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We’re going to be talking a bit about the Doppelgänger Guise, which is a unique body armor in POE 3.21.
This unique item is Maven’s exclusive drop. It has about a 2% drop rate, so it’s quite rare. You’re going to need some good fortune to pick this one up if you’re playing SSF.
This body armor has a few special mods on it. It grants you a new skill called Unhinge. Then there’s a few mods here that have prerequisites that you need to meet.
The first mod is “40 to 60% more Critical Strike chance while insane,” and also “Enemies killed by your hits are destroyed while insane”. And then, we have the “30 to 40% less Physical and Chaos Damage taken while sane” and “Regenerate 10% of Life over one second when hit while sane.
The way this works is the skill that you get from this item, the Unhinged skill. It’s basically like a Toggle, which is an instant skill and has a five second cooldown. And as a baseline, while you’re wearing this body armor, you’re considered being sane and then you can use this skill to toggle the Unhinged skill and you become insane. And then, of course, you can use it again after that to go back to sane and so on and so forth.
The actual skill itself doesn’t provide any additional upsides or downsides. It’s basically just a toggle. So, you can choose which of these modifiers are active on you at any time.
The more Critical Strike chance and corpse denial are really strong mods, but the main use case for this body armor is going to be the defensive properties, the two While Sane Modifiers.
These are both really strong. The “30 to 40 percent less Physical and Chaos Damage taken” is just crazy. This applies to all Physical and Chaos Damage you take even damage over time. So, stuff like Bleeding, Corrupted Blood, Poison and so on is going to be massively reduced by just this one modifier. What I mean is 40% less is such a huge modifier when you think about it with crazy amounts of damage reduction.
And then is the “regenerate 10% of Life over one second when hit” mod. That one is an incredible source of recovery and it’s really useful, especially good for those builds that don’t really have very good recovery. As long as you’re occasionally getting hit or whenever you do get hit and take a bit of damage, you’re just going to recover it back up again with this regeneration mod. So, that’s really nice.
This item has really good synergy with both Forbidden Rite and Boneshatter where both of these skills actually deal damage to you while you use them.
That damage is considered being a hit. So, Forbidden Rite deals Chaos Damage to you and Boneshatter deals Physical Damage to you. And that self-damage is going to be mitigated by the less damage taken modifier. Because the damage was the hit, you’re going to be able to recover 10% of Life over one second every time you use those skills. That’s really great synergy there.
There are some unique items that have a similar effect to the Eye of Innocence amulet, which would take 100% Fire Damage to you whenever you ignite an enemy.
There’s the Scold’s Bridle helmet that will hit you for Physical Damage whenever you use a skill. The Heartbound Loop ring will also hit you for some Physical Damage whenever one of your minions dies. And the Storm Secret ring that will deal a hit of lightning damage to you whenever the Herald of Thunder strikes an enemy.
There’s a few others like this, too. But these could be used in combination with the Doppelgänger Guise to enable some really good recovery that doesn’t rely on actually being hit by an enemy.
Then, there’s the crazy synergy with Divine Flesh too where half of all the incoming Elemental Damage that you take is actually taken as Chaos Damage instead.
So, all of those big chunky elemental hits that are coming in and going to have their damage split in half and half will be taken as chaos. And then, that half is going to be mitigated by that massive less damage taken modifier, which is really strong.
But it’s not just hits. Because Divine Flesh also works for damage over time. That means all of those pesky elemental dots the ground effects in the Shaper and Maven boss, fights, for example, or ignites and things like that. All of that damage over time is going to be split, with half of it taken as chaos. And once again, that’s going to be largely reduced by that less chaos damage taken modifier.
Of course, if you’re using flesh, you can also make great use of the two new armor and Energy Shield Masteries. The “10% of physical damage taken as chaos damage that works from hits” is really strong to further mitigate that damage. And the “10% of armour applying to chaos damage once again for hits” is really strong as well if you’re stacking a bit of armor.
Both of those are great, but actually I think one of the best use cases for the Doppelgänger Guise is actually when you lack armor and your lack of physical damage reduction. And you’re just going to be able to use this body armor in combination with some additional physical damage reduction mods, like a shield mod or the reduction that you get from Endurance Charges.
This means that you may even be able to completely forego using Determination or anything like that. Because with this kind of setup, you’re going to be so strong against those really dangerous physical dots like Bleeding.
I actually remember a hardcore build. The Octavian played a while back and it was a self-cast Forbidden Rite Occultist that used this body armor to help mitigate the Forbidden Rite self-damage. But it also just didn’t use anything like Determination and it got by just fine without it thanks to the less damage taken mod on this unique.
And I’m really surprised at the relatively low popularity of the Doppelgänger Guise in this league. In Softcore Trade Crucible, only 0.3 of characters are using it and you could make the argument that players’ value defenses a little less than in hardcore.
But even when we look at Hardcore Trade Crucible, this is even lower, with just a 0.1 percent representation of characters using the Doppelgänger Guise.
I think in a lot of ways, the Doppelgänger Guise has some similarities with the new body armor and the new unique body armor in this patch, the Fourth Vow.
But the Fourth Vow is significantly more popular in both leagues, with two percent of players using it in Softcore Trade Crucible versus the 0.3% using the Doppelgänger Guise. And in HC Trade, the difference is far greater with six percent of players using the Fourth Vow compared to the 0.1 percent using the Doppelgänger Guise.
Overall, I really feel this unique body armor, the Doppelgänger Guise is very underrated right now, and it’s significantly easier to slot into a build than the Fourth Vow is as it doesn’t really need any kind of armor scaling to really benefit from it. You can just slot this in there and you’re going to have that massive less damage taken modifier on both physical and chaos. If you don’t have this item yet, I suggest you use your POE Currency to purchase one now.
And as I said earlier, that’s going to really help you out if you don’t have any other kind of additional way to mitigate Physical Damage. And a lot of builds do struggle with that. I mean, you do have a lot of builds where you’re either not running Determination or you are running Determination.
But you don’t have very much armor scaling, so your armor is not very effective and this less damage taken modifier is really going to help you out and it’s going to cut a massive chunk off of that damage taken as physical. So, I am unsure as to why this is not used very much.
Finally, I want to talk about a digression. Path of Exile’s serious rival, Diablo 4, is about to be released. If you also want to dominate Diablo 4, then you’d better buy Diablo 4 Gold as you did before playing each new POE expansion.
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View MoreIn Path of Exile 2 Early Access, there are a lot of skill options, and you can use them to build a nearly perfect character for easier exploration. In the major update released by POE 2 some time ago and the latest Dawn of the Hunt League, you can also use different ways to build different characters around the same skill.
For example, you can put Boneshatter skill gem in Titan or Warbringer builds with two different play styles, and you will get different game experiences: one will give you strong survivability and strong damage ability, while the other will always have super strong clearing ability to quickly complete all challenges in the leveling stage.
If you are an Exile who prefers to quickly clear a large number of enemies and enjoy the pleasure of fast leveling, then this guide on using Boneshatter Warbringer build to perform this series of operations is not to be missed. Here you will learn some of the build options and precautions you need to choose for each act in POE 2.
In Act 1, which is just beginning to explore the game, the most important thing you should do is to build around the core Boneshatter skill of the build and use it proficiently so that you can build muscle memory when casting skills as early as possible, so as to maximize the effectiveness of the skill.
In terms of initial skill selection, you can use Earthquake and Shockwave Totem to form the best skill combination with Boneshatter, which will accumulate your stun effect on the enemy as soon as possible, thereby increasing the other damage you can inflict on it later.
If you are caught in a battle against a large number of group enemies, Infernal Cry will provide you with some strong clearing ability and additional damage, but it needs to be used before Boneshatter. Perfect Strike is usually used when fighting against the final boss.
Since you will enter and complete Trial of Sekhemas early in Act 2 to obtain Ascendancy class Warbringer and the skills it provides you, it is best to bring a shield when fighting in this scene so that you can adapt to the combat state of using a one-handed hammer and shield.
You also need to stack as much armor and health regeneration as possible in your Boneshatter Warbringer build. The best way to do this is to buy POE 2 Currency to upgrade some of the defensive gear you get early, such as armor and helmets, as much as possible to enhance the buffs and affixes it brings to your defensive capabilities.
Compared to Act 1, the challenge you face here will be slightly more difficult, so you may want to add Leap Slam to your skill rotation, which will catapult you into the center of the group of enemies and cause damage and stun nearby enemies where you land.
Leap Slam can fully prepare you for the subsequent Boneshatter, especially if you upgrade it appropriately and choose support gems that provide it with super high buffs, which will allow Boneshatter Warbringer build to cause very high stun effects and physical damage to enemies.
However, it should be noted that you should not upgrade the level of Leap Slam to a level higher than the level that unlocks it, because too high a level will make it possible for Boneshatter’s subsequent damage ability to be out of sync, which will actually become a hindrance.
In addition, in Act 2, in addition to completing the most important Trial of Sekhemas to obtain Warbringer Ascendancy, you also need to upgrade some of your existing skills and gear as much as possible, and be familiar with the rotation and timing of each skill.
In fact, there is no specific recommendation for the support gem options in the first two acts of the game content, because the support gem levels you can obtain in the current process are all low, so you can try them at will.
But if you want to improve the fight against Bosses or increase single-target damage, choosing some support gems that add range effects to skills will be very suitable for this Boneshatter Warbringer build.
In the last part of the regular difficulty POE 2 game content, the active skills in Boneshatter Warbringer build will not change very much, just adding Hammer of the Gods and Seismic Cry, but the support gems behind them need to be adjusted on a large scale.
For example, you need to put Brink in Leap Slam, which will ensure that your active skill will not stun the enemy too much, making it easier to prepare for the core skill Boneshatter and smoothly enter the skill rotation.
You also need to put Heavy Swing in Hammer of the Gods. Although it will reduce the attack speed of this skill by 10%, the damage capacity is increased by 30%, making it more threatening to enemies or bosses without physical resistance.
For the melee-focused Mace Strike skill, you can also replace one of the two support gems that can cause stun to the enemy with Lacerate, which will help you deal continuous damage and increase your single-target damage.
After this series of changes, all the skills you put in Boneshatter Warbringer build will be well integrated, which can help you smoothly pass the three acts of the game content in Act 3 and Cruel difficulty.
It is also necessary to remind you that although the game content in Cruel difficulty is the same as the regular difficulty, because of the unique map refresh mechanism in POE 2, some dungeons or places with better farming benefits may not be fixed, and you need to search around the entire map. But you can interact with nearby checkpoints from time to time so that you can respawn at the nearest checkpoint after dying in battle.
The above are some of the build options and considerations for fast leveling using Boneshatter Warbringer build in the current POE 2 Early Access Dawn of the Hunt League. Hopefully, this guide can help you get through the leveling phase faster and into the more interesting endgame phase in challenging game content. Have fun playing!
This month, Path Of Exile 2 launched a major update that not only brought the latest Dawn of the Hunt league to players, but also brought a lot of new endgame mechanisms. The most noteworthy one is Rogue Exiles, who will use the same skill gems as the players and carry a Unique that you can pick up after the battle, which will make it more challenging.
In battle, you may find that the skill operations of these Rogue Exiles are more difficult to deal with than ordinary enemies or even Bosses because they are controlled by AI, because they can accurately dodge most of the attacks cast by the players and react to them, making the whole battle experience very close to PVP style.
Of course, like the enemies in POE 2, Rogue Exiles also have some difficulty level classifications. There are currently 12 prototypes of Rogue Exiles, and their difficulty will vary depending on Unique they carry. This guide will introduce you to the most difficult Rogue Exiles in the game, as well as the strategies you can use in battle so that you can successfully obtain the loot it contains.
In the exploration of POE 2, any player who is keen on using critical hits to defeat enemies or bosses in the most enjoyable way must be very much in need of the super high critical damage bonus provided by Maligaro’s Virtuosity gloves: on the basis of the default 100% critical hit, plus a 300% gain, this is the damage ability that most monsters cannot withstand.
So when this super high critical hit bonus is given to Rogue Exiles, any critical hit will kill you in one hit. This requires you to remain highly vigilant in the battle with it so that you can successfully dodge most of the stray bullets it fires.
Although this is one of the strongest exclusive Uniques that can be equipped in Rogue Exiles, they’ll likely be found in non-boss specific loot chests, so you’ll likely be fighting them equipped with the same gear.
The advice here is to find and equip some gear that matches it, such as gear that can increase your critical hit chance. Or you can buy POE 2 Currency to upgrade your gloves before you encounter it, so that you can have better affixes.
In addition to gear that can provide critical hit bonuses, Rogue Exiles will also carry Defiance of Destiny, a gear that can increase survivability, to challenge you. It can restore 10% of the enemy’s just lost health before being attacked.
Although this endless health recovery will make you feel that Rogue Exiles cannot be truly killed, in fact, as long as your maximum attack damage directly exceeds 10% of its maximum health and continues to attack damage, it is very likely to kill it before the enemy recovers its health.
In the campaign provided by POE 2, elemental resistance is very important, whether in the endgame or leveling stage, so The Coming Calamity Heroic, which makes your nearby enemies have no elemental resistance, can be said to be an indispensable armor in exploration.
But after Rogue Exiles has this gear, things may become less optimistic, because they have super strong all-element resistance, and this Unique effect will make you lose all elemental resistance, and you are in an unequal combat state from the beginning.
If Rogue Exiles has a powerful skill combination in this situation, it will be difficult for you to confront it head-on. So what you do in the battle is to keep a longer combat distance from Rogue Exiles as much as possible, and try to use some long-range active skills to cause more physical damage to it.
Also focusing on elemental damage, Rogue Exiles equipped with Beira’s Anguish will also deal 25% of their maximum health to nearby enemies after casting a skill that can ignite enemies.
This potential damage, which is adjusted according to the health of Rogue Exiles, can be the most difficult to deal with in combat, and a single cast can cause massive damage to your health. However, since this Unique effect takes effect only when you are taking fire damage, it may be your focus to dodge those skills that can cause fire damage in time.
Unlike Maligaro’s Virtuosity, even if you have Beira’s Anguish in a strong build focusing on fire damage, try to avoid confrontation with Rogue Exiles wearing the same gear, otherwise it may not be worth the effort.
In the current POE 2 game process, many players will carry Birth of Fury to some endgame maps with more benefits, such as loot, POE 2 Currency or experience points, because it can create a burning ground in battle, causing 10% of its maximum health per second to group enemies.
When Rogue Exiles was first launched, due to its very high health, the damage caused by Birth of Fury may be several times the health of some medium-level players, so many players complained about it.
Fortunately, the developers listened to the players’ suggestions and reduced the total health of Rogue Exiles by 40%, which alleviated this problem. However, you still need to be extremely careful when you encounter enemies equipped with Birth of Fury during exploration, and enhance your fire resistance.
The above are the 5 most difficult Rogue Exiles types to fight against in the current POE 2 Dawn of the Hunt league, as well as some precautions for you in encounters with them. I hope this guide can help you have more chances of winning when you encounter them and smoothly take over the Uniques you need from them. I wish you a happy game!
In the ongoing Path of Exile 2 Dawn of the Hunt league, the newly added Huntress is a hybrid class that focuses on both melee and ranged attacks, and is good at using its spear to deal with various situations in combat. However, in the current game, many players are more accustomed to playing it as a character that casts ranged attack damage.
Here, Huntress build with Lightning Spear, a spear skill as the core has become the main choice for players who like ranged combat. Although this skill may cause low damage to enemies in early exploration, if you choose some correct support gems for it and other skills that can match it, your build will be very suitable for the leveling stage that requires fast map clearing and efficient farming.
Since there are more than a hundred support gems, skill gems, and gear belonging to Huntress in the current game, this guide will recommend some of the most suitable options for Lightning Spear Huntress build for you, as well as some precautions you need to pay attention to during the battle.
As mentioned earlier, since the core of Lightning Spear Huntress build is this powerful spear skill, all other options in the build are basically based on maximizing its damage, while using the electrocute effects provided by Wind Dancer, Ghost Dance, and Electrocute to provide you with strong defense.
When you are fighting against some bosses or enemies with strong survivability, you can use Storm Lance as your auxiliary attack skill, which will help you have higher single-target DPS. At the same time, Lightning Spear will also be enhanced to a certain extent by the addition of Storm Lance, so you will have amazing damage capabilities when rotating skills.
In addition to the physical defense provided by regular gear, you also need to pay attention to the gains they bring about Evasion Rating and Energy Shield, and you should buy POE 2 Currency as much as possible to improve their specific effectiveness. When you combine these gears with Ghost Dance, it will be difficult for the enemy to cause any substantial damage to you, making you more tanky.
In the early stages of your quest in POE 2, you’ll want to first use Explosive Spear and Expedite skill link to Detonate Storm Lance, as this skill combination gives you strong damage and clearing capabilities in the early stages of the game.
Then switch to Lightning Spear once you have it, but remember to use Cull the Weak or Parry mechanic to execute some low-health enemies to accumulate Frenzy Charges, which can be used in the next Lightning Spear or Storm Lance skill you cast, giving you a greatly improved damage capability.
In fact, the true power of this Lightning Spear Huntress build only begins to show after you gain Frenzy Charges: with the help of Electrocute, Lightning Spear can apply stackable lightning damage to enemies, and with the link of Pin and Wind Dancer, you will continue to perform Frenzy Charges, and your Lightning Spear skill will also be strengthened to make up for the shortcomings.
But it should be noted here that you should not add Sniper’s Mark to your build until you unlock the first Ascendancy point and get Critical Strike, because your Critical Strike chance is very low before that, and you cannot use this skill gem to its maximum effect.
After you meet the above conditions and activate some nodes that can provide you with critical strike buffs in your POE 2 passive skill tree, you can use Sniper’s Mark to deal super high bonus damage to higher-level bosses or enemies with higher health and have Frenzy Charges.
Although Barrage can be used to double the number of Lightning Spear throws to provide higher DPS buffs, it costs a lot of mana, so if you have gear in your build that can generate mana for you continuously, you can consider using it.
Before you are ready to enter the endgame, you will find that your dodge rate is very high, so you can use Ghost Dance to add an extra layer of defense to yourself. It will restore your energy shield according to your dodge rate when you are hit to increase your survivability in combat.
When making a Lightning Spear Huntress build during POE 2 leveling phase, it is important to find a very powerful spear for it, especially those that can increase your physical damage or lightning damage, which are worth the large amount of POE 2 Currency you spend on upgrading.
If necessary, you can also use Artificer’s Orb to add a slot to your spear and place an Iron Rune or Greater Iron Rune in it for higher damage buffs. Please note that after you make a spear with the properties you need, please recycle the items with qualities or slots in time to obtain the large amount of currency needed to upgrade the spear.
For your armor, you need to choose those that can provide you with dodge rating so that Ghost Dance can better provide you with energy shield. It is also very important to have items that can provide you with some mobility, such as boots that increase your movement speed.
In addition, you should try to keep the elemental resistance capped at 75% when possible, because this is an important factor in ensuring that you can fight against monsters or bosses that focus on elemental damage.
The above are some options and precautions for Lightning Spear Huntress build that is very popular in Dawn of the Hunt League in the current POE 2 Early Access. I hope you can use this powerful build to successfully pass the leveling stage and get more loot that can be used in the endgame stage. I wish you a happy game!
Of all the new content Path of Exile 2 Dawn of the Hunt has to offer, perhaps the most exciting for players is the addition of the new Huntress class, who brings new vitality to the game with her abilities in both melee and ranged combat.
Not only that, Amazon Ascendancy it provides has become one of the current players’ favorite Ascendancy classes. This is a hyper-offense-focused archetype and focuses on turning your character into a mobile artillery by stacking critical hit rate and elemental damage to destroy numerous enemies from a distance.
Of all the passive skill nodes that Amazon Ascendancy provides you, Elemental Infusion is the most powerful one. It gives Huntress a skill called Infuse Weapon. In this skill, your own elemental damage ability is super-highly buffed, so that you have more combat advantages when fighting against enemies or bosses that are vulnerable to elemental damage.
Although each skill gem and passive skill in POE 2 has its own description of how it works, if you learn more about the background information behind them from this guide, you can master them more skillfully and comprehensively, and can play their greatest role in actual battles and campaigns.
Infuse Weapon is a passive skill of Huntress provided by Elemental Infusion node on the passive skill tree of Amazon Ascendancy. To activate this node, you first need to complete Trial of Sekhemas or Trial of Chaos to unlock Amazon, and get 2 Ascendancy points from some rooms in these two trials to activate this node.
It should be noted here that although Ascendancy points can be obtained by completing the trial with the lowest difficulty, it is more challenging than in the regular campaign, so you may need to buy POE 2 Currency in advance to appropriately enhance some of the gear in your current build so that you can complete the corresponding challenge in one go.
Since Infuse Weapon is a passive skill exclusive to Huntress, you don’t need to place a skill gem for it, nor do you need to right-click or press the skill button to activate it. It always remains in the background ready to be activated, and can be activated as long as the conditions are met.
Before discussing the specific effect of Infuse Weapon, you need to understand the role of Elemental Infusion node that activates it in POE 2:
In short, this node allows you to provide you with some elemental damage infusion when you make some necessary charge consumption, and in the description of Infuse Weapon skill activated by it, the gains of these elemental infusions are displayed through the weapon you use.
When you use a weapon with Elemental Infusion to attack a non-melee projectile, your projectile’s damage capacity is increased accordingly, and it explodes after it ends, causing secondary explosion damage.
Note that Infuse Weapon skill itself does not consume charges, and can only be triggered and gain Elemental Infusion after you use another skill that consumes charges, and the type of element here also depends on the type of charges you consume.
In short, if you use some skills that generate charges, such as Cull the Weak, and then cast a skill that consumes such charges, such as Lightning Spear, during combat, Infuse Weapon will be triggered, and your weapon will be infused with the corresponding element.
During this process, you cast a non-melee projectile skill, such as Twister, to consume the infusion, so that the projectile you throw out has super high elemental damage and will trigger a large-scale explosion at the impact point.
Here you need to be reminded that the infusion has a 15-second cooldown before it disappears, and the number of infusions of the same type cannot exceed 6 at the same time. So you can get up to 6 Fire, 6 Cold, and 6 Lightning Infusions through Infuse Weapon skill at the same time.
At this stage, Huntress has 5 active skills that can trigger this passive skill: Lightning Spear, Explosive Spear, Storm Lance, Glacial Lance, and Whirlwind Lance.
As mentioned above, one of the triggering conditions for Infuse Weapon skill is to have enough Charges in your build, but the fact is that the active skills that Huntress has can’t provide you with enough Charges, so you may need to specialize in a main way to generate Charges.
In addition, Frenzy Charges are the easiest for Huntress to generate of the three consumable Charges, and the skill set that generates this Charge works perfectly with Lightning Infusion obtained by the weapon.
The most effective way to generate Frenzy Charges is to activate Combat Frenzy node, which will provide you with a certain amount of Charge every time you use Electrocute, Freeze, or Maim on the enemy.
Here, it is highly recommended to cast Electrocute directly on the enemy through Kitoko’s Current Unique Gloves, because it will increase with the increase of subsequent Lightning damage you apply to it, making it impossible for the enemy to resist.
What’s more, you can also utilize Resonance node to convert all Frenzy Charges into Power Charges, thus increasing the effectiveness of your cold infusions, which is perfect for players using a Freeze Huntress build.
The above is the specific effectiveness and combat strategy of Infuse Weapon passive skill provided by Amazon Ascendancy in the current POE 2 Early Access Dawn of the Hunt League. I hope you can learn more about the power of this passive skill from this guide and use it effectively in your regular battles. I wish you a happy game!