Best Cast on Crit Fireball Nimis Build in Path of Exile 3.22
Sep 01, 2023 Source: POECURRENCY
Do you like dealing a lot of damage or do you like screen clutter, or maybe do you like not having to aim whenever you cast something?
If you answered yes to any of these questions, then this build guide is just a thing for you. I have decided to replicate last round Cast on Crit Fireball Nimis build and remade it to be faster and better.
The result was maximum possible damage of 200 million, mostly thanks to Nimis’ projectiles being able to hit enemies twice now. While the build still depends on some specific unique items to function, we no longer need to indulge into crafting complicated Cast on Crit ones as we have switched to a unique solution.
Ascendancy
Let’s kick it off with our Ascendancy. We are a Ranger ascended into a Deadeye.
First, we go for Gathering Winds. Having Tailwind as a passive buff with 150% increased effect is just amazing. It’s 20% more Action Speed overall and you can easily maintain full effect sonic as you play the game.
Next, we go for Ricochet. This node allows our projectiles to chain one additional time with a small chance of allowing them to bounce off of walls. This allows you to better utilize your damage while mapping, since monsters are scattered all over the place.
Next, we have Endless Munitions. This node makes all of our projectile scales fire into additional projectiles.
Last but not least, we have Focal Point. This node increases the effect of our marks by almost double. We use Sniper’s Mark, which makes affected enemies take increased damage from projectiles. This node also allows our mark to proliferate to other enemies when the marked one dies, adding a layer of automation to the build.
Passive Tree
Now, let’s take a look at our Passive Tree.
Our tree focuses on life, spell suppression, accuracy, attack speed, crit chance and crit multi, projectile speed and damage, power charges, fire damage, and spell damage.
Next, we have a large cluster jewel setup. This one adds the following notables: Doryani’s Lesson and Cremator from.
We also branch off into a medium AOE cluster jewel. This one adds the following notables: Vast Power and Towering Threat.
For Mastery choices, we have:
- Chance to Suppress Spell Damages is Lucky - Spell Suppression Mastery
- 15% increased maximum Life if there are no Life Modifier on Equipped Body Armour - Life Mastery
- +3 to Level of all Critical Support Gems - Critical Mastery
- +25% to Critical Strike Multiplier against Unique Enemies - Critical Mastery
- +50 to maximum Life - Life Mastery
- Fire Exposure you inflict appliers an extra -5% to Fire Resistance - Fire Mastery
Items
Next, let’s take a look at our POE Items.
Remember what I said about not having to craft Cast on Crit weapons for this build? While looking to simplify things, I thought about using Void Battery. The wand has 8% base crit chance for attacks. It also provides massive damage to spells in a power charge stacking build. And power charges scales global crit chance, which is mandatory in Cast on Crit builds.
This means that we stack power charges, our attacking skill will get crit capped without us even paying much attention to it and our triggered spell will get enough damage to rival mirror tier Cast on Crit ones.
The drawback is having slow ass attack speed, which I decided to fix with my jewels, passive tree, and flasks.
Our next item is the Dialla’s Malefaction unique chest with either +1 to level of socketed gems corruption or +2 projectile gems. This item is a damaged powerhouse for spells, assuming you roll the correct socket colors on it. You are looking for 4 red and 2 green sockets. With that, we are running level 30 Fireball. And for those who do not know, spells gain massive damage as they level up, unlike attack skills.
Our next item is the Uul-Netol’s Vow unique amulet. This amulet rolls some useful resistances. However, the most important aspect about it is it having a socket and allowing whatever support gem socketed into it to support our main six link setup in our chest. This makes this amulet pretty much piston slot for any build that can accommodate one additional support gem.
Make sure to anoint your amulet with overcharge as it represents the last power charge notable that we couldn’t manually afford to allocate on the passive tree. As for what support you on the socket and our amulet, we have Power Charge On Critical Support.
Our next item is the Miracle Ward Samnite Helmet with +1 to maximum power charge warlord mod. Aside from that, you are looking for life and as many resistances as you can have. All of that must be crafted on the bases that have Petrified Blood, which has 45% increased Mana Reservation Efficiency.
The best way to craft something like this is to buy the enchanted base, slam it with Warlord’s Exalted Orb, and then Chaos Orbs permit until you get live and +1 to maximum power charges. After that, you lock the prefixes, you refouch crit for crit multi, which is optional, and then exalt slam for resistances, which are common.
Also Read: Everything You Need To Know Before You Jump Into POE 3.22 Trial Of The Ancestors League!
Next, we have Nimis Topaz Ring. This is the core item for this build obviously. It allows your projectiles to return to you at the end of their pathing. This effectively doubles your damage against bosses, assuming you are standing on top of them, which is not impossible. The ring also makes projectiles fire in random directions, which is good for mapping.
For our second ring, we have a generic Precursor’s Emblem with +1 to maximum power charge mod. I should emphasize that it doesn’t have to be a Precursor’s Emblem. You just need any ring with +1 to maximum power charge mod. Either it being implicit or explicit, it doesn’t really matter.
Our next item is Mageblood. While I don’t like using Mageblood in any of my builds due to it being the most expensive item in the game, I still can’t find a better alternative as it solves all of our issues starting from Attack Speed all the way to Mana cost with the reduced Mana Cost of Skills, Flashcrafter. While you can sacrifice clearing speed and damage by getting a different build, you will have to get creative to solve your Mana issues.
Next on the list, we got a pair of gloves (Brood Clutches) that have accuracy, increased attack speed, life, resistances, and crafted increased damage while leeching.
Now, you would want to slam your gloves with Eldritch Currency to get both fire exposure and chance to unnerved enemies on hit. A nerfed enemies take 10% increased spell damage.
Finally, our last item is a pair of rare boots (Vortex Dash) that have perfectly rolled elevated cooldown reduction and elevated onslaught that alongside movement speed, resistances, life, and Elusive on Crit.
You must have elevated cooldown reduction on your boots even if you are on a budget. This alongside hitting level 9 Awakened Cast on Crit gem in our main 6-Link allows us to reach 53 cooldown reduction, which is the cracking point for us to trigger supported spells 10 times a second in a state of 7.
Make sure to enchant your boots with 10% Elemental Penetration once you have time.
Gems
Next, let’s talk about our gems for our main 6-Link. We have Fireball, Anomalous Power Siphon, level 6 Awakened Cast on Crit, level 4 Empower Awakened, Greater Multiple Projectile Support, and Divergent Inspiration.
Please note that every one of these gems must go in a red socket except for the Anomalous Power Siphon and Cast on Crit. Also remember that this setup will be supported with whatever support gem we have socketed in our amulet.
Next, we have our primary reservation setup, starting with Zealotry, Herald of Ash, Petrified Blood, and level 4 Enlighten.
Next, we got the second 4-Link. This one is our main damage support setup. It contains Sniper’s Mark, MarkOnHit, level 4 Enhance, and Life Tab Support.
Our last jump setup is a 3-Link that contains some leftover gems. These are Precision, Summon Lightning Golem and a Portal gem.
Jewels
Now, let’s talk about jewels.
For our Watcher’s Eye, we got increased Critical Strike Multiplier while affected by Precision and Critical Strikes penetrates some Elemental Resistance, as well affected by Zealotry.
Next, we got one Militant Faith Timeless Jewel that mentions High Templar Dominus. Place it in the socket to maximize its effect. This shield will convert only by keystones into Inner Conviction. And Inner Conviction grants you 3% more spell damage per power charge you have. If your jewel end up converting any important notable with any strange, then just buy a different one with your POE Currency.
Aside from these two jewels, we have the Dissolution of the Flesh. This jewel interacts in a unique way with Petrified Blood, allowing us to virtually double our total life pole versus hits by splitting the damage when two conditions are met: One, your maximum life must not be reserved and two, your current life must be set to 50% at the start of every map or boss encounter.
I achieve this easily by having a random Herald linked with Arrogant Support socketed in any of my items. I just activate and deactivate it at the start of each map.
Finally, any remaining dual socket you have left must be filled with the normal rare jewel, like the Maelstrom Splinter. You are looking for life, crit multi, and attack speed.
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What Game Mode Is Suitable For You In The Upcoming Path Of Exile 2 Early Access? - Mode Detailed Explanation
Finally! The highly anticipated Path of Exile 2 will officially meet players in a few weeks on December 6. I believe that after this long wait, GGG will bring us a nearly perfect POE 2. But in the meantime, besides waiting foolishly, what you can do is to learn as much as possible about the detailed information of this new game.
And this guide will introduce you to the various game modes in Path of Exile 2 today. If you are a player who has just come into contact with POE series of games, you are likely to be confused by these more complex game modes. But don’t worry, this guide will solve these doubts for you and help you make the most suitable choice for you.
What Is League?
Similar to the seasons (also called ladders and stages) in other action role-playing games, there is a permanent league called Standard League and a limited-time league that usually lasts for three months in Path of Exile 2, usually called Challenge League. For example, Settlers of Kalguur in POE are currently an active Challenge League. Let’s introduce them one by one.
Challenge League
In Path of Exile 2, a new temporary Challenge League is launched every 3-4 months, during which all players will use a character starting from level 1 to start exploring this league again, without pre-existing items and advantages. During this Challenge League, the developers will occasionally introduce a lot of new content and new patches, which will achieve balance in the game by enhancing or weakening items, classes, skills or enemies.
These new changes will not only bring more opportunities for many players to try new builds and new combat strategies, but also keep players in a strong sense of freshness in the game. This is also the main reason why most players choose to explore the temporary Challenge League in POE.
When this Challenge League ends, you will not lose all the characters and items you have spent a lot of POE 2 Currency to obtain. They will be transferred to Standard League that has always existed.
Standard League
As I just said, Standard League is a permanent league in POE 2, which means that you will never be forced to restart your progress in this league, and you can always access all the characters and items you have obtained in Challenge League. This is the most stable choice for some players who don’t have much time to explore the game or those who don’t like to reset their progress frequently.
But this does not mean that Standard League is perfect. Its disadvantage is that you can’t try some new league mechanisms and many new contents in Challenge League. You may only be able to explore continuously in one game mechanism. Fortunately, Standard League will also make some real-time adjustments like the temporary league to achieve the balance within the game.
Here you need to be reminded that some objects in Standard League may change and produce some variants with the start of a new Challenge League. But please rest assured that the builds applicable to these original items will not change as a result, so for the builds in Standard League, you may not need to spend too much time and energy to make frequent changes to it.
To summarize, if you are a player who loves novelty and the thrill of exploration, then Challenge League will be more suitable for you. If you are a player with limited time or a player who likes an unchanging way of exploration, Standard League may be more suitable for you, and most importantly, you will not feel the pressure to complete the objectives before the end of the league.
Game Modes
In addition to the two most important leagues, POE 2 also offers players several game modes. Here is a detailed explanation of these game modes. You can choose the corresponding one according to your game style.
Softcore (also known as SC)
Softcore is the default game mode in the game and is the most suitable for novice players. In this game mode, once you die in combat or exploration, you can choose to respawn in the town or choose to respawn at the last checkpoint you just experienced.
Softcore game mode is available in both Standard League and Challenge League, but you can only explore and trade with players in the same league as you. Like the previous characters and items, all progress in this mode will be reset to zero after Challenge League ends and return to Standard League.
Hardcore (also known as HC)
Unlike Softcore, characters that die in Hardcore mode will not be able to explore in this league. They are not permanently deleted, but sent back to Standard League to explore. This game mode is very suitable for players who are experienced in the game, very confident in their builds and operations, and have a lot of free time, because they don’t mind losing everything they have when they make mistakes.
But from another perspective, Hardcore mode provides players with a way to train their build and exploration abilities with a focus on strengthening defense capabilities. Of course, players in this mode can also choose to explore in Standard League or Challenge League.
The above is the detailed information of several game leagues and modes in POE 2 that will be available to players this time. In any case, after such a long wait, we will definitely see an extraordinary Path of Exile 2. I hope you can choose the game mode that suits you best with the help of this guide. I wish you a happy game!
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How To Make Your Monk Stand Out From The Crowd In The Early Access Of Path Of Exile 2 Next Month? - Class Guide
As the final date of the early access of Path of Exile 2 promised by GGG is getting closer, players are more and more interested in this game that has been polished. But in this anxious waiting process, you can’t just wait foolishly, but you should learn more about some new information or new gameplay in this brand new game during this period, and the most important one is Class.
There will be 12 Classes for players to choose in POE 2, 6 of which are retained in the original game, and the other 6 are newly added. Among these newly added new Classes, the most likely to attract players is Monk, because this Class has appeared in Diablo 3, a game that has long been compared with POE series of games.
Many players have always wanted to understand what the difference is between Monk in POE 2 and in Diablo 3. Don’t worry, this guide will introduce it to you and teach you how to make it more powerful. If you are familiar with this Class knowledge, you will create a very outstanding Monk in the early access of the game at the fastest speed!
Monk Overview
First of all, we need to understand that Monk is a Class with both Intelligence and Dexterity attributes, which makes it located in the upper right part of the passive skill tree, similar to Shadow class in the original game. If your game style is to explore with a flexible combat state, then Monk will be your best choice.
For Monk’s weapons, the most commonly used are Quarterstave and Quarterstaff. Quarterstaff is a spell-casting weapon with modifiers such as Spell Damage; while Quarterstave is a weapon with a modifier of attack damage. In some necessary situations, Unarmed is also one of Monk’s main combat methods.
From this, it can be concluded that Monk will be more suitable for melee use and will rely more on mobility rather than brute force. So you can use more skill points to add more Cold Damage nodes in Dex area of this Class’s passive skill tree and don’t forget Lightning Damage nodes in Int areas. These will make your Monk more powerful in combat.
But this does not mean that you don’t need to invest in some defensive capabilities. Defensive layers such as Energy Shield, Evasion, and Spell Suppression are also worth your effort to use POE 2 Currency to obtain, so that Monk will have both strong offensive capabilities and survivability.
Some Changes To Monk’s Mechanics
In the leaked Monk gameplay trailer and test videos, we can see that GGG has made some changes to Monk’s Crowd Control and Freeze mechanisms - in POE, the effect of Crowd Control is a single thing: either it happens or it doesn’t happen.
So in the original game, many bosses are immune to Crowd Control and Freeze mechanisms, which is also one of the most unsatisfactory shortcomings of many players in POE. But in POE 2, the Crowd Control mechanic has an internal meter, so when you Freeze or other Crowd Control abilities on a boss, the meter will continue to build until the boss is hit by your crowd control ability.
But if you have already Freezed a boss in the meantime, the threshold will increase, so you need to Freeze them more before Freezing them again to achieve the crowd control effect. But don’t worry, this threshold increase will slowly decay as your character levels up.
Monk’s Skills
Similarly, based on the trailers and test videos that are currently available, we have summarized some skills of Monk Class and their effects. However, it should be noted that these are our summaries and do not represent the eventual results. Everything is subject to the final pre-release.
- Falling Thunder: Monk will use Lightning to damage all enemies on the ground, and this skill will consume Power Charges to increase its range and damage.
- Culling Palm (also known as Killing Palm): It can be used to kill some enemies with low health and increase Power Charges for yourself.
- Wind Blast: This skill will cause your character to generate a gust of wind and knock back all enemies, with the purpose of distance between yourself and the enemy, and put yourself in a safe range.
- Ice Strike: It can continuously attack the enemy multiple times and eventually freeze it.
- Glacial Cascade: Much like Ice Strike, you will cast an ice waterfall and send spikes at the last location. These spikes will cause greater damage to those enemies who have been frozen.
- Wave of Frost: You roll backwards a distance, and a wave of ice spikes appears in front of you, causing damage to enemies.
- Whirling Assault: You spin very fast and cause damage to enemies as you move.
- Shattering Palm: This skill allows you to place an ice bomb on the target enemy. When the target dies or causes enough damage to it, the bomb will explode.
The above is some information about the new Monk Class in POE 2. This new game has undergone a lot of revisions, but please believe that you will see a very perfect Path of Exile 2 next month, and it will make all your waits worthwhile. I wish you a happy game!
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How To Use Energy Shield In Path Of Exile 2 To Enhance Your Survivability? - Mechanics Explained & Potential Changes
As we all know, the much-anticipated POE 2 Early Access has been postponed to December 6, which has whetted everyone’s appetite. Many players are now a little impatient and want to experience the content of Path Of Exile 2 in person.
But while waiting, you can also learn about some of the mechanics in Path Of Exile 2 in advance, and how these differ from those in POE 1. For example, this article will introduce Energy Shield in detail. Without further ado, let’s take a look.
How Does Energy Shield Work?
Energy Shield is a form of defense that can be used as an additional hit point pool in the life pool. In addition to armor and evasion, it is also one of the defense types that can appear implicitly on equipment.
Energy Shield Recharge
Energy Shield Recharge is a mechanic that restores Energy Shield over time at a base rate of 33.3% per second. It only starts after Energy Shield or resource has not taken damage, and the duration of Energy Shield protection lasts for 2 seconds. Energy Shield recharge is interrupted if Energy Shield or the resource it is protecting takes any damage.
However, Energy Shield recharge does not stop when full Energy Shield is not reached or if resource loss comes from non-damage sources, such as using Lifetap Support to consume life.
Application Of Energy Shield
In addition, each class has no Energy Shield in its initial form. But after that, for every 10 intelligence increase, the maximum Energy Shield will increase by 2%. Of course, Energy Shield also reduces the amount of damage the class takes. As long as the character has Energy Shield when it takes damage, even damage from Labyrinth traps, that damage will be applied to Energy Shield first.
It’s worth noting that physical damage reductions and elemental resistances also apply to damage before being deducted from Energy Shield. Damage only starts to be applied to life or mana when all Energy Shield is depleted.
The exception is chaos damage, which bypasses Energy Shield. Of course, Energy Shield can also be mixed and matched with some other items. For example, Corrupted Energy, which makes 50% of chaos damage unable to bypass Energy Shield, but on the downside, it causes 50% of physical damage to bypass Energy Shield.
Additionally, Eldritch Battery Keystone can cause Energy Shield to conserve mana instead of life, causing the character to consume Energy Shield before spending skill charges. Mind Over Matter can be used in conjunction with Eldritch Battery, with damage dealt being redirected to mana and deducted from ES.
If the class does not take damage for a certain period of time, Energy Shield will begin to recharge. Also, when using Blood Magic or Sacrifice mechanic, consuming Energy Shield does not count as taking damage.
By default, Energy Shield starts charging after a delay of 2 seconds. Players can also reduce this delay by using passive skills and equipment to activate Energy Shield Recharge modifiers more quickly.
In general, as a form of recovery, Energy Shield Recharge Rate can reach 20% per second. If you want to speed up your recovery efficiency, it is essential to invest some POE 2 Currency to re-roll stats, which will give you more generation opportunities in some critical endgame situations.
Avoiding Stun
Energy Shield also has an inherent stun prevention mechanic. When a character takes hit damage while having Energy Shield, they will have a 50% chance to ignore being stunned by that hit unless they also have Eldritch Battery Keystone in use. This stun prevention mechanic is completely independent of other sources of stun avoidance, and is rolled separately.
Chaos Inoculation keystone can also be used to render a character immune to damage, but at the cost of losing only one life. All these changes make Energy Shield a primary resource for absorbing damage.
Potential Changes
Now, POE 2 is making some major changes to the core Energy Shield mechanic, mainly regarding which damage types bypass Energy Shield. For example, chaos damage will no longer bypass Energy Shield by default, unless it is chaos damage from poison ailment.
Any non-poison type of chaos damage will remove twice Energy Shield after mitigation calculations. Therefore, please be aware of the damage type and equip the appropriate POE 2 items in advance to avoid unnecessary consumption of your Energy Shield.
Although physical damage from bleeding ailment bypasses Energy Shield, bleeding only causes damage from direct hits, so GGG is currently planning to provide players with immunity of bleeding in the same way as Chaos Inoculation keystone did in POE 1, so that when attacked, no life damage is dealt and ailment is applied.
Of course, since Path of Exile 2 Early Access hasn’t officially launched yet, some of the new mechanics and changes we’ve learned about so far haven’t been fully confirmed. However, for some players who can’t wait, you can also read this guide in advance to make a full understanding before officially playing POE 2. I hope it can help you get a better gaming experience!
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How Will The Damaging Ailments Mechanic Work In Path Of Exile 2?
Before Path of Exile 2 Early Access officially arrives on December 6, let’s take a look at some of the changes that may happen in this sequel so that you can quickly adapt to everything when you enter the game and dominate the entire continent of Wraeclast.
Here, we will mainly explore Damaging Ailments mechanism in POE 2. We will talk about how it works and how it differs from the same mechanism in POE 1. If you are also interested in this, then don’t miss this guide!
Composition Of Damaging Ailments
Damaging Ailments mechanism in Path of Exile is composed of three ailments. Each ailment will cause continuous damage during its effect. These three are Poison, Bleed and Ignite.
Bleed is caused by physical attack damage and will cause physical damage over time. Its magnitude is 70% of the base physical strike damage of the ailment per second. It lasts for 5 seconds and does not stack. However, the damage dealt by Bleed triples to 210% per second while the target is moving.
Ignite is caused by fire strike damage and deals fire damage over time with a magnitude of 90% of the base fire strike damage that causes the ailment per second for 4 seconds, and does not stack. Ignite is always dealt with five points of damage, and the last one is also a critical hit.
Poison is caused by physical and chaos strike damage and deals chaos damage over time with a magnitude of 30% of the base physical and chaos strike damage that causes the ailment per second for two seconds, and stacks infinitely.
Modifiers
There are a number of modifiers on Passive Skill Tree, including Ascendancy notable and Unique items, that are directly related to these ailments. The more common modifiers increase the duration of the ailment or increase the character’s chance of causing these ailments, but some modifiers can directly change the default behavior of the ailment.
For example, Crimson Dance keystone does this, allowing you to stack Bleed effect up to 8 times on a single target, but at the cost of halving the damage dealt and losing the inherent property of Bleed not dealing extra damage when the enemy is moving.
What Are The Changes To Ailment Mechanics?
Now, Path of Exile 2 is making some very significant changes to Ailments.
Ailment Application
First, let’s discuss the broad changes to ailment application and damage dealt by ailments. In POE 2, you won’t be able to trigger ailments by investing POE 2 Currency like you did in the original game, as these modifiers grant you a percentage-based chance to cause specific ailments. Meanwhile, critical hits in POE 2 will no longer guarantee the application of Elemental Ailments.
So how do you cause ailments? Now, in Path of Exile 2, the chance to cause an ailment and the damage dealt will be based on the damage the defender has taken before the mitigation phase. This differs from the calculation of ailment damage in POE 1. In PoE 1, damage was calculated from the base damage of a hit on the attacker’s side.
Now, this change is important for a few reasons. First, since the chance of inflicting an ailment is based on the hit damage, you now care about adjusting the hit damage to help ensure that you can inflict that ailment. This wasn’t important in PoE 1 originally, for example, Deadly Ailments Support was a regular addition to an ailment-based build, since reducing the hit damage by 80% wouldn’t affect the damage inflicted by the ailment.
Second, since the damage inflicted by an ailment in PoE 2 is based on and scaled by the damage hit rate, the damage modifier will no longer be directly applied to the ailment before mitigation, as it was in PoE 1. This means that in PoE 2, you are actively incentivized to scale the hit damage, not only to improve the chance of inflicting an ailment but also to inflict more damage on it.
Ailment Damage Scaling
Now, even though hit damage before mitigation determines the chance to cause an ailment, you can still invest in modifiers that help you cause an ailment, but they work slightly differently.
A good example of this is Ignition Support, which gives supported skills a 50% chance to cause Ignite. This can be thought of as somewhat similar to Implicit, which exists on modifiers that allow you to cause an ailment. This is because hit damage first determines the chance to cause an ailment and the modifiers of Ignition Support.
And then, as a multiplier of that number, besides being able to increase the chance to cause an ailment, you can also use a new type of modifier to directly scale ailment damage. This modifier originally only existed on certain non-damaging ailments in POE 1 Ailment effects. But in POE 2, you will be able to directly scale damaging ailments with ailment effect modifiers as well. For example, this Frostfire Support, which makes Ignite caused by supported skills 100% more effective against frozen enemies.
In addition to the hit damage modifier naturally scaling ailment damage in POE 2, this modifier essentially increases the base effect of Ignite from dealing 90% of hit damage per second to 180%.
Critical Strikes & Detonate Dead
There are two other important mechanics that also affect Damaging Ailments in POE 2, namely Critical Strikes and Detonate Dead. These mechanics are calculated before mitigation damage and directly affect hit damage. Therefore, they will increase the chance of inflicting a bleed and the damage dealt by that ailment.
Keep in mind that the 50% multiplier provided by critical hits for bleeds in POE 1 will no longer exist in POE 2, and as mentioned before, critical hits will no longer guarantee the application of Elemental Ailments in Path of Exile 2.
Default Behavior Of Specific Ailments Changes
Finally, the default behavior of specific ailments will also change, and now only hits that damage life can cause bleeding, and hits that are completely absorbed by energy shields or other resources will not cause bleeding.
In addition, damage caused by bleeding will completely bypass energy shields, which is very interesting. This means that Chaos Inoculation Keystone will make characters immune to bleeding in POE 2. Because non-poison chaos damage will no longer bypass energy shields, but will remove twice as much energy from this resource.
By default, poisons will not stack, but you will be able to invest in additional poisons, such as this Multiple Poison Support. However, non-poison chaos damage will no longer bypass energy shields, but will remove twice as much energy from this resource.
This is all we know about Damaging Ailments mechanic in POE 2. However, we have to make a disclaimer that nothing is set in stone before Early Access is launched, so please stay tuned!
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How To Choose The Best Build For The Latest POE 3.25 Settlers Of Kalguur Event? - Cold Tornado Occultist Build Guide
Exiles, I’m back with my Cold Tornado Occultist build! As a low-life crit build, it performs particularly well in boss damage and map clearing. With the official launch of POE 3.25 Settlers of Kalguur Event, if you like to experience super-fast mapping and dominate the battlefield with clever tactics and exciting damage output, then don’t miss this powerful build!
Here, we will talk in detail about the pros and cons of this Cold Tornado Occultist and the equipment settings, so that you can better master it in the latest Settlers Event and win more loot.
Pros & Cons
In POE 3.25, Tornado has become one of the favorite skills of many players in this game, especially for some avid fans of Totem mechanism. The reason why they like Tornado so much is that it works a bit like Totem. You don’t even need to aim, stand still, or get close to the monster. Just run away after casting it, and it will cause damage and kill the monster. So, with this build, you can greatly improve the efficiency of farming Divine Lantern in Settlers of Kalguur Event.
Speaking of its advantages, it must be mentioned that this build has amazing damage. For regular Tornado builds, having solid defense is often the core competitiveness, but their DPS of only 12 million makes many offensive players give up it as the first choice. Therefore, here, we want to try to improve the disadvantages of this build, that is, to increase its DPS and make a crit build that can easily complete Tier 17 maps and Uber bosses.
Of course, there is no doubt that this has prime requirements for your budget, and you need to invest in at least 40 Divine Orbs. This will bring your DPS to 24 million, and your level 29 Tornado will easily make your crit multiplier exceed 500%.
So why do we choose to use a low-life build? This is mainly because it is also very easy to get started, and you are able to easily deal high damage by stacking multiple attack auras. Of course, the disadvantage is also obvious, that is, there is no spell suppression, because it is difficult to integrate it into this build, and it requires several mandatory POE items.
In addition to this, except for Energy Shield Mastery “10% Less Physical Damage Taken while on Full Energy Shield”, you do not have any physical damage mitigation or reduction, which means that this build is extremely easy to die from physical damage. It cannot withstand huge physical blows. Although blocking helps a lot, you still have to dodge these blows manually in the end.
Offense
This build uses 3 curses: Elemental Weakness, Frostbite and Assassin’s Mark. Previously, some players said that Herald of Purity and Herald of Ice were also good choices, but later after many trials, Summon Skitterbots were clearly more advantageous because it caused more damage.
In addition, this build has 9 Power Charges all the time, so allocating Inner Conviction keystone is a breeze. It has been very easy to deal with areas like Abomination Map. Facing 3 bosses spawning at the same time is not a problem. Like said before, it doesn’t matter where you cast the skills, because the skills will move, and the boss will die, anyway.
Defense
Of course, this does not mean that this build has no defense. For example, damage avoidance is okay for this build. It has about 40% attack block and 60% spell block. Chill and Freeze will also come in handy when surrounded by monsters.
Thanks to having such high spell block, you can have the easiest Uber Elder killing experience. You can run around without worrying about these elusive purple balls. And having high Energy Shield and fast recovery through leech and Energy Shield recharge is also crucial to survival. If your resistance is also capped, including chaos resistance, and immunity to all Elemental Ailments.
Gear Choice
For gear choices for this build, Void Battery must be mentioned first, which is one of the best unique wands in POE 3.25. Trust me, this is a wise choice, because for a Power Charge Stacking build, there is nothing better than it.
Prism Guardian and Shavronne’s Wrappings are a must for this low-life build to work. If you are trying to squeeze as much attack blocking as possible out of your gear setup, Crown of the Inward Eye may be essential for you, but it is also a high demand for your budget. Because a good roll with this implicit requires at least 20 Divine Orbs. Of course, you can also choose to corrupt some helmets yourself, and if you are lucky, you will get the result you want after a few attempts.
Presence of Chayula is very useful for Stun Immunity, don’t sacrifice this position for anything else. In addition, +3 to the gem level is too good to miss. It not only increases your damage but also increases the movement speed of Tornado build.
Passive Skill Tree
You can easily get Stun Immunity through Occultist’s Vile Bastion, but to get this, you have to sacrifice one of the passive skills, which I don’t think is worth it.
There is also Immutable Force here, which seems to be quite good, and the stun is almost unnoticeable. Combat Focus needs to be placed correctly to get the effect. Please note that “With 40 total Dexterity and Strength” here does not mean that all stats need to get 40 points. For example, here, having 40 points of Strength meets the requirement.
As for other passive skill choices, it is recommended that you prioritize those that provide Energy Shield, Reservation Efficiency, Power Charge and Critical Hit.
The above is all about this Cold Tornado Occultist build. To be honest, the arrival of the new Settlers of Kalguur Event is unexpected, but I hope this build can bring you a pleasant experience in this new event! Although this new event is a bit boring with only Divine Lantern, it is understandable considering that GGG had to transfer most of its resources to POE 2. Anyway, good luck to you!
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Predictions On POE 3.26 Release Date And The Upcoming Settlers Of Kalguur Event
Hello Exiles, we are in the season of spoilers for Path of Exile 2 recently, and a lot of content about this new sequel has been revealed, but our topic today is related to POE 1, namely the possible release date of patch 3.26, the end time of the current POE 3.25 Settlers of Kalguur expansion, the recently announced new Settlers of Kalguur Event, and how we can prepare for it.
To be honest, this event may not bring any exciting new content, but with POE 3.25 league cycle already more than halfway through, it may be an interesting new event to attract many players to return. Here, let’s take a closer look.
Why POE 3.26 May Be Released Next Year?
Let’s first take a look at the possible update time of POE 3.26. Before Grinding Gear Games pushed back the release date of Path of Exile 2 Early Access from November 15th to December 6th, many players had been speculating that patch 3.26 would not be released this year.
The reason for this is simply because of its commercial reality. Because GGG wants to launch their biggest release ever in POE 2 Early Access, they don’t want to release a minor 4 weeks later to steal their limelight. With this factor in mind, it will be difficult for you to see the news that POE 3.26 will be released on December 13th if it follows the previous update cycle.
And because of Christmas holiday, you will also most likely not see them release it around December 20th or 27th. So it is also expected by many people that Path of Exile 3.26 will be released next year. And GGG’s recent post has proved that this speculation is correct, but not just next year.
But honestly, next year is late enough that even a decline in player interest in POE 3.26 is unlikely to be a factor in delaying it to next year. So we’re going to hazard a guess that they never planned to launch Path of Exile 3.26 this year.
We think the developers originally planned to launch it in the 1st or 2nd week of January, but now it will be the 4th or 5th week of January instead. It’s worth noting that they haven’t locked in specific numbers yet. They hope to achieve it in late January, but this is by no means a firm promise. This means that POE 3.26 may also be delayed until February. And depending on the progress of Path of Exile 2 Early Access, maybe it will be brought forward to mid-January. We just know that it won’t be this year.
New Settlers Of Kalguur Event
In any case, this means that Settlers of Kalguur League will be extended until 2025. But one thing GGG knows is that once players get everything they want in this league, these people tend to stop playing, which is part of the reason why Standard League is not as popular as Temporary leagues. Of course, although not everyone who plays Settlers of Kalguur league gets everything they want, many people do.
In Temporary leagues, it is more realistic for players to get the next upgrade, while in Standard, few people reach that point in Settlers of Kalguur, which makes them feel that the next upgrade is out of reach and they are just waiting for something new to do. So, in order to bridge the gap and give players a brand new experience, the developers also took the opportunity to launch the new Settlers of Kalguur Event.
This is a fresh start with a twist, and it will bring some content that differs slightly from the base game. This Settlers of Kalguur Event will start soon. If you are in a similar time zone in United States, it will start on November 7th, but if you are in Australian time zone, it will start on November 8th.
What Are The Features Of The New Event?
This new-look event offers a brand new economy and ladder reset that functions very similarly to the base version of Settlers of Kalguur. On top of that, it also includes enemy modifiers for each zone, which was a key feature of the previous Necropolis league. However, unlike Necropolis, these modifiers only grant rewards, including bonuses to aspects such as POE Currency or item drop chance and enemy pack size.
The addition of this Necropolis mechanic will be a positive change, and their main impact will be for more casual players, as they will make gear drops faster. Especially if you’re the type of player who still wants to get a lot of Chaos Orbs while advancing Atlas, running this event will definitely make you earn a lot of money.
This new league event will run in parallel with the existing Settlers of Kalguur league, so you can continue to play with your current character if you wish. However, if you choose to participate in the new event league and reach level 50 on any character, you will receive a mandatory Settlers Mystery Box, which includes a random cosmetic selected from the new additions in POE 3.25. If you already own all of them, you will receive two Polaris Mystery Boxes instead.
As for the available game modes for this event, when it was originally announced, there were only two versions, namely Softcore Trade and Solo Self-Found Hardcore modes. But later, GGG changed the announcement and added Hardcore and Solo Self-Found versions.
It is worth noting that it does not look like there will be any support for Ruthless mode. Of course, there will not be much demand from the player community for this, so this is unlikely to change, and it looks like there will only be four different versions running.
How To Prepare For The New Event?
If you plan to participate in Softcore Trade version of the event, then here are some tips that may help you.
You can try to play with your partners as a cooperative group, use the guild warehouse to trade resources between each other, and try to prepare each other to pass milestone encounters to obtain a large amount of wealth. At the end of a period after the group has run a few times, maybe 10 days, or maybe the end of the second weekend, you can go your separate ways and split the loot at that time. However, you have a lot of things to do to make this happen, because making it as fair as possible is key.
Anyway, that’s all we know about the possible release date of POE 3.26 and the upcoming Settlers of Kalguur Event. If you’re interested in being a part of the event, then grab your chance and prepare early!