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How About This Ultimate Lightning Strike Rider Build In Path Of Exile 3.23?

Jan 06, 2024 Author: POECurrency.com

I am going to show you the latest Lightning Strike Rider build in Path of Exile 3.23 Afflication League. We are using Nimis and Mageblood. The build will not be good without Nimis. In this league, MageBlood allows us to run very dangerous Tier 16 maps in a late game. We can do all contents without Mageblood except Tier 16 and Tier 17 maps in this league.

This build has very comprehensive defense, good recovery, insane performance in map clearing, and single-target. The DPS is 80 million while Focus and Berserk, 35 million while not Focus and Berserk. But we still die sometimes. If you really want to be very tanky, we can use Progenesis but 6 portals gone (die×6) is so rare in this build. We will always finish our juicy maps in most cases.

How About This Ultimate Lightning Strike Rider Build In Path Of Exile 3.23?

Damage Type

We’ll start with base damage. 3 Elemental Damage is our base damage type. Claw is our weapon. Gemini is a bit weaker than Imperial in DPS, but it gains mana and gains lesser life. Just make sure you are using life gain on hit implicit Claw and get mana leech in the passive skill tree. Just keep in mind that physical and chaos damage will not improve the DPS.

Fast Attack speed base with high Critical Strike Chance in Claw is necessary. We are a Raider and stacking Frenzy Charges, which give us numerous attack speed and damage. 40% Spell suppression and 50% Elemental Ailment Avoid gives us a lot of space for our gear. 20% Exposure is very good to this build because we are dealing 3 Elemental damage types.

How It Works

So let’s talk about how the Lightning Strike works. Lightning Strike is a melee skill and also a Projectile skill. We mainly focus on scaling Projectile damage, so we don’t want any melee tags in this build, like increased melee damage or melee Critical Strike Chance and multiplier.

Everything about the melee is not improving the build so much. It will still improve melee hit damage, but we are actually scaling Projectile damage. We gain Far Shot from the Fledgling. We will gain Far Shot benefit very easily with Nimis. Lightning Strike can hit the ground without targeting enemies, so we need non-Vaal strike skills to target additional nearby enemies to achieve it.

When we stand in the right positions, we can hit on the ground and the target in 1 attack. It makes the target take 2 extra Projectile impacts: 1 out going from the ground and 1 return. Lightning Strike returned Projectiles will only hit once on the same target. All other Projectiles from the same attack will not hit the same target multiple times. These Projectiles keep chaining between the wall and the Black Star. However, these Projectiles actually do not dealing damage.

From the same attack, pierce Projectile can hit once, return can hit once, and chain can hit once. No matter how many Projectiles we have, every Projectile behavior will only hit once to the same target from the same attack.

Unique Gear

In our gear, we are using some specific unique. The Fleding provides Far Shot, Projectile speed and damage. York of Suffering lets us apply stronger shock effect and increased damage taken to enemies. Without York of Suffering, we cannot apply a high shock effect on enemies.

Path of Exile 3.23 York of Suffering

Each type of Element is included: Chill, Ignite, Shock, Poison, Bleeding, Brittle, Sap, and Scorch. We have Brittle from boots implicit. Claw has a chance to poison. You don’t have to get this. It’s not necessary. The Taming is very good in this build. I tried to find another ring to replace The Taming, but I didn’t find one. You can use +1 maximum Frenzy Charges if you want. Nimis Ring, Projectile return and random directions. Random directions are actually good in mapping. We don’t have to aim in specific directions when we have no nearby enemies.

Rare Gear

For rare gear, we do need some specific modifiers on specific gears. Another is just for capped our resistances, spell suppress and maximum life, +1 maximum Frenzy Charges and an extra skill target 2 additional nearby enemies on gloves.

Brittle ground searing exarch implicit and Aliments Avoid The Eater of Worlds implicit on boots. Stun Avoid and Ailments Avoid on body armour. It doesn’t need to be veil -prefix. Crafted prefix is fine in most case. Double damage on Shield is not necessary. You can get it if you want.

Flasks

For the Mageblood, we use Life Flask (no effect by Mageblood) that immune bleed and corrupted blood. We use Silver Flask and the additional Elemental resistances outslaught effect will also inceased by Prefix and Enchantment. Elemental resist for me to pick blue altar randomly. You can get Stun Avoid or anything else that you like.

Sulphur Flask with reduced curse effect. We need at least 52% reduced the curse effect to achieve the curse immune. Diamond Flask with attack speed, and a Gold Flask with crafted increased rarity. We can craft reduced reflected damage taken in another Gold Flask and swap if needed. We’ll swap to Granite Flask with tier 1 increased armour sometimes. I only swap when I fight the league boss.

To craft this flask, we don’t craft a specific suffix on a specific flask, like Silver should be attack speed. If when we craft Diamond Flask, and get tier 1 attack speed, you should keep it and you’re going to craft another flask.

We still have crafted increased rarity as our suffix. So if you get what I say, crafting flasks will be easier. But we better have crafted POE Items rarity in Gold Flask, because sometimes we will swap with Granite Flask. We don’t want to lose something when we swap our flasks.

Passive Tree

For the passive skill tree, you can get Lethal Pride with 5 double damage. If you cannot find this, you can buy 4 double damage. But you need to adjust passive skill a little. Because some double damage applies on resourcefulness. The number is matter, under ‘who’ is doesn’t matter. So you don’t want to find under Rakiata only. You can find a same number under Kaom or Akoya.

A little tip for you: Thread of Hope with a very large ring to allocate Piercing Shots, Multishot, and Stun immune. In this setup, we need this cluster to help us capped our Stun immune. But actually, just 1 more point. So you can get Mark the Pray with impossible Eascape if you want. Primeval Force is an unnecessary.

Jewels

Large Cluster Jewel is mainly for Fan of Blades and jewel slots. We don’t use Wind-up this time, just Fan of Blades and anything else. Alterations and regal crafting are not going to be easy. So you have to be patient or use your POE Currency to buy it from the market. Medium Cluster Jewel is also unnecessary.

Charms

For the charms:

  • Melee hits have 20% chance to Fortify.
  • Warcries grant 3 Rage per 5 power if you have less than 25 Rage.
  • Critical Strikes have Culling Strikes.
  • 25% chance to gain a power charge on Critical Strike.
  • You take no extra damage from Critical Strikes while Elusive.

Gain Rage

We’re also using Redblade Banner to gain Rage from the charm. Swap to second weapon slot and Warcry. This is not very smooth but very powerful. When I use this method to gain Rage, I will move to cancel the attack actions. If we are attacking with Multistrike and the swap weapon 'X', it’s not going to be swapped. So we have to move and make sure we are moving, and it will swap. Just move and swap, and move and swap back.

Path of Exile 3.23 Redblade Banner

We also need our main hand weapon to have enough attributes to keep our gears available on the second weapon slot. We don’t want to die when we swap weapon slots. Take no extra critical damage while Elusive is perfect to against Primal Whips buff. We always have Elusive when we are mapping.

Skill Gems

The skill gem is very basic. Steelskin with CWDT as our guard skill. Sniper’s marks with mark on Hit as our mark skill. Berserk and Ancestral Protector, make sure on top of this, all supported by Lifetap.

We’ll talk about Mobility skill and Aura skill in more detail. Our Whirling Blades is supported by Rage. It helps us sustain our Rage easier. But when we’re running a map that has tons of monsters, we will always get hit and our Rage basically sustained.

So sometimes when we roll a map with Elemental Reflect, we can swap Rage to Brutality so we won’t kill ourselves by Whirling Blade. Flame Dash for teleport terrain that Whirling Blades cannot do and debuff Grasping Wires and Poison. Overall, just use Flame Dash if you feel you are getting slow.

Our Aura pick depends on resonance gaining from Trinity Support. If we’re not gaining resonance, we have to swap another Aura. The options are between Wrath and Anger. Of course, we are using Grace and Enlighten level 3. Our main skill is supported by Awakened Elemental Damage with Attacks, Awakened Multistrike, Awakened Added Lightning, Nightblade and Trinity.

Make sure you have enough Mana to use the skills twice. This is a pretty much completed build, so I think the gem setup is already the best.

Pantheon And Bandit

For the Pantheon, Soul of Lunaris is very good for this league. Physical and Elemental damage reductions is very good for mapping. 10% chance to Avoid Projectiles also increased the chance of survive. Soul of Abberath is necessary. Elemental Ailment Avoid is not include ’burning‘.

For Bandit, kill all and get 2 passive skill points.

Hope you like and try this build in Path of Exile 3.23 Afflication League.

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5 Best League Starter Builds for PoE 3.29 Curse of the Allflame after the Socket Color Reworked
5 Best League Starter Builds for PoE 3.29 Curse of the Allflame after the Socket Color Reworked

While Path of Exile 3.29: Curse of the Allflame won't officially launch until 1 PM PDT on July 24th, the official livestream has already revealed most of the season's content. The most revolutionary change is undoubtedly the complete overhaul of the equipment socket color system.

Previously, players had to match skill gems to equipment socket colors, often hindering their progression due to color mismatches. In 3.29, any skill gem can be socketed into any equipment socket, no longer restricted by color.

All sockets are usable by default, but if a gem's color matches a colored socket, an additional +10% Quality bonus is granted. In other words, the color system has transformed from a constraint into a reward.

For league starters, this is undoubtedly one of the biggest experience improvements in recent years. The previously troublesome socket rerolling and color changes are almost a thing of the past, allowing almost all builds to complete their gear sets much faster, freeing up more resources for character progression.

Based on this significant change, here are five recommended PoE 3.29 league starter builds worth trying:

  1. Dual Strike of Ambidexterity Slayer
  2. Glacial Cascade of the Fissure Elementalist
  3. Icicle Mine Deadeye
  4. Earthshatter Berserker
  5. Poisonous Concoction of Bouncing Pathfinder

No.1 Dual Strike of Ambidexterity Slayer

Dual Strike of Ambidexterity is a new Transfigured Gem added in 3.29, completely changing the damage calculation method for Dual Strike. When using this skill, you must equip two different types of melee weapons simultaneously. The skill will take full damage from the main-hand weapon while inheriting the attack speed of the off-hand weapon.

In other words, you can choose a main-hand weapon with high physical damage but a slower attack speed, and pair it with an off-hand weapon with high attack speed and high base critical strike chance, thus achieving excellent damage and attack speed simultaneously.

Since the off-hand weapon almost exclusively requires attack speed, it's very easy to find inexpensive yet high-performing gear during the early game, resulting in smooth overall DPS growth.

Defensively, this build relies on Versatile Combatant Passive Skill. Once Attack Block reaches its limit, excess block chance is converted into Spell Block, granting the character extremely high double-block capability, making it an excellent defensive system for melee builds.

No.2 Glacial Cascade of the Fissure Elementalist

Glacial Cascade of the Fissure is a Cold Spell that deals physical damage and converts 100% of it into Cold Damage. The skill creates six consecutive icicle explosions, and the number of explosions increases further with Gem quality, resulting in extremely high burst potential.

The core gameplay of this build is Mine - using Mine to cast Glacial Cascade of the Fissure achieves extremely high burst damage. Combined with Elementalist's Conflux and Exposure, Cold Damage and critical hit multiplier can be quickly stacked, providing extremely high output even with a low budget at the start of the season.

While the defense of Mine build is relatively average, for this build, the best defense might be to first blow up all the monsters on the screen.

No.3 Icicle Mine Deadeye

Icicle Mine is a classic Cold Mine skill. Upon detonation, it launches a large number of Projectiles, inflicting Cold Damage on enemies. Unlike traditional builds that rely on Armor or Energy Shield, this build uses an Evasion combined with Spell Suppression for evasion.

The core passive skill Acrobatics converts 50% of your Spell Suppression into Spell Dodge. Evasion causes attacks to miss, while Dodge directly prevents the character from being hit. When both mechanisms are stacked high, the character can avoid the vast majority of damage, which is the biggest survivability advantage of Icicle Mine.

Mine skill itself has excellent auto-targeting capabilities, and combined with Deadeye's Tailwind, the entire map clearing experience is very smooth, making it very suitable as a league starter build.

However, besides choosing a suitable build, gear affix rerolling and upgrades are also crucial for early game progression. In the early stages of 3.29, having enough PoE currency will help you optimize your gear faster and improve your early game experience.

No.4 Earthshatter Berserker

While Earthshatter Berserker build isn't new - it was already popular in patch 3.27 - it wasn't nerfed in 3.29; in fact, it became even more comfortable due to slot mechanic adjustments.

Earthshatter is a classic slam skill in Path of Exile. It creates numerous spikes upon attacking, then uses Warcry to detonate them all, creating a second wave of high-damage explosions.

The biggest highlight of this build is Autoexertion support gem. It automatically casts Warcry, so players almost only need to hold down Earthshatter; Warcry automatically completes the explosion cycle. The entire operation is simple and direct, resulting in extremely high map clearing efficiency.

You simply charge into the monster horde, slam the ground, explode, and keep going. No complex combos, no tedious operations - this is pure power aesthetics.

No.5 Poisonous Concoction of Bouncing Pathfinder

Poisonous Concoction is one of the most distinctive skills in PoE. It requires no weapons; instead, you simply throw a Flask at enemies, inflicting Chaos Damage and continuously stacking Poison.

Poisonous Concoction of Bouncing, as a Transfigured version, further incorporates a Bounce mechanic. The thrown Flask bounces between enemies, significantly improving map clearing capabilities.

However, obtaining it is slightly more complex. You must first complete Siren's Cadence mission in Act 1 to obtain the base Poisonous Concoction, then complete Lord's Labyrinth challenge, and finally upgrade it using Divine Font at the end of Lord's Labyrinth.

There's never a single best league starter build in Path of Exile, only the one that best suits your playstyle. With the removal of slot color restrictions in patch 3.29, the early game experience for almost all builds has been significantly improved, giving players more freedom in customization.

Hopefully, these five builds will help you smoothly start your new league. See you underwater on July 24th!

Path of Exile 3.29 Curse of the Allflame Buffs & Nerfs Overview | Who's the True Meta King?
Path of Exile 3.29 Curse of the Allflame Buffs & Nerfs Overview | Who's the True Meta King?

Players, we now know the full content of Path of Exile 3.29 Curse of the Allflame, so this might be the most insane update in recent years - self-casting is back in full force, totem mines are gone, and Winter Orb is making a comeback with an 80% damage boost. The gameplay has changed. In this update, the victors and the losers have emerged.

Spell Skill Changes

Cold Skill Buffs

Can you believe it? Winter Orb received approximately 80% damage increase in Patch 3.29, a level of boost rarely seen in previous patches.

Furthermore, some high-level players used this skill to complete the four-hour Searing Exarch and Eater of Worlds speedrun challenges before the patch officially went live, demonstrating its dominant performance in progression, dungeon runs, and boss fights.

Freezing Pulse has also received comprehensive numerical buffs. Not only is its base damage increased, but the casting feel has also been improved through animation and projectile speed optimizations, making traditional Cold spells more reliable during PoE 3.29 story progression and the early stages of Atlas.

While self-cast form is not yet mainstream, Discharge's single-hit burst damage has also been improved, potentially allowing for one-hit boss kills with certain PoE gear.

Fire and Lightning Differentiation Enhanced

First, Fireball's spell effect bonus has been significantly increased. This means that any form of additional damage will benefit far more from Fireball than before. Simultaneously, Fire build as a whole tends to have lower Mana costs, reducing reliance on potions and Mana Regeneration during progression.

Lightning abilities like Lightning Conduit and Lightning Tendrils received direct damage buffs in this patch. However, Lightning spells generally retain their high speed and high mana cost, requiring players to plan their mana regeneration more carefully. Otherwise, frequent casting of these abilities can easily lead to running out of mana.

While Crackling Lance received a numerical buff, this ability has historically been overestimated due to its clunky casting mechanism and uneven damage distribution. Whether its actual performance matches the new numbers remains to be seen in PoE gameplay.

It's worth noting that Rolling Magma's early-game base damage was reduced in Patch 3.29, meaning it may no longer be the preferred general-purpose ability for all classes during progression. This change directly impacts traditional strategies that rely on this ability to quickly advance the story.

Nerfs to Totem System

Spell totems as a whole suffered reductions in damage or casting speed, and Kinetic Bolt Totems are expected to see a sharp drop in popularity because of adjustments to their associated mechanics, further reinforcing players' preference for self-casting.

Summoning System

Surprisingly, Spectres weren't nerfed in PoE 3.29. Instead, a new way to gain an additional +1 Spectre cap was added, so Spectre summoning builds should maintain their extremely high cap and map clearing efficiency in the new patch.

Additionally, previously, summons had a noticeable pause after each attack. This update removes this pause, making their attacks smoother and more fluid.

However, whether this change will actually improve summon damage output remains to be seen after players experience it at launch.

However, the core mechanic of Minion Pack has been completely rewritten; it no longer provides the previous percentage-based damage increase. Instead, for each living permanent summon you have, your spells gain additional base damage and bonuses.

If you still want to play a traditional pure summoner build, this mechanic may be useless to you.

Reflect Removed

Reflect affix has been completely removed from maps, eliminating the worry of instant death from a recoil effect.

It has been replaced by a fixed damage reflection effect similar to thorns, which can be mitigated by armor or specific skills, and can even be used to build targeted defensive strategies.

Overall, this change to Reflect should be good news for players - it not only reduces the risk of random deaths on the map, but also provides new defensive strategies for players who want to explore more.

Base and Ring Updates

This patch introduces Pearlescent Amulet from PoE 2, whose fixed base provides all elemental resistances, making it a highly cost-effective amulet choice for early game progression.

Meanwhile, Moonstone Ring's base attribute has been changed from shield value to casting speed, further aligning with the needs of spellcaster characters.

Scarabs Drop Rate Reduced

Since the core mechanics of the previous league's Mirage no longer exist, the main source of Scarabs has been cut off.

Despite the doubled Scarab drop rate in Betrayal, the overall supply is still far lower than before. It's predictable that the price of Scarabs in the trading market will probably rise in PoE 3.29, requiring players to plan their map strategies more carefully.

Synthesis Affixes Removed

Previously, in PoE, you could obtain powerful affixes, such as double damage, from rare gear through the Synthesis base gameplay, a crucial method for top players to craft endgame gear.

However, you will no longer see these affixes on rare items in Patch 3.29, as they have been removed and may only appear on certain legendary items.

As compensation, the development team has moved many affixes that were previously only obtainable through Synthesis to Corruption affix pool - meaning you might randomly get these valuable items when corrupting gear with PoE currency

Furthermore, the team has removed some useless corruption affixes, making the currency gamble more worthwhile.

Changes to Reflecting Mist

Reflecting Mist, the crafting currency, was extremely rare in the previous game, but with a bit of luck, you could create incredibly powerful amulets (like +4 skill level).

Now, in patch 3.29, it drops much more frequently than before, but its potential cap has been reduced - it's no longer possible to create amulets with such overpowered stats as +4 skill level. This is a trade-off between quantity and quality, resulting in a more balanced game.

Overall, the development team seems to be aiming to make PoE 3.29 Curse of the Allflame more interactive and diverse. With these enhancements and nerfs, new and powerful build strategies await player exploration and testing!

Path of Exile 2 Spirit Walker Summoner: How Do Players Make an Unkillable Build in Patch 0.5 Endgame?
Path of Exile 2 Spirit Walker Summoner: How Do Players Make an Unkillable Build in Patch 0.5 Endgame?

In Path of Exile 2 Patch 0.5, Spirit Walker Summoner remains one of the most popular summoner builds, boasting excellent performance. However, in Return of the Ancients Endgame, damage isn't the sole determining factor.

Focusing on minion damage doesn't guarantee a stable win. How to build a truly unkillable Spirit Walker has become a core concern for many summoner players.

A truly powerful Spirit Walker build doesn't rely on a single attribute for survivability. Through proper Companion Damage Reduction and multi-layered defensive resources, Spirit Walker can maintain a very high margin for error in high-difficulty endgames, becoming a true Path of Exile 2 immortal build.

Survivability Basics

Upon reaching Tier 15, it's recommended that Spirit Walker Summoner have at least 75% All Resistances. Furthermore, your resistances should ideally slightly exceed the cap, as some PoE 2 map debuffs will reduce your resistances.

Besides resistances, Evasion is also a core defensive attribute for Spirit Walker Summoner. Helmets, gloves, and boots should all prioritize high Evasion equipment.

Of course, life is equally important. More Maximum Life increases Spirit Walker Summoner's Effective HP, preventing instant death from high-damage PoE 2 skills.

Companions

Provide Defense

The key defensive mechanism for Spirit Walker Summoner lies in Companions. Many players only focus on summoned creature damage output, neglecting Loyalty effect provided by Companions. By equipping multiple Path of Exile 2 Companions with Loyalty Support Gems, significant damage reduction can be achieved.

A Spirit Walker with 10 Companions, all equipped with Loyalty, can achieve nearly 100% Damage Reduction. However, this doesn't mean complete invincibility. This effect depends on the survival of Companions and is primarily effective against hits. If you encounter areas of continuous damage, like Burning Ground, your character's life can still be threatened.

However, in most PoE 2 combat, as long as Companions are alive, they act as your life shield. This is why elite players' Spirit Walker builds typically revolve around Companion Survival.

In Patch 0.5.0, Undying Will Aura was adjusted. Previously, it could enhance both the character and Minions, granting the character vigorous defense. Now, it primarily affects Companions, increasing their survivability and reducing the impact of Burning Ground, Poison Ground, and some direct attacks, keeping Loyalty Damage Reduction effective for longer.

Therefore, you need to increase the number of companions and use Loyalty and Undying Will to ensure their survival. This is the lowest-cost way to improve defense in Path of Exile 2.

Death Loop

In actual PoE 2 gameplay, companion death is a frequent problem encountered by summoner builds. Normally, when a Companion is killed by an enemy, it enters a Revival state, unable to continue fighting and losing its Loyalty defensive effects. It must wait for a Revival Time to rejoin the battlefield.

When a Companion is in Revival, if another Companion dies, Revival Time of the resurrecting Companion is shortened. In short, the death of a Companion isn't necessarily a bad thing; in fact, by controlling the death rhythm, you can get them back into combat faster.

You can use specific skills and passives in Path of Exile 2 to control companion's health. Infernal Legion inflicts continuous fire damage on Minions and fire damage on nearby enemies, reducing Companion's health and making it easier for them to trigger Revival.

Feeding Frenzy makes summons more proactive in seeking out enemies, and Minion Instability causes Companions to explode upon death, dealing additional damage. By actively controlling the death of Companions through these mechanisms and then shorten the time, Companions can quickly return to the battlefield.

This prevents Companions from disappearing for extended periods, ensuring Loyalty defense buff remains almost constant. For high-difficulty POE 2 maps and boss fights, this proactive death loop strategy is a key technique for improving survivability in advanced companion summoning builds.

Aura Bot

Aura Bots are often underestimated in POE 2. However, in Return of the Ancients, a good Aura Bot can provide All Resistance, Energy Shield, Undying Will, Temporal Bubble, and Hinder Aura.

Elemental Resistance Aura is particularly useful. It provides approximately 35% All Resistance, significantly reducing gear requirements. For players lacking Path of Exile 2 Currency, this is almost a low-cost Mageblood alternative.

Additionally, Temporal Bubble and Hinder Aura can reduce enemy Movement Speed, Action Speed, and Cooldown Recovery, lowering their attack frequency and further enhancing survivability.

Deflection Rating

Besides Evasion, Deflection Rating is another core layer of defense for Spirit Walkers. Equipping chest armor, helmet, amulet, and passive tree nodes can further increase deflection.

Combined with high evasion, PoE 2 characters can achieve very stable damage reduction, remaining quite safe even when facing large numbers of endgame monsters.

Mind Over Matter

Many Spirit Walker players utilize Mind Over Matter. This mechanic allows Mana to become an additional life source, significantly improving survivability. When Mind Over Matter is activated, when a PoE 2 character takes damage, Mana preferentially absorbed a portion of the damage instead of directly consuming Life, effectively reducing the risk of being instantly killed by a Boss's burst damage.

To ensure Mind Over Matter functions stably, you need to focus on maximizing maximum Mana, Mana regeneration, and Potion effects. For Health Potion, Instant Recovery and Increased Charges are recommended, allowing for rapid health recovery when critically injured, increasing survivability in combat.

Simultaneously, you need to use Mana Potions to replenish Mana consumed by Mind Over Matter, ensuring your character can continuously absorb damage. By combining Energy Shield, Mana, and potion recovery, Spirit Walker can achieve a more stable defensive cycle, possessing greater sustained combat capability in high-difficulty maps and boss battles in Path of Exile 2.

Practical Tips

Besides equipment and skill combinations, micro-management is equally important. Spirit Walker players should make good use of Minion Command skill, allowing companions to move and focus fire.

Especially in situations with high Modifier Expedition, or when encountering powerful Rare Monsters, avoid placing your character in dangerous areas of Path of Exile 2.

Maintaining movement is crucial, as movement grants additional Evasion. If in danger, you can use Weapon Swap to bring the core companion back to your side.

To ensure Spirit Walker Summoner has extremely high survivability in Path of Exile 2 Patch 0.5 Endgame, the key is not simply stacking damage, but building a complete defensive system, which is more stable than simply pursuing damage.

Path of Exile 3.29 Curse of the Allflame Currency Farming Strategy Tier List | These Strategies Remain Excellent after The Removal of Mirage
Path of Exile 3.29 Curse of the Allflame Currency Farming Strategy Tier List | These Strategies Remain Excellent after The Removal of Mirage

Path of Exile 3.29 Curse of the Allflame League not only adjusts several existing mechanics but also introduces new content, allowing players to battle monsters from the deep sea.

Of course, the biggest concern is how efficient these mechanics are for currency farming in PoE 3.29. With the removal of Mirage mechanic, the efficiency of many farming methods has dropped significantly. So, which mechanics provide the richest rewards in PoE 3.29?

Tier S

Curse of the Allflame

As the new mechanic introduced in Curse of the Allflame League, it is generally expected that the latest League mechanic in PoE will offer some of the highest rewards.

You first need to find Charts along the various coasts of Wraeclast, which can essentially be considered encounters. After obtaining Charts, you can board The Sovereign and begin your deep-sea treasure hunt.

You can connect multiple Charts together to create a large expedition. During the voyage, you can repeatedly challenge encounters while stacking rewards, which is clearly the core gameplay of this mechanic.

Each Chart comes with special modifiers that can affect adjacent Charts or the entire journey. For example, all monster equipment drops may be converted into gold, or friendly jellyfish may appear beside monster groups, and killing them can provide additional experience and drops.

Certain Charts will lead to special areas such as anchorages, shipwrecks, or abyssal pits, which are filled with treasure chests and monsters. You may even discover and recover ancient relics.

The special currency obtained from Curse of the Allflame is Ducats, which can be used to Twist items and grant them powerful effects.

In terms of mechanics, Curse of the Allflame is not overly complicated. Simply put, it is a series of underwater encounters that provide rewards such as XP and gold. Even without special Charts, it remains worth farming during the early League progression.

Delve

Delve mechanic was already one of the top strategies in PoE 3.28, and the removal of Mirage has no impact on it. Whether during the early or late stages of the league, Delve can provide extremely high returns.

In addition, Delve has become the only source of Fossils. Your main goal is to continuously explore deeper areas, target valuable nodes, and convert Fossils, Resonators, and other rewards into profit. Its potential remains extremely high.

Early Legion

Legion was one of the mechanics that benefited from Mirage, so its efficiency has declined in PoE 3.29. The good news is that Legion has been reworked, receiving improvements to both rewards and encounters.

In Domain of Timeless Conflict, you can use Crystals of Permutation to transform an Enshrouded Item into another unique item from the same category.

Legion Generals now drop five different types of Crystals of Permutation, each corresponding to a different item category.

After you unlock 90% of the monsters in a Legion encounter, all remaining sealed monsters will automatically be released without requiring manual activation.

In short, Legion has received improvements to both rewards and difficulty. Endgame Legion rewards are still weaker compared to other strategies, but early League Legion farming with low investment remains highly profitable thanks to the huge number of enemies, XP, and POE currency drops it provides.

Strongbox

Strongbox received no major changes in Path of Exile 3.29, with only a bug fix being applied. Although the removal of Mirage has affected its output to some extent, Strongbox remains one of the best farming strategies.

Its biggest advantage is incredible consistency. You only need to invest in Strongboxes, trigger repeated reward explosions, and generate profit through a fast and valuable farming cycle. It works perfectly with efficient mapping and does not require a specific build, making it ideal for early League farming.

Abyss

PoE 3.29 brings a complete modernization rework to Abyss. The new Abyssal Pits will open directly and release energy outward, corrupting enemies within the area. After killing enough monsters, Abyssal Legion will emerge.

The reason Abyss was mediocre in Path of Exile 3.28 was that even with optimized equipment and Atlas passive investments, its currency and item rewards still lacked enough impact.

However, in Curse of the Allflame League, Abyss becomes the exclusive source of Abyssal Jewels and Stygian Vises, while also receiving support from new Scarabs and Atlas passives.

Abyss will also introduce a new Pinnacle Boss with a series of exclusive unique items. This makes its potential rewards much more exciting.

Tier A

Bestiary

Bestiary requires players to manage a zoo and capture beasts. Due to its complicated gameplay, many players do not enjoy this mechanic.

However, in PoE 3.29, Talismans become an exclusive Bestiary reward. Each type of red beast has a chance to drop a specific Talisman related to its type.

Talismans receive major improvements. They will no longer drop Corrupted, meaning players can freely craft on them. Their special modifiers are also changed from Implicits into Enchantments, allowing them to compete with Blight Anointments and making them much stronger than before.

Unstable Breach

This strategy had extremely high returns in PoE 3.28 when combined with Mirage mechanic, offering excellent monster density and powerful Breach rewards. You need a build with strong clear speed to maximize its efficiency.

After Mirage was removed, the rewards from this mechanic were almost cut in half. Even so, it still provides decent returns.

Expedition

Expedition received almost no changes in PoE 3.29, so you can basically evaluate it using the same standards as Mirage League.

Its entry requirements and investment threshold are low while still maintaining solid profitability. You only need to place explosives properly, target the best reward types, and convert Artifacts, currency, and Logbooks into stable returns.

Essence Farming

Essence farming remains one of the most reliable currency-making methods in the game. You simply focus on Essences, increase rewards, and convert them into currency. Essences maintain steady demand throughout the league, and the gameplay is very straightforward, making it a strong choice during the early League.

Boss Rush

Boss Rush is completely unaffected by Mirage. A Boss-focused Atlas Tree remains one of the simplest and most reliable endgame farming methods. You only need to focus on valuable monsters, making it extremely efficient.

However, you will lose some regular drops, and you also need a build capable of killing bosses quickly.

Betrayal

Betrayal is a strategy best suited for experienced players who understand Syndicate board management. The core idea is to arrange the right members, create valuable safe houses, and convert specific rewards into profit.

It was only considered a Tier B strategy in PoE 3.28, but it receives improvements in PoE 3.29 and can produce more Scarabs.

Tier B

Harvest

Harvest farming mainly focuses on collecting Lifeforce and converting it into crafting resources for profit. It was one of the mechanics that benefited from Mirage, so its efficiency will decrease in PoE 3.29.

In addition, the removal of Harvest crafting option is another blow to this strategy. Although it can still generate a large amount of currency, its performance is far weaker compared to Mirage League.

General Map Farming

The simplest strategies often still have their place. This approach does not heavily specialize in any single mechanic. Instead, it focuses on clearing maps quickly and efficiently, accumulating currency through a wide range of drops and high overall efficiency.

Its advantages are simplicity, flexibility, and strong adaptability. However, because it lacks specialization, its maximum currency-per-hour potential is lower than top-tier strategies, making it more suitable for casual players.

These are some of the most popular farming strategies ranked for Path of Exile 3.29 Curse of the Allflame League. Some strategies are not suitable for the beginning of the League, so you can start with Strongbox or Essence farming before transitioning into more specialized methods.

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