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Sorceress is one of the two Intelligence starting classes in Path of Exile 2. The class focuses primarily on Elemental Damage, Elemental Ailments, Mana and Energy Shield, which makes it somewhat similar to the Elementalist from POE 1.
Here we’ll go over all Sorceress themed abilities we know so far. But just like in POE 1, you can of course use these skills on any class, not just Sorceress, this is just for marketing POE 2, to make all of these skills clearer and easier to understand for new players joining the series for the first time. Let’s get straight into it!
Starting with Fireball, this skill looks very similar to the one in POE 1. But it functions differently, as it explodes on contact, forming a small fireball that shoots out in all directions. This is great for clearing out dense groups of monsters to speed up POE2 Currency farming efficiency.
It’s also worth mentioning that Fireball was one of the showcase abilities, and it appeared in ExileCon Showcase as an Implicit skill granted by the weapon. The developers stated that this version of the skill can be cast for free.
Next up we have Spark, which is also very similar to its counterpart from POE 1, firing projectiles that appear to move around randomly and bounce off the terrain. During ExileCon Showcase, the developers mentioned that this skill would be better suited for clearing monsters if equipped with Pierce Support.
Arc is another Lightning skill. The character fires some lightning at a target enemy, which then chains to other nearby enemies. This skill is better suited for single targets, as it deals more damage to the first target it hits.
Frostbolt is also very similar to its counterpart from POE 1, with the major difference as the projectile follows Chilled Ground that forms below it as it moves, and when the projectile collides with the terrain it actually explodes, dealing AOE cold damage. This will make it a key skill for clearing a lot of enclosed space in some map layouts.
Next up is Ice Nova, a spell that increases the cold damage radius around the caster while also knocking back enemies, depending on how close they are to you. Ice Nova can also be used on a moving Frostbolt Projectile, and doing so will increase the power of Ice Nova, making it easier to freeze enemies.
Cold Snap is another cold skill that interacts with Frostbolt Projectile. The skill can target frozen enemies, causing them to shatter and explode, dealing AOE cold damage.
You’ll be able to use Cold Snap by targeting Frostbolt Projectiles, causing the skill to shatter all frozen enemies in the area around Frostbolt. Obviously, this means that the combination of Frostbolt, Ice Nova, and Cold Snap is great for clearing setups.
Then we have Comet, another cold-themed skill. This skill looks great. It has a long cast time, and it drops a giant Ice Ball at the target area, dealing a ton of cold damage. It’s worth noting that casting this skill actually moves the character back a bit, allowing for some repositioning counterattacks.
Barrier Invocation is an interesting skill, one of the new Meta Skill Gems. It reserves Spirit to gain buffs, and the buffs will recharge the energy mechanic based on the amount of damage you deal to Energy Shield until the maximum energy threshold is reached. You can then use the skill again to consume the already accumulated energy to trigger socketed spells.
It’s important to note here that in POE 2, triggered abilities work differently. Because the casting time of the triggered ability will directly affect the trigger condition, Barrier Invocation will use more stored energy to trigger a spell with a longer casting time than a spell with a shorter casting time.
This is another new Meta Skill Gem. It also accumulates energy when you shock an enemy, similar to Barrier Invocation, and the maximum amount of energy you can have is based on the casting time of the triggered ability. So if the skill has a longer casting time, it will take longer to accumulate the energy required to trigger the skill.
Arctic Armour is another skill that reserves Spirit, and it will grant you an Ice Barrier that builds up over time while stationary, and wears off pretty quickly. Once you start moving, the buff will make you immune to Freeze, and it will cause you to take less Physical and Fire damage per phase, which is accumulated while standing still.
Importantly, from the looks of it, the less Physical and Fire damage Arctic Armour takes seems to work on other types of sustained damage as well. Not just hitting monsters, as long as Ice Barrier is up and active, they’ll take cold damage.
Flame Wall seems to function exactly the same as it did in POE 1. It creates a wall of flames on the ground that deals sustained fire damage to enemies standing in it.
If any enemies enter the area after it’s activated, they’ll take additional fire damage over time from the secondary debuff. Not only that, but this can also apply some extra fire damage by firing projectiles at enemies.
One protection skill that can be used with Flame Wall is Rolling Magma, which forms a bouncing Fiery Orb that deals AOE damage with each bounce. This skill also refreshes the number of remaining bounces when it passes through a Flame Wall.
Next up we have Solar Orb, which creates a large Fire Orb at a location that will periodically explode for fire damage. Any enemy close enough to Fire Orb will also take ongoing fire damage, but recasting Solar Orb will actively replace the current Orb.
Flameblast is another classic skill from POE 1 that is slightly different in POE 2. This channeling skill will release explosions around Castle in the initial stages, but will shift to a larger area and deal more damage at higher stages. What’s more, Flameblast can also target an active Solar Orb to expand the blast radius at that location.
Frost Bomb will pulse in an area for its duration and apply Cold Exposure to nearby enemies. After the duration expires, Frost Bomb will explode, dealing massive cold damage.
Mana Tempest is a spell that boosts your other abilities while you’re standing in its area. This ability consumes your mana while you stay in Storm to power up your spells.
Additionally, it adds chaining to Lightning Projectile and Beam spells so they can hit more enemies. However, be aware that Mana Tempest area disappears shortly after you leave it, just like in POE 1.
Orb of Storms creates a stationary storm that periodically attacks nearby enemies, and this damage is then spread out to other enemies in the area. It’s worth noting that increasing your casting speed affects how often Orb of Storms triggers.
Lightning Warp looks pretty interesting, and it can be used to target an enemy and teleport to them. Once they’re in cold range, and teleport to an enemy that can deal cold damage, the enemy will explode in the area around them dealing lightning damage and creating Shocked Ground.
This skill also highlights enemies in your vicinity that are in a cold radius, which you can then use to teleport to multiple targets in sequence.
Lightning Conduit can be used to attack a group of enemies in a cone in front of the caster. If the enemy is already shocked, this lightning damage will do more damage, but will also then remove the shock.
Frost Wall forms a wall of ice that prevents enemies from reaching you. If you take enough damage or an enemy moves in its direction, and the wall is stressed enough, it will explode. When it explodes, it will deal heavy AOE damage to enemies around the broken area of the wall.
Firestorm is a duration-based fire spell that rains down fire at a target location that explodes on impact, dealing damage to enemies caught in the storm.
Energy Remnants is a Sorceress-themed skill. At this point, we know nothing about it, except for the name of the skill. However, the icon is the same as Arcane Cloak in POE 1, maybe with some color changes, so perhaps this skill will also achieve a very similar effect by consuming energy shields.
Finally, Raging Spirit. From what we know so far, this skill doesn’t actually appear on Sorceress skill list, so it’s likely a Sorceress-themed skill. But I feel like it might be somewhere in between, a minion skill.
In POE 2, Raging Spirit can also be triggered by using fire spells. Whenever you use a fire spell, it summons Raging Spirit Minions, and the number of summoned Spirits can be increased by either boosting AOE of the fire spell you’re using or hitting more targets with projectile-based fire spells.
That’s all we know so far about Sorceress-themed abilities in Path of Exile 2. Again, remember, these are just thematic abilities, and you can absolutely use any of these abilities in any class you like. The choice is yours. See you next time!
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View MorePath Of Exile 2 Dawn of the Hunt League released earlier this month saw a rework of the endgame content that players have been complaining about, such as the introduction of some new map types and rewards. With this major improvement, the best way for players to progress in the endgame and the best maps to use for farming have also changed.
In order to make your farming experience more comfortable and faster after entering the challenging endgame stage, this guide will introduce you to some of the most profitable endgame maps in POE 2 and their farming strategies.
However, it should be noted that the specific farming efficiency and loot quality you have in each map will largely depend on whether you place gear that can improve the quantity or quality of loot in your build, and whether you buy POE 2 Currency to upgrade their rarity and affixes.
First of all, Expedition is the most popular one, as it rewards you with Artifacts and Exotic Coinage that can be traded with Expedition crews who can provide you with rare gear.
You can also use some Recombinators on Expedition NPCs to expand their effectiveness if you want to obtain some POE 2 Items that are more beneficial to your endgame exploration.
Expedition also rewards you with Expedition Logbooks, which can allow you to enter larger and more challenging endgame maps, where there will be some unique boss encounters. After these battles are completed, you will gain some Atlas passive skill points related to Expedition.
Before POE 2 Dawn of the Hunt League made major changes to the endgame, the endgame with Breach mechanic was the most profitable in the game. Although the difficulty and rewards of each endgame activity will be more balanced after the changes, making Breach not so prominent, the rewards it provides are still irreplaceable.
You can find Breach Rings, which are exclusive to Breach mechanic, and double the modifiers you can use when you re-enter Breach endgame map. In addition, Breach Catalysts dropped in this map are an important part of crafting rings and amulets that provide you with high buffs in this extremely difficult game content.
On top of that, you can also collect a lot of Breach Splinters in Breach. Once you have collected 300 fragments, you can place them on Realmgate to enter the encounter with Xesht, We That Are One, a boss who will give you two Breach Atlas Passive Points.
Delirium mirrors, which you often encounter in the main campaign of POE 2 Early Access, contain a lot of monsters that can provide you with a lot of loot. So the maps with Delirium mirrors in the endgame content will be some of the most challenging for you, especially if you invest in some Keystones that can modify the quality or quantity of loot.
Of all the rewards you get from maps that contain Delirium mechanic, Distilled Emotions are arguably the most worth farming, as they can imbue amulets with some powerful passive abilities and buff Keystones with Delirium modifiers, both of which can make your exploration of endgame content much smoother.
Also, like Breach, you can get a ton of Simulacrum Splinters on Delirium map. Once you’ve collected 300 Simulacrum Splinters, you can use them to enter an encounter with Kosis, Revelation boss, or Omniphobia, the Fear Manifest boss. Also, defeating them will earn you two Delirium Atlas Passive Points.
Rituals endgame map contains some Ritual Altars, which are very similar to the altars you encountered in Freythorn during the main campaign of POE 2.
After you complete Ritual Altars, you’ll earn Tributes, which grant you important currency at those completed altars, such as Favors and Omens, which are used to obtain higher-quality loot.
These currencies are all rewards for running Rituals endgame map, and after completing this clearing mission, you’ll receive an Audience with the King, which is required to fight The King in the Mists boss in Crux of Nothingness.
However, it should be noted that this important key is not guaranteed to appear in the loot that appears after your first completion of Rituals endgame map, so you may need to farm it multiple times.
In addition, during your fight with The King in the Mists, since it is a two-stage boss, you may want to spend some POE 2 Currency in advance to make your build more defensive. After you successfully defeat it, you will receive two Rituals Atlas Passive Points in addition to the unique loot it provides you.
The above are the most worthwhile endgame maps to try in the current POE 2 Early Access Dawn of the Hunt League. As long as you have a strong enough build, you can get a lot of benefits from it, such as experience points, loot, and currency rewards, so as to get a better exploration experience. I wish you a happy game!
There are many boss encounters waiting for you in Path of Exile 2 Early Access, some of which you can defeat with just one try, without any special build modifications. But with others, you may need to pay special attention to the encounters you have to experience, such as Mektul, The Forgemaster.
In fact, Mektul, The Forgemaster is not a difficult enemy in the game, but the scenes you face in this arena require you to pay great attention, because you will be subjected to many restrictions. In view of this, many POE 2 builds that have powerful abilities in other exploration scenes need to be specially adjusted for this battle, such as changing support gems or re-selecting some passive and active skills.
However, such adjustments usually come with a lot of time, effort, and POE 2 Currency, so this guide will lighten your load by introducing the location of Mektul, some of the preparations and strategies you should make for him, and hopefully you’ll find the key to truly cracking this encounter.
Mektul, The Forgemaster is located in Molten Vault, which is located in Drowned City, and you need to enter it through Treasures of Utzaal quest in Act 3. Molten Vault is located on the outer edge of the map you are exploring, and you can find it along the edge.
However, it should be noted that due to the unique map refresh mechanism in POE 2, the location of Molten Vault may change every day you explore Drowned City, for example, it may be in the northeast corner today, in the southwest corner tomorrow, etc. So please be patient in your search.
Once you have found the arena where you will fight Mektul, do not enter it yet, but instead interact with the nearest checkpoint. This will allow you to respawn as close to the arena as possible if you lose, and will also allow you to buy POE 2 Currency to increase your build’s defenses, as this encounter will be difficult.
While all of Mektul’s own attacks are not very damaging and are easy to dodge, the key to this encounter is that you need to keep an eye on the lava he releases from his molten furnace, which deals a lot of fire damage and shrinks the area in which you can stand in the arena.
This also means that your fight with Mektul has a time limit, and if you don’t defeat him before the lava consumes you, you will be burned alive by the very powerful lava. Here are a few different attacks that Mektul will currently use on you and some strategies to deal with them.
Mektul will swing one of his hands backwards and slam a small hammer into the ground. Since this move has a backward swing, you can easily tell when the damage will occur and dodge to the side in time to avoid it.
This boss will swipe an axe across your body, but before swinging it, you will see it pull the axe back and hold it tightly in its hand. Again, you can use this prompt to dodge backwards or forwards behind Mektul to avoid this low-damage move. However, be aware that the boss will use this move multiple times in a short period.
If you are in a ranged class and are far away from Mektul, he will jump towards you and slam the ground at the same time. All you need to do is jump in any direction to avoid his attack on you and look for opportunities to attack him from behind.
Also in long-range combat, Mektul will charge one arm back and slam it into the ground. You can think of it as a slower Hammer Slam. However, the damage here is not just stun, but a line of physical damage is formed in front of it, so you need to dodge to the side.
Very similar to Magma Slam, but this move will use Mektul’s axe to slash at you. Although its attack damage is not a high threat to you, the lava it brings will force you to dodge to the side.
When you get tired of fighting Mektul at a distance and gradually walk forward, you will see a lot of scattered stalagmites on the ground. They are usually just used to hinder your movement, but when Mektul roars and flashes orange light, they will be detonated, causing serious damage to you.
If there are multiple stalagmites near you, they are likely to cause super damage to your health. So when Mektul starts roaring and glowing, gets away from the boss and the stalagmites as soon as possible.
When the boss’s health is reduced to about half by you, it will occasionally place its hammer on the ground and you will see a glowing orange circle near it, which will explode after a second, causing moderate damage to you. So avoiding this, stay away from the edge of the circle closest to you.
After being hit by you many times, Mektul may step back a few steps into the lava. Then, after a few seconds, it will slowly walk towards you and let the lava roll along the ground towards you. You can avoid this lava while avoiding the stalagmites that block your way, but at this time, some of its resistances will be strengthened, making it more difficult to defeat.
You may have been told to be patient when fighting bosses in POE 2 Early Access, but your encounter with Mektul, The Forgemaster is the exact opposite. You need to deal as much damage as possible to knock him down as soon as possible, and you also need to have enough dodge or block to ensure your survival.
In addition, no matter which area of the arena you choose to fight in, Mektul will stand in the lava to fight you. So you should retreat as much as possible during the fight to guide the boss away from the lava that is constantly eating you, which will allow you to complete your skill rotation more frequently and deal more damage.
Although your focus in this kind of fight should be to avoid all the attacks that Mektul casts, this will take up time for you to attack him, because each attack is uncertain and most of them are far away from the boss, which means you have to spend time approaching him again.
So the best way is to just avoid Mektul, so that you can deal more damage to him a second or two earlier. The principle of this strategy is mainly because most of the attacks used by Mektul are melee attacks. Avoiding where Mektul is standing is to avoid his attacks.
The above is the current POE 2 Early Access Dawn of the Hunt League’s countermeasures and some strategies for Mektul, The Forgemaster. I hope you can find the key you are missing in this encounter in this guide and complete this battle as quickly as possible to obtain high-quality loot and a lot of currency. I wish you a happy game!
Even the most experienced gamer or critic will not easily claim that he has figured out how to play POE series of games. Whether it is the first or the second part, POE series of games has always been known for its high difficulty and high complexity. To understand each mechanism, you need to invest a lot of time and effort.
Not long ago, Path of Exile 2 early access brought the game’s first league Dawn of the Hunt through the release of patch 0.2.0. This league brought a series of new content, making the already complex game even more difficult to master. But don’t worry, just follow your game rhythm to understand every content you encounter, and you will do your POE 2 work well.
For example, in POE 2, you will gradually encounter and unlock some special buffs, which can provide you with exclusive benefits and help you win battles more smoothly to earn POE 2 Currency, but you may not know how to unlock and use them at the beginning. Based on this, this time we will introduce you to the relevant information of the two buffs, Tailwind and Unholy Might.
Tailwind is a stackable buff that increases your character’s dodge rating, movement speed, and skill speed. Each stack increases movement speed by 1%, skill speed by 3%, and dodge rating by 15%, all of which last for 10 seconds, up to a maximum of 10 stacks.
If your character is a Ranger and Ascendancy class is Deadeye, Tailwind can be triggered by any skill you use, and you can activate Tailwind by using the skill without having to hit the enemy. When activated, Tailwind will visually appear as a strong wind around you.
Before combat begins, you can stack all 10 Tailwind buffs by using skills in succession, provided that you have used them no more than 10 seconds apart. It is worth noting that even weapon attacks that do not consume mana are considered skills in this context, and using them will also activate Tailwind.
In general, skills with low mana consumption and no cooldowns are the best choices for activating Tailwind, as they can be used in succession, such as Lightning Arrow. This type of skill not only outputs high damage, but can also be used infinitely with good mana regeneration and sufficient mana.
In Path of Exile 2, in addition to playing as Deadeye as mentioned above, Tailwind can also be obtained through Black Insignia Corsair Helmet. As long as you are a Ranger and successfully pass the first Trial of the Sekhemas or Trial of chaos, you have a chance to be a Deadeye to unlock Tailwind.
As for Black Insignia, as long as you kill monsters of level 46 and above in the game, you have a chance to get the item drop. However, Tailwind obtained in this way will not be triggered when using skills, but only when you successfully cause a critical hit.
Unholy Might, which is also a buff effect, converts 30% of all damage into additional chaos damage. While this number may seem high, it actually works differently than you think. For example, if you deal 100 lightning damage, 30% of that will be converted to chaos damage, which means you will deal 100 lightning damage and 30 chaos damage - the base damage value will not be converted directly to chaos damage.
This means that if you have an item that increases Lightning Damage by 50% and Unholy Might at the same time, the former will not increase the additional chaos damage from Unholy Might - you will still only deal 150 lightning damage and 30 chaos damage, because even though the lightning damage output is 150, the chaos damage is still calculated based on the base value of 100.
Of course, if you buy POE 2 Currency to add affixes that can increase chaos damage to your weapons or other item, the additional chaos damage will also be increased. So if your chaos damage is increased by 50% through affixes, then your final damage output will be 100 lightning damage + 30 chaos damage + 15 chaos damage.
However, if your base damage type is chaos damage, the scaling value will apply to both the base value and the additional chaos damage from Unholy Might. Given that the base damage type and the additional damage type scale differently, Unholy Might only really work when dealing with a single chaos damage.
Presence in POE 2 refers to the range of effect that Unholy Might takes effect in. Normally this range is 4 meters, but can be increased using range modifiers. These modifiers can be unlocked through Sceptres, Time-Lost Jewels, and certain skills in the passive skill tree, such as Enveloping Essence, Long Distance Relationship, and Profane Commander.
There are two ways to get Unholy Might. The first is to choose Lich as your Ascendancy class while playing as a Witch class. After that, Necromantic Conduit will allow you to gain Unholy Might for you and your teammates within Presence range by losing 5% of your maximum mana per second when you have enough mana.
The second way is to obtain Vis Mortis Plated Raiment Unique Body Armor dropped in battle. This armor will increase your energy shield and maximum mana by 70-100%, and allow your minions to gain Unholy Might - note, it is the minions, you cannot directly gain Unholy Might through this method.
I believe that through the introduction of these two buffs, you should be able to deduce how to obtain and use most other similar buffs, to use them to better complete your Path of Exile 2 missions and campaigns. Have fun!
In Path of Exile 2 Early Access, there are a lot of skill options, and you can use them to build a nearly perfect character for easier exploration. In the major update released by POE 2 some time ago and the latest Dawn of the Hunt League, you can also use different ways to build different characters around the same skill.
For example, you can put Boneshatter skill gem in Titan or Warbringer builds with two different play styles, and you will get different game experiences: one will give you strong survivability and strong damage ability, while the other will always have super strong clearing ability to quickly complete all challenges in the leveling stage.
If you are an Exile who prefers to quickly clear a large number of enemies and enjoy the pleasure of fast leveling, then this guide on using Boneshatter Warbringer build to perform this series of operations is not to be missed. Here you will learn some of the build options and precautions you need to choose for each act in POE 2.
In Act 1, which is just beginning to explore the game, the most important thing you should do is to build around the core Boneshatter skill of the build and use it proficiently so that you can build muscle memory when casting skills as early as possible, so as to maximize the effectiveness of the skill.
In terms of initial skill selection, you can use Earthquake and Shockwave Totem to form the best skill combination with Boneshatter, which will accumulate your stun effect on the enemy as soon as possible, thereby increasing the other damage you can inflict on it later.
If you are caught in a battle against a large number of group enemies, Infernal Cry will provide you with some strong clearing ability and additional damage, but it needs to be used before Boneshatter. Perfect Strike is usually used when fighting against the final boss.
Since you will enter and complete Trial of Sekhemas early in Act 2 to obtain Ascendancy class Warbringer and the skills it provides you, it is best to bring a shield when fighting in this scene so that you can adapt to the combat state of using a one-handed hammer and shield.
You also need to stack as much armor and health regeneration as possible in your Boneshatter Warbringer build. The best way to do this is to buy POE 2 Currency to upgrade some of the defensive gear you get early, such as armor and helmets, as much as possible to enhance the buffs and affixes it brings to your defensive capabilities.
Compared to Act 1, the challenge you face here will be slightly more difficult, so you may want to add Leap Slam to your skill rotation, which will catapult you into the center of the group of enemies and cause damage and stun nearby enemies where you land.
Leap Slam can fully prepare you for the subsequent Boneshatter, especially if you upgrade it appropriately and choose support gems that provide it with super high buffs, which will allow Boneshatter Warbringer build to cause very high stun effects and physical damage to enemies.
However, it should be noted that you should not upgrade the level of Leap Slam to a level higher than the level that unlocks it, because too high a level will make it possible for Boneshatter’s subsequent damage ability to be out of sync, which will actually become a hindrance.
In addition, in Act 2, in addition to completing the most important Trial of Sekhemas to obtain Warbringer Ascendancy, you also need to upgrade some of your existing skills and gear as much as possible, and be familiar with the rotation and timing of each skill.
In fact, there is no specific recommendation for the support gem options in the first two acts of the game content, because the support gem levels you can obtain in the current process are all low, so you can try them at will.
But if you want to improve the fight against Bosses or increase single-target damage, choosing some support gems that add range effects to skills will be very suitable for this Boneshatter Warbringer build.
In the last part of the regular difficulty POE 2 game content, the active skills in Boneshatter Warbringer build will not change very much, just adding Hammer of the Gods and Seismic Cry, but the support gems behind them need to be adjusted on a large scale.
For example, you need to put Brink in Leap Slam, which will ensure that your active skill will not stun the enemy too much, making it easier to prepare for the core skill Boneshatter and smoothly enter the skill rotation.
You also need to put Heavy Swing in Hammer of the Gods. Although it will reduce the attack speed of this skill by 10%, the damage capacity is increased by 30%, making it more threatening to enemies or bosses without physical resistance.
For the melee-focused Mace Strike skill, you can also replace one of the two support gems that can cause stun to the enemy with Lacerate, which will help you deal continuous damage and increase your single-target damage.
After this series of changes, all the skills you put in Boneshatter Warbringer build will be well integrated, which can help you smoothly pass the three acts of the game content in Act 3 and Cruel difficulty.
It is also necessary to remind you that although the game content in Cruel difficulty is the same as the regular difficulty, because of the unique map refresh mechanism in POE 2, some dungeons or places with better farming benefits may not be fixed, and you need to search around the entire map. But you can interact with nearby checkpoints from time to time so that you can respawn at the nearest checkpoint after dying in battle.
The above are some of the build options and considerations for fast leveling using Boneshatter Warbringer build in the current POE 2 Early Access Dawn of the Hunt League. Hopefully, this guide can help you get through the leveling phase faster and into the more interesting endgame phase in challenging game content. Have fun playing!