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Will The Changes To Summon Raging Spirit Mechanics In POE 2 Surprise You?

Jun 19, 2024

In this guide, I want to talk about the iconic skill in Path of Exile, Summon Raging Spirit. Path of Exile 2 has changed its casting and skill effect in the form of an automatic skill that summons temporary minions whenever you use a fire spell.

Here, we will talk about how SRS in POE 2 differs from POE 1 and explain the mechanics of this skill and how it can be applied to your build.

Differences And Similarities

It has to be said that the implementation of Summon Raging Spirit in Path of Exile 2 is really different. Here is a comparison of the two Support Gems.

Raging Spirit in Path of Exile 2 retains Spirit while it is activated. Your fire spells also summon Raging Spirits, which are short-lived flying flaming skulls that will rush to nearby enemies and quickly attack them. Enemies will not attack these minions directly and can pass through them.

There are also a lot of similarities between the actual minion mechanics of POE 2 and POE 1, which still summons a short-lived minion. It appears to have aggressive behavior and will rush to the enemy, and the enemy still will not directly engage it.

These minions are just like they were in Path of Exile 1, and they will not collide with the enemy. At the same time, they still cannot attack the enemy, but 70% of physical damage is converted into fire instead of 100% of the current SRS in POE 1.

This is pretty much the similarities and differences between the two skills, and it also shows where the new mechanics of this skill in Path of Exile 2 come in handy.

Will The Changes To Summon Raging Spirit Mechanics In POE 2 Surprise You?

Mechanics Explained

I am very excited about the changes to this skill because not only can we use this Support Gem in POE 2, but GGG can use it to implement other new and old skills in POE 2.

Since this Raging Spirit ability can reserve Spirit, and we know that Spirit is like a reservation resource in POE 2, it will most likely be used to reserve things like Auras or permanent minions.

We actually saw this in a recent Witch gameplay preview, where permanent minions retain Spirit, and will automatically respawn after a short time as long as your other permanent minions haven’t died recently.

We also have temporary minions, which don’t retain Spirit, but they consume resources like corpses to be summoned.

In fact, in one discussion, the developers talked about a very interesting balance between permanent and temporary minions. Minion builds have extremely high single target damage output, but they lack clearing speed. So investing more POE2 Currency in improving temporary minions clearing speed is always our first strategy to optimize minion builds.

But you can’t really use these temporary minions in boss fights because corpses are not very easy to obtain, and in Path of Exile 2, they will be more limited and there will be no Desecrate ability or anything like that, so players won’t be able to actually generate their own corpses.

This is also what makes the Raging Spirit in POE 2 so interesting, because it’s between permanent and temporary minions. It does reserve Spirits just like permanent minions, but it does so in order to allow you to create temporary minions, which means that these temporary minions will be used in boss fight scenarios.

SRS Synergy With Fire Spells

Let’s take a look at the interaction here and see how it works with your Fire spells.

The Reservation ability allows you to summon Raging Spirits when you use a Fire spell. Any spell with the Fire tag will do.

We achieve this by casting two rows of Fire Area spells to summon one Spirit per 1.5 meter radius, besides which the projectiles from the Fire spells can also summon a Spirit when they hit. This immediately gives you two very interesting ways to scale this ability so that you can summon more Raging Spirits every time you cast those Fire spells.

Besides this, you can also think about scaling Fire spell Area of ​​Effect. Imagine a giant explosion of fire and summoning a swarm of Raging Spirits. I’m not actually sure if it summons Spirits at the location where the spell hits the enemy, or if they spawn next to the corpse, but it will be interesting to see how exactly it works.

Of course, you can also go the projectile route with a Fire spell that fires projectiles, and you can adjust the number of projectiles so you can hit more enemies and summon more minions. Or, you can use a mechanic like Chain or Pierce so you can have a projectile go through multiple enemies and summon multiple minions that way.

Final Thoughts

I can already imagine a Fire Mage throwing Fireballs and summoning a bunch of Raging Spirits in a Popcorn setup, with the minions instantly exploding on top of the enemies, which sounds pretty fun.

This is pretty crazy when you think about it, because this ability simply doesn’t make sense in the context of POE 1, because we didn’t have builds like Spellcaster. They were dealing damage with their abilities, while also summoning minions, and the minions themselves dealing tons of damage.

I really think this is one thing I’m most excited about POE 2. This combination of Archetypes really wasn’t possible in POE 1. And POE 2 gives players more opportunities to have more and more freedom. Anyway, I love this, and that’s what this guide will be all about.

All in all, this Support Gem has me really excited about what else might be coming to Path of Exile 2. Do you have any crazy ideas about how they could implement other parts of POE 1’s abilities into POE 2 in new ways? Let me know what you think of SRS in POE 2.

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