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The SRS Guardian emerged as a popular choice for a league starter in the current league, prompting me to opt for it as my initial build in Path of Exile 3.23 Affliction League. Here’s a comprehensive guide for anyone interested in constructing this build. If you plan to embark on creating this build, make sure you have an ample supply of Path of Exile Currency.
The biggest improvement to minion builds recently has been reworked to the Guardian Ascendancy, which gives players access to the Sentinel of Radiance. Additionally, a Triple Aura effect is sustained by Elemental Relics.
On top of that, the Affliction League saw the addition of some powerful specters which cast various auras and provide utility effects that greatly buff the damage output of any minion build.
For Summon Raging Spirits, the main skill setup links SRS to Minion Damage, Elemental Damage with Attacks, Unleash, Elemental Focus, and Ruthless Support.
Alternative support gems for this setup include Multistrike for faster attacks or Melee Splash for better multi-target damage. This will be socketed in the body armor of the build.
In the weapon slot, this build sockets Desecrate, Flesh Offering, and Punishment in a Trigger Wand. This is done to sustain Flesh Offering when summoning Raging Spirits.
Punishment will also be triggered onto enemy mobs, increasing their damage taken when on low life.
The auras that this build reserves in its Mana pool are Tempest Shield, Determination and Skitterbots linked to Unbound Ailments.
These can be socketed in the gloves with a +2 to socketed AOE gem to improve the effectiveness of these auras.
Tempest Shield and Determination greatly improve the build’s survivability by providing armor, spell block, and shock immunity.
Skitterbots, linked to Unbound Ailments, increases the shock effect of the aura.
For mobility, this build sockets a Shield Charge in an unset ring and Frost Blink in one of the sockets of the shield.
Shield Charge is the primary travel skill, while Frost Blink allows the character to traverse across small gaps and obstacles.
In the remaining sockets of the shield, the build uses a Haste aura linked to a Divine Blessing Support, sustained through Eldritch Battery.
In the helmet, the build has a Summon Carrion Golem linked to Feeding Frenzy and a level 14 Molten Shell linked to level 9 Cast When Damage Taken support.
The Carrion Golem provides flat physical damage to the Raging Spirits and sustains the Feeding Frenzy buff, providing more damage, increased movement speed, and increased attack speed.
Finally, in the boots, there will be a Raise Spectre and Animate Guardian linked to an Elemental Army support.
An Elemental Weakness curse gem will also be socketed in the remaining socket for the double curse setup.
Elemental Army support increases the survivability of these support minions and allows them to apply elemental exposure to enemies.
Note that to obtain a maximum of 4 specters in the build, the gem level of Raise Spectre will need to reach level 25, and Death Attunement must be allocated.
The first spectre needed is a Perfect Hulking Miscreation, providing 100% increased damage and 30% attack speed to the Raging Spirits, along with an additional 20% physical damage gained as lightning damage.
The second spectre is a Perfect Spirit of Fortune, providing the equivalent of a level 47 Wrath aura effect as well as the ability for lightning damage dealt by allies to be rolled twice.
The third spectre is a Perfect Judgemental Spirit, granting the equivalent of a level 3 Envy, level 29 Discipline, and level 32 Anger.
Finally, for the fourth Spectre, a Perfect Blasphemer is used, providing a level 40 Smite buff and creating moving curse ground that applies inable Temporal Chains and Vulnerability to enemies, ignoring the player’s maximum curse limit.
For the Animate Guardian, Leer Cast grants 50% increased damage to nearby allies. Dying Breath grants another 18% increased damage to nearby allies and 18% increased curse effect on nearby enemies.
Legacy of Fury applies Scorch to nearby enemies, lowering their elemental resistances. Southbound and Belly of the Beast are defensive POE Items that significantly increase the life pool of the Animate Guardian and are used to prevent it from dying.
For the gear on the character, this build uses a +1 Trigger Wand with fractured Minion Attack Speed and some Minion Damage.
On the gloves, the build has a +2 to socketed AOE gems to improve the effectiveness of the socketed auras. Otherwise, it just has some life, resistances, a bit of suppression, and Minion Damage.
For the boots, a total of 35% movement speed and 23% life regeneration rate can be achieved by stacking both Explicit and Implicit Eldritch Modifiers.
The rest of the modifiers cover more life and resistances.
The body armor used in the build is the Doppelgänger Guise, which mitigates a significant amount of physical and chaos damage taken.
It also allows the player to regenerate a large amount of health when hit because minions do not benefit from the character going insane. In this case, the build can remain sane 100% of the time to take advantage of these defensive modifiers.
To further improve the build’s survivability, a Glorious Vanity jewel (Sacrificed in the Name of Xibaqua) will be socketed next to Pain Attunement to allocate Divine Flesh. This increases the maximum chaos resistance to 80% and converts 50% of elemental damage taken into chaos damage instead.
By equipping the Doppelgänger Guise while running Divine Flesh, this build can effectively apply the less chaos damage taken modifier to 50% of the elemental damage taken as well.
In the shield, the build has a fractured 2% to all maximum resistances to further increase the elemental and chaos max hits. This will also be another source of global minion gem level, helping the build achieve the level 25 Raise Spectre skill gem.
The helmet for this build is a fractured Energy Shield item base that also grants another +1to all minion skills. It provides a bit of physical damage taken as lightning, minion life, and resistances.
More importantly, this helmet provides a significant amount of flat Energy Shield that can be used to scale both evasion rating and flat minion damage.
Using these 2 charms, the build can get an additional 2,192 flat evasion rating and 41 flat physical damage for minions. This is the equivalent of a level 16 Grace without the gem or Mana reservation and a level 20 Carrion Golem buff.
With the third charm, this build can gain permanent Onslaught for all minions as well as another 14% elemental resistance.
For the rings and amulet, it is important to fulfill the high Dexterity and Intelligence requirements within these item slots.
If the dexterity requirements are too high, a lower-level Haste skill gem could be used. If the Intelligence requirements are too high, the Convoking Wand can be downgraded to a Convening Wand instead.
On the amulet, this build will also need a +1 to all skill gems to reach the level 25 Raise Spectre and Death Attunement, anointed for access to the fourth Spectre.
Aside from 1 singular medium jewel, this build has 4 Ghastly Eye Jewels, each with life and Minion Attack Speed.
Some alternative modifiers this build could benefit greatly from are increased minion damage if the character has used a minion skill recently, minion blind on hit, minion accuracy, or elemental resistances.
For the cluster jewel, this build uses Renewal and Bless Rebirth to increase damage output and prevent Raging Spirits from dying too quickly when tanking enemy attacks.
Finally, a Quickening Covenant is socketed in the cluster jewel, which grants a significant boost to Minion Attack Speed without any of the downsides, as the unique jewel is socketed within a cluster jewel.
For the Ascendancy passives, this build first runs Radiant Crusade, allowing the player to summon the Sentinel of Radiance.
The Sentinel of Radiance has high based attack damage, fairly strong damage over time aura, and the ability to redirect 20% of damage taken from the player.
The second passive that this build runs is Unwavering Crusade, allowing the build to summon and sustain 3 different Elemental Relics that each cast an Anger, Wrath, or Hatred aura. Even with only a 25% chance to summon these relics when hitting a boss or killing enemies, Summon Raging Spirits can usually sustain these relics pretty well due to the frequency of their attacks.
The third passive players will usually want to grab for this build will be Time of Need. This will help with sustainability during Uber lab, as well as throughout the campaign.
Players can also choose to allocate Radiant Faith as their third passive instead if they desire a higher health pool from the flat energy shield and armor provided early on.
Finally, the fourth passive will be Bastion of Hope, which gives a consistent 25% chance to block both attack and spell damage as long as the player has either casted a spell or attacked recently.
The passive skill tree for SRS Guardians follows a pretty typical outline for most minion builds, aside from the pathing it takes towards Whispers of Doom and Eldritch Battery.
For offensive masteries, it is important to allocate these passives to improve the build's damage output. For defensive masteries, this is the list of passives that you'll want to allocate.
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View MorePath Of Exile 2 Dawn of the Hunt League released earlier this month saw a rework of the endgame content that players have been complaining about, such as the introduction of some new map types and rewards. With this major improvement, the best way for players to progress in the endgame and the best maps to use for farming have also changed.
In order to make your farming experience more comfortable and faster after entering the challenging endgame stage, this guide will introduce you to some of the most profitable endgame maps in POE 2 and their farming strategies.
However, it should be noted that the specific farming efficiency and loot quality you have in each map will largely depend on whether you place gear that can improve the quantity or quality of loot in your build, and whether you buy POE 2 Currency to upgrade their rarity and affixes.
First of all, Expedition is the most popular one, as it rewards you with Artifacts and Exotic Coinage that can be traded with Expedition crews who can provide you with rare gear.
You can also use some Recombinators on Expedition NPCs to expand their effectiveness if you want to obtain some POE 2 Items that are more beneficial to your endgame exploration.
Expedition also rewards you with Expedition Logbooks, which can allow you to enter larger and more challenging endgame maps, where there will be some unique boss encounters. After these battles are completed, you will gain some Atlas passive skill points related to Expedition.
Before POE 2 Dawn of the Hunt League made major changes to the endgame, the endgame with Breach mechanic was the most profitable in the game. Although the difficulty and rewards of each endgame activity will be more balanced after the changes, making Breach not so prominent, the rewards it provides are still irreplaceable.
You can find Breach Rings, which are exclusive to Breach mechanic, and double the modifiers you can use when you re-enter Breach endgame map. In addition, Breach Catalysts dropped in this map are an important part of crafting rings and amulets that provide you with high buffs in this extremely difficult game content.
On top of that, you can also collect a lot of Breach Splinters in Breach. Once you have collected 300 fragments, you can place them on Realmgate to enter the encounter with Xesht, We That Are One, a boss who will give you two Breach Atlas Passive Points.
Delirium mirrors, which you often encounter in the main campaign of POE 2 Early Access, contain a lot of monsters that can provide you with a lot of loot. So the maps with Delirium mirrors in the endgame content will be some of the most challenging for you, especially if you invest in some Keystones that can modify the quality or quantity of loot.
Of all the rewards you get from maps that contain Delirium mechanic, Distilled Emotions are arguably the most worth farming, as they can imbue amulets with some powerful passive abilities and buff Keystones with Delirium modifiers, both of which can make your exploration of endgame content much smoother.
Also, like Breach, you can get a ton of Simulacrum Splinters on Delirium map. Once you’ve collected 300 Simulacrum Splinters, you can use them to enter an encounter with Kosis, Revelation boss, or Omniphobia, the Fear Manifest boss. Also, defeating them will earn you two Delirium Atlas Passive Points.
Rituals endgame map contains some Ritual Altars, which are very similar to the altars you encountered in Freythorn during the main campaign of POE 2.
After you complete Ritual Altars, you’ll earn Tributes, which grant you important currency at those completed altars, such as Favors and Omens, which are used to obtain higher-quality loot.
These currencies are all rewards for running Rituals endgame map, and after completing this clearing mission, you’ll receive an Audience with the King, which is required to fight The King in the Mists boss in Crux of Nothingness.
However, it should be noted that this important key is not guaranteed to appear in the loot that appears after your first completion of Rituals endgame map, so you may need to farm it multiple times.
In addition, during your fight with The King in the Mists, since it is a two-stage boss, you may want to spend some POE 2 Currency in advance to make your build more defensive. After you successfully defeat it, you will receive two Rituals Atlas Passive Points in addition to the unique loot it provides you.
The above are the most worthwhile endgame maps to try in the current POE 2 Early Access Dawn of the Hunt League. As long as you have a strong enough build, you can get a lot of benefits from it, such as experience points, loot, and currency rewards, so as to get a better exploration experience. I wish you a happy game!
There are many boss encounters waiting for you in Path of Exile 2 Early Access, some of which you can defeat with just one try, without any special build modifications. But with others, you may need to pay special attention to the encounters you have to experience, such as Mektul, The Forgemaster.
In fact, Mektul, The Forgemaster is not a difficult enemy in the game, but the scenes you face in this arena require you to pay great attention, because you will be subjected to many restrictions. In view of this, many POE 2 builds that have powerful abilities in other exploration scenes need to be specially adjusted for this battle, such as changing support gems or re-selecting some passive and active skills.
However, such adjustments usually come with a lot of time, effort, and POE 2 Currency, so this guide will lighten your load by introducing the location of Mektul, some of the preparations and strategies you should make for him, and hopefully you’ll find the key to truly cracking this encounter.
Mektul, The Forgemaster is located in Molten Vault, which is located in Drowned City, and you need to enter it through Treasures of Utzaal quest in Act 3. Molten Vault is located on the outer edge of the map you are exploring, and you can find it along the edge.
However, it should be noted that due to the unique map refresh mechanism in POE 2, the location of Molten Vault may change every day you explore Drowned City, for example, it may be in the northeast corner today, in the southwest corner tomorrow, etc. So please be patient in your search.
Once you have found the arena where you will fight Mektul, do not enter it yet, but instead interact with the nearest checkpoint. This will allow you to respawn as close to the arena as possible if you lose, and will also allow you to buy POE 2 Currency to increase your build’s defenses, as this encounter will be difficult.
While all of Mektul’s own attacks are not very damaging and are easy to dodge, the key to this encounter is that you need to keep an eye on the lava he releases from his molten furnace, which deals a lot of fire damage and shrinks the area in which you can stand in the arena.
This also means that your fight with Mektul has a time limit, and if you don’t defeat him before the lava consumes you, you will be burned alive by the very powerful lava. Here are a few different attacks that Mektul will currently use on you and some strategies to deal with them.
Mektul will swing one of his hands backwards and slam a small hammer into the ground. Since this move has a backward swing, you can easily tell when the damage will occur and dodge to the side in time to avoid it.
This boss will swipe an axe across your body, but before swinging it, you will see it pull the axe back and hold it tightly in its hand. Again, you can use this prompt to dodge backwards or forwards behind Mektul to avoid this low-damage move. However, be aware that the boss will use this move multiple times in a short period.
If you are in a ranged class and are far away from Mektul, he will jump towards you and slam the ground at the same time. All you need to do is jump in any direction to avoid his attack on you and look for opportunities to attack him from behind.
Also in long-range combat, Mektul will charge one arm back and slam it into the ground. You can think of it as a slower Hammer Slam. However, the damage here is not just stun, but a line of physical damage is formed in front of it, so you need to dodge to the side.
Very similar to Magma Slam, but this move will use Mektul’s axe to slash at you. Although its attack damage is not a high threat to you, the lava it brings will force you to dodge to the side.
When you get tired of fighting Mektul at a distance and gradually walk forward, you will see a lot of scattered stalagmites on the ground. They are usually just used to hinder your movement, but when Mektul roars and flashes orange light, they will be detonated, causing serious damage to you.
If there are multiple stalagmites near you, they are likely to cause super damage to your health. So when Mektul starts roaring and glowing, gets away from the boss and the stalagmites as soon as possible.
When the boss’s health is reduced to about half by you, it will occasionally place its hammer on the ground and you will see a glowing orange circle near it, which will explode after a second, causing moderate damage to you. So avoiding this, stay away from the edge of the circle closest to you.
After being hit by you many times, Mektul may step back a few steps into the lava. Then, after a few seconds, it will slowly walk towards you and let the lava roll along the ground towards you. You can avoid this lava while avoiding the stalagmites that block your way, but at this time, some of its resistances will be strengthened, making it more difficult to defeat.
You may have been told to be patient when fighting bosses in POE 2 Early Access, but your encounter with Mektul, The Forgemaster is the exact opposite. You need to deal as much damage as possible to knock him down as soon as possible, and you also need to have enough dodge or block to ensure your survival.
In addition, no matter which area of the arena you choose to fight in, Mektul will stand in the lava to fight you. So you should retreat as much as possible during the fight to guide the boss away from the lava that is constantly eating you, which will allow you to complete your skill rotation more frequently and deal more damage.
Although your focus in this kind of fight should be to avoid all the attacks that Mektul casts, this will take up time for you to attack him, because each attack is uncertain and most of them are far away from the boss, which means you have to spend time approaching him again.
So the best way is to just avoid Mektul, so that you can deal more damage to him a second or two earlier. The principle of this strategy is mainly because most of the attacks used by Mektul are melee attacks. Avoiding where Mektul is standing is to avoid his attacks.
The above is the current POE 2 Early Access Dawn of the Hunt League’s countermeasures and some strategies for Mektul, The Forgemaster. I hope you can find the key you are missing in this encounter in this guide and complete this battle as quickly as possible to obtain high-quality loot and a lot of currency. I wish you a happy game!
Even the most experienced gamer or critic will not easily claim that he has figured out how to play POE series of games. Whether it is the first or the second part, POE series of games has always been known for its high difficulty and high complexity. To understand each mechanism, you need to invest a lot of time and effort.
Not long ago, Path of Exile 2 early access brought the game’s first league Dawn of the Hunt through the release of patch 0.2.0. This league brought a series of new content, making the already complex game even more difficult to master. But don’t worry, just follow your game rhythm to understand every content you encounter, and you will do your POE 2 work well.
For example, in POE 2, you will gradually encounter and unlock some special buffs, which can provide you with exclusive benefits and help you win battles more smoothly to earn POE 2 Currency, but you may not know how to unlock and use them at the beginning. Based on this, this time we will introduce you to the relevant information of the two buffs, Tailwind and Unholy Might.
Tailwind is a stackable buff that increases your character’s dodge rating, movement speed, and skill speed. Each stack increases movement speed by 1%, skill speed by 3%, and dodge rating by 15%, all of which last for 10 seconds, up to a maximum of 10 stacks.
If your character is a Ranger and Ascendancy class is Deadeye, Tailwind can be triggered by any skill you use, and you can activate Tailwind by using the skill without having to hit the enemy. When activated, Tailwind will visually appear as a strong wind around you.
Before combat begins, you can stack all 10 Tailwind buffs by using skills in succession, provided that you have used them no more than 10 seconds apart. It is worth noting that even weapon attacks that do not consume mana are considered skills in this context, and using them will also activate Tailwind.
In general, skills with low mana consumption and no cooldowns are the best choices for activating Tailwind, as they can be used in succession, such as Lightning Arrow. This type of skill not only outputs high damage, but can also be used infinitely with good mana regeneration and sufficient mana.
In Path of Exile 2, in addition to playing as Deadeye as mentioned above, Tailwind can also be obtained through Black Insignia Corsair Helmet. As long as you are a Ranger and successfully pass the first Trial of the Sekhemas or Trial of chaos, you have a chance to be a Deadeye to unlock Tailwind.
As for Black Insignia, as long as you kill monsters of level 46 and above in the game, you have a chance to get the item drop. However, Tailwind obtained in this way will not be triggered when using skills, but only when you successfully cause a critical hit.
Unholy Might, which is also a buff effect, converts 30% of all damage into additional chaos damage. While this number may seem high, it actually works differently than you think. For example, if you deal 100 lightning damage, 30% of that will be converted to chaos damage, which means you will deal 100 lightning damage and 30 chaos damage - the base damage value will not be converted directly to chaos damage.
This means that if you have an item that increases Lightning Damage by 50% and Unholy Might at the same time, the former will not increase the additional chaos damage from Unholy Might - you will still only deal 150 lightning damage and 30 chaos damage, because even though the lightning damage output is 150, the chaos damage is still calculated based on the base value of 100.
Of course, if you buy POE 2 Currency to add affixes that can increase chaos damage to your weapons or other item, the additional chaos damage will also be increased. So if your chaos damage is increased by 50% through affixes, then your final damage output will be 100 lightning damage + 30 chaos damage + 15 chaos damage.
However, if your base damage type is chaos damage, the scaling value will apply to both the base value and the additional chaos damage from Unholy Might. Given that the base damage type and the additional damage type scale differently, Unholy Might only really work when dealing with a single chaos damage.
Presence in POE 2 refers to the range of effect that Unholy Might takes effect in. Normally this range is 4 meters, but can be increased using range modifiers. These modifiers can be unlocked through Sceptres, Time-Lost Jewels, and certain skills in the passive skill tree, such as Enveloping Essence, Long Distance Relationship, and Profane Commander.
There are two ways to get Unholy Might. The first is to choose Lich as your Ascendancy class while playing as a Witch class. After that, Necromantic Conduit will allow you to gain Unholy Might for you and your teammates within Presence range by losing 5% of your maximum mana per second when you have enough mana.
The second way is to obtain Vis Mortis Plated Raiment Unique Body Armor dropped in battle. This armor will increase your energy shield and maximum mana by 70-100%, and allow your minions to gain Unholy Might - note, it is the minions, you cannot directly gain Unholy Might through this method.
I believe that through the introduction of these two buffs, you should be able to deduce how to obtain and use most other similar buffs, to use them to better complete your Path of Exile 2 missions and campaigns. Have fun!
In Path of Exile 2 Early Access, there are a lot of skill options, and you can use them to build a nearly perfect character for easier exploration. In the major update released by POE 2 some time ago and the latest Dawn of the Hunt League, you can also use different ways to build different characters around the same skill.
For example, you can put Boneshatter skill gem in Titan or Warbringer builds with two different play styles, and you will get different game experiences: one will give you strong survivability and strong damage ability, while the other will always have super strong clearing ability to quickly complete all challenges in the leveling stage.
If you are an Exile who prefers to quickly clear a large number of enemies and enjoy the pleasure of fast leveling, then this guide on using Boneshatter Warbringer build to perform this series of operations is not to be missed. Here you will learn some of the build options and precautions you need to choose for each act in POE 2.
In Act 1, which is just beginning to explore the game, the most important thing you should do is to build around the core Boneshatter skill of the build and use it proficiently so that you can build muscle memory when casting skills as early as possible, so as to maximize the effectiveness of the skill.
In terms of initial skill selection, you can use Earthquake and Shockwave Totem to form the best skill combination with Boneshatter, which will accumulate your stun effect on the enemy as soon as possible, thereby increasing the other damage you can inflict on it later.
If you are caught in a battle against a large number of group enemies, Infernal Cry will provide you with some strong clearing ability and additional damage, but it needs to be used before Boneshatter. Perfect Strike is usually used when fighting against the final boss.
Since you will enter and complete Trial of Sekhemas early in Act 2 to obtain Ascendancy class Warbringer and the skills it provides you, it is best to bring a shield when fighting in this scene so that you can adapt to the combat state of using a one-handed hammer and shield.
You also need to stack as much armor and health regeneration as possible in your Boneshatter Warbringer build. The best way to do this is to buy POE 2 Currency to upgrade some of the defensive gear you get early, such as armor and helmets, as much as possible to enhance the buffs and affixes it brings to your defensive capabilities.
Compared to Act 1, the challenge you face here will be slightly more difficult, so you may want to add Leap Slam to your skill rotation, which will catapult you into the center of the group of enemies and cause damage and stun nearby enemies where you land.
Leap Slam can fully prepare you for the subsequent Boneshatter, especially if you upgrade it appropriately and choose support gems that provide it with super high buffs, which will allow Boneshatter Warbringer build to cause very high stun effects and physical damage to enemies.
However, it should be noted that you should not upgrade the level of Leap Slam to a level higher than the level that unlocks it, because too high a level will make it possible for Boneshatter’s subsequent damage ability to be out of sync, which will actually become a hindrance.
In addition, in Act 2, in addition to completing the most important Trial of Sekhemas to obtain Warbringer Ascendancy, you also need to upgrade some of your existing skills and gear as much as possible, and be familiar with the rotation and timing of each skill.
In fact, there is no specific recommendation for the support gem options in the first two acts of the game content, because the support gem levels you can obtain in the current process are all low, so you can try them at will.
But if you want to improve the fight against Bosses or increase single-target damage, choosing some support gems that add range effects to skills will be very suitable for this Boneshatter Warbringer build.
In the last part of the regular difficulty POE 2 game content, the active skills in Boneshatter Warbringer build will not change very much, just adding Hammer of the Gods and Seismic Cry, but the support gems behind them need to be adjusted on a large scale.
For example, you need to put Brink in Leap Slam, which will ensure that your active skill will not stun the enemy too much, making it easier to prepare for the core skill Boneshatter and smoothly enter the skill rotation.
You also need to put Heavy Swing in Hammer of the Gods. Although it will reduce the attack speed of this skill by 10%, the damage capacity is increased by 30%, making it more threatening to enemies or bosses without physical resistance.
For the melee-focused Mace Strike skill, you can also replace one of the two support gems that can cause stun to the enemy with Lacerate, which will help you deal continuous damage and increase your single-target damage.
After this series of changes, all the skills you put in Boneshatter Warbringer build will be well integrated, which can help you smoothly pass the three acts of the game content in Act 3 and Cruel difficulty.
It is also necessary to remind you that although the game content in Cruel difficulty is the same as the regular difficulty, because of the unique map refresh mechanism in POE 2, some dungeons or places with better farming benefits may not be fixed, and you need to search around the entire map. But you can interact with nearby checkpoints from time to time so that you can respawn at the nearest checkpoint after dying in battle.
The above are some of the build options and considerations for fast leveling using Boneshatter Warbringer build in the current POE 2 Early Access Dawn of the Hunt League. Hopefully, this guide can help you get through the leveling phase faster and into the more interesting endgame phase in challenging game content. Have fun playing!