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Allrounder Build Guide in POE 3.20: Explosive Arrow Ballista Elementalist for League Start

Dec 14, 2022 Author: POECurrency.com

The Explosive Arrow Ballista Elementalist is a great Allrounder Leaguestarter. It kills bosses with huge Ignites and clears whole screens of monsters with the Ignite Proliferation Support. For how strong the build is, it does have some intricate mechanics, which means attention to detail matters! This build doesn't require any Uniques or specific stats to start with but can upgrade to an absolute monster in the late game, making it perfect for a leaguestart scenario.


20Allrounder Build Guide in POE 3.20: Explosive Arrow Ballista Elementalist for League Startg


Important Skills

1) Explosive Arrow
Explosive Arrow supported with Ballista Totem Support is our main damage dealer.
It applies Fuses that explode after a short duration. The more Fuses the enemy had, the more damage they take.
Firing this skill with Ballistas enables us to apply more fuses in a shorter time period, resulting in bigger Ignites overal.

Ascendancy
1) The Elementalist is an easy choice for Explosive Arrow as it offers incredible boosts to Damage, Area of Effect and Defensive Capabilities.

2) Shaper of Flames allows ALL of your damage to Ignite, not just Fire Damage (this even includes Chaos Damage). Shaper of Flames also makes "Hits always Ignite", which means you don't need any Chance to Ignite at all.

3) Mastermind of Discord reduces Elemental Resistances of our enemies, making it a great tool against Bosses and highly resistant enemies.

4) Heart of Destruction gives you a huge Area of Effect Bonus while clearing hordes of monsters, converting the bonus to Damage instead whenever you face a Unique Enemy.

5) Bastion of Elements gives you a huge defensive layer against elemental damage, while also making it so your Ballistas' damage can't be reflected back to them.


20Allrounder Build Guide in POE 3.20: Explosive Arrow Ballista Elementalist for League Startng


Mistakes to Avoid
1) Getting Added Fire Damage on Gear
This disables your Exposure caused by Elemental Equilibrium (explained above).
Remember that with Shaper of Flames, all damage Ignites, not just Fire Damage. This means Cold and Lightning Damage do the same thing as added Fire Damage without disabling Exposure!
While "added Fire Damage" is bad, "increased Fire Damage" is completely fine and a great stat to have to increase your Ignite Damage!

2) Having a Source of Pierce/Chain or Fork
Explosive Arrow only puts a Fuse onto the last enemy it hits.
If you, for example, have "Projectiles Pierce 1 additional Target" and are up against a boss, it pierces through that enemy and applies no Fuses whatsoever. This completely invalidates your build, so be careful!

3) Using Barrage Support
Barrage Support might seem good because it helps you apply your Fuses faster. However, we hit the Maximum Fuse Count of 20 easily without it, so using it more than halves our damage, for no gain.
Stick to the recommended Support Gems in the Skill Gem Section!

4) Ignoring Accuracy
Explosive Arrow kinda looks like a spell, but it's an attack and therefore adheres to Accuracy scaling. If you don't have enough Accuracy (98-100% recommended) your fuses are going to miss, resulting in smaller explosions and Ignites!

5) Using Slow Bows
Your Attack Rate is as critical as the damage of your Ignites.
Slow attacking Bows look good on paper, but are actually really bad due to their low Attack Rate. This is also why Storm Cloud is such a good choice early on!

Key Leveling Notes
While this is a build guide for Explosive Arrow, we primarily use Holy Flame Totem and Flame Wall to level until 32. This is because 32 is the correct time to complete the Normal Labyrinth. Upon getting Shaper of Flames, switching over to using Explosive Arrow will be much easier.

This build will do Library in Act 3 to gain Explosive Arrow, Ballista Totem Support, Determination, Grace, and Purity of Elements. These gems won't be used for now, but are instead put in your gear to level up. Gems gain XP even in your off-hand!

The "Wand Craft" is the easiest way to make any caster leveling better. Selling a magic wand, an Orb of Alteration, and a normal Topaz Ring produces a wand like this: Snapping Driftwood Wand.

If you need a magic wand, purchase a 3-linked Wand from Nessa with favorable colors, those being Blue-Blue-Green, Blue-Blue-Blue, or Blue-Green-Red. Then use an Orb of Transmutation on it. If you need a Topaz Ring, you can sell an Iron Ring with any Skill Gem that is colored Green.

Skill Gems
1) Two-Handed Ranged: Explosive Arrow - Ballista Totem Support - Ignite Proliferation Support - Lifetap Support - Awakened Deadly Ailments Support - Awakened Burning Damage Support

2) Arcanist Brand - Flammability - Flame Surge

3) Determination - Grace - Defiance Banner - Precision

4) Lightning Spire Trap - Combustion Support

5) Frenzy - Faster Attacks Support

6) Vaal Molten Shell

7) Flame Dash

8) Summon Lightning Golem


Skill Tree


Allrounder Build Guide in POE 3.20: Explosive Arrow Ballista Elementalist for League Startng


Explosive Arrow Setup
Explosive Arrow supported by Ballista Totem Support is our main damage dealer. We add Faster Attacks Support to apply fuses faster and Ignite Proliferation Support to improve clearspeed.
Once you have a fifth link, add Deadly Ailments Support and as a 6th link add Elemental Damage with Attacks Support.
Once you are at endgame and you have Divine Orbs to buy better gear, replace Deadly Ailments Support with the better Awakened Deadly Ailments Support and Elemental Damage with Attacks Support with Awakened Burning Damage Support.

Arcanist Brand Setup
Arcanist Brand triggers supported skills on enemies it is attached to.
One of the skills you trigger is Flame Surge, which applies a Burning Ground that deals damage to enemies standing on it.
The other skill is your main curse: Flammability, which reduces enemy Fire Resistances, which is especially important against Bosses and tanky rares.

Aura Setup
Your 3 main Auras are used to increase your defensive capabilities.
First, Determination grants you a huge amount of Armour, which reduces incoming Physical Damage significantly. On top of that, you use Grace which grants a chance to evade enemy attacks outright.

These Auras are supplemented by Defiance Banner which increases both Armour and Evasion further. Don't think too much about putting your banner down, it's mostly there for the passive bonus it gives.

On top of the defensive Auras, you also have Precision, which increases your Accuracy substantially. This solves one of your weaknesses, since you are a Bow Build starting in the Witch area.

The amount of Reservation Precision takes depends on its level, so always check if you can support leveling it up before!

Combustion Trigger
Lightning Spire Traps only purpose is hitting enemies to apply the Combustion Support debuff. Because of Ancestral Bond, you don't deal damage yourself, therefore you are unable to Ignite an enemy and apply Combustion Support. To circumvent that, use a Trap because it still deals damage.

Movement Skill
Use Flame Dash as your main Movement Skill. No Support Gems are needed.

Frenzy
Whenever you hit an enemy with Frenzy, you gain a Frenzy Charge, which gives you more Damage and increased Attack Speed. To refresh them during boss fights you need to land an attack periodically. Faster Attacks Support is only there to make the skill feel smoother.

Vaal Molten Shell
Molten Shell gives you a defensive shield that can absorb enemy damage depending on how much Armour you have. Since Molten Shell has no cast-time, put it on your left-mouse button(move) to automatically activate it whenever the cooldown is up. Vaal Molten Shell is something you only press whenever you are in danger. It makes you almost invincible whenever it is active.

Lightning Golem
Summon Lightning Golem increases your Attack Speed slightly. It's not important for the build but it's better than nothing. If you are starved for sockets, this is the gem to cut first.

Summary
Explosive Arrow Ballista is an incredible Allrounder Build that can take you through everything Path of Exile has to offer.

You place Ballistas, which are small turrets that shoot and do damage for you, unleashing huge Ignites in the process.

This playstyle allows you to dodge enemy attacks and deal damage at the same time.

This build rewards players who care about small upgrades and attention to detail, since there are certain pitfalls you can succumb to. If you overcome those hurdles, you will have an incredibly strong build.

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Path of Exile 2 Patch 0.4.0c Hotfix 14 Breakdown | Temple of Atziri Changes & Impact
Path of Exile 2 Patch 0.4.0c Hotfix 14 Breakdown | Temple of Atziri Changes & Impact

As the latest league launched alongside Path of Exile 2 patch 0.4.0, the core mechanic of Fate of the Vaal is Temple of Atziri, reportedly inspired by Incursion league from the first game.

However, since its launch, Temple of Atziri has been plagued with issues. Initially, developers addressed player complaints about insufficient rewards, and have continued to make further optimizations intermittently.

On January 3rd, Path of Exile 2 released three Patch 0.4.0c hotfixes in less than 24 hours, all related to the temple mechanism, leading to speculation about what exactly was happening behind the scenes.

Based on this, this article will focus on Hotfix 14 (the latest at the time of writing) to analyze all the changes to Temple of Atziri and their impact.

Temple of Atziri mechanism overview

Although you should already be familiar with how to participate in this mechanism, it's still necessary to reiterate it for a better understanding of Hotfix content.

Throughout the league, you will encounter Vaal Beacons throughout the world. Defeating nearby monsters will charge the beacons. When five to six beacons are activated across multiple areas, a portal to Vaal Temple will open.

Inside the temple, you can use a console to place or upgrade up to 6 rooms on a 9x9 grid, then visit and complete them in sequence. Connecting rooms also increases the room level, thus increasing the difficulty and rewards.

Notably, Tier 3 rooms offer exclusive crafting opportunities, such as further corrupting items through Locus of Corruption, or Flesh Surgeon, which applies temporary but powerful modifiers to your character.

Patch 0.4.0c Hotfix 14 content

This Hotfix was released in the early morning of January 3rd, and its content reduces the number of unstable rooms by 30% when the temple closes, allowing the temple to stabilize at a maximum of around 60 rooms.

Theoretically, this fix allows you to build more interesting temples and provides more opportunities to kill bosses, potentially increasing your overall rewards.

Temple of Atziri is now slightly better to play, but that's about it. In fact, although Temple of Atziri was enhanced compared to its state after Hotfix 13, it is still a net nerf compared to earlier versions.

Will Hotfix 14 satisfy players?

According to the developers' intentions, you should now be able to kill the boss Architect more frequently and rebuild more effectively after defeating them. Furthermore, a shorter temple decay cycle means your survival rate during challenges will also increase.

However, due to differences in player skill and needs, the ideal outcome won't apply to everyone.

For top-tier players, especially the top 1% to 2%, who have already established sophisticated strategies, Hotfix 14 offers almost no benefit, and doesn't even compensate for the losses caused by previous fixes.

For casual players who haven't delved deep into the endgame - perhaps they've run Tier 15 maps but haven't fully mastered them - Hotfix 14 is better than all previous versions.

Furthermore, the reduced economic inflation in PoE 2 doesn't significantly affect these players, as they are not major participants in the economy. These players make up at least 90% of the player base.

The players truly negatively affected by Hotfix 14 are those who haven't reached the top tier but are striving to do so. For them, between Hotfix 12, 13, and 14, not only were their existing advantages stripped away, but they also have to continue facing inflation.

So, how you view Hotfix 14 depends on your current league progress. If you've only completed five or fewer Tier 15 maps, then Hotfix 13 & 14 are beneficial for you. If you've completed five to fifty high-level maps, then everything is a disaster for you.

And if you are one of the few top-tier players, aiming to stay ahead of others will make things easier for you, as it will be difficult for others to catch up in a short time. But if you want to earn more currency, you will definitely be disappointed.

Summary

While Temple of Atziri isn't a perfect mechanism, it's almost impossible for any game to satisfy all players with a particular gameplay mechanic or change, because the needs of different groups vary greatly.

However, the tricky part is that the community as a whole is currently pessimistic about the changes to Temple of Atziri, and many players have even stated that they have already or plan to temporarily stop playing Path of Exile 2 because of this.

We speculate that this is mainly because the development team's modifications to Temple of Atziri mostly involve tweaking various values, without fundamentally optimizing the inherently flawed mechanics.

Therefore, if things continue this way, no matter how many hotfixes are released, Temple of Atziri will remain a shaky "house of cards," unable to be fundamentally improved.

Although dissatisfaction with a single league mechanic won't significantly affect Path of Exile 2, player attrition is not a good sign. Therefore, if PoE 2 wants to release its official version sooner, it's best to address the underlying shortcomings reflected in Temple of Atziri.

In any case, we always have high expectations for Path of Exile 2, a game that excels in many aspects. So we hope the developers can resolve Temple of Atziri mechanics issue as soon as possible and get the game's development back on track.

Path of Exile 2 Patch 0.4.0 Mortar Cannon Warbringer Build Guide: How to Craft a One-Button DPS Build for Endgame?
Path of Exile 2 Patch 0.4.0 Mortar Cannon Warbringer Build Guide: How to Craft a One-Button DPS Build for Endgame?

Path of Exile 2 Patch 0.4.0 has been out for almost a month now, have you found the perfect build for you yet? If not, then this build guide might be exactly what you need.

The build we're sharing here is Mortar Cannon Warbringer. It's a top-tier and versatile one-button build that boasts massive damage output and excellent survivability. Its affordable gear and maintenance costs, along with its ease of use, make it an excellent build for league newcomers, and its powerful damage scaling capabilities will help you transition smoothly into the endgame.

Here, we'll discuss the build's mechanics, its advantages and disadvantages, and how to optimize the skill tree and gear setup to maximize Mortar Cannon Warbringer's damage potential. Let's take a look!

Ascendancy: Warbringer vs. Tactician

For this build's Ascendancy class, we chose Warbringer, but in 0.3.0, we used Tactician class.

This is because Warbringer Ascendancy in patch 0.4.0 is significantly stronger than before in both offense and defense, especially after the buffs in this league.

Now, Imploding Impacts increases all damage taken by all targets except the player, not just physical damage, when they have Fully Broken Armour effect. Since we deal both physical and elemental damage, this Ascendancy is now even more powerful because it also increases elemental damage taken by enemies. This is especially useful against powerful endgame bosses, allowing us to kill them quickly.

In contrast, Tactician focuses on defense through Pin and Deflection Rating, but it doesn't provide any damage reduction or mitigation.

On the other hand, Warbringer's Wooden Wall effect allows 20% of the damage received to be deducted from the health of the nearest totem first, and coupled with high armor, Warbringer is tankier than Tactician.

In addition, Warbringer's Answered Call allows us to summon an extra totem and grants us a skill that triggers Ancestral Spirits when we summon a totem. We can summon four different Ancestral Spirits, each providing different buffs.

Although Tactician's Cannons, Ready! sounds good, increasing totem skill speed by 30%, it's very clunky to use because totems only consume skills when firing projectiles. Since we can still use Pin, the loss from not choosing Tactician is minimal.

Therefore, overall, Warbringer Ascendancy is the best choice for this build in the 0.4.0 league.

Advantages and Disadvantages

Regarding the advantages of this build, I must say its DPS and map clearing speed are excellent. Best of all, this build is very cost-effective; so far, we've only spent 2 Divine Orbs and 340 Exalted Orbs to complete it.

Furthermore, this build offers a relatively safe playstyle. Because Ancestral Spirits you summon can help distract enemies, block attacks, and absorb some damage, you can simply hide behind them and throw grenades from a distance. In addition, there are 14,000 unbuffed armor points, as well as other forms of damage reduction and mitigation to enhance your survivability.

However, the disadvantages are also obvious. As a ranged build, we can't easily tank, meaning in boss fights, we must manually dodge high-damage attacks.

Another point to note is ground effects; because of poor visual effects, you must carefully observe and adjust your position cautiously.

There's also an off-field factor: yes, this build is quite demanding on hardware. If you have a decent computer, you might want to give it a try.

Equipment & Stats

For this build's equipment, our top choice is the unique armor: The Brass Dome, which is the source of most of our armor value. It's recommended to choose a version with higher armor value, although this may require you to invest more PoE 2 currency.

It's worth noting that the key to gaining increased armor is reducing your maximum elemental resistance. Here, we chose -1% to all Maximum Elemental Resistances to gain 721% increased Armour, which is sufficient because we can mitigate elemental damage through armor. Meanwhile, you should stack as much "Armour applying to Elemental Damage" modifier as possible on your armor pieces, helmets, and boots to help your build create a strong defensive barrier.

Additionally, with Tempered Defences node on the passive skill tree, we can easily achieve at least 100% of armor applying to elemental damage. And as mentioned before, we already have 14000 armor even without any buffs.

Therefore, it's crucial to stack as much armor value as possible on your belt and other armor pieces. It's best to choose gear with hybrid armor and evasion rating, as the key node Iron Reflexes converts all evasion rating into armor.

For weapons, Siege Crossbow is the obvious choice because it allows our Grenade skill to fire an extra projectile. It's recommended to choose a Siege Crossbow with at least 500 physical DPS and +6 to all projectile skill levels; other attributes are a bonus.

Next, you can stack flat physical damage on your gloves and jewelry. If you prefer a rare amulet, look for one that provides at least +3 to all projectile skill levels, which will give you the highest damage increase.

Gem Setup

The first support gem I use is Infernal Legion III. This support gem causes summoned minions to take 30% of their maximum life as fire damage per second and ignite nearby enemies, dealing 25% of the minion's maximum life as base fire damage.

More importantly, this gem synergizes well with Exposed Wounds node, causing all your attacks to reduce the armor of targets affected by ailments by 30%, meaning you can quickly reduce enemy armor to 0, completely breaking their defenses.

The only downside of this support gem is that Ancestral Spirits will die quickly. However, we can support them with Elemental Army to give them 30% extra elemental resistance.

Another way to prevent them from dying too quickly is to replace Infernal Legion III with Infernal Legion I. This way, the summoned minions will still burn nearby enemies, but will only deal 20% of their maximum life as fire damage per second.

For other gem setups, you can choose whatever you prefer. Here, we've chosen Cluster Grenade and Payload, which will increase our main grenade attack damage to 299-490% at gem levels 13-20, and gives a 50% chance to trigger another grenade attack.

Another reason we use so many grenades is that we've activated the passive skill - Demolitionist. This grants us 4% extra fire damage for each different grenade launched, based on the number of grenades launched in the past 8 seconds. This means that in boss fights, by continuously launching these grenades, we can easily gain 16% extra fire damage.

So if you want to add another support gem, Heft is also a good option, as it grants 30% extra maximum physical hit damage to supported skills. While not the best, it provides a decent damage boost and is affordable.

Skill Tree

Now, let's talk about the last part - the skill tree setup for Mortar Cannon Warbringer.

In the early game, when you don't have Mortar Cannon yet, it's best to only upgrade Grenade. Honestly, we tried Siege Ballista and Artillery Ballista before, but because of patch 0.4.0 changing their damage calculation, they became very weak. So, in the early stages, we only need to focus on projectile damage nodes and grenade nodes.

After that, quickly unlock the totem-related nodes to reduce the mana cost of summoning totems; and all AOE-related nodes, as AOE skills are very helpful for clearing mobs and fighting bosses. Here, we've activated Gem Enthusiast and Crystallised Immunities.

Gem Enthusiast grants you 5% maximum life, maximum mana, and movement speed bonus if you have at least 10 support gems socketed. Crystallised Immunities make you immune to one Elemental Ailment, namely Chill, Ignite, or Shock. However, you can adjust the support gems according to your current needs.

But note that this build has a relatively low intelligence stat. So, if you want to socket more blue gems to be immune to Chill effect, you need to increase intelligence on the passive tree. 

In summary, in Path of Exile 2 patch 0.4.0, Mortar Cannon Warbringer build is a popular choice due to its excellent survivability, powerful damage output, and overall ease of use. It's a powerful and versatile build, especially suitable for the life-based Warrior class, and is both strong and satisfying to play. So, give it a try!

Path of Exile 2 Patch 0.4.0 Currency Saving Tips | Build Tier 16 Maps, Double-Corrupt Gems, And Extract Idols for Profit
Path of Exile 2 Patch 0.4.0 Currency Saving Tips | Build Tier 16 Maps, Double-Corrupt Gems, And Extract Idols for Profit

Do you always feel like you don't have enough currency in Path of Exile 2? That's probably because you're wasting it. Patch 0.4.0 introduces some great farming techniques, which, combined with currency-saving tips, can help you quickly accumulate wealth.

Below are three advanced tips for the endgame. These tips can not only save you a lot of currency, but in some cases, even generate income.

Build Your Own High-Tier Maps

High-tier maps, especially Tier 16 maps, are a major source of income for players in the endgame. They are very valuable. and a finished Tier 16 map can sell for around 60 Exalted Orbs. Instead of directly seeking maps from other players on the market, a more economical and efficient approach is to build your own using your currency.

First, you need to choose a base map. It's recommended to start training with a relatively low Tier map, such as a Tier 14 or Tier 15 map.

First, use Exalted Orb directly on the map to add affixes, then use a Vaal Orb to corrupt it. Corruption has a chance to upgrade the map to Tier 16 or give it high-value affixes. and such maps can be sold on the auction house for profit.

You can also use Atlas skill tree to increase the drop rate of Waystones on the map, ensuring a supply of modification materials. Also, don't forget the classic crafting recipe: putting three maps of the same tier into Reforging Bench will create a higher-tier map. and this is also a low-cost way to obtain higher-tier maps.

By modifying maps yourself, you have a chance to gamble for high-value results to sell. Even if you don't, you've only consumed currency and obtained a usable map, which is more cost-effective than directly trading finished Waystones to other players.

Additionally, you need to ensure your build can farm maps without stress. If your character isn't strong enough and dies on Tier 16 maps, then the map is completely wasted.

Double Corruption Skill Gems

With the introduction of Temple mechanic, players now have the opportunity to double-corrupt skill gems, obtaining exceptional gems that surpass normal limits.

The normal limit for a skill gem is level 20 and 20% quality. Through corruption, it can become level 21 or 23% quality. Double Corruption, however, allows you to simultaneously reach the ultimate form of level 21 and 23 quality, resulting in a massive damage boost.

You can directly search for level 21 and 23 quality corrupted gems for your core skill on the auction house. These are usually very valuable and may require several Divine Orbs, but this is the most direct way to upgrade.

A more economical method is to attempt corruption yourself. This process involves risk, but the rewards are also very high if successful.

You will first need a level 20, 20 quality normal skill gem, as well as Perfect Fossil and Jeweller's Orb to ensure it is 5-linked. Remember not to use your equipped core skill gem. and use a spare one until you successfully acquire the skill gem you need.

Then, use a Vaal Orb for your first corruption. If you successfully upgrade the skill gem's quality to 23% or its level to 21%, you can choose not to continue corrupting and sell it directly, thus still making a profit.

If you intend to continue corrupting, you need to use Crystallized Corruption in Corruption Chamber of Temple. This operation will unpredictably alter the corrupted skill gem again. If you successfully obtain a level 21, 23% quality gem, you will make a fortune, but it may also destroy it.

Before proceeding, carefully consider its market value and calculate the consumption of acquiring a finished gem, acquiring a regular gem for self-corruption, and a semi-finished skill gem. Based on the current exchange rate between Exalted Orb and Divine Orb, choose the most cost-effective option.

Obtaining Idols through Orb of Extraction

Patch 0.4.0 introduced a new PoE 2 currency, Orb of Extraction, which can destroy items and return the socketed items within them.

Patch 0.2.0 introduced Idols, which are socketed items that can be placed into equipment. These items can be socketed into Idol Sockets to provide powerful bonuses, enhancing equipment like affixes. Some high-demand Idols might be worth hundreds of Exalted Orbs.

Orb of Extraction isn't very valuable. and it might only take a few Exalted Orbs to obtain. Destroying equipment with socketed Idols is a better option than directly trading Idols with other players.

Don't search for Idols directly. Instead, search the auction house for socketed equipment, especially equipment with socketed Idols, and search for Idols attribute you want.

You'll often find that a piece of junk equipment with socketed Idols has a total value far lower than the value of Idol itself. You can save a significant amount of money by simply trading the equipment and then using Orb of Extraction to extract Idol. You can usually obtain your desired Idols for half the consumption or even less.

These methods only help you save on currency consumption. and the fastest way to earn currency is still to farm. Remember to check their market value before using any of these methods.

Path of Exile 2 Patch 0.4.0 Omen Farming Guide | Best Abyss Atlas, Waystones, And Mapping Strategy
Path of Exile 2 Patch 0.4.0 Omen Farming Guide | Best Abyss Atlas, Waystones, And Mapping Strategy

Temple mechanic in Path of Exile 2 Patch 0.4.0 initially caused player dissatisfaction due to its cumbersome mechanics and low rewards. Subsequent patches improved the mechanic significantly, and some players exploited a bug to farm large amounts of currency using this mechanic, even causing inflation.

However, since Temples do not produce Omens, farming Omens remains highly valuable even in an inflationary environment. If you don't want to study the seasonal mechanics but still want to farm currency, this strategy is much simpler.

Waystones

  • Minimum requirements: Six affixes, corrupted T15 Maps.

Adding affixes to maps can significantly increase rewards, but using only T15 Maps from Orb of Alchemy is far from enough; you must use at least two Exalted Orbs to add affixes.

Vaal Orb is also recommended because it offers two good results: either corrupting the map to T16 while retaining all six affixes, or adding 1-2 additional affixes, resulting in up to 8 Modified Maps.

Since these maps are quite difficult, dying midway through renders the entire map useless. Therefore, it's recommended to use Regal Orb and Orb of Scouring to modify the difficulty affixes. You can filter out Waystones containing affixes that reduce maximum resistance and Penetration.

Table

Since the core of the entire farming strategy is to generate as many pits as possible on the map, it's absolutely essential to ensure your Table has Abyss affix.

Affixes like adding Abyss to the map, having a chance to add extra Abysses, and each closed pit increasing difficulty and reward are all highly desirable.

However, note that when using multiple Abyss Tablets, their inherent affix "Adds Abysses to a Map" effect does not stack. The only way to increase Abyss Pit is by including Additional Abyss chance affix, or the waystone affix "Map contains an additional Abyss guaranteed."

You don't always have to use three Abyss tablets. You can choose to enhance the map boss. Common non-Abyss affixes include "Monsters have increased Effectiveness," "Increased Rarity of Items found in your Map," or maps with Delirium affix, but using Abyss Tablets is probably the best and least expensive option.

Atlas Passive Tree

Abyss Atlas Passive Tree

Abyss Atlas Passive Tree at the bottom of the map is the node you should focus on most. You have 8 assignable nodes; it's recommended to assign them in the following order.

  1. Balance of Power (From Out of the Pit)
  2. Depths Chance
  3. Unholy Influence
  4. Depths Chance
  5. Sprawling Ruptured
  6. Depths Chance
  7. Depths Chance
  8. Stir the Swarm

From Out of the Pit option in the upper right corner of Balance of Power is mandatory. It provides a "25% increased effectiveness of Abyssal monsters," increasing item quantity and thus the chance of Omens dropping.

Stir the Swarm node provides the "nearby maps are overrun by Abyssal" modifier. Although it only has a 5% chance, it means that once this map appears, there will definitely be a lot of Abyssal pits.

General Talent Tree

The general Atlas Passive Tree doesn't have any particularly noteworthy nodes. This talent tree mainly greatly increases Tablet Effect, while selecting some Shrines nodes can reduce the challenge pressure of high-difficulty maps.

It's recommended to read the node descriptions before running your Atlas Passive Tree and leave all Swamp and Water Biomes maps for last.

You can also replace some less important nodes like "2% Quantity" or "2-3% Rarity" with Local Knowledge node. This provides a 40% increase to the base currency drop rate for Swamp and Water Biomes maps, making it a very good choice.

How to Farm Omen?

If you're only aiming for Omen of Light and Omen of Abyssal Echoes, map type doesn't matter much. If you also want to harvest Divine Orbs, Cleansed Areas biomes are the best choice.

These map provide additional monster groups that tend to drop POE 2 currency and may have the +1 to monster level affix. Combined with T16 Maps, you'll obtain a large number of high-level Valuable Bases.

How to Obtain Omens?

Omen of Light and Omen of Abyssal Echoes are high-demand consumables used in top-tier crafting, and their demand typically increases with the season.

Abyss spawns specific Abyssal Rares, which may have special affixes. You need to look for monsters with the affix "Amanamu's Void." These monsters are easily identifiable by the large black cloud that spawns beneath their feet.

As long as the monster is within its own cloud, it is immune to damage unless you are also standing in the same cloud.

You must lure the monster out of the cloud and kill it as it emerges. If you kill the monster while it is still inside the cloud, it will drop the lowest-value Omens.

Waiting for it to emerge requires patience; you may need to kite the monster for 30 seconds to 1 minute. Using a build with Freeze or other controllable abilities will be more stable.

Using a loot filter that highlights different Omens is crucial. It provides instant feedback on whether your actions were correct. If you kill a monster but no Omens are highlighted on the ground, you'll know you made a mistake.

To run this strategy, you only need to prepare Atlas Passive Tree and Tables beforehand, and then you can focus on farming monsters. This might require some investment, but overall you'll profit.

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