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My Personal Thoughts On Certain Aspects Of Ruthless In POE The Forbidden Sanctum

Jan 04, 2023

Path of Exile The Forbidden Sanctum has been out for almost a month now. In this month, I basically put most of my time on experiencing Ruthless. After such a long time of experience, I naturally have some personal opinions on some aspects of this new hard mode.

General Thoughts About Gear Progression

The first is about gear progression. Since I'm playing an armor character, I've probably spent a bit longer in white gear than most other characters in Ruthless. To my surprise, it really wasn't bad at all. Dropping a good armor base is exciting in itself. As I progressed to the point where I had conversions for using the good ones, I saw the bases get more rushed. Overall, the gear progression feels really, really good, and I'm amazed at how it makes me feel.

In the base game, I basically just ignore the gear in the campaign. All I look for is links, throw an alch at it, and then we are rolling. I've completed the campaign several times, only to realize I was still wearing the Act 1 gear when I finished the Act 10 kitava. It's not an option at all. Gear progression is important, thus adding a dimension of activity that barely existed in my base game. Rare items are very few until I get into the later stages of the compaign. I start using a gold flask around Act 8, hitting it when I want to kill rare, magic and unique enemies. This seems to give me a significant boost on rare items. In the base game, I can't always tell if rarity makes a difference, but it seems obvious in Ruthless. Maybe rarity needs to be nerfed? RNG is RNG of course, so I admit that the gold flask may not be as important as I thought.

Ruthless

General Thoughts About Decision Making

In the early days of a Ruthless character, you will soon be faced with many important decisions. Every Skill Gem you choose counts. In hindsight, I probably shouldn't have used those two Skill Gem rewards on the war cries for Earth Shatter. Each of these gems could be a different gem useful for the current iteration of my character. Also, these options will be more general rather than specialized, and they'll be good for any melee skill, such as blood rage, enduring cry, vitality, etc. My progress in Act 2 and Act 3 may be a bit slower due to using a skill with less Aoe than Earth Shatter, but the overall progression of the campaign will probably always be smoother. I think blood rage and enduring cry in particular might be a bit too strong to be quest rewards so early on.

Now, while there are many important decisions about quest rewards in the early game, this theme doesn't really carry over after Act 3. Please consider finding ways to provide these meaningful choices throughout the campaign. It's a whole new dimension that doesn't exist in the base version at all, and it feels so good to have these options.

I think it would help the Ruthless mode a lot if there were more quests with gem rewards. You can move some of the OP Act 1 to Act 3 skills to later in the game, such as Act 5 to Act 10. This will also leave room to add more early game skill options to each character. For example, you could move the Act 1 Brutus rewards to the Act 6 Brutus and Shavronne fight. Then, for the Burtus reward for Act 1, you can add combat skills that apply to the character you're playing but aren't available elsewhere. I think this would add more variety and give the Ruthless a better game experience while sticking to the extra layer of decision making.

In general, Ruthless is more suitable for players who like hardcore challenges to try. Since the drop rate of items in this mode is extremely low, the best way to improve your own strength is to use POE Currency to obtain some excellent equipment and weapons in advance.

Read More: Tips For Running Path Of Exile Sanctum League

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