This is the notification content and activity announcement. We provide 7x24 service. Contact us
Country / Region:
Language:
Currency:
Send60s
I accept Terms and conditions and Privacy Policy
I want to get information about activities, sales and personal offers
While we wait for POE 2, GGG will not let us down and we’ll keep releasing a lot of new contents.
Now, on August 18th, we’re going to face the challenge of the Trial of the Ancestors. Here, I’m going to share with you 3 starter builds that I believe that are going to be great. But since we don’t have the patch notes yet, those are just expectations.
I’m going to start this guide with one of the most powerful starter builds out there. Even though I believe it might be nerfed on this patch notes, it is so strong that it would still be great. I’m talking about a Venom Gyre Deadeye with the Ranger class.
Venom Gyre is a very interesting skill, which fires a projectile that hits enemies and returns to you, piercing and dealing damage to everything on its path. When the projectile successfully returns to you, you can keep and stack them up to 30 times and they will be released at once when you use the Whirling Blades movement skill.
To list the pros of this build, I would not even know where to start.
It counts with an amazing clear speed, boss damage, and over 100,000 effective HP. Above all of that, it’s cheap and easy to put together. It doesn’t require any mandatory unique item.
Now, to list the cons is the real challenge here. It’s hard to find something not to like on this build.
However, I would say that as most builds, this one is also vulnerable to Chaos Damage unless, of course, you invest in Chaos Resistance gear.
As for budget, based on previous leagues, this build is very cheap.
You can get it destroying early endgame maps with only around 90 Chaos Orbs.
To comfortably advance to yellow maps, you need to invest around 120 Chaos Orbs.
And for easily completing your atlas, I recommend investing around 4 Divine Orbs.
For clear speed, I’ll give this build 10 out of 10.
The Venom Gyre projectile already has an expansive nature for their amount of time it stays dealing damage on screen. Now, with a Deadeye that grants a lot of speed and many buffs to projectiles, the result is what you’re seeing on this Tier 16 gameplay.
The boss damage is also a 10 out of 10.
You can use Vaal Venom Gyre to instantly have 50 stacked projectiles and delete bosses with an amazing shotgun effect using Whirling Blades on them. It’s just unreal.
For the survivability, I give it 9 out of 10.
This build counts with over 100,000 effective HP because of high armor, high evasion, spell suppression, and block chance.
Following, we have the Poisonous Concoction Pathfinder with the Ranger class.
I left this build out on Crucible because since it doesn’t use weapons, players wouldn’t be able to take advantage of weapon passive trees. But now that Crucible won’t be added to the core game, this awesome starter build is back.
As I just mentioned, poisonous Concoction uses no weapons. Instead, it uses your Life Flask to inflict massive poisons on your enemies.
To list the pros of this build, I would start with how simple it is to level up. It gets really strong fast and safe with low investment, making it a perfect build for beginners.
Now, to list the cons, I would point that even though this is a cheap build, it can get expensive to activate all the auras.
This is because you need an Enlightened Gem to do so. But don’t worry, this is not mandatory at all.
As for a budget, you can get it destroying early endgame maps with only around 85 Chaos Orbs.
To comfortably advance to yellow maps, you need to invest around 120 Chaos Orbs.
And for easily completing your atlas, I recommend investing around 4 Divine Orbs. But you can totally do it with less.
For clear speed, I’ll give it 9 out of 10.
You are fast and throw many flasks that poison enemies and cause nearby ones to also get poisoned. It’s a great clear speed and very satisfying to watch.
The boss damage is great and deserves 9 out of 10.
The projectiles can shotgun bosses for a lot of poison damage.
For the survivability, I’ll give it 9 out of 10.
This build counts with many defensive layers, such as high armor, high evasion, spell suppression, and a 50% chance to block attacks and spells. All of that grant this build over 100,000 effective HP.
Finally, we have a starter build for the tanky boys. I'm talking about the Boneshatter Juggernaut with the Marauder class.
This build is perfect for the melee enthusiasts out there. Boneshatter hits enemies so hard that it hurts your own character accumulating trauma stats. For each trauma, you're going to deal and take more damage. That's why it's important to gather both attack speed and armor to stack many traumas and sustain their damage.
To list the pros of this build, I would start with its survivability.
Even though you deal damage to yourself, this build has so much armor that it won't feel a thing.
Now, because of that, you might think that this build had to a sacrifice speed or boss damage. But no, it is still super fast and can kill Guardians in just a few seconds.
Now, to list the cons, the first thing that comes to my mind is that you need to keep an eye on your accuracy.
This is because we use the Keystone precise technique that grants 40% more damage if your accuracy is bigger than your life.
As for budget, this build is cheap. You can get it destroying early endgame maps with only around 60 Chaos Orbs.
To comfortably advance to yellow maps, I recommend investing around 120 Chaos Orbs.
And for easily completing your atlas, I recommend investing around 4 Divine Orbs.
For clear speed, I'll give it 9 out of 10.
Boneshatter also creates a big pulse of damage when stunning enemies. That means that a single blow can kill an entire pack of monsters.
Other than that, you stack a lot of attack speed that causes your Leap Slam to almost teleport you through the map.
The boss damage is also great and deserves 9 out of 10.
Using Berserk on bosses cause you to accumulate a lot of trauma stacks and do huge amounts of damage.
For this survivability, this build is surely a 10 out of 10. And I would even like to say 20 out of 10 if I could.
This build achieves almost 200,000 armor and over 83% of all Elemental Resistances. All of that combine with the Juggernaut Ascendancy grant this character almost 500,000 effective HP. It's crazy!
Recommended Article
View MoreLast week, Path of Exile 2 Early Access, which has been at the forefront of the storm since its release, released a major update Patch 0.2.0 Dawn of the Hunt, which added a lot of new game content, such as the new Huntress class, new Ascendancies and a large amount of new endgame content, and most importantly, brought a new league to players.
While adding these new additions to the game, Grinding Gear Games also weakened some of the original classes, skills and gains in order to ensure fairness and justice in the game. The purpose is to bring the thrilling movie-like campaigns of POE 2 to a wider audience and promote the release of its own 1.0 full version.
In this case, some builds that are frequently used by players in the three months after the release will also be affected by the weakening. This guide will show you which builds will no longer be strong in the new leagues after this POE 2 Patch 0.2.0, and which previously unremarkable builds will become more prominent, so that you can make it easier in the future.
We will start with the general adjustments. Now you are more vulnerable to freeze and shock ailments in combat, but it takes longer to accumulate and stack when you inflict this damage type on the enemy. In addition, when you are hit by an enemy attack that causes heavy stuns, the duration you suffer will be tripled and cannot be blocked or dodged.
So, in most cases, you will definitely die if you are hit by such an attack. The only way to get out of this situation is to buy POE 2 Currency to enhance your mobility and defense before the battle to ensure that you can successfully pass this painful stage.
Not only that, the base duration of Endurance, Frenzy, and Power Charges has been reduced from 20 seconds to 15 seconds, which means that you will have a harder time stacking them during combat and casting higher damage capabilities.
Skills that provide buffs to allies around you also have a significant reduction in radius of presence, which you can see visually change by hovering over the relevant skills.
A look at some of the changes made to POE 2’s massive passive skill tree: the twelve Jewel sockets that could provide you with some big buffs in the endgame have all been removed, making the more difficult game content more challenging.
Note that you can use the command /reclaimjewels in the chat interface with other players to retrieve all the gems you have equipped. Meanwhile, the previously popular Eldritch Battery Keystone, which converts energy shields into mana, will greatly increase your mana consumption during combat, making its usable value much lower.
The nerfs to the passive skill nodes of Falcon Technique, Master Fletching and Spaghettification will also have a big impact on the current player’s build, more or less reducing their own offensive and defensive capabilities.
In addition to the usual minor tweaks above, there are some changes that have a direct impact, such as Archmage being severely nerfed and the number of projectiles produced by Spark being greatly reduced, so builds that used to be efficient at clearing endgame maps with these two skill gems in previous game content may have a problem surviving in the new Dawn of the Hunt league.
Flame Wall, one of the players’ favorite auxiliary skill gems before, has now received a significant nerf in the additional damage caused by the projectiles fired when traversing high-level maps. Therefore, many players reasonably suspect that it may be more suitable for leveling builds after Patch 0.2.0, rather than endgame builds.
Decompose skill, which you can get from Corpsewade unique boots, now deals much less poison damage than before, and the range of damage is also reduced.
Additionally, the skills that summon Minions have been significantly impacted: they now deal more damage and have more health when facing higher-level enemies, which means they may not be viable enough to support you through endgame content.
Changes to skills like Cast on Minion Death will significantly hurt the combat power players get when using a Summon Raging Spirits build, as it generates less Spirit each time it is cast, and our skill casting speed and frequency will also be negatively affected.
What’s more, Scepters can now only increase all Levels of all Minion Skills by 4 levels, which is a lot less than the previous maximum. On top of that, the quality of these skills will no longer be multiplied by the amount of Spirit they can provide, which will make builds using minions much less capable of endgame expansion.
The above are some of the nerfs made to the existing game content in the current POE 2 Early Access Patch 0.2.0 Dawn of the Hunt released some time ago. At the same time, we will keep tracking some skills, gems or builds worth trying after the patch is released.
Although the original intention of this change is to promote the fair and just game that players feel in it, judging from the comments on some player communities and social platforms, players want the adjustment to be as a smooth curve, which will give every player enough opportunities to explore Atlas in depth, rather than this cliff-like change. I wish you a happy game!
The biggest news in the gaming world recently is that the much-anticipated Path of Exile 2 Early Access has launched its first major update, Dawn of the Hunt, which brings a lot of new game content to players, such as the new class Huntress and a whole set of new skill gems built for it.
This latest addition, Huntress is based on agility and excels at using a spear and a small shield as its weapons. Its position on the passive skill tree of POE 2 is the same as the recently redesigned Ranger, but Huntress will play more of a role in initiating attacks and retreating at the end of the battle, as it can switch between melee and ranged attacks at will.
For players who want to build a spear-based Huntress, there are many new skills to consider. Huntress has multiple build specification options, even sticking with spear skills, elemental options such as Lightning Spear, melee bleed skills such as Slash, and many heavy stun-related skills that work with Huntress’s blocking mechanism. For those who don’t know what to choose first, these are the best spear skills added to Path of Exile 2’s Dawn of the Hunt.
If you’re trying to make a Huntress build based on the newly added spear skills, you might be overwhelmed by the variety of skills. To help you find the most powerful spear skills in the current patch faster, this guide will introduce you to the best spear skills in POE 2 at the moment, and you can choose to accord with your play style.
First up is the highest-damaging skill you can cast with a spear in POE 2, but it’s obtained by Level 13 Uncut Skill Gem, and you may have to put a lot of effort into farming skill gems at this level.
But when you equip it in your build and cast it, you’ll see the glory value below the enemy’s health constantly increase when you hit the enemy hard. But you will also see your mana decreasing, so remember to buy POE 2 Currency to upgrade the gear that can provide you with continuous mana before equipping it.
Since the Huntress is equipped with a block that can easily apply heavy attacks, this skill will give you a powerful nuclear bomb in the second half of the battle to end the boss you are facing.
Compared to Spear of Solaris, Thunderous Leap is easier to obtain because it only requires a Level 9 Uncut Skill Gem. But the pole-vaulting movement skill it gives you will save you a lot of time exploring the map.
Not only that, for players who want to focus their Huntress build on elemental damage, the high attack value and lightning damage conversion brought by Thunderous Leap are already very prominent, plus the exploration practicality it provides, it must be one of the most important skills in your early game content.
Bleeding is the ultimate damage ability for players, both in the original game and in the sequel that is currently in the limelight. And for Huntress builds, Bloodhunt at Level 7 will let you focus on this.
This attack is essentially a powerful thrust, but when it hits an enemy that is bleeding, it will cause a blood explosion, causing additional damage and increasing the enemy’s bleeding damage.
Of course, the damage caused by this skill will be more effective when facing groups of enemies, so you can use it as an important helper to farm POE 2 Currency and other loot on low-level maps in the subsequent game process.
In the current POE 2, Barrage is a skill that is applicable to both spears and bows. Although its item description is very confusing, just think of it as a ranged skill enhancer.
The effect is that after casting Barrage, you can cast any ranged skill again to fire multiple projectiles, twice by default. If you have frenzy charges, you can repeat this multiple times.
Although the damage of these repeated projectiles from Level 5 Barrage is 50% less than the original attack, it is easier to accept if you think of it as free extra damage from these ranged attacks.
In addition to Thunderous Leap, players who want to focus on elemental damage with Huntress have another skill option - Storm Lance, which can stab charged spears into the ground. They periodically attack nearby enemies and explode after the duration expires, causing shock damage to the ground.
Similar to the previous skill gem, Storm Lance as a Level 5 skill gem will also make your early exploration of POE 2 easier, because it can continuously deal super-strong attack damage to the entire area and specific targeted enemies.
The above are the top five spear skills and their specific effectiveness in the current POE 2 Patch 0.2.0 Dawn of the Hunt that can provide powerful combat or exploration capabilities for Huntress builds. I hope that with the help of these skills, you can more easily explore POE 2, which has undergone a major update, and stay ahead in the new league. I wish you a happy game!
It has been confirmed that Path of Exile 2 Early Access will release the latest Patch 0.2.0 Dawn of the Hunt on April 4, which will bring a lot of new game content to players, and the most exciting one may be the addition of an Ascendancy class to the existing 3 classes.
It is worth introducing you to the new Warrior Ascendancy class, Smith of Kitava, which brings some truly fascinating abilities and functions to this character with super survivability and damage capabilities, such as you can create a custom powerful armor for yourself based on the position you choose this class, but the premise is that you already have a Normal body armor with a white description in your build.
This is very beneficial for players who want to use super survivability to challenge and succeed in a onetime challenge in a more difficult encounter. If you are one of these players, you will be very interested in this guide to the passive skills in Smith of Kitava Ascendancy, as this will determine what kind of play style you will explore in POE 2.
Compared to Warrior’s two existing Ascendancy classes, Warbringer and Titan, Smith of Kitava is overall more powerful because of his passive skills that can provide you with additional resistances based on the resistances you stack for him in your build.
For example, Coal Stoke can modify your build’s fire resistance on the one hand, and on the other hand provide you with 50% of its value of cold or lightning resistance. With Forged in Flame activated, your maximum resistance will also have the same buff.
So without worrying about defensive capabilities, you can buy POE 2 Currency as much as you want to upgrade gear that can provide you with super high damage capabilities, so as to create a build with excellent offensive and defensive capabilities.
In addition, Smith of Kitava Ascendancy also has the ability to summon weapons, cause huge fire damage explosions, and increase the damage of minions, which can only be seen with Raging Spirits Gem in the previous Warrior build.
From the current trailer of the passive skill tree of Smith of Kitava Ascendancy, its shape is unique and seems to be only biased to one side. As its name suggests, all of its passive skills can enhance weapons with its own craftsmanship and make an armor that increases all resistances, making it an excellent character for single-player exploration missions.
Currently, POE 2 has only released unlockable passive skill points on 4 branches. Here are their names and specific effects. You can activate them according to your play style. We will also continue to pay attention to any information released by the developers and update them in time.
Among the above passive skills, you may pay attention to the three additional skills granted by Fire Spell on Hit, Temper Weapon, and Manifest Weapon, which are also passive skills that you can activate when using Smith of Kitava.
Unfortunately, the specific effect of Fire Spell on Hit has not been announced yet. We can only know from its name that it should be a skill that can cast fire damage. As for Temper Weapon, it can make your attacks explode on impact, causing devastating AOE impact. Manifest Weapon can make an animated copy of your weapon to fight alongside you.
It is worth mentioning that after you choose this Ascendancy Class you will get a new skill for free, Smith’s Masterwork, which you can insert into your build at will. This skill will allow you to spend Ascendancy points on additional body armor passive skills, but it should be noted that you can only use Normal Body Armor when using this skill.
Below are some of the passive skill options you can equip Smith’s Masterwork with and some benefits it can provide to your armor. These skill nodes are not related to each other, so they cannot be considered a branch. You can choose the corresponding skill node based on your defense requirements.
The above is all the information we know about Smith of Kitava Ascendancy added in Patch 0.2.0 Dawn of the Hunt, which was released on April 4th. There are still many specific character skills and functions in POE 2 that have not been announced. We can look forward to what new gaming experience GGG will bring to players in this major patch!
In a livestream hosted by GGG late last month about Path of Exile 2 Patch 0.2.0 Dawn of the Hunt update, the developers announced that five Ascendancies will be added on April 4th to allow players to create more builds and play styles. The most exciting for players who are used to hitting enemies with spells and dealing tremendous damage is the addition of a Lich Ascendancy Class with increased spell damage for Witch.
If you are very curious about this new playable character, this guide will introduce you to all the passive skills used by Lich from all the current trailers and developer statements, so that you can master the use of this class as soon as possible after the patch is released.
In POE 2, Lich Ascendancy will turn your character into a powerful undead with a lot of magical passive skills, such as Crystalline Phylactery, Eternal Life, and Rupture the Soul. And it will provide you with higher spell damage capabilities based on your mana.
Similar to Witch, Lich is also a class based on non-channeled spells, so when making and building it, you need to buy POE 2 Currency as much as possible and invest on gear that can provide more Energy Shield, so that you can use Curses to create higher damage capabilities.
According to some informed players, Lich will also have the ability to gain an additional Energy Shield in battle to apply an explosion to the enemy. If this can be achieved, it will have a significant advantage in dealing with group enemies, because it can both increase its own defense and successfully kill those groups of enemies.
From GGG’s livestream, Lich Ascendancy’s passive skill tree looks very much like a spider web, spreading from the top to the left and right. So here we will not list all the passive skill points you can unlock in a branching path, but divide them into left and right branches so that you can distinguish them better.
Here we need to remind you that Unholy Might is a buff effect that Lich can obtain, which can cast 30% of all the damage you can cast as additional chaos damage, which makes up for the lack of direct chaos damage in the current POE 2. The following are all the passive skill points that Lich has.
From the above passive skills, it can be concluded that before you choose Lich as your Ascendancy Class, you need to think about whether your mana and energy shield value can support you to complete all the campaigns and successfully challenge all the content in the endgame, because when your energy shield is insufficient, your mana will continue to deplete and it will be difficult to restore to a healthy level.
The above are some of the passive skill nodes of Lich Ascendancy that will be added to the current POE 2 Early Access Patch 0.2.0 Dawn of the Hunt on April 4. At this stage, the beginning of this very strange passive skill tree has not revealed a bit, and we will continue to pay attention to it. Again, you need to really consider which passives are most important to their play style, and which passives will do the most damage to them so that you can have more fun with them.