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My Personal Views On Drops And Trade In POE The Forbidden Sanctum

Dec 24, 2022

So when I first read the Ruthless announcement, my initial reaction was boring, until I got to the point where Support Gems are rare and no longer part of the quest rewards. It's absolutely brilliant, and it brings an entire game mode together.

For SSF players, this should give them an experience where their gameplay is more tuned to the gems they receive. For experienced players, this is a treat, as we usually know how to end up force dropping whatever we need, as long as its rarity is reasonable. I'm sure adding extra layers to the game like this will keep us coming back for a longer period of time.

For me, a player who trades a lot, dropping Support Gems in this mode is more exciting than dropping almost everything available in the base game. I was so excited when I dropped the faster cast support in Act 3. I've been reading feedback from other players, so I know the meta for this gamemode is spells, and I know gems are very valuable. It shows that I'm able to trade it for pride, and it's one of the overall most powerful gems available for physical melee builds. Even for an economy player like me, this extra drop potential is very refreshing.

However, I worry that this novelty will be erased if Ruthless is added to pathofexile.com/trade. As I mentioned before, adding extra layers to the game will keep experienced players coming back. One of these additional layers may be that we have to figure out the value of items in the economy ourselves. The less data we have, the better we can learn about the economy. I don't expect the base game to be like this, but for Ruthless, I feel like it would fit nicely.

However, I admit I'm conflicted about this transaction. While Ruthless mode is more challenging than the base game, it's also simpler. I think this game mode might appeal to a certain type of new player more than the base game. For context, over the years I've taught at least a dozen players how to play Path of Exile from scratch, and tried to get even more players into the game. Generally, if I can help acquire a player through events and help them become self-sufficient on a trade site, they'll keep playing for a long time.

Ruthless

A lot of players I tried to teach dropped out during the campaign because the gem link system and Skill Trees were too complicated. Therefore, players who are willing to follow the build guide will usually do better in their first playthrough. This game mode completely removes the complexity of the early game gem linking system. It also removes a lot of gear complexity until later. This allows new players to fully focus their critical thinking on the skill tree. As of now, in the base game, new players are faced with more consistent opportunities that feel like a requirement for critical thinking, which I think is a huge barrier for a lot of new players.

I really think that with the right marketing or advertising to the gaming community, this game mode has a good chance of getting a lot of players into the game. I don't think that's why you guys started doing this, but I do think it's something worth considering at the moment. Those new to the game can get used to the game better by visiting the trading site. Text channel transactions between larger general communities is definitely the point where a transaction site is needed. But again, our seasoned players know how to fix this.

Forgot to add, currency drops feel great. Extremely rare in the early game, but you'll get enough of them throughout the campaign that you feel like you could use some on a good basis. This adds another layer of decision-making, which is great.

In general, the drop rate of new expansion packs is extremely low. If you want to increase the ease of completing all challenges, then using POE Currency to equip yourself with well-equipped weapons and equipment will be a good choice.

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