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I'll guide you through the process of crafting a Golembrand Witch - a remarkably adaptable and straightforward minion build in Path of Exile 3.23. With no prerequisite gear necessary, it serves as an excellent choice for a league starter or as a foundational build for those eager to experiment with the latest transfigured spell gems.
Stock up on plenty of POE Currency to successfully finish this captivating build.
You’ll have 4 Golems. However, they’re just buff bots and get automatically resummoned if they die. That’s what I meant earlier when I said it was a minion build. Originally, I was going to use Storm Brand of Indecision. If you do choose to use that, just know that your damage will struggle to push deep into the endgame. Instead, you can swap over to Penance Brand, particularly the new Penance Brand of Dissipation, and immediately steamroll Elder Slayers and Pinnacle bosses. In fact, you could even make a fire or a cold variant of this build, but this guide is only going to focus on the primary lightning version.
The key to your damage is having a gigantically overpowered lightning exposure and applying it easily on every single cast with Wave of Conviction. Not only do you get the inherent exposure from Wave of Conviction, but your ascendancy Mastermind of Discord will further lower enemy resistances by another 25%.
You can head to the Wildwood and pick up Charms that will push another 7% per Charm. As you’re also using lightning skills, you can toss down an Orb of Storms with Hextouch to apply conductivity without ever having to cast it yourself. Basically, nothing will ever be able to resist your lightning damage with this build.
Defensively, this build has far more toughness and sustain than it has any business having. You will have immediate mediocre armor total, but the massively added physical damage reduction from your Chaos Golem buff will make you a very tanky caster.
Then we will discuss POE Items. You’re going to be wearing Templar armor with a caster shield and either using Wand or Scepter. You’re still going to want to find all the traditional caster stats like increased spell gem level, added lightning damage, and increased damage. However, the main stat that you’re going to want to chase is increased cast speed. Your brands are your primary source of damage, and you want them firing as often as possible.
If you’re using Penance Brand of Dissipation, this actually brings up a very weird conflict with the Swiftbrand Support. If you were using Storm Brand or Armageddon Brand, Swiftbrand is an automatic include because it simply equates to more damage at the cost of needing to recast the brand more often. Penance Brand of Dissipation is different, because of the innate energy mechanic.
The vast majority of your Penance Brand damage is going to come from pulses at 20 energy. Swiftbrand will get you to 20 energy faster, but it has a disproportionately harsher penalty on the duration of your brand. Your damage ramps up much faster, but you get proportionally fewer activations at 20 energy.
The key to understanding Swiftbrand with Penance Brand of Dissipation is knowing your damage uptime. If you are in any situation where you can just sit mostly still and cast your rotation, then Swiftbrand is a great choice and it will significantly increase your damage. On the other hand, if you’re doing something like a long boss fight that requires a lot of movement, then it’s best to drop Swiftbrand because you’re not going to maintain the necessary uptime to make it worth using.
Besides Swift brand, which you will want to use, you will also use the physical to Lightning, faster casting, lightning penetration, and Spellblade Support on Wave of Conviction. You’re going to use physical to Lightning, Arcane Surge, and Innervate on Orb of Storms. You’ll use Hextouch and Conductivity. You also have an optional fourth link here that honestly doesn’t really matter. You could put something like a minion support on your Golem or something on Orb of Storms, or leave it empty. It honestly doesn’t make much of a difference, so I just use increased AOE on there.
You also get to aura stack, though you won’t get to add in your final aura until you’ve gotten an Enlightened gem. You’ll use Clarity, Zealotry, Determination, and Herald of Thunder. The reason that you’re using Zealotry instead of Wrath is because the added crit helps smooth out Elemental Overload, and the consecrated ground is just great to passively generate.
If you want to play a Golembrand Witch, all you really need to do is just make a Witch and start playing. Early on, you can use pretty much whatever Lightning spell you want, whether it’s Lightning Tendrils or Spark. Whatever you’re going to want to get, Orb of Storms after you finish the Breaking Some Eggs quest. Once you hit the Cavern of Wrath, swap out your original Lightning spell so that you have Arc, Storm Brand, and Orb of Storms.
But one thing that’s a little unfortunate in this build is that you don’t get Wave of Conviction until Act 2, Penance Brand until Act 3, or your Golems until Act 4. Early on, this build feels like a very generic and honestly pretty mediocre caster. But then, it just turns on right as you head into Act 5. Because of that, you do kind of want to focus on your damage early, because your damage can be quite mediocre.
To level up your passive tree, take the left-hand path out of the witch starting area and then cut in to take Arcanist’s Dominion. Go up to take Lightning Walker, then head across to the left and down to the Templar area to take Discipline and Training, Holy Dominion, and Light of Divinity. Cut over to take the Runebinder keystone, as well as the Runesmith cluster. Take Quick Recovery, Heart and Soul, and Practical Application. Before you develop upward, you’re going to want to go all the way to take Commander.
As soon as you get those Golem skill gems at the end of Act 4, you want to summon 3 Golems right away. Once you have that Golem Commander, then you’re going to want to develop the left-hand side and go up to take Spiritual Aid. Then cut in on this side to take Elemental Overload. Once you have Spiritual Aid, Elemental Overload, and your Golems, now is the time to focus on your defense. You can take Faith in Steel, Sanctum of Thought, and then cut down to take Combat Stamina and the less crit damage taken Mastery. Then cut in to take Constitution and Iron Will.
Now, you’re going to want to get your auras going. Develop up and take the Sovereignty cluster. Then develop and take Deep Thought. But more importantly, take the Mastery, which gives you 12% increased mana reservation efficiency.
The build is fully set up, so you can choose to simply fill in the rest of the build as you’d want.
For your ascendancies, you’re going to want to take Liege of the Primordial first to get that third Golem. Then, Elements are second so that you can summon all 4. Whether you take Bastion of Elements or Mastermind of Discord for the third is actually up to you. The choice is just whether you want defense or offense first.
For the Wildwood, you’re going to want to head in and follow blue wisps to get to the Primal Huntress so that you can use Charms. I haven’t had enough experience using all the different charm effects to fully test this, but I regret focusing on the increased effect of golem buff Charms.
You’re going to want to get at least one charm that has Power Charge on critical. But then you’re also going to want to push and find Charms that further empower your exposure. This is the stat that I should have been seeking out when I started finding charm arms. Also, note that these Charm effects stack with your ascendancy Mastermind of Discord.
The beauty of this build is just how much borrowed power level you get from having those 4 Golems active. You get a giant boatload of free stats, and because of that, you just dive right into the endgame.
For anyone looking to test out the new transfigured brands or other transfigured spell gems, anyone who’s starting Affliction League late, or anyone who’s just looking for a nice comfy easy build with zero required pre-farm, this Golem brand Witch is perfect for you.
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View MoreIn Path of Exile 2 Early Access, there are a lot of skill options, and you can use them to build a nearly perfect character for easier exploration. In the major update released by POE 2 some time ago and the latest Dawn of the Hunt League, you can also use different ways to build different characters around the same skill.
For example, you can put Boneshatter skill gem in Titan or Warbringer builds with two different play styles, and you will get different game experiences: one will give you strong survivability and strong damage ability, while the other will always have super strong clearing ability to quickly complete all challenges in the leveling stage.
If you are an Exile who prefers to quickly clear a large number of enemies and enjoy the pleasure of fast leveling, then this guide on using Boneshatter Warbringer build to perform this series of operations is not to be missed. Here you will learn some of the build options and precautions you need to choose for each act in POE 2.
In Act 1, which is just beginning to explore the game, the most important thing you should do is to build around the core Boneshatter skill of the build and use it proficiently so that you can build muscle memory when casting skills as early as possible, so as to maximize the effectiveness of the skill.
In terms of initial skill selection, you can use Earthquake and Shockwave Totem to form the best skill combination with Boneshatter, which will accumulate your stun effect on the enemy as soon as possible, thereby increasing the other damage you can inflict on it later.
If you are caught in a battle against a large number of group enemies, Infernal Cry will provide you with some strong clearing ability and additional damage, but it needs to be used before Boneshatter. Perfect Strike is usually used when fighting against the final boss.
Since you will enter and complete Trial of Sekhemas early in Act 2 to obtain Ascendancy class Warbringer and the skills it provides you, it is best to bring a shield when fighting in this scene so that you can adapt to the combat state of using a one-handed hammer and shield.
You also need to stack as much armor and health regeneration as possible in your Boneshatter Warbringer build. The best way to do this is to buy POE 2 Currency to upgrade some of the defensive gear you get early, such as armor and helmets, as much as possible to enhance the buffs and affixes it brings to your defensive capabilities.
Compared to Act 1, the challenge you face here will be slightly more difficult, so you may want to add Leap Slam to your skill rotation, which will catapult you into the center of the group of enemies and cause damage and stun nearby enemies where you land.
Leap Slam can fully prepare you for the subsequent Boneshatter, especially if you upgrade it appropriately and choose support gems that provide it with super high buffs, which will allow Boneshatter Warbringer build to cause very high stun effects and physical damage to enemies.
However, it should be noted that you should not upgrade the level of Leap Slam to a level higher than the level that unlocks it, because too high a level will make it possible for Boneshatter’s subsequent damage ability to be out of sync, which will actually become a hindrance.
In addition, in Act 2, in addition to completing the most important Trial of Sekhemas to obtain Warbringer Ascendancy, you also need to upgrade some of your existing skills and gear as much as possible, and be familiar with the rotation and timing of each skill.
In fact, there is no specific recommendation for the support gem options in the first two acts of the game content, because the support gem levels you can obtain in the current process are all low, so you can try them at will.
But if you want to improve the fight against Bosses or increase single-target damage, choosing some support gems that add range effects to skills will be very suitable for this Boneshatter Warbringer build.
In the last part of the regular difficulty POE 2 game content, the active skills in Boneshatter Warbringer build will not change very much, just adding Hammer of the Gods and Seismic Cry, but the support gems behind them need to be adjusted on a large scale.
For example, you need to put Brink in Leap Slam, which will ensure that your active skill will not stun the enemy too much, making it easier to prepare for the core skill Boneshatter and smoothly enter the skill rotation.
You also need to put Heavy Swing in Hammer of the Gods. Although it will reduce the attack speed of this skill by 10%, the damage capacity is increased by 30%, making it more threatening to enemies or bosses without physical resistance.
For the melee-focused Mace Strike skill, you can also replace one of the two support gems that can cause stun to the enemy with Lacerate, which will help you deal continuous damage and increase your single-target damage.
After this series of changes, all the skills you put in Boneshatter Warbringer build will be well integrated, which can help you smoothly pass the three acts of the game content in Act 3 and Cruel difficulty.
It is also necessary to remind you that although the game content in Cruel difficulty is the same as the regular difficulty, because of the unique map refresh mechanism in POE 2, some dungeons or places with better farming benefits may not be fixed, and you need to search around the entire map. But you can interact with nearby checkpoints from time to time so that you can respawn at the nearest checkpoint after dying in battle.
The above are some of the build options and considerations for fast leveling using Boneshatter Warbringer build in the current POE 2 Early Access Dawn of the Hunt League. Hopefully, this guide can help you get through the leveling phase faster and into the more interesting endgame phase in challenging game content. Have fun playing!
This month, Path Of Exile 2 launched a major update that not only brought the latest Dawn of the Hunt league to players, but also brought a lot of new endgame mechanisms. The most noteworthy one is Rogue Exiles, who will use the same skill gems as the players and carry a Unique that you can pick up after the battle, which will make it more challenging.
In battle, you may find that the skill operations of these Rogue Exiles are more difficult to deal with than ordinary enemies or even Bosses because they are controlled by AI, because they can accurately dodge most of the attacks cast by the players and react to them, making the whole battle experience very close to PVP style.
Of course, like the enemies in POE 2, Rogue Exiles also have some difficulty level classifications. There are currently 12 prototypes of Rogue Exiles, and their difficulty will vary depending on Unique they carry. This guide will introduce you to the most difficult Rogue Exiles in the game, as well as the strategies you can use in battle so that you can successfully obtain the loot it contains.
In the exploration of POE 2, any player who is keen on using critical hits to defeat enemies or bosses in the most enjoyable way must be very much in need of the super high critical damage bonus provided by Maligaro’s Virtuosity gloves: on the basis of the default 100% critical hit, plus a 300% gain, this is the damage ability that most monsters cannot withstand.
So when this super high critical hit bonus is given to Rogue Exiles, any critical hit will kill you in one hit. This requires you to remain highly vigilant in the battle with it so that you can successfully dodge most of the stray bullets it fires.
Although this is one of the strongest exclusive Uniques that can be equipped in Rogue Exiles, they’ll likely be found in non-boss specific loot chests, so you’ll likely be fighting them equipped with the same gear.
The advice here is to find and equip some gear that matches it, such as gear that can increase your critical hit chance. Or you can buy POE 2 Currency to upgrade your gloves before you encounter it, so that you can have better affixes.
In addition to gear that can provide critical hit bonuses, Rogue Exiles will also carry Defiance of Destiny, a gear that can increase survivability, to challenge you. It can restore 10% of the enemy’s just lost health before being attacked.
Although this endless health recovery will make you feel that Rogue Exiles cannot be truly killed, in fact, as long as your maximum attack damage directly exceeds 10% of its maximum health and continues to attack damage, it is very likely to kill it before the enemy recovers its health.
In the campaign provided by POE 2, elemental resistance is very important, whether in the endgame or leveling stage, so The Coming Calamity Heroic, which makes your nearby enemies have no elemental resistance, can be said to be an indispensable armor in exploration.
But after Rogue Exiles has this gear, things may become less optimistic, because they have super strong all-element resistance, and this Unique effect will make you lose all elemental resistance, and you are in an unequal combat state from the beginning.
If Rogue Exiles has a powerful skill combination in this situation, it will be difficult for you to confront it head-on. So what you do in the battle is to keep a longer combat distance from Rogue Exiles as much as possible, and try to use some long-range active skills to cause more physical damage to it.
Also focusing on elemental damage, Rogue Exiles equipped with Beira’s Anguish will also deal 25% of their maximum health to nearby enemies after casting a skill that can ignite enemies.
This potential damage, which is adjusted according to the health of Rogue Exiles, can be the most difficult to deal with in combat, and a single cast can cause massive damage to your health. However, since this Unique effect takes effect only when you are taking fire damage, it may be your focus to dodge those skills that can cause fire damage in time.
Unlike Maligaro’s Virtuosity, even if you have Beira’s Anguish in a strong build focusing on fire damage, try to avoid confrontation with Rogue Exiles wearing the same gear, otherwise it may not be worth the effort.
In the current POE 2 game process, many players will carry Birth of Fury to some endgame maps with more benefits, such as loot, POE 2 Currency or experience points, because it can create a burning ground in battle, causing 10% of its maximum health per second to group enemies.
When Rogue Exiles was first launched, due to its very high health, the damage caused by Birth of Fury may be several times the health of some medium-level players, so many players complained about it.
Fortunately, the developers listened to the players’ suggestions and reduced the total health of Rogue Exiles by 40%, which alleviated this problem. However, you still need to be extremely careful when you encounter enemies equipped with Birth of Fury during exploration, and enhance your fire resistance.
The above are the 5 most difficult Rogue Exiles types to fight against in the current POE 2 Dawn of the Hunt league, as well as some precautions for you in encounters with them. I hope this guide can help you have more chances of winning when you encounter them and smoothly take over the Uniques you need from them. I wish you a happy game!
In the ongoing Path of Exile 2 Dawn of the Hunt league, the newly added Huntress is a hybrid class that focuses on both melee and ranged attacks, and is good at using its spear to deal with various situations in combat. However, in the current game, many players are more accustomed to playing it as a character that casts ranged attack damage.
Here, Huntress build with Lightning Spear, a spear skill as the core has become the main choice for players who like ranged combat. Although this skill may cause low damage to enemies in early exploration, if you choose some correct support gems for it and other skills that can match it, your build will be very suitable for the leveling stage that requires fast map clearing and efficient farming.
Since there are more than a hundred support gems, skill gems, and gear belonging to Huntress in the current game, this guide will recommend some of the most suitable options for Lightning Spear Huntress build for you, as well as some precautions you need to pay attention to during the battle.
As mentioned earlier, since the core of Lightning Spear Huntress build is this powerful spear skill, all other options in the build are basically based on maximizing its damage, while using the electrocute effects provided by Wind Dancer, Ghost Dance, and Electrocute to provide you with strong defense.
When you are fighting against some bosses or enemies with strong survivability, you can use Storm Lance as your auxiliary attack skill, which will help you have higher single-target DPS. At the same time, Lightning Spear will also be enhanced to a certain extent by the addition of Storm Lance, so you will have amazing damage capabilities when rotating skills.
In addition to the physical defense provided by regular gear, you also need to pay attention to the gains they bring about Evasion Rating and Energy Shield, and you should buy POE 2 Currency as much as possible to improve their specific effectiveness. When you combine these gears with Ghost Dance, it will be difficult for the enemy to cause any substantial damage to you, making you more tanky.
In the early stages of your quest in POE 2, you’ll want to first use Explosive Spear and Expedite skill link to Detonate Storm Lance, as this skill combination gives you strong damage and clearing capabilities in the early stages of the game.
Then switch to Lightning Spear once you have it, but remember to use Cull the Weak or Parry mechanic to execute some low-health enemies to accumulate Frenzy Charges, which can be used in the next Lightning Spear or Storm Lance skill you cast, giving you a greatly improved damage capability.
In fact, the true power of this Lightning Spear Huntress build only begins to show after you gain Frenzy Charges: with the help of Electrocute, Lightning Spear can apply stackable lightning damage to enemies, and with the link of Pin and Wind Dancer, you will continue to perform Frenzy Charges, and your Lightning Spear skill will also be strengthened to make up for the shortcomings.
But it should be noted here that you should not add Sniper’s Mark to your build until you unlock the first Ascendancy point and get Critical Strike, because your Critical Strike chance is very low before that, and you cannot use this skill gem to its maximum effect.
After you meet the above conditions and activate some nodes that can provide you with critical strike buffs in your POE 2 passive skill tree, you can use Sniper’s Mark to deal super high bonus damage to higher-level bosses or enemies with higher health and have Frenzy Charges.
Although Barrage can be used to double the number of Lightning Spear throws to provide higher DPS buffs, it costs a lot of mana, so if you have gear in your build that can generate mana for you continuously, you can consider using it.
Before you are ready to enter the endgame, you will find that your dodge rate is very high, so you can use Ghost Dance to add an extra layer of defense to yourself. It will restore your energy shield according to your dodge rate when you are hit to increase your survivability in combat.
When making a Lightning Spear Huntress build during POE 2 leveling phase, it is important to find a very powerful spear for it, especially those that can increase your physical damage or lightning damage, which are worth the large amount of POE 2 Currency you spend on upgrading.
If necessary, you can also use Artificer’s Orb to add a slot to your spear and place an Iron Rune or Greater Iron Rune in it for higher damage buffs. Please note that after you make a spear with the properties you need, please recycle the items with qualities or slots in time to obtain the large amount of currency needed to upgrade the spear.
For your armor, you need to choose those that can provide you with dodge rating so that Ghost Dance can better provide you with energy shield. It is also very important to have items that can provide you with some mobility, such as boots that increase your movement speed.
In addition, you should try to keep the elemental resistance capped at 75% when possible, because this is an important factor in ensuring that you can fight against monsters or bosses that focus on elemental damage.
The above are some options and precautions for Lightning Spear Huntress build that is very popular in Dawn of the Hunt League in the current POE 2 Early Access. I hope you can use this powerful build to successfully pass the leveling stage and get more loot that can be used in the endgame stage. I wish you a happy game!
Of all the new content Path of Exile 2 Dawn of the Hunt has to offer, perhaps the most exciting for players is the addition of the new Huntress class, who brings new vitality to the game with her abilities in both melee and ranged combat.
Not only that, Amazon Ascendancy it provides has become one of the current players’ favorite Ascendancy classes. This is a hyper-offense-focused archetype and focuses on turning your character into a mobile artillery by stacking critical hit rate and elemental damage to destroy numerous enemies from a distance.
Of all the passive skill nodes that Amazon Ascendancy provides you, Elemental Infusion is the most powerful one. It gives Huntress a skill called Infuse Weapon. In this skill, your own elemental damage ability is super-highly buffed, so that you have more combat advantages when fighting against enemies or bosses that are vulnerable to elemental damage.
Although each skill gem and passive skill in POE 2 has its own description of how it works, if you learn more about the background information behind them from this guide, you can master them more skillfully and comprehensively, and can play their greatest role in actual battles and campaigns.
Infuse Weapon is a passive skill of Huntress provided by Elemental Infusion node on the passive skill tree of Amazon Ascendancy. To activate this node, you first need to complete Trial of Sekhemas or Trial of Chaos to unlock Amazon, and get 2 Ascendancy points from some rooms in these two trials to activate this node.
It should be noted here that although Ascendancy points can be obtained by completing the trial with the lowest difficulty, it is more challenging than in the regular campaign, so you may need to buy POE 2 Currency in advance to appropriately enhance some of the gear in your current build so that you can complete the corresponding challenge in one go.
Since Infuse Weapon is a passive skill exclusive to Huntress, you don’t need to place a skill gem for it, nor do you need to right-click or press the skill button to activate it. It always remains in the background ready to be activated, and can be activated as long as the conditions are met.
Before discussing the specific effect of Infuse Weapon, you need to understand the role of Elemental Infusion node that activates it in POE 2:
In short, this node allows you to provide you with some elemental damage infusion when you make some necessary charge consumption, and in the description of Infuse Weapon skill activated by it, the gains of these elemental infusions are displayed through the weapon you use.
When you use a weapon with Elemental Infusion to attack a non-melee projectile, your projectile’s damage capacity is increased accordingly, and it explodes after it ends, causing secondary explosion damage.
Note that Infuse Weapon skill itself does not consume charges, and can only be triggered and gain Elemental Infusion after you use another skill that consumes charges, and the type of element here also depends on the type of charges you consume.
In short, if you use some skills that generate charges, such as Cull the Weak, and then cast a skill that consumes such charges, such as Lightning Spear, during combat, Infuse Weapon will be triggered, and your weapon will be infused with the corresponding element.
During this process, you cast a non-melee projectile skill, such as Twister, to consume the infusion, so that the projectile you throw out has super high elemental damage and will trigger a large-scale explosion at the impact point.
Here you need to be reminded that the infusion has a 15-second cooldown before it disappears, and the number of infusions of the same type cannot exceed 6 at the same time. So you can get up to 6 Fire, 6 Cold, and 6 Lightning Infusions through Infuse Weapon skill at the same time.
At this stage, Huntress has 5 active skills that can trigger this passive skill: Lightning Spear, Explosive Spear, Storm Lance, Glacial Lance, and Whirlwind Lance.
As mentioned above, one of the triggering conditions for Infuse Weapon skill is to have enough Charges in your build, but the fact is that the active skills that Huntress has can’t provide you with enough Charges, so you may need to specialize in a main way to generate Charges.
In addition, Frenzy Charges are the easiest for Huntress to generate of the three consumable Charges, and the skill set that generates this Charge works perfectly with Lightning Infusion obtained by the weapon.
The most effective way to generate Frenzy Charges is to activate Combat Frenzy node, which will provide you with a certain amount of Charge every time you use Electrocute, Freeze, or Maim on the enemy.
Here, it is highly recommended to cast Electrocute directly on the enemy through Kitoko’s Current Unique Gloves, because it will increase with the increase of subsequent Lightning damage you apply to it, making it impossible for the enemy to resist.
What’s more, you can also utilize Resonance node to convert all Frenzy Charges into Power Charges, thus increasing the effectiveness of your cold infusions, which is perfect for players using a Freeze Huntress build.
The above is the specific effectiveness and combat strategy of Infuse Weapon passive skill provided by Amazon Ascendancy in the current POE 2 Early Access Dawn of the Hunt League. I hope you can learn more about the power of this passive skill from this guide and use it effectively in your regular battles. I wish you a happy game!