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About Path of Exile 2

Path of Exile 2 is a free-to-play MMORPG developed and published by Grinding Gear Games. The sequel to 2013’s Path of Exile, the game launches in paid Early Access on Windows PC, PlayStation 5, and Xbox Series X and Series S at 11am PST on December 6, 2024.

Like the original, Path of Exile 2 is a top-down action-RPG that allows up to six players to play cooperatively. Set several years after the events of the original Path of Exile, you’ll return to the dark world of Wraeclast to try to put an end to the spreading corruption. Players will traverse the deadly continent of Wraeclast and experience a variety of immersive cultures as they battle against various forms of evil, including fighting Corrupted abominations and Divine creations, all of which have skills that can be combined. In Path of Exile 2, all you have to do is choose your own skills, wear the equipment of your choice, and build a powerful build with a unique combat style to clear all evil enemies and completely change the fate of Wraeclast!

PoE 2 will run in parallel with the first game, with its own set of seasonal leagues, and it is completely different. Many systems are handled significantly differently compared to the previous game. Here are the features you need to pay attention to in PoE 2:

1. New Campaign

In Path of Exile 2, players will enter a brand new campaign, which takes place several years after the events of the first game. The campaign contains six acts, including new areas, towns and characters, as well as some returning favorites.

2. League Mechanics

One of the standout features of the original PoE was its league system, which launched a new temporary challenge league every few months with its own unique mechanics and rewards. Path of Exile 2 is likely to continue to push the boundaries, offering new league mechanics and features to introduce new content to the game.

3. 12 Character Classes

PoE 2 will have a total of 12 character classes, 6 of which are returning from PoE 1. Each class has three Ascendancy subclasses that they can specialize in.

4. New Endgame

At the end of Path of Exile 2’s six-act campaign, you’ll gain access to the endgame. There are over 100 endgame maps in POE 2, and each one has its own boss fights and modifiers that enable remastered versions of many of Path of Exile’s past leagues.

5. Equipment System

POE 2 features hundreds of equipment base types for you to discover as you explore the continent of Wraeclast. The maps feature a variety of magical modifiers, but unique variants with ancient powers can also be found.

6. Customizable Skill System

Any class can use any Skill Gem, which can be further modified with up to 5 Support Gems to completely change how the skill works. In addition, you can now Dual-Specialise your passive skill tree, switching between two very different fighting styles at any time.

7. Graphics Overhaul

Path of Exile 2 is powered by a brand new graphics engine with high-fidelity visuals, including detailed character models, realistic lighting, and much-improved environment design. Every aspect of the game looks sharper and more detailed without sacrificing the fast-paced combat of PoE.

All in all, with these new features and improvements, PoE 2 promises to be one of the most exciting action RPGs in recent years.


Path Of Exile 2 Patch 0.2.0: Dawn Of The Hunt

For the first time since the release of Path of Exile 2 Early Access, GGG plans to give it a major content update and bring new classes, Ascendancy system, Unique Items, and endgame improvements to the game. This patch 0.2.0 Dawn of the Hunt update is scheduled to be launched on PC and Consoles at 12:00 pm PDT on April 4, 2025. Now, let us show you the content reveal of POE 2 Dawn of the Hunt!

  • New Class - The Huntress: In Dawn of the Hunt, GGG introduces the first new class since Early Access - Huntress, a spear-wielding Azmeri warrior. As a dexterous spear user, she excels in melee and ranged combat, running back and forth in combat.
  • Ascendancy System Extension: 5 new Ascendancy classes have been added in patch 0.2.0. In addition to the two new Huntress classes, Ritualist and Amazon, they also added new Ascendancy for three other existing classes: Lich (Witch), Smith of Kitava (Warrior) and Tactician (Mercenary).
  • 100+ New Support Gems: Over a hundred new support gems have been added, allowing you to modify your skill gems in meaningful and interesting ways, giving you more options for your build.
  • 100+ New Unique Items: New unique items are the focus of each update, but they were criticized for being too weak before. This time, GGG made sure to add a series of unique items, focusing on the mid- and end-game tiers to ensure that higher-level characters can find more exciting items.
  • Azmerian Wisps: Some Azmerian Wisps will appear in Wraeclast, which will be injected into the monsters they come into contact with, making the monsters more powerful. There are twelve different types of Wisps, each with its own mechanics and rewards.
  • Seven Endgame Maps: Dawn of the Hunt introduces seven new endgame maps, each with their own interesting encounters.
  • Rogue Exiles: During your journey, you will sometimes encounter Rogue Exiles, who are also exiled and openly hostile. They will challenge you, remember, this is a fight to the death, once you kill them, all the items they carry will fall to the ground!
  • Endgame Corruption: In the center of each area, you will find a Corrupted Nexus, which is the root of affliction. There are three new terrifying bosses here, which are hybrids of the Corruption itself. After defeating them, the Corruption area will be purified.
  • Endgame System Improvements: Dawn of the Hunt has significantly rebalanced the endgame. The number of Towers has been greatly reduced, but their power has been greatly increased. And Towers can now spawn all mechanics and have their own new boss!

In this Dawn of the Hunt update, besides the addition of many new mechanisms and items, we can also clearly feel the sincerity of GGG. They are constantly listening to players’ ideas and making improvements. I hope this update can lead POE 2 to reproduce the glory of the original!


Path of Exile 3.25 Expansion: Settlers of Kalguur

Path of Exile 3.25 Settlers of Kalguur releases on July 26th PDT on PC, Mac, Xbox, and PlayStation. In Settlers of Kalguur, players need to help Kalguuran pioneers build the town of Kingsmarch and establish trade between Wraeclast and their homeland.

This update introduces a ton of new content, highlights of which include:

  • Settlers of Kalguur Challenge League: Here are some familiar faces from Expedition league, players need to help them find resources in Wraeclast that can be used to start town building and establish shipping trade routes to Kalguur.
  • Resources in Wraeclast: You will find many useful resources during your adventures, and defeating the enemies guarding them will make each of these resources available, such as Crimson Iron and Verisium.
  • New Currency Trade Market: Kalguurans have recruited an NPC, Faustus, who specializes in Black Market trade, allowing you to buy and sell currency and most other stackable items with other players.
  • Class Balance: Gladiator Ascendancy Class has received a long-awaited rework. They are also introducing a new Class, the Warden, that replaces the Raider Ascendancy.
  • Endgame Content Improvements: Added a 6th Map Device Slot, introduced exciting new encounters in Tier 16 and Tier 17 Maps, and more.
  • Quality of Life Changes: Loading times have been further improved, pop-ups have been reduced, and textures will no longer start to unload in heavy scenes.

While Path of Exile 3.25 is free-to-play content, it also includes many purchasable currency items and bundles. Then look no further than POECurrency.com, which has plenty of POE PC/Xbox/PS currency and fast and secure delivery.

Also, if you have trouble building your town of Kingsmarch, don’t forget to buy POE 3.25 currency or stay up to date with the latest POE 3.25 guides on the POECurrency.com news.

Divine Orb

  • What:

A Divine Orb is a currency item that can be used to re-roll the values of all random explicit modifiers on a piece of equipment. Divine Orbs are extremely rare currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist’s Strongboxes. They can also be obtained by selling a six-linked item to a vendor. It does not change a unique item’s Style Variant.

Divine Orbs re-roll the values of explicit values of modifiers. This can only be used on magic, rare, or unique items. Only the values of affixes that have a range of values will be randomized. A Divine Orb will not change the tier of the affix, it will only re-roll within its current tier. When a Divine Orb is used on a legacy variant of a unique item, affixes will re-roll to the new range of values. When using on a magic or rare item, the affix will re-roll assuming the new range of the same tier.

  • How To Farm:
  1. Running High-Level Maps: To collect Divine Orbs in POE, the most efficient way is to run the highest-level maps you can easily clear to maximize potential loot drops. Prioritize map mods that increase the amount and rarity of currency drops.
  2. Exploiting League Mechanics: Make good use of the unique mechanics of the current leagues, as they often offer valuable items in exchange for Orbs.
  3. Farming Bosses: Focus on killing high-value bosses on the map that drop valuable items, such as unique equipment or rare currency.
  4. Exchange For Other Currencies: Once you have accumulated a large number of other currency Orbs, you can exchange them for Divine Orbs at the current market price. The exchange ratios for different currencies may change depending on the current market conditions.
  5. Drops From Treasure Chests: Divine Orbs may also drop from treasure chests or destructible containers found throughout the game, but the chances of obtaining Orbs through these means are low.

POE Exalted Orb

  • What:

Exalted Orb is a rare and high-value currency item used to enhance a piece of rare equipment with a new random affix in Path of Exile. It is recommended that Exalted Orb can be used more by experienced and old exiles, as it must be equipped with powerful affixes, but for starters, it is more worthwhile to sell for direct POE Currency.

Although the Exalted Orb in the original game has always been unpopular, in the new sequel, POE 2 Exalted Orb has been revitalized and become one of the most popular currency items!

  • How To Farm:
  1. Killing Monsters: Defeating monsters is one of the easiest ways to get Exalted Orbs. However, the drop rate of this method is not the highest in the PoE world. The probability of dropping Exalted Orbs from ordinary monsters is only 0.0558%.
  2. Exchange For High-Value Gems: Experienced PoE players can often get some Gems, and the level of these gems is the most important consideration. The higher its level, the closer you are to exchanging it for an Exalted Orb.
  3. Using Divination Cards: Exchanging Divination Cards for Exalted Orbs is another good way. For example, you can exchange a Saint’s Treasure Divination Card for two Exalted Orbs.
  4. Combining Exalted Shards: Shards are like puzzle pieces for Orbs. You can combine multiple Exalted Shards to produce an Exalted Orb.
  5. Trading: The final way to farm Exalted Orbs in Path of Exile is to exchange lower-level in-game currencies for Exalted Orbs. For example, you can trade 70 Chaos for one Exalted. However, since the value of orbs fluctuates, the current value of orbs on your server will be the basis for this.

POE Chaos Orb

  • What:

Chaos Orb is a currency item that can be used to re-roll the random modifiers on rare equipment, essentially allowing players to re-roll for a chance to get better attributes. It is one of the three most commonly used orbs as currency when exchanging items between players and is also the standard currency when we buy some low-level items. Many items are priced in Chaos Orbs, which plays a very important role in the POE economic system.

  • How To Farm:
  1. Killing Monsters: To farm Chaos Orbs in POE, the most efficient way is to run high-level maps with high quantity and rarity rewards, focus on killing large groups of monsters, opening treasure chests, and destroying containers you encounter during your travels.
  2. Chaos Recipe: You can also utilize Chaos Recipe to sell full sets of rare items to vendors to convert them into Chaos Orbs.
  3. Selling Low-Level Items: Early in a league, selling lower-level items to vendors can sometimes yield a large number of Chaos Orbs. This can not only bring in extra income but also clear out your inventory.
  4. Opening Arcanist’s Strongboxes: Strongboxes are special loot containers found throughout Wraeclast. When a Strongbox is opened, it releases hordes of monsters to surround and attack the character. The loot will only drop once you kill all the ambush monsters. If you are lucky enough, opening a few Strongboxes can net you numerous Chaos Orbs.

POE Regal Orb

  • What:

Regal Orb in Path Of Exile is a crafting currency that players can use to upgrade Magic Gear to become Rare items. In this process, the modifiers of the original item will not change, and a new random affix will be added to it.

In the game, the most suitable items to use Regal Orb are Maps or Strongboxes, because more affixes can bring you more additional effects and additional rewards. In addition, in some higher-level transactions, players can also use Regal Orb to obtain some Skill Gems, which are very useful for creating a powerful build.

  • How To Farm:
  1. Vendor Recipes: Players can craft Regal Orbs according to different recipes, such as the basic recipe of 3 identified rare items of the same name with 20% quality to make a Regal Orb.
  2. Open Strongboxes: Killing creatures and opening Strongboxes will give you a chance to get a Regal Orb.
  3. Prophecies: After you kill any King or Queen unique monster, the prophecy will be realized and you will also get a Regal Orb as a reward.
  4. Synthesizing Shards: You can also try to farm Harbingers to get Regal Shards. 20 Shards are equivalent to one Regal Orb.

Mirror of Kalandra

  • What:

Mirror of Kalandra is a rare currency item that can be used to create a mirrored copy of any non-unique item, which is also considered one of the most valuable items in Path of Exile because of its rarity and usefulness. You can use it to duplicate high-value items such as rare or unique items with perfect stats, allowing yourselves to create multiple copies for trading or personal use. As a result, Mirror of Kalandra holds a significant amount of value in the in-game economy and is highly coveted by players.

Because of its scarcity and high demand, Mirror of Kalandra is often used as a form of currency for high-value trades within the game. Its rarity and unique ability make it a highly desirable item for serious players looking to obtain the best equipment for their characters. Mirror of Kalandra also plays a significant role in shaping the in-game economy and is a symbol of wealth and power within Path of Exile community.

  • How To Farm:
  1. Composing Mirror Shards: Shards are the main component required to craft Mirror of Kalandra. They can usually be obtained by killing high-level monsters, especially Harbingers in Delirious maps, but the drop rate is very low.
  2. Farming Delirious Maps: Farming Delirious maps in the Valdo’s Rest area is the most effective way to encounter a high density of Harbinger enemies, which increases your chances of getting Mirror Shards.
  3. Opening Chests: You can collect Mirror of Kalandra by opening chests, smashing items, and turning over rocks. However, this method may also drop other items. Therefore, you need a strict loot filter to pick out valuable items, otherwise your bag will be filled with useless items.

Path Of Exile 2 News

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What Passive Skills Will You Use With Lich Ascendancy In Path Of Exile 2 Patch 0.2.0 Dawn Of The Hunt?

In a livestream hosted by GGG late last month about Path of Exile 2 Patch 0.2.0 Dawn of the Hunt update, the developers announced that five Ascendancies will be added on April 4th to allow players to create more builds and play styles. The most exciting for players who are used to hitting enemies with spells and dealing tremendous damage is the addition of a Lich Ascendancy Class with increased spell damage for Witch.

If you are very curious about this new playable character, this guide will introduce you to all the passive skills used by Lich from all the current trailers and developer statements, so that you can master the use of this class as soon as possible after the patch is released.

About Lich Ascendancy

In POE 2, Lich Ascendancy will turn your character into a powerful undead with a lot of magical passive skills, such as Crystalline Phylactery, Eternal Life, and Rupture the Soul. And it will provide you with higher spell damage capabilities based on your mana.

Similar to Witch, Lich is also a class based on non-channeled spells, so when making and building it, you need to buy POE 2 Currency as much as possible and invest on gear that can provide more Energy Shield, so that you can use Curses to create higher damage capabilities.

According to some informed players, Lich will also have the ability to gain an additional Energy Shield in battle to apply an explosion to the enemy. If this can be achieved, it will have a significant advantage in dealing with group enemies, because it can both increase its own defense and successfully kill those groups of enemies.

Passive Skills

From GGG’s livestream, Lich Ascendancy’s passive skill tree looks very much like a spider web, spreading from the top to the left and right. So here we will not list all the passive skill points you can unlock in a branching path, but divide them into left and right branches so that you can distinguish them better.

Here we need to remind you that Unholy Might is a buff effect that Lich can obtain, which can cast 30% of all the damage you can cast as additional chaos damage, which makes up for the lack of direct chaos damage in the current POE 2. The following are all the passive skill points that Lich has.

Branch 1 - Left

  • Necromantic Conduit: While you are not low on mana, you and your nearby allies have Unholy Might, losing 5% of your mana every second.
  • Mana: Increases maximum mana by 3%.
  • Dominion Over Flesh: You can cast additional curses, which can affect enemies with Hexproof resistance.

Branch 1 - Right

  • Soulless Form: 10% of damage taken bypasses energy shields. No inherent mana regeneration, and regenerate mana equal to 6% of your maximum life every second.
  • Life: Increases maximum life by 3%.
  • Eternal Life: While you have the energy shield, your life remains unchanged.

Branch 2 - Left

  • Rupture the Soul: Cursed enemies killed by you or your nearby allies have a 33% chance to explode, dealing chaos damage equal to 1/4 of their maximum life.
  • Curse Area: Curse area of ​​effect is increased by 25%.
  • Blackened Heart: Every 100 max mana grants an increased 4% Unholy Might strength buff.

Branch 2 - Right

  • Energy Shield if Consumed Power Charge: If you have recently expended a power charge, your energy shield is increased by 30%.
  • Price of Power: Non-channeled spells consume a power charge to deal 25% extra damage.

Branch 3

  • Energy Shield: Maximum Energy Shield increased by 20%.
  • Eldritch Empowerment: Non-channeled spells consume an additional 3% of your maximum Energy Shield. Non-channeled spells deal 30% more damage. Note that consuming Energy Shield does not interrupt its recharge.

Branch 4

  • Energy Shield: Maximum Energy Shield increased by 20%.
  • Crystalline Phylactery: You can socket one non-unique basic gem. The effect of the socketed gem is increased by 100%. If you don’t have energy shields, the mana cost is increased by 50%.

From the above passive skills, it can be concluded that before you choose Lich as your Ascendancy Class, you need to think about whether your mana and energy shield value can support you to complete all the campaigns and successfully challenge all the content in the endgame, because when your energy shield is insufficient, your mana will continue to deplete and it will be difficult to restore to a healthy level.

The above are some of the passive skill nodes of Lich Ascendancy that will be added to the current POE 2 Early Access Patch 0.2.0 Dawn of the Hunt on April 4. At this stage, the beginning of this very strange passive skill tree has not revealed a bit, and we will continue to pay attention to it. Again, you need to really consider which passives are most important to their play style, and which passives will do the most damage to them so that you can have more fun with them.

What New Endgame Mechanics Will Come To Path Of Exile 2 Patch 0.2.0 Dawn Of The Hunt Is Released?

Ever since the early access of Path of Exile 2, there have been numerous complaints about the endgame content, most notably that it lacks the depth of the original game. So on April 4, the developers will release the most significant patch since the release of POE 2, Patch 0.2.0 Dawn of the Hunt, which aims to completely overhaul the endgame, introducing changes that are both substantive and meta-defining.

The changes we’ve seen so far include the introduction of some new endgame mechanics, the integration of campaign-related changes into the endgame, and major changes to existing mechanics in order to pursue deeper and more meaningful exploration. This guide will show you what new endgame mechanics will be available in patch 0.2.0 and how they work, so that you can explore further.

It’s worth mentioning here that in order to bridge the digital divide between the original and the sequel, there will be a lot of new endgame mechanics coming to POE 2 in Dawn of the Hunt, which indirectly prompted the developers to add 10 additional Atlas passive points for players to farm and grind.

Rogue Exiles

The first new mechanic we need to introduce is Rogue Exiles, which look very similar to you will appear in maps with a lot of POE 2 Divine Orbs that you want to farm, as well as some super-powered Unique gloves.

According to the developers, there will be 12 Rogue Exiles when the patch is officially released, each with different item combinations and unique encounters. Rogue Exiles will use the same skills as you. For example, they can also do evasive rolling and can use very advanced pathing and enemy targeting mechanics. The gear used in the build is no exception, so this encounter is very challenging when they are equipped with Temporalis or Hands of Wisdom and Action.

For this kind of battle, you may want to equip as many gears as possible with higher damage or defense capabilities or buy POE 2 Currency to upgrade the rarity and roll affixes of the same gear to ensure that your combat capabilities are higher than these Rogue Exiles. After you successfully defeat them, the Uniques they are equipped with will become your loot.

Azmerian Wisps

Wildwood Wisps in POE have also been added to the sequel to a new name, now called Azmerian Wisps. These little wisps have a very huge impact. They have already appeared in Grelwood in Act 1 of the original game, and become one of the monsters that players must defeat in the endgame.

In POE 2, Azmerian Wisps appear randomly in zones and Waystones, and will infuse monsters in the current zone with additional powers, such as offensive and defensive abilities. When you get close to them, Wisps will fly faster to normal monsters and turn them into rare or unique monsters.

These possessed monsters have additional attacks, such as summoning spectral animals to finish the fight, so you need to be flexible enough in these encounters to get the increased quantity and quality of loot and experience points.

Here are the names and specific effects of the four Azmerian Wisps that have been confirmed to appear in the game. In addition, as part of the endgame content, Azmerian Wisps will also have their own Precursor Tablets and Atlas Passive nodes, which may not be fully known until the official release.

  • Wisp of the Great Bear: This is part of Wild Wisp family. It increases the health and stun level of the possessed monster. When possessing a rare or unique enemy, it adds an attack that uses spectral bear to slam the enemy.
  • Wisp of the Winter Owl: This is part of Primal Wisp family. It provides additional cold damage and additional energy shield to monsters, and turns enemies killed by it (such as minions) into vortices. In addition, these possessed monsters will summon a large tornado to track the player.
  • Wisp of Wild Cat: This is part of Vivid Wisp category. The affected monsters have a higher chance of dealing with critical hits and have increased evasion. Those possessed by rare or unique monsters can summon a group of feline spirits to track you down.
  • Sacred Wisps: Unlike the first three, this is a general term for special types of elves, including Wisp of the Cunning Fox, which can turn ordinary monsters into magic monsters, magic monsters into rare monsters, and rare monsters into bosses. This is somewhat similar to how POE 2 Currency works.

These are all the new endgame mechanics added to the current POE 2 Early Access Patch 0.2.0 Dawn of the Hunt, which is expected to be released on April 4. Of course, as mentioned earlier, this patch also makes very significant improvements to the mechanics that already exist in the game, such as Towers, Strongbox, and Essence.

These improvements and additions are all designed to get players who once gave up on this over-marketed sequel back to the game, and to give all players a better endgame experience. In general, everything GGG has done this time seems to be based on the player’s perspective and carefully listens to the player’s opinions and suggestions, so we are very much looking forward to what surprises it will bring us this spring.

How To Get The Most Out Of Tactician Ascendancy In Path Of Exile 2 Dawn Of The Hunt? - Notable Passives Explains

Five new Ascendancy Classes have been added in this Path of Exile 2 Dawn of the Hunt update, giving players more options for their builds. Mercenary has been one of the most popular classes in the game since its Early Access release, so naturally, the addition of a brand new Ascendancy to this class has been highly anticipated once it was leaked. Here, we discuss this Ascendancy and explain what its strengths are, and what builds you might see play on this Ascendancy. Let’s jump right in!

A Solid Plan

Let’s first take a look at the first skill node in Tactician dual-choice four-point branch, A Solid Plan.

First, note that it provides an 8% increase in Spirit, which is very solid for a small passive, especially considering the 50% reduction in Reserve modifiers for Persistent Buffs. Now this one is really powerful, you will be able to retain more buffs with this node, for example Combat Frenzy will only retain 15 Spirit baseline instead of 30. But you need to have gem socket links for these skills to fit.

Now one thing to mention about this node is that there are over 100 new Support Gems coming out in patch 0.2.0, so the chances of us getting new Persistent Buff Skill Gems, like Vitality and Clarity, are pretty high.

Keep in mind though, that even though they are Support Gems, something like Vitality is still a Persistent Buff that would normally retain 20 Spirit, whereas with this node it will only retain 10.

All of Herald Skills will also be marked as Persistent Buffs, and while they will most likely be severely nerfed in this patch, consider how powerful this notable node is. Especially since it allows you to retain a bunch of high-cost buffs for a very low investment.

For example, Blink will cost you 30 Spirits to keep, and Cast on Critical will be 50 Spirits instead of 100. And yes, all of these Trigger Gems count as Persistent Buffs as well. So they apply to this node as well.

Considering there are so many options for persistent and buffs, this is just a very versatile strong node that you can get with almost any build you want.

Watch How I Do It

Now there are two different notable nodes branching off from this A Solid Plan node, each with a more specific effect on the build you want to use.

For Watch How I Do It, this causes allies in front of you to gain bonus attack damage equal to 25% of your mainhand weapon damage. Now, this may have some interesting effects on Spectres that appear in this patch. I’m sure there will be some mob types who abuse these fixed damage like crazy.

I think this node is more of a party support playstyle than any other mode, that’s because if you’re playing minions you can’t drop your Spectres, Gem Levels and Spirits, so you can’t use two-handed weapons here. You can only use one-handed weapons with Sceptres for fixed damage, which would be ideal for fixed damage, but I don’t really think that would be that great.

Also, there are Totems, but since all Totems in the game currently deal fixed damage based on Gem Level, I don’t think that would be too useful either, but from a party support perspective in group play this node is fine.

Whoever Pays Best

Then we have another branch option, Whoever Pays Best. Now this can place multiple Banners, in addition to War Banner. Banners are generally a bit weak in Path of Exile 2. So hopefully this change will get them some attention in the upcoming patches, but as of now I don’t see many people picking this up.

Suppressing Fire

Let’s move on to the next four point branch, starting with Suppressing Fire. Pin is a debuff that essentially acts as a route, since projectile damage builds up Pin, which will bind the target in place, and while the target is pinned, they can’t move. Pin has a default base duration of 4 seconds.

It’s worth noting that Pin is pretty easy to build up compared to Freeze. When the target is pinned, they are also considered immobile, so you can take advantage of this, like with Leverage Support Gem, which increases critical chance by 50%. But perhaps more notable is Siege Cascade, which is a crossbow damage ability.

So, you’ll be able to use this to actually build up the pins for Suppressing Fire, and the skill itself has 50% more built-in damage to pinned enemies, so this is a nice secondary node.

You May Like: How Does Anoint Work In Path Of Exile 2?

Right Where We Want Them

For the next node in Suppressing Fire branch, this makes it even more powerful, which is Right Where We Want Them. This node makes the pinned enemy unable to do anything, they can’t move, they can’t attack or cast spells, they just stand there for the entire pinning period, like a puppet.

You know, the crazy Freeze is already very powerful in POE 2, but Freeze is much harder to get compared to Pin. So this node essentially turns your Pin into a pseudo-Freeze, and when mapping, you can immobilize everything you hit with a projectile. So it’s a great option for when your character has very limited movement speed, so you can buy POE 2 Currency and make Pin easier to build. This will go up most of the time, and it’s a very good four-point branch.

Polish That Gear

Now moving on to the next four-point branch, Polish That Gear, this gives you 100% of your Armor as additional Stun Threshold, and 100% of your Evasion Rating as additional Ailment Threshold.

So how does this node generally work? Your Stun and Ailment Threshold are first based on your max life, so if your max life is 3,200, let’s say your Stun and Ailment Threshold are both 3,200, then those numbers are used to calculate whether a hit will stun you or cause an Ailment shock to you.

For example, for every 4% of Ailment Threshold, there’s a 1% chance of a Stun Threshold being struck, but Polish That Gear gives you the potential to increase those thresholds significantly. Of these, just having 5,000 Armour alone will more than double your Stun Threshold. Considering we can’t easily avoid Stun and Ailment completely in POE 2, I think this is an excellent investment, especially if Ailment becomes more dangerous in patch 0.2.0.

Stay Light, Use Cover

Now the next node off this branch is Stay Light, Use Cover, and this is where things get a little interesting. This node gives you 200% Armor Defense, and enemies have an Accuracy Penalty against you based on distance. Additionally, your maximum Evade chance against strikes is 50%, and your maximum physical damage is reduced by 50%.

What this node does for evasion is that it essentially makes monsters less accurate, which reduces the trade-off against your evasion, making a lower total Evasion Rating more effective. But the other half of this node is more interesting, because you can defend with 200% armor, which means that any hit that interacts with your armor will use twice your total armor to calculate the damage reduction it provides.

Now, armor is at the other end of the scale compared to evasion, and we hope to see buffs to this mechanic in an upcoming patch that will provide similar benefits to the other half of Evade node.

Unleash Hell!

The next node we want to mention is Unleash Hell! From the trailer we can see the actual effect of this skill, to be honest it looks terrible, but who knew it was a very interesting skill design.

As we all know, for some off-screen minions, they are not actually with you, but with this skill, you can shoot a bunch of arrows to a location, and the minions will scale their damage based on your Dexterity and Strength. So there is a bit of attribute stacking factor, but in fact without the base damage number, we really don’t know how good this skill will be.

Cannons, Ready!

The last node is Cannons, Ready! This makes your totems’ skills 30% faster, and the totems only use skills when you fire attack projectiles.

But honestly, it’s not great, because the biggest problem for us is that the totem playstyle usually allows your totems to do all the work, but this node prevents the totems from using their skills until you specifically use skills to shoot and attack projectiles.

But for single target damage, 30% skill speed increase is a lot. And this node does not specify Ballista Totem, which means that you can use Weapon Swap to summon Shockwave Totem or Ancestral Warrior Totem, and then you can switch to another set of weapons to fire attack projectiles, making them trigger damage faster than usual. So this can lead to a lot of burst damage. As I said, it’s good for boss fights, but it’s terrible for mapping.

Now in general, Tactician Ascendancy does bring some pleasant effects, especially Pin branch and Reservation node are very good, and for those who like group games, the existence of Tactician will also provide unlimited support for you! I believe we will see some pretty good bows and crossbows built on this Ascendancy in the future.

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Path Of Exile’s Player Base Is Surging And Surpassing Its Sequel!

In December of last year, the beloved Path of Exile released its sequel, becoming one of the most concurrently played games on Steam. Although the player base churn in POE was not too severe at the time, the number of daily active players and total players was declining.

But now, nearly three months after the release of POE 2, a new event has brought numerous players back to the game: during the Legacy of Phrecia event, the number of concurrent players reached a peak of 91,948, while POE 2 was only 80,879 at its peak, which is far more than the sequel!

But strangely, the number of concurrent players of the sequel was not greatly affected during the event, so where did all these players come from? And although POE may never break the heights set by POE 2, what are the reasons behind this phenomenal popularity? Will we see this again in the future?

These questions are the topics that are currently being focused on in the player community and social platforms, and this guide will answer these questions for you one by one based on the existing information and leaks. Whether you are a loyal fan of the original game or a player who is exploring the sequel and hesitating whether to enter POE to try it, the answers here may give you a correct direction.

Reasons For The Popularity Of POE

First of all, let’s take a look at why the original POE has set off such a phenomenal popularity, that is, because its game content has not been updated or improved for a very long time. Previously, Path of Exile would update four leagues every year, and each one would bring a lot of game content updates to players, such as new mechanisms, new bosses, and new POE 2 Items.

Before the early access release of POE 2 last year, in order to ensure the normal operation of the sequel, the developer used all the work teams that originally worked on POE 1 to develop POE 2, which led to the delay of the league that should have been updated in the original game. Although POE 3.25 Settlers Of Kalguur League was highly praised by players before, players lost interest in it during this long period of repeated grinding and exploration.

When this Path of Exile 2 was released in advance, it was thought that Grinding Gear Games would return the staff of the original game, but they did not. They have been solving some minor problems that POE 2 players have been struggling with, and officially announced that they will continue to use this team to develop the sequel until the release of Patch 0.2.0.

This caused some players who were loyal to the original game to protest because the developer broke the promise to treat both games equally to all players. After that, the players in the original game had no hope for new leagues or new patches, and jokingly called this the longest drought period in POE.

But fortunately, after announcing this news, the developer released a notice about the Legacy of Phrecia event to be held in POE, which will last for a month. And announced that it would destroy all existing classes and replace them with new game-changing ascendancies, which means that all 19 ascendancies will be redesigned, and those gear that could only be upgraded with POE Currency have also received some upgrades and improvements.

This was unexpected for all players, and made players feel that they had wrongly blamed Grinding Gear Games before, because this kind of experimental design also requires a very long time to study and explore. So many players who had given up the original game before began to return, and some players who were used to the old design also wanted to try these new game rules and gameplay, which gave this long-dormant game a new lease on life.

Why Hasn’t The Number Of Concurrent Players In POE 2 Decreased?

Although POE and POE 2 are both games of the same genre and have the same unique systems, they are fundamentally different because the original Path of Exile has decades of updates and quality of life upgrades, with the depth and level design that most pleases players, and it is difficult for new games to catch up with this depth of game content in a short period.

Especially the endgame of POE 2, although it uses a lot of data from the original to determine what players want in it. For players who have only tried this sequel, this exciting and difficult battle makes it a different game experience, but for fans of the original, the endgame here is not pleasing to them.

So the explosion of POE has little impact on the player group of POE 2, because the two groups essentially like completely different things, and there will be a steady stream of new players during the current POE 2 Early Access period, because they all want to try the extremely difficult gaming experience of farming POE 2 Currency.

Most importantly, one of POE’s most impressive feats is that it can retain players longer than other games. On July 1 last year, Settlers Of Kalguur League was able to reach 228,398 concurrent online players, which is the highest record for the game. At the end of July, the number remained at 163,118, which is a very outstanding number for a game that has existed for more than ten years.

The last question is, can POE maintain this super high popularity and move forward steadily? The answer is yes, because the sequel is currently only released in Early Access, and the official release time and game content are not completely determined, which leads to the players becoming bored again after the experience time is over. At this time, a POE with a better game experience and similar gameplay may become their next prey.

How To Choose The Best Starting Build In Legacy Of Phrecia Event In POE 3.25? - Pyroclast Mine Polytheist Build

As you all know, after more than 6 months of POE 3.25, the developers finally responded to the subsequent league update of POE 1, but we did not get any news about the 3.26 expansion, but instead announced that POE 3.26 would be postponed indefinitely. This news has caused a lot of anger among fans of the original game. Perhaps in order to calm the anger of the players, GGG recently chose to launch a new event, Legacy of Phrecia Event, to divert the attention of the players.

The event starts at 12 pm PST on February 20, 2025 and lasts until 1 pm PST on March 23, 2025. Players will face a series of unique challenges and experience major changes in the class system.

To perform better in this event, you must prepare an excellent build. Here we’re sharing our event starter build, Pyroclast Mine Polytheist, to help you get a head start in Legacy of Phrecia Event!

Build Overview

Recently, seeing the rise of Polytheist ascendancy class, we wanted to use it to make a build that uses skills with both Projectiles and Nova tags. The only skill that meets this requirement is Pyroclast Mine.

With Pyroclast Mine, we can hit the same enemy multiple times with a single explosion. First the initial explosion of Mine, then the projectile AoE for each explosion, and finally these fireworks-like explosions. If you like flashy builds, this one is for you.

What we’re showing here is mapping with Pyroclast Mine using a 4-Link setup, so how far can this setup take us?

In reality, since we need to stick to a budget and make sure we can complete Legacy of Phrecia Event with the least amount of POE Currency cost, our equipment is pretty crappy, focusing mainly on life, resistance, and a few attributes. Tremor Rod in particular is definitely the most cost-effective choice for this build, and should at least get you into red maps.

In addition, we only use 2 Auras, Grace and Summon Skitterbots. Since Flammability is tied to Arcanist Brand and Detonate Mines is tied to Automation, it will trigger automatically.

It is recommended that you can get Detonate Mines Skill Gem as early as possible to save extra clicks. If you don’t want to invest in it, there is a Mine Mastery that also allows you to detonate mines while moving. You can unassign it when you don’t need it.

Although we don’t use Astral Projector in this build, so sometimes the explosion won’t fall on the boss, the overall damage feels good, especially when we get Ascendancy, which will be more powerful.

Ascendancy

For Ascendancy, we would grab Devout of Lunaris first. The quality of life brought by this node is unparalleled. However, if you want more defense, then you can get Devout of Garukhan or Devout of Solaris first, and finally Devout of Ralakesh, mainly because we are already using Charged Mines Support.

Passive Tree

Now, let’s move on to the passive tree for this build. We have different levels of the tree, so if you don’t know which nodes to choose, you can follow the upgrade tree here. We usually start with some damage and life nodes here, and then go to Shadow. Also, get all Mine nodes, Life nodes, and Reservation nodes here, and then finish the build at level 95.

Gem Setup

Next, we have different gems set for endgame and early/mid game. You can re-check them when you are ready to lower your health.

If you are using Pyroclast Mine of Sabotage, you can change it here. However, it is not recommended that you switch to it before getting Mana Reservation node and equipment.

Pyroclast Mine of Sabotage does much more damage than normal Mine, but it also reserves much more mana than normal Mine. So, until you can switch to Transfigured Mine, just use the normal Mine. They function the same, the only difference is the amount of damage.

In addition to Grace and Summon Skitterbots, this build also uses Discipline. It is connected to Arrogance to preserve life instead of mana, so that we can do Pain Attunement when life is low, giving us 30% more spell damage.

Once you get Whispers of Doom anoint on your Amulet, you can use another curse, which is Assassin’s Mark. Before getting Pyroclast Mine, you can upgrade as you usually do with Templars, that is, use Rolling Magma, Holy Flame Totem and Flame Wall.

Gear Setup

Now, to the most important part, the gear.

The gear for this build is very simple, you just need to focus on getting life, resistance and attributes. Among them, Mine Throwing Speed ​​should be made on your weapons and helmets, which will make a huge difference and provide you with a smoother map experience.

You can also try to get a belt with Mine Throwing Speed, or make your own using Essence of Zeal. Once you get enough POE currency, you can slowly upgrade your gear.

Since this is an evasion character, it has low health, so getting energy shields is also important. So we use Evasion Base or ES Base as our armor, combined with Grace and our Ascendancy, our evasion chance should be pretty high.

Another important stat is spell suppression chance. Although there are some on the passive tree, it should be easy to limit spell suppression if your gear is all rare. What’s more, you should also have your Eldritch Mods at this point.

Note that the endgame setup of this build is expensive. It’s only for those who really want to invest in the build and try some of the hardest content in the game. If you’re just using this build to accumulate some Divine Orbs and move on to the next build, then I think you can stop at the mid-game setup.

Victario’s Influence is a great body armor for this build. You can even get up to +4 gem levels with Corruption alone. Additionally, it provides higher reservation efficiency, which is very necessary for Pyroclast Mine of Sabotage, and the increased AoE and aura effects are obviously nice to have as well.

Finally, Replica Dragonfang’s Flight is great for boosting our damage, as it provides 3 additional gem levels. This reservation mod is great, as it also reduces life reservations for Discipline.

Anyway, that’s all for this Pyroclast Mine Polytheist build. Hopefully, the servers will be stable during Legacy of Phrecia Event, and we’ll see you there!

Path Of Exile 3.26 May Be Saying Goodbye To Players! - My Personal Prediction

During the period of Path of Exile 2 Early Access, do players still remember POE 3.25, which was released in July last year? Yes, Settlers of Kalguur league lasted for over 6 months, but we still had no news about the next league.

However, recently GGG finally responded to this issue. Unfortunately, they did not specify the release time of POE 3.26, but brought the bad news that the next league will be postponed indefinitely. Yes, this league postponement is indefinite, and it may last for a long time.

Therefore, here we are mainly to help you understand the actual future of POE 1, and why I think you should be prepared for POE 1 to be completely closed after patch 3.26.

The Player Group Split Between POE 1 And 2

Two weeks after the release of POE 2, there are a few things that you should be able to see clearly. On the one hand, there is a clear split in the players, and on the other hand, there is a rather large difference between POE 1 subreddit and POE 2.

Looking at the data from the past few years, the number of players in POE 2 Early Access is on average higher than any POE 1 league. There are more than 1 million people registered for Early Access on Steam alone, which is at least $30 million in revenue, and that’s considering people pre-ordered the minimum $30 Supporter Pack.

However, for GGG, it’s not just about money, they have to keep players happy to retain them. Of course, they can also afford to lose players, because these people will still participate in POE 1.

What we want to emphasize here is that there are actually two types of players who have diametrically opposed views on the game. Some POE 1 players like the fast-paced endgame experience, with wide explosions appearing on the screen, blowing up the map one after another, and they only need to wait a moment to click on POE Currency and rare items dropped by the boss. But there is another group of people coming from games like Elden Ring who want the endgame to be like POE 2 campaign. These are completely different audiences.

POE 2 Bugs Appear Frequently

At the same time, there are some serious issues with POE 2 that affect the gaming experience and need to be resolved urgently. I mean some of these issues may even make your computer explode, turn your GPU into a smoke screen, or you will wake up to find that your account has been hacked.

The most serious problems are not game balance, but bugs and crashes. One of the things is the careless Windows 11 24H2 update, which caused a lot of CPU problems in the game, especially a serious crash on our loading screen. When players open portals between maps, we have to enable and disable multi-threading, or sacrifice half of the CPU capacity to run this game.

We must understand that it will take Microsoft a few years to replace the useless DEI to solve these problems. Anyway, we can only hope that GGG will be able to fix their game after this bad Windows update. After all, it is just one of the serious problems they are currently solving.

1.5 months have passed since Early Access release, and POE 2 players are still eagerly waiting for a ton of fixes and endgame issues that need to be changed.

POE 1 Might Be Ready To Terminate?

Meanwhile, POE 1 subreddit is on the verge of a nuclear explosion, because more than 6 months have passed since GGG released POE 3.25 update, and we have never seen such a crisis.

Before, the developer was crucified for testing a new idea in a few leagues, but now suddenly everyone wants to see him resurrected. To be honest, we do live in the age of prophecy, and maybe we may see it soon.

But what’s worse is that more people suspect that this may be their farewell to Path of Exile 1 development. Because unless the two development teams are completely separated, you can’t maintain league updates for 2 games every 3 to 4 months. Chris Wilson himself admitted this as early as 2019.

Developers May Be Stretched Thin

You can feel the pressure from embedding the core content of the old game into the new one. They had less than a few weeks to make the endgame, which they have been working on for years.

I mean, it’s probably been 5 or 6 years since we saw a snippet of POE 2 Act at ExileCon 2019. And the carefully polished 3 Acts we see today took 6-7 years. Rumor has it that there will be more details on these contents after the official release.

So, like we mentioned before, GGG made millions of dollars from POE 2 Early Access, but their only ongoing income comes from POE 1 League, which also requires development and maintenance costs. It’s a gray area to draw the line between which one must take priority now.

After the release, the developers have clearly shown less enthusiasm for completing the remaining 3 Acts of POE 2. Honestly, ask yourself which is more important? POE 2 endgame or POE 2 Acts 4, 5, and 6?

I believe most people want to fix the endgame and continue its development. But this is where I am deeply critical. If you want to make a brand new game, then why bring back the endgame mechanics from the old game that require you to kill and clear quickly? Many POE 2 players want the endgame to be slowed down, but these mechanics are the same requirements of the old game. So, GGG must decide which group of players they must cater to. If they want to separate the game, then they should completely avoid the content from POE 1 in POE 2.

My point is that if GGG pushes hard now, both games have quite strong momentum, they will succeed in winning over both player bases. This is an opportunity that cannot be missed, and this has been proven many times.

The Success Of POE 2 Sacrificed The Development Of The Previous Game

There are many people who are deeply concerned about POE 1. Because Settlers of Kalguur is the best state of POE 1 league update so far, many players returned because of the update of patch 3.25.

But the thing is, currently GGG is still using developers from POE 1 team to develop POE 2. These developers are literally the best developers in any action RPG.

Nevertheless, GGG has good reasons to allocate more resources to POE 2 at the expense of the expansion of POE 1. Like I mentioned before, POE 2 currently has more players and everyone is a paying customer. Second, POE 2 has been a tremendous success at the beginning. Despite the criticism, once they start adding crafting, endgame mechanics, and challenge leagues, the scope of success of POE 2 will be much larger.

Final Thoughts

However, this is not a priority at the moment, GGG can always balance the game, but for a large group of POE 1 players say, 6 months without any content, it’s really hard! So it is recommended that GGG first put all resources into fixing the major issues in patch 0.2.0, and once that is done as soon as possible, they can save the rest for the release of POE 3.26. In this way, Path of Exile can keep the momentum and effectively complete both without losing more players.

In short, prioritize the right things and let the right people do the right job to improve efficiency. This may help the two games run at the same time. GGG must decide and plan the overall strategy to usher in a better future. Looking forward to seeing the early arrival of POE 3.26!

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