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King Of Tanking In POE 3.22 Trial Of The Ancestors! - Explosive Trap Trickster Build Guide

Aug 17, 2023

Welcome back to my POE build guide. Many players who follow me regularly know that Explosive Trap Trickster was my starting build in Crucible league. 

So I thought maybe I’d start with this build again in Trial of the Ancestors. Because the build process is really easy to put together, scales well in the late game, and it’s cheap too. So let’s take a look at how to maximize this build’s damage in POE 3.22.

POE 3.22: King of Bossing And Tanking - Explosive Trap Trickster For Trial of The Ancestors

Skill Itself

First, our skill of choice is Explosive Trap. These traps will explode 8 or 10 times, depending on whether you have Helmet Enchantments or not. All explosions can hit the same enemy, which is our source of DPS and trap count.

When you look at Path of Building, you can set the number of explosions to hit your target. And I set it to an average explosion, since most enemies have a small hit range.

How To Scale?

The build can now use 2 curses due to the extra curse node on the skill tree. Namely Assassin’s Mark and Flammability. Assassin’s Mark will increase the critical strike chance and critical strike damage of the target. And Flammability, which will reduce the fire resistance of the enemy.

POE: Assassin's Mark

We apply this to the single button Arcanist Brand. It can easily generate energy and frenzy charges if the enemy triggers the trap. We also give Trickster an extra 2 max frenzy charges so we can have 5 frenzy charges. And we can pair it with Charged Traps Support to make our trap throws as fast as possible.

For those who don’t like gem swapping, I have some bad news. Since we’re using Cluster Traps Support and adding Area of effect to clear, you’ll have to gem swap to defeat tougher bosses.

We still have one big problem, and that’s mana. Our traps have a very high mana cost. So we need to use the mana flask until the mana cost of our rings and amulets is reduced.

Defense

On the defense side, we use Grace Aura to increase the dodge rating so monsters’ normal attacks or projectiles can’t kill us. Also, we have access to Ghost Dance Keystone. When we take a hit, we restore 3% of our evasion rating as an energy shield. And we can do it 3 times in a row before the stack recharges.

We don’t need to use Determination. Because if you’re going to benefit from this Guard Skill like you did before the patch, you’ll need double the armor in your build. This is almost impossible with Trickster. So from now on we will use Immortal Call as our Guard Skill and cast it when taking damage.

POE: Immortal Call

The gameplay is still very comfortable without any physics reduction, as we have more than a 70% chance to dodge enemy attacks. Now we are almost untouchable by physical attacks. The only problem is spell damage. But we have a solution, using Spell Inhibition on the skill tree. We get 84% inhibition from the skill tree alone, so we easily capped the remaining percentages.

This reduces the enemy’s movement speed. If it paired us with Summon Skitterbots, the enemies would move like snails, giving us plenty of time to react.

It’s also worth mentioning that with Trickster, we get a circular defense layer. Every 5 seconds we take less hit damage, and another 5 seconds we take less damage.

Items

Because the league has just started, it is difficult for us to get any rare POE Items in the first few days. That’s why we’ll have very basic items on our list. There’s only one item worth mentioning, and that’s Nycta’s Lantern Crystal Sceptre. It’s a very solid item that can take you to the red map and beyond.

Another surprising thing is that we don’t use life mods on our body armor because we have a Life Mastery. If our body armor didn’t have a life mod, it would give us 15% of our max life. So we can use energy shield and evasion rating prefixes on our body armor.

Path of Exile: Unique Nycta's Lantern Crystal Sceptre

Another big change to our skill tree is that we’re reverting Mana Reservation Mastery to Mana Mastery. That’s why we’re assigning Mind Drinker and taking Mana Mastery to improve the skill’s Mana Reservation efficiency.

It is also worth mentioning our flask. We have to use POE Currency to get enough mana flask in advance. Because it’s the easiest way to maintain our mana. Because Trickster can’t get high life regeneration like Saboteur. So we can’t use Lifetap Support and keep all our mana.

Passive Tree

I also want to highlight a few things about passive trees. In the early levels, your main objective is to assign Ambush and Assassinate, Will of Blades, and Expeditious Munitions. It is worth noting we must take Snowforged node and mastery, which has a 3% chance of dealing 300% physical damage.

POE: Passive Tree preview

As extra damage to the random element, I think it’s really worth it, since our traps also do physical damage, and the traps explode 8 times. So it’s a big damage increase for us. If you don’t have hit damage reduction, you can still tank most bosses in endgames with no problem.

That concludes this Explosive Trap Trickster build guide. Hope this guide helps you get off to a better start at the beginning of POE 3.22 season. The new season is coming soon, looking forward to seeing you in the game.

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