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How To Farm Delirium With A League Starter Build In POE 3.22?

Nov 02, 2023

Do you know how to farm more Delirium just with your league starter in Path of Exile 3.22?

Please note: this isn’t the most optimal way to farm for maximum POE Currency per hour, but it is the way that I personally enjoy farming Delirium the most.

I made my league starter after I followed Zizaran’s EA Champion, which is called Explosive Arrow Ballista Champion build.

How To Farm Delirium With A League Starter Build In POE 3.22?

Strategy

Now the strategy that I’ve grown to enjoy farming the most during this league is a variation of Delirium Orb farming that takes advantage of the Wandering Path Keystone

Why Wandering Path + Stream of Consciousness?

Since the notable passives for Delirium aren’t especially powerful when considering the opportunity cost of Wandering Path (such as over sustaining maps or significantly increased chance of encountering a Delirium Mirror), the Wandering Path and Stream of Consciousness approach was the strategy that I decided to take.

Loot Value

When I used this strategy at the time, Delirium Orb sold for 10 Chaos Orbs, each with Skittering and Divine Orbs selling for up to 30 Chaos Orb each.

As far as I’ve seen, I’ve typically been able to drop between 1 to 2 Delirium Orbs per mirror encountered with the occasional map that would drop only Splinters.

For Simulacrums, these sold for 60 Chaos Orbs each at the time of this guide. And for every mirror I encountered, I dropped on average about 30 to 50 Splinters per mirror.

Also Read: POE 3.22 Explosive Arrow Ballista Champion Build

Eater Influence

Aside from investing points in as many delirium passives on the tree as I felt was needed, I also ran Wrath of the Cosmos with the nearby Exarch Influence nodes as another way to increase the yield of this strategy.

The extra mob packs would increase the rewards given from completing a delirium encounter and the additional shrine spawned also bought in a consistent source of POE Currency as well.

The next thing I decided to allocate my passive point points into was all of the item quantity, rarity, and map modifier effect nodes. Since running Wandering Path meant that I doubled the effect of these smaller notes, the value that I got out of running these notes on the tree was significantly greater in terms of improving loot drops. 

POE 3.22 Wandering Path

Experimental Mechanics

With the remaining Atlas points that I had, these were for the most part experimental, since I wanted to test whether I enjoyed running Ritual mode or Legion, Expedition, or any other encounter that you could kind of stack on top of Delirium.

As far as this additional layer goes, I think I personally enjoyed running Expedition or Ritual the most. Because for Expedition, you could run the extreme archaeology keystone and for Ritual, these encounters would effectively stop the Delirium timer while simultaneously giving more mobs to slay within the fog.

I’ve heard good things about Legion since the Incubators actually significantly improve the returns from high mob density farming. But for me personally, I didn’t really like dealing with the inventory space that Incubators consumed.

As for running Breach, this mechanic increased the average Splinter drop rate for me from about 30 to 50 Splinters per map up to about 50 to 70 Splinters per map. 

And even though Breach does offer a smoother mapping experience than the other aformentioned mechanics, it does happen to be the case that I didn’t really enjoy running this mechanic either.

Map & Logbook Selling

As an additional side note, I also sold all my Logbooks for Tujen and danic for around I think 30 to 45 Chaos Orbs each, depending on which Logbook I was selling.

And any other over sustained maps I had in my stash were sold for five Chaos Orbs each in bulk. The maps that I favored it on my Atlas were Beach and Strand. This is because Strand was very long and linear and Beach had a decent chance to drop the Divine Orb or Divination Card

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