Best Flicker Strike Slayer Build In POE 3.21! - 70 Million Damage Flicker Strike!
Apr 25, 2023 Source: POECURRENCY
Are you ready, Exiles, to experience Flicker like you have never before? I’m talking extremely high damage, speed and tankiness at the same time. This monster of a build deals around 75 million damage while having 100% spell suppression and max block. This is because we are utilizing a cheap and forgotten unique weapon that few people are exploiting right now.
Ascendancy
Starting with our ascendancy, we ascended our Duelist into a Slayer. This is simply because the Slayer ascendancy is best when it comes to both melee damage and tankiness. Also, its starting location on the tree just happens to be perfect for us.
So, first we begin with Impact. This node gives us that much needed accuracy and strike range while leveling. That alongside 15% more damage to enemies based on proximity, the thing about melee skills like Flicker. You always gain the highest possible bonuses from proximity modifiers simply because you sit on top of an enemy when you hit them.
Anyway, next, we got Brutal Fervour. This node provides us with doubled life recovery from Leech and 10% global damage reduction while leeching. And we are retaining leech effects after reaching maximum life. Basically, you’ll be leaching forever. This is hands down the best defensive node in the whole game and rightfully so, melee builds need something like this.
To sustain themselves against bosses from here, we take Masterful Form. This node sets our maximum Endurance Charges to be equal to our maximum Frenzy Charges. That’s in addition to increasing our maximum Frenzy Charges count by one. This node is generally the main reason why Slayer is better than Raider.
Last but not least, we have Bane of Legends. This node is simply 20% more damage multiplier against unique enemies and 10% more if we have killed anything recently. And both of them stacks together.
Passive Tree
Next, let’s take a look at our passive tree.
Our tree focuses on Frenzy Charges, sword nodes, attack nodes, crit nodes, spell suppression, block, life and speed.
Next, we got two large cluster jewel setups going. These provide us with leech and additional jewel sockets. They add the following notables: Feed the Fury, Fuel the Fight, Martial Prowess and Gladiator’s Fortitude.
Next for Mastery choices, just make sure to take the 40% physical conversion to Cold Mastery as it is required for the build. We also have 120% increased Critical Strike Chance with Swords at the cost of 20% Critical Strike Multiplier with Sword. We compensate for that downside with the 25% increased Critical Strike Multiplier against unique enemies.
Also Read: Explosive Trap Trickster Build Tank Everything - Path Of Exile 3.21 League Starter
Items
Now, let’s go over our items.
*Starting off, we are mainly handing The Saviour as our weapon in the build. This is technically unheard of in a non-dual wielding build. Here is the thing.
After the recent buff to its percent damage, a well-rolled Saviour is about half as good as the best rare sword on the market. Now, add the extra damage dealt by your reflections and you get yourself a Mirror-Tier performance for only a couple of Divine Orbs. I say people should take advantage of this before GGG realized their mistake with a buff and nerfed the swapping down the next league.
*Next, we got the self-crafted rare shield (Pandemonium Span Synthesised Crested Tower Shield) to go alongside our weapon. It is synthesized with plus one to maximum frenzy charges implicit. We spammed Essences of clothing on it until we got blockchains alongside other suffixes that we are satisfied with. After that, we spammed Exalted Orbs on the prefixes until hitting tier one life.
*Our next item is Replica Farrul’s Fur. This item is responsible for generating both our maximum number of frenzy and endurance charges as long as we are running Aspect of the Cat on this. You want to have 30% quality and the Harvest Enchant, which makes quality bonuses grants Intelligence instead.
*Now, in order to benefit from our chest, we need a rare item (Tempest Keep Ursine Pelt) with the Aspect of the Cat crafted on it. The best place to have that is on your helm. We can’t spam the suffixes, then added Aspect of the Cat via Beastcrafting. After that, we exalt spam the prefixes for tier one life. Of course, we did all of that with Flicker Strike Lab Enchant.
*Our next item is Darkray Vectors unique boot, another standard item for Flicker builds. We are looking to maximize our Frenzy Charges, so it’s only natural that we use this boot. This one also increases our movement speed with Frenzy Charges, so it ends up being faster than the fastest Mirror-Tier boots on the market. Just make sure to enchant your boots with damage penetration if you haven’t killed recently lab enchant. Because it’s a lot of damage for very little time investment.
*Our next item is Arn’s Anguish unique belt. This item converts all of our Endurance Charges into Brutal Charges. Each Brutal Charge is a 3% chance to deal triple damage. We got 13 Brutal Charges, that’s 78% more damage from one item. That’s pretty neat.
*Anyway, next week got the GG synthesized ring (Oblivion Knuckle Synthesized Moonstone Ring) with plus one maximum Frenzy Charge and plus set and a bunch of other damage mods everywhere. When planning a strong Flicker build, it’s recommended that you mirror a decent ring and then replicate its effect with Kalandra’s Touch Ring. You are pretty much guaranteed to find at least one Mirror-Tier Flicker Strike ring listed for Mirror service on the market regardless of whatever league you are playing in, because Flicker Strike is simply very popular.
*Now, for our amulet, we got a generic rare one (Corruption Torc Citrine Amulet) that has life, crit chance, crit multi and flat added physical damage to attacks. Make sure to anoint Frenetic on your amulet as it represents the last Frenzy Charge that we couldn’t manually afford to allocate on our passive tree.
*Last but not least, we got the GG flicker gloves (Pain Grip Gripped Gloves) with +2 to maximum Frenzy Charges, +2 strike targets and 25% physical damage converted to cold. I crafted this manually and happened to weld the +1 Frenzy on it myself, which is the main reason of why I wanted to make this build in the first place.
Gems
Now, let’s talk about gems that go inside of them.
For our main 6-Link, we have Flicker Strike, Awaken Elemental Damage with Attacks, Awakened Cold Penetration, Awaken Multistrike, Ice Bite and Close Combat Support.
Next, we got our primary reservation setup. It starts with Hatred, Precision, Herald device and level 3 Enlightened.
Next, we got the 4-Link damage support setup. This one contains Divergent Assassin’s Mark, Enhance and Lifetime Support.
Next, we got our primary mobility setup. In it, we have Leap Slam, Faster Attacks and Life Tap.
Last but not least, we got some leftover gems. These are Phantasmal Ancestral Protector, a Portal gem and Enhanced Support and that was it for our gems.
Jewels
Now, let’s talk about jewels.
For our Watcher’s Eye, we got 40% of physical damage converted to cold while affected by Hatred and 15% cold penetration while also affected by Hatred. The conversion mod is mandatory, while the penetration mod is optional.
Anyway, next, we got one Lethal Pride Timeless Jewel that mentions any general. Place it in this specific socket to maximize its effect. This tool will make nearby notables grants additional bonuses. We are looking for a five percent chance to deal double damage. We are looking for melee crit multiplier and try to get as many of them as you can. Any remaining jewel socket you have left should be filled with the normal rare jewel like this one (Carrion Shine Viridian Jewel).
We are looking for life and as much could multiplier as possible. You will need six of these assuming that you have already kept your Elemental Resistances with your items. I recommend you to manually craft them as crafting Fractured Jewels is much cheaper than purchasing them with POE Currency. You just need a Viridian Jewel with a fractured mod and then you reforge life on it via a high-res bench.
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How To Play Huntress Class In Path Of Exile 2? - Skills & Mechanics
Exiles, I’m sure you all know the news that Path of Exile 2 Early Access has been delayed until December 6th. But don’t be discouraged, this also means that we have more time to prepare for it. Here, we speculate on the classes that will be playable in the upcoming POE 2 Early Access. It is speculated that 6 to 8 classes out of a total of 12 classes will be available in Early Access.
In this guide, we will take a look at Huntress in Path of Exile 2. If you are interested in an agility and precision playstyle, as well as a mix of ranged and melee skills, then this class may be the one for you. Stay tuned to see how Huntress brings unparalleled speed and strategic control to the battlefield in POE 2. Without further ado, here is the first look at Huntress class.
Skill Breakdown
As we said before, 6 to 8 of these classes will be available in Early Access, and one potential choice is Huntress, a master of agility, ranged attacks, and nature-based skills. Today, we’re going to take a deep dive into what makes Huntress unique, her playstyle, and how to use her abilities to your advantage.
Huntress class is built for players who enjoy agility, precision, and controlling the battlefield from a distance, and here’s a breakdown of some of her key skills.
Whirling Slash
Whirling Slash is the go-to skill for Huntress to deal quick sweeping damage. This allows her to decapitate enemies at close range, making it an effective way to escape or clear out groups of monsters when surrounded.
Spearfield
With Spearfield skill, Huntress can fire a deadly field of spears onto the battlefield. It’s great for zoning out enemies and setting up a controlled area of damage that’s hard for enemies to safely approach.
Puncture
Puncture is a high-precision skill that deals bleeding damage over time. Perfect for focusing on more powerful enemies, Puncture lets you watch your enemies take damage over time while mapping them.
Rapid Assault
Rapid Assault is a burst attack that lets Huntress unleash a series of quick strikes, perfect for taking out weakened enemies at close range or dealing damage quickly.
Using these skills, Huntress is able to combine strategic positioning with powerful debuffs, allowing her to control both single-target enemies and larger groups from a safe distance. You can kill enemies effortlessly and reap a large amount of POE 2 Currency.
Unlike some ARPGs that encourage rapid progression to the endgame, POE 2 emphasizes a rich campaign experience with over 100 unique bosses and an ever-changing environment. This also means that players need to master their class’s abilities in order to adapt to difficult map environments. And the unique tactics and synergy of Huntress’s skills make her a sound choice for navigating Path of Exile 2’s complex maps.
Compared to the brute force of Warrior class or the elemental power of Sorceress, Huntress stands out for her agility and precision. She is a versatile high-skill cap option that will appeal to players who want to control every action on the battlefield.
Additionally, Huntress in POE 2 offers a fast-paced, skill-intensive playstyle that’s perfect for those who enjoy strategic positioning and calculated strikes. If you’re excited about Early Accesses, this might be the class for you.
Huntress vs Ranger
Now let’s talk about a few notes about Huntress class. Huntress is a Dexterity build like Ranger, while Huntress is a master of the spear. This means that Huntress has an “inside-outside” playstyle. You can mix melee and ranged skills to suit your situation and benefit from both styles.
As for the passive skill tree, Huntress and Ranger have the same starting point for their skill trees in Path of Exile 2. The area is near the nodes with abilities like Evasion, Spell Suppression, Cold Damage, Flask Effect, and more.
Overall, Huntress doesn’t seem to be a tanky class, so melee combat may be more dangerous. If Ranger is better at ranged combat, we’ll have to look forward to how the melee part of Huntress makes her unique and powerful.
Outro
However, please note that since we have not received confirmation on which classes will be available in Early Access on December 6th, everything we do about Huntress at this point is just speculation. And because of the delays in Early Access, you now know that even the livestream has been delayed.
Since Early Access still has 32 days left, it is likely that we will get the livestream a week before December 6th. Hopefully, all the information provided in the livestream will answer a lot of questions that we have at the moment, such as how much Early Access actually costs, what the whole process is like, which classes will be playable, how many acts there are, etc. Hopefully, the answers to all these questions will be answered in the livestream.
In any case, hopefully this guide will give you the information you need about Huntress so that you can decide what class to play when POE 2 Early Access is released on December 6th. The battle never stops, so let’s always be ready for it!
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Path Of Exile 2 Keystones Leaked Could Be A Game Changer
During the recent Tokyo Games Show, a number of players discovered that some of the Keystones in POE 2 may have been leaked through press interviews with developers. Some of these Keystones are returning from POE 1, but have been changed considerably, while many are brand new Keystones. Here, we will talk about these potential new and returning Keystones based on this interesting information. Let’s get straight into it!
Acrobatics
Currently, Acrobatics in Path of Exile 1 are Keystones that convert your Spell Suppression into Spell Dodge. But Spell Suppression will be completely gone in POE 2 because they no longer distinguish between the types of damage dealt by monsters, which means that this Keystone will either disappear completely or become something else. However, it looks like the developers will keep it and turn it into something completely different.
A recent leak indicates that Acrobatics in Path of Exile 2 can evade all hits, and the evasion rating is reduced by 50%. But we’re not sure if the translation here is accurate, is it 50% reduced evasion rating or 50% less, which is a very important distinction.
Currently in Path of Exile 1, being able to offset 50% reduced is pretty trivial, because it’s added to any increase you have. But if it’s 50% less evasion rating, then it will be very bad as a disadvantage, and much harder to overcome.
So what does it mean when it was mentioned earlier that all hits can be evaded? Since in POE 2, the distinction between monster spells and monster attacks will be completely removed from the game, and there will only be monster hits, any monster hit that is considered a projectile or a blow can be evaded or blocked. So this will make it easier for players to visually see what they can or can’t block or evade when they are actually playing the game. This means you can react in advance and avoid unnecessary waste of POE 2 Currency.
If it’s a huge AOE falling on top of your character or rising from the ground below you, you may not dodge or block the ability, but this Keystone will do the trick. This will allow you to dodge all hits, including those AOE skills that you couldn’t dodge before. This is actually a pretty powerful keystone, but as mentioned before, it depends on whether the translation is correct.
Of course, we don’t know at this time how easy it will actually be to increase evasion rating in POE 2. In the case of Path of Exile 1, if the evasion rating is reduced like the translation says, then it’s a lot easier to calculate this disadvantage, and if it’s less, then it’s a completely different story. But it’s still an interesting keystone, and being able to dodge all hits is a cool idea.
Mind Over Matter
Next up we have Mind Over Matter. The current Mind Over Matter in POE 1 will make 40% of damage affected by mana before life. In POE 2, it looks like it will make 100% of damage affected by mana before life, and it will also reduce the Mana Regeneration rate by 50%.
Now, everyone is excited about this changed keystone in POE 2. This is because right now in Path of Exile 1, it’s basically impossible to 100% take all damage from mana before life without legacy items, while there are ways to scale different types of damage to 100%. For example, you can make lightning damage taken 100% from mana before life, but no matter what you do with non-legacy items in the current game, you can’t make all types of damage 100% from mana before life.
A lot of players are excited about this new Keystone in Path of Exile 2 in conjunction with Chaos Inoculation. Chaos Inoculation makes you immune to chaos damage and you have only one life. If you use up all your energy shield, you will only have one life. Of course, all damage is redirected to mana, so you can use these two Keystones together.
If this combination of mechanics existed in POE 1, it would be very powerful because you could do a lot of ridiculous scaling. For example, you could get a lot of extra energy shield from stacking mana, which is very powerful.
But we haven’t seen Chaos Inoculation in POE 2 yet, so they may have changed this keystone a little or a lot. So it remains to be seen whether Chaos Inoculation will make it to POE 2 in its previous state.
Also, let’s focus again on the downside, which is a 50% reduction in Mana Regeneration rate. This is actually a pretty significant downside. What’s more, in POE 2, standard non-flask-based recovery resources will have slightly lower recovery. And we don’t know yet how mana flasks will work, what kind of modifications you can make to them, and how easy they will be to obtain and maintain. So the downside of reducing the Mana Regeneration rate by 50% will actually be quite significant.
Vaal Pact
Next we have the Vaal Pact. This keystone in Path of Exile 2 will provide 100% Life Leech. This is instant, and can’t be used with life flasks, so again, back to the discussion about flasks.
Flasks are going to be very important in POE 2, no doubt, but they were very different in POE 1. Since a lot of builds, even ones that don’t stack mana, will be using flasks to restore life or mana very regularly, this keystone banning life flasks is a big deal. But at the same time it grants 100% of Life Leech to be instant, which is going to be an extremely rare start, very powerful.
Avatar Of Fire
Finally, let’s talk about Avatar of Fire, which converts 75% of non-fire damage to fire damage, and does not deal non-fire damage.
Damage Conversion in POE 2 is going to be a little different, they’re kind of going back to the original Path of Exile concept of damage conversion, where you can convert damage from one type to another, but the damage you deal only scales based on the damage type.
For example, if you convert physical damage to fire damage in POE 1, you can scale that damage with any modifiers for physical damage or fire damage. But in POE 2, that damage will only scale with modifiers for fire damage, and since it’s no longer physical damage, the damage will no longer remember its source type.
So this Keystone becomes really interesting, because it will allow you to convert any damage type you want to fire. Of course, you’ll have to be able to find the rest of the conversions somewhere else. But the idea of being able to convert chaos damage to fire is really cool, since we can’t do that in POE 1 right now.
Finally, we have to emphasize that this is just a quick reminder that everything is subject to change before POE 2 is officially released. Maybe now they may not be completely correct in terms of numbers, but it’s interesting to see the concept of these Keystones. What do you think of these leaked POE 2 Keystones? Looking forward to seeing you in the game!
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How Does This Ice Crash Of Cadence Slayer Perform In Path Of Exile 3.25?
Exiles, POE 3.25 league progress has passed more than halfway. Which one do you think is your best build in Settlers of Kalguur? If you haven’t chosen yet, then don’t miss this guide. Here, we will bring you a build that is definitely worth trying for melee enthusiasts, Ice Crash of Cadence Slayer, which will definitely exceed your expectations!
Build Overview
Ice Crash of Cadence build in Path of Exile 3.25 offers a unique play style that utilizes dual-wielding weapons for powerful AOE melee attacks. This build utilizes the unique mechanics of Ice Crash of Cadence Slayer to maximize cold damage, AoE, and overall damage effects, making it very effective in both single-target and group encounters.
By focusing on alternating slams with main-hand and off-hand weapons, players can deal significant damage and control large areas. Here we will talk about how to optimize Ice Crash of Cadence Slayer in POE 3.25 to ensure you maximize your damage output.
Defense
For this build, the defense not only looks good but also feels good, mainly because of the huge debuff caused by Chill, Frozen, and Maim, which reduces the enemy’s movement speed by 30%. Coupled with the fact that the bosses in Settlers of Kalguur league have low health and damage, they are still easy to deal with as long as you don’t roll some crazy or impossible map mods.
As a melee character, getting close to the enemy is inevitable. Especially for this build, you have to get very close to the enemy to fully play the role of melee support. But don’t worry, except for the occasional death when fighting Tier 17 Boss and Uber Boss, most of the time you are very safe.
This is all because this build has 23 Fortification, 7 Endurance Charges, and Spell Suppression. Although this build is not immortal, the defense is still very solid, and even if you make a few mistakes here and there, the punishment will not be that severe.
As you can see, not only can this build take some big hits, but Life Leech, Life Regen, and Life Flasks are all great for quickly restoring our lives. But be careful, sometimes it’s hard to notice the ground effect because of the visual effects of Ice Crash. So move carefully and avoid death.
Why Choose Slayer Ascendancy?
For Ascendancy, it is recommended that you choose Slayer because it provides more damage, AoE, and defense.
This build is built around Ascendancy passive skill, Masterful Form, which allows your maximum Endurance Charges to be equal to your maximum Frenzy Charges. What you need to do is stack as many Frenzy Charges as possible, then equip Ralakesh’s Impatience, and after waiting for the bang, you will have the maximum Charges permanently. In this case, you can get 7 Frenzy Charges and 7 Endurance Charges.
It is worth noting that Endurance Charges now also provide 4% elemental damage reduction on top of physical damage reduction, which is a tremendous boost for defense.
If you don’t play Slayer, you can also choose Juggernaut. This is a well-rounded Ascendancy that also provides a ton of damage, AoE, and defense. On top of that, the quality of life you get from its Unstoppable passive skill is unmatched.
And Juggernaut is especially good when you’re using Arn’s Anguish, as it can easily generate Endurance Charges, which are then converted into Brutal Charges, which have a 3% chance to deal triple damage each time. Therefore, if you’re playing Juggernaut, stacking Endurance Charges makes more sense.
If you don’t mind sacrificing some tankiness for higher DPS, then Berserker is also a viable choice. And if you have a lower POE Currency budget, it may perform better than Slayer. Because Slayer tends to require you to equip some rare equipment to reach its maximum potential.
Gear Choice
As mentioned before, this build stacks Frenzy Charges, so attack speed is one of the top priorities for damage scaling.
On top of that, you can also go for crit, with a crit multiplier of around 500%. Therefore, two One Hand Swords with good attack speed and crit are also important for this build.
You can get a triple damage bonus by using Arn’s Anguish. And keeping your Brutal Charges at max while mapping is not a problem either, because Endurance Charge on Melee Stun Support is linked to Leap Slam, so that you can very easily refresh the duration of your Brutal Charges while jumping from pack to pack.
However, when fighting bosses, you have to rely on Enduring Cry, because it provides 2 additional Brutal Charges each time. This can be a bit annoying though, because you have to press Enduring Cry every 5 seconds to refresh the duration.
Note that this build does not use Admiral’s Arrogance, so its Rage needs some boost to reach max. And Admiral’s Arrogance is a new gauntlet that is great for keeping your Rage at max. But because we don’t use it, we will have to give up some spell suppression. So, this build is more suitable for farming strategies that don’t require you to stop. For example, Strongboxes, Legions and Harbingers.
In addition, using explosions from Herald of Ice can give you a very satisfying clearing speed. And you can also get more AoE in Sand Stance, but if you feel that AoE is enough to clear, you can switch to Blood Stance for more DPS.
In short, this Ice Crash of Cadence Slayer build in POE 3.25 provides a powerful and unique play style for melee enthusiasts who like to deal heavy AOE damage and freeze enemies. With the right equipment selection, passive skill tree planning, and strategic use of Ascendancy passive skill, players can effectively dominate single-target and group encounters. So, hurry up and try it out and crush all enemies with overwhelming force!
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New Class In Path Of Exile 2 Makes This Game More Like A Shooter! - Mercenary Overview
Although Path of Exile 2, which has received a lot of attention in the past two days, has to postpone the release of the early access version because of some force majeure, this cannot prevent us from exploring some new content in the existing POE 2 trailer, especially the exploration of the new class.
Among the 6 new classes, there is one that is very abrupt in this MMO game, that is Mercenary. It has a new weapon type Crossbow in this game, and has a unique mobile attack combat mechanism, which makes POE 2 a game very much like a shooting game.
So in this three-week wait, it is better to learn more about the new Mercenary Class and how to maximize its effectiveness. In this way, when you enter the early access version, you can quickly choose the best build for Mercenary according to this kind of build idea.
Mercenary Overview
As I just said, the main weapon of Mercenary is Crossbow. Unlike Ranger’s Bow, Crossbow can be fired immediately without having to pull back, so it will attack faster and with greater power than Bow. So you can equip several Crossbows designed to be very much like traditional guns in your Mercenary build, such as Sniper Rifles, Shotguns, and Assault Rifles.
Or you can switch back and forth between two Crossbows, so you can carry different types of ammunition and attachments to win the battle in the fastest and most comfortable way and pick up the final POE 2 Currency reward.
And because Crossbow is a weapon type that focuses on causing huge damage and armor-piercing shooting damage, in many of the gameplay trailers of Mercenary, it looks like a player holding a gun and exploring the game world, which is why I said earlier that it is very much like a shooting game.
About Crossbow
Mercenary focuses on high-damage shooting, but has many crowd control skills and is equipped with two crossbows to set up and execute combos, which is an additional benefit. Each crossbow reacts depending on the ammunition you use, including armor-piercing, incendiary, and permafrost.
Besides focusing on high-damage shooting, Mercenary also has a lot of crowd control skills. These skills, coupled with the shooting combination set by the two Crossbows, can make it easy for you to face some difficult groups of enemies, and most importantly, it will save you a lot of time exploring a place because your time to clear everything will become very short.
What we know so far is that there will be 3 types of Crossbows in POE 2, and the effect of each Crossbow depends on the ammunition you choose for it, including Armor Piercing Ammo, Incendiary Ammo, and Permafrost Ammo. Here is how each ammunition performs in different types of Crossbows.
Burst Shot Crossbow
- Armor Piercing: It fires a barrage of armor-piercing rounds that penetrate multiple enemies.
- Incendiary Ammo: It fires a projectile that ignites more powerfully when it hits a target.
- Permafrost Ammo: It has a chance of freezing enemies with cold air.
Rapid Shot Crossbow
- Armor Piercing: It fires quickly to destroy armor quickly, best combined with the burst shot crossbow.
- Incendiary Ammo: When charged and fired, the crossbow will deal more and more damage as it heats up, and the grenade will add extra firepower.
- Permafrost Ammo: Shoot the ground to create ice crystals, then step back to attract monsters onto the crystals, which will explode and freeze enemies.
Power Shot Crossbow
- Armor Piercing: If an enemy’s armor is destroyed, it deals high damage to a single target weak spot and has a chance to stun the enemy.
- Incendiary Ammo: A rocket launcher that can explode grenades on the ground.
- Permafrost Ammo: Creates an ice wall that is effective for crowd control. When the wall is destroyed by a monster, the monster explodes, dealing a small amount of damage.
About Attachments
In Path of Exile 2, Attachments are new skill gems that are exclusive to Crossbow. These gems can be inserted into the off-hand slot, just like a bow character in other games can equip a quiver.
While these Attachments don’t provide additional properties like a quiver does, they actually allow you to have an additional skill slot over the other classes. This is very useful for Mercenaries who want to fill out their arsenal with a variety of shooting skills and ammunition skills.
Like the skill gems that other classes have, these Attachments can also be improved by supporting gems, allowing you to further enhance your shooting skills in Mercenary. Here are the types of Attachments we know about so far and their effects.
- Explosive Grenade Launcher: Fires an explosive grenade.
- Flash Grenade: It doesn’t do much damage, but it does cause a large stun.
- Oil Grenade Launcher: It covers the ground with oil, slowing down enemy movement.
Build Ideas
Given that Mercenary can use two different Crossbows, you don’t have to worry too much about the choice of weapon, anyone will do. It is recommended that you choose Rapid Shot Crossbow and Power Shot Crossbow. The former has a large magazine capacity, and the latter has great damage potential.
Then you can adjust the ammunition and attachments required in Crossbow to achieve some combinations that can cause a lot of damage. For example, use Armor Piercing to deal with frozen enemies, or use the super ability of Incendiary Ammo to clear some low-level enemies quickly in the early and mid-term, and then Permafrost Ammo can be used for retreat and crowd control.
Then you can choose the appropriate attachments according to your current combat status and play style. Here I need to remind you that the proper use of skill combinations can make your Mercenary play the best effect.
The above is an overview of the new Mercenary Class in Path of Exile 2 and some build ideas. I hope this guide can help you understand this brand new game better and look forward to the release of the early access version in December. Please believe that you will definitely have a perfect game by then. I wish you a happy game!
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How To Get And Use Gold In The New Path Of Exile 2? - Currency Description
Unfortunately, the early access version of Path of Exile 2, which players have been looking forward to, has been postponed to December 6, so players have to wait for it for nearly 3 weeks. This is annoying, isn't it? But don't worry, slow work makes fine work, maybe we will finally welcome a very perfect POE 2.
So during this waiting process, we can first learn about some new content in this game, such as the new Class and the new currency Gold. In this new game, Gold has become the main POE 2 Currency type. You will find it throughout the game and it has a lot of uses.
So this guide will introduce you to this new currency, its uses and how to get it. In fact, it is not new, because it has appeared in the town of Kingsmarch in POE 3.25 Settlers of Kalguur League. It is worth noting here that this guide is written based on existing information and is for reference only. Everything is based on the final release version.
Uses
Trading Items At Vendors
This is actually the same as in the original game. You can trade some Path Of Exile 2 Items with Vendors in the town with Gold, such as some flasks that can enhance your survivability, jewelry that enhances key attributes, or some powerful weapons.
Like the loot you pick up after fighting some bosses, the items traded here also have levels. For example, if you can only get Normal Rarity (White) items at a low level, you can use some POE 2 Currency Orbs to upgrade them to Magic items (Blue), which will make you very powerful in the early stages of the expedition.
If you are very lucky to get a Rare item (Yellow), it will be very helpful for you to complete the first six acts of Path of Exile 2, and even allow you to enter the subsequent expeditions very easily. It should be reminded that the items provided by Vendors will change as your character levels up, so you can come to Vendors to check out the new items after each level up.
Respeccing
In POE, respeccing skill points is a very complicated operation, requiring you to use a very rare Orb Of Regret. But in POE 2, you only need to spend some Gold at The Hooded One in town to respec passive skills on the skill tree.
And your POE 2 Gold cost will increase with your level and the number of passive points you want to respec, so overall, the cost of respeccing in this game is not too high. But this does not mean that you can overturn the entire skill tree and start over. You can only respec some passive skills at the end of the point chain, so as not to destroy the overall path of your skill tree.
So you still need to be very cautious when respeccing. During the campaign, this method of quickly changing passive skill points will be very helpful in maximizing your character adjustment in a limited space without starting over. This also reduces a lot of your time spent on exploring the skill tree and some trial-and-error resource costs.
It's worth reminding you that the two methods used in the original game, using Orb of Regret and completing quests or reassigning points to skills, have been retained in POE 2, so you will have multiple ways to adjust and enhance your build in this game.
Gambling
In every town in Path Of Exile 2, there will be a specific NPC who will allow you to gamble with Gold to get some new items. This sounds similar to the trading method of Vendors, but it should be noted that the rewards you get in this gambling are random-if you are lucky, you can even get Magic, Rare, or even Unique items, which require you to spend a lot of Gold at Vendors.
Don't think that this gambling is the same as Gacha mechanism in some games. Although this method will make you spend a lot of Gold, there are items in the prize pool that can be used by all classes. In short, if you get a Magic item in gambling, but it doesn't apply to your character, you can trade it with other players. The return may completely make up for your expenses, or even more.
Moreover, during the exploration of some low-level characters, because of the lack of gold, they cannot obtain some good items from Vendors. Then these players can obtain some well-crafted items through the gambling mechanism, which will greatly speed up their exploration progress and provide a very good gaming experience.
Get Gold
At this stage, there is actually no practical description of how to get Gold. We can only infer how to get Gold in POE 2 based on the way to get currency in the original game. The first one must be to defeat the monsters that hinder your exploration, and as you explore the game, the stronger the enemy, the more Gold you can reward.
It should be noted here that if you are too far away from the monster's body after the battle, you may need to run to it to pick up POE 2 Gold and loot it dropped. If you stand within the range, you don't even need to do anything, and Gold will automatically enter your inventory.
The second is to resell some duplicate or unused Path Of Exile 2 Items to Vendors. Of course, the amount of Gold you can get will depend on the rarity of the item, the item level, the modifier, and whether it can be recognized.
Or if you have enough POE 2 Gold, you can also decompose some items from some Vendors to get POE 2 Currency fragments. Once you collect enough currency fragments, it will automatically convert into the completed currency. The specific value may need to wait until the official release to know.
That's all we know about Gold in Path of Exile 2 for now, and hopefully this guide can help you relax a little during this anxious wait. Of course, this guide will also be followed up immediately after the official release, so let's look forward to it together. Have fun playing!
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A Series Of Possible Changes To Skill Usage In Path Of Exile 2
As we all know, Path of Exile 2 Early Access will be released on November 15th, and as the time approaches, all exiles are gearing up to have an excellent performance in this new sequel.
In this guide, we will talk about the various changes we know so far to skill usage and animation rigs in Path of Exile 2, and how they differ from the same mechanics in POE 1, to help old and new players prepare before entering the game. If you are interested, don’t miss this guide and let’s jump right in!
Melee Rework
One of the biggest reasons GGG took on the task of making a sequel to Path of Exile was that they wanted to make a new action role-playing game that solved many of the problems that the original Path of Exile had been plaguing players, and the most important of them was visceral action combat, especially melee combat.
Path of Exile 2 will put more emphasis on the feeling of moment to moment combat, using the new rig system to assist animations so that character movement can seamlessly transition from one skill use to another.
Retargeting Skills
In POE 2, you can re-target skills during animations, allowing your character to turn around during the casting or attack time before using skills with longer animations, which will give your character more room to adjust. This means that you can still track more moving targets in combat and strike with skills with longer play times.
Skill Cancellation
Of course, you can also manually cancel the use of abilities. For example, if you need to avoid the immediate danger or you no longer need to use the skill, you can force a skill to cancel through Dodge Roll.
Compared with Path of Exile 1, canceling skills may be more important in POE 2. Because the casting time of skills is usually longer than we are used to in POE 1. For example, Arc spell has a casting time of 0.9 seconds in POE 2, while the casting time in POE 1 is 0.7 seconds.
Additionally, there are several more powerful skills that have very significant cast time changes. For example, Comet has a base cast time of 1 second, with an additional 1 second total cast time as a modifier from the gem itself, which may scale with the gem level.
Therefore, being able to cancel skills with such long cast times is crucial to maintaining the freedom and fluidity of moment to moment combat.
Mana Cost Changes
However, what happens to the mana cost in Path of Exile 1 if you cancel a skill animation before it starts or are forced to cancel a skill animation, such as by being stunned? In fact, you will lose the resource cost of the skill because it is pre-consumed.
But the resource cost of using skills has also changed significantly from POE 1 to POE 2. The cost of using a skill will no longer be pre-consumed when the skill is first activated, but will be consumed over the entire duration of the skill animation.
This means that manually canceling a skill before it starts or forcing it to be canceled by being stunned is much less expensive, which can save you a lot of POE 2 Currency. And the option to re-target and cancel a skill without losing resources should go a long way toward providing the foundation for more fluid combat for players.
Movement
But these aren’t the only aspects of ability usage changes that Path of Exile 2 brings to the series. Many skills now either have built-in movement capabilities by default or can be used while moving, and skills that can be used while moving often impose a movement penalty on the character for the duration of the spell, slowing down movement speed.
But at the same time, for those skills that require you to stand still, they may also have built-in movement capabilities. This goes back to Comet spell from before. This skill had a movement component that would only activate if the spell was aimed close to the character. It would lift the character up and re-target slightly backwards without turning around, providing some defensive utility to help keep distance while casting.
There are also some skills that act similarly to movement skills in POE 1, such as the new Hand of Chayula skill, which will dash to the target if the target is now far away from you.
Animation Rigs
Finally, for the changes in general ability usage, there are some cosmetic changes more related to the new Rigging System in POE 2.
Some of you who played POE 1 may be familiar with the casting or attacking animations for specific classes and specific weapon types, and how these animations tend to start looking a little ridiculous when you start stacking a lot of attack and casting speeds or a lot of action speeds.
This is because each animation doesn’t change, it just speeds up to such an extent. You can imagine that an animation that looks good when it plays in one second will start to look weird once it plays 10 times in a second. But in POE 2, skill use animations are planned to be different based on the animation speed. When certain speed thresholds are met, some parts of the animation will change to faster or slower animation variants, allowing players to enjoy a better visual experience.
These are some differences and new changes that we have learned so far about how players in Path of Exile 2 use skills compared to previous games. Overall, the developers want to bring players a feast for gameplay and visuals. So, let’s wait and see!