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Everything You Need To Know About Arc Inquisitor League Start Build In Path Of Exile 3.23 Affliction League

Dec 27, 2023

I will show you a build of an Arc Inquisitor. This is a league start build for the Path of Exile 3.23 Affliction League, and I have to say that the build is pretty solid, and it was a pretty successful league starter.

Arc is an excellent skill for mapping, has really good clear, and also good range. And to be honest, the single target is not bad in this version. You can get 4 Watchstones, so that included killing Maven & Uber Elder with this build, and also I’ve been able to kill most of the other bosses and did some invitations, so definitely single target is not bad.

Everything You Need To Know About Arc Inquisitor League Start Build In Path Of Exile 3.23 Affliction League

PoBs

In this build, you’re going to find 3 different PoBs. The first one will be the main PoB, the most important one, is a level 95 crit Arc Inquisitor. Here you can check the POE Items, the jewels, the gems and also the passive tree, and then we also have 2 extra PoBs that are optional and these are going to be more useful for pushing the Atlas. The level 80 PoB is going to be useful all the way up until tier 6 maps, tier 5 or tier 6 and it’s as well.

The passive tree is quite different from the final version and also the gear is obviously more basic. We are on a 5-link and then the level 87 PoB is going to be useful all the way up until tier 12 maps more or less. I didn’t really try pushing more with this version because this is right before I decided to add Cluster Jewels to the build and I started pushing tier 13s 14s with clusters already, but it could be enough but level 87 PoB. After this you want to start including cluster jewels on the build and probably dropping these points on the top here.

Campaign

For the campaign, I don't want to add too many PoBs to the description, but a 4-link Arc and a 4-link Orb of Storms is good enough to do the campaign. You can use Faster Casting, Controlled Destruction and Added Lightning Damage with Arc and for the Orb of Storms, Innervate, Culling Strike and Added Lightning Damage.

Path of Exile 3.23 Orb of Storms

Just make sure to update your life flasks, your mana flasks, and get some damage on the passive tree early on so you can have enough damage to do the entire campaign. I go for the don’t go crit early in the campaign, go for most of the lightning damage nodes and life.

Budget

The budget for this character is around 8 Divine Orbs. It could be higher. We're not using a Watcher's Eye, an Enlighten support, any Forbidden Flame and flesh combos and so on. So it could definitely be higher, but anyways, we are a crit Inquisitor.

Passive Tree

For our ascendancy, we want to get first is the Sanctuary, then the Pious Path. The third is the Righteous Providence, and lastly the Inevitable Judgment.

We're also running 2 cluster setups. The large cluster should be Lightning Damage with Overshock and Snowstorm. They're really nice, so try to get both.

For your medium clusters, we get Critical Strike Chance, and the important notable is Pressure Points. This is so we have a 5% chance to deal double damage. We're running 4 medium crit clusters, so in total, we have 20%.

The other notable can be either Quick Getaway or Basics of Pain. Quick Getaway is nice for this build because we get cast speed, which is important, and also movement speed. The medium crit clusters might be probably the more expensive part of this build, but if you want to save some POE Currency, try to craft them yourself. Buy the base, at least item level 50, and then roll for Pressure Points and then Regal, trying to hit Quick Getaway or Basics of Pain.

Then the rest of the tree, get your life, your maximum elemental resistances, make sure to have armor on your helmet, body armor, gloves, and boots so you can use this mastery as well and also this Reservation Mastery. We have Clarity on our life so we can sustain our mana without using a mana flask. The other auras are Determination, Zealotry, Vitality for the regen. Since we're an Inquisitor, Herald of Ice, and also Defiance Banner.

Gear

So we are using one Call of the Brotherhood so we benefit from the different sources of cold damage that we get in the build and also so we can run Herald of Ice. The other ring should be a rare ring with some nice stats and also an open prefix so you can craft the mana cost.

The belt is also pretty important, the other unique, The Magnate, gives us a 10% chance to deal double damage while you have at least 200 strength, 5% if you have at least 400 strength, and that synergizes really well with our Inquisitor ascendancy with Righteous Providence. We want to get 400 strength at least and also pretty high intelligence so we get a good amount of crit chance per point of strength or int, whichever is lower. Here, intelligence also synergizes well with Iron Will, and we want to get 100% crit chance so we benefit from Inevitable Judgment as well.

Path of Exile 3.23 Magnate

So in total, we would have a 30% chance to deal double damage and a 5% chance to deal triple damage in the build. That synergizes really well with shock. Since we deal lightning damage, we shock enemies and ideally we want to get 50% shocks, so we get more damage and also synergizes nicely with crit and cold damage and so on.

For the body armor, a really simple rare 6-link with Eldritch Implicits. Try to get aura effect. Then the same for the helmet. The helmet and the body armor are good ways to get mana reservation efficiency as well so you can fit all your auras. Try to get stats in dexterity, intelligence, life.

The gloves, try to get the crit chance against shocked enemies, that is the temple mod. Remember that you can swap these mods around using the Harvest Crafting Bench. You swap cold resistance to like lightning resistance, and then you will get the different Temple mods depending on which resistance you have.

Boots are also very simple, life and resistance. Try to get Chaos Resistance if possible as well. The boots can definitely be improved with Tailwind & Elusive Boots.

Weapons

For the weapons, I use Dual Wielding Wands. If you want to be more tanky, you can use a shield, but you will sacrifice a good amount of damage. Now these wands, on league start, they were going for around 20-40 chaos with really good suffixes: crit chance, cast speed, and crit multi. Decent prefixes and an open prefix so you can craft that Veiled modifier with gain non-chaos as extra chaos.Nowadays, they might be a bit more expensive.

I think the way people were getting them was from Heist in the Blueprints because I noticed that all of them are enchanted, so I imagine these are from the Blueprints, and they are well-rolled, so maybe it’s a way to get some good wands.

Wildwood Ascendancy

We can get some really nice stats on this and we get the power charge on the crit. That is very useful especially for this build and in the other one we can also get crit chance while that maximum power charges, this saves us from having to do something like getting a spell crit body armour, for example. These are pretty useful, definitely get them. I wanted to get Frenzy Charge on hit as well on the third Charm Socket but I cannot find the King of the Mist or whatever the boss is but if you do, if you have the third socket available definitely get something like Frenzy Charge on hit.

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