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In the latest Path of Exile 3.24 Necropolis trailer, it is not difficult to find new changes in Ruby, Topaz, and Sapphire Flask. This change will remove Less Damage Taken modifier from these flasks and replace it with Maximum Resistances. In this guide, we’ll explore the potential impact of these flask changes.
The highlight of this trailer is that Veiled Chaos Orbs and Aisling Betrayal rewards will disappear and be replaced by a new Veiled Orb that will drop exclusively from Catarina. This new Veiled Orb will remove a random modifier and add a Veiled modifier.
Amulet to Talisman Betrayal rewards are being transferred to Bestiary craft. And based on the footage, we can see that now this is a random assignment. You can no longer specify Talisman tier.
Betrayal Armor, weapon and flask quality rewards will be removed and replacement flasks will now be corrupted.
Also, using a Vaal Orb on a flask reduces quality by -10% to +10%. Since the trailer specifies Vaal Orb, we don’t know if other Corrupted methods will work.
Ruby, Topaz, Sapphire Flask are changing from providing 50% Resistance and 20% Less Damage Taken to 40% Resistance and increasing Maximum Resistances by 5%. This is what we want to mainly discuss in this guide.
In some cases, this change in Elemental Flask is small, but this will have a potential impact on the flask effect, which could be a difference of 20% or more in resistance.
And many Pathfinder builds or Mageblood builds use Elemental Flask to cap their resistance. So the change from Less Damage Taken to Maximum Resistances also means you need more overall resistance to cap resistance.
So let’s run some sample sets to help see this change in action. We will assume that the resistance is capped.
Start with the most basic application. After a character with 75% resistance takes 1,000 points of elemental damage, the old Elemental Flask resistance will reduce the damage by 750 points, and the remaining 250 points of damage will be reduced by 20%, so the character will take 200 points of damage.
And the new Elemental Flask’s resistance will be increased to 80%, and the resistance will mitigate 800 points of damage. So, in this example, the character takes 200 points of damage. Then the damage suffered by the character using the old and new flask will be the same.
Then, let’s add the flask effect that increases by 50%. With the old Elemental Flask, Resistance will mitigate 750 damage, the remaining 250 damage will be reduced by 30%, and the character will take 175 damage.
When using the new Elemental Flask, resistance increases to 82%, then 820 damage is mitigated, and the character takes 180 damage. This means that when using the new Elemental Flask, the character will take approximately 3% more damage than the old flask.
This is because the breakpoints for potion effects are now very few compared to the old Elemental Flask. Each 5% increase in potion effect reduces the damage you take by an additional 1%, and now, for each additional point of Maximum Resistances, you need to increase the flask effect by 20%.
With 60% added flask effect, a character with 75% resistance will take the same damage. The old Elemental Flask resistance will first mitigate 750 points of damage, and 32% resistance will reduce the remaining 250 points of damage, so the character will take 170 points of damage.
The new Elemental Flask resistance will be increased to 83%, so the resistance will mitigate 830 points of damage and the character will take 170 points of damage.
Let’s look at some more in-depth settings, starting with a character equipped with Saffell’s Frame and adding the 60% flask effect.
The old Elemental Flask resistance will mitigate 790 points of damage, leaving the remaining 210 points of damage reduced by 32%, so the character will take 143 points of damage. The new Elemental Flask resistance will be increased to 87%, and its resistance will reduce damage by 870 points. Therefore, in this example, the character would take 130 points of damage.
The new Elemental Flask setup deals approximately 9% less damage than the old Elemental Flask setup. This is because the amount of effective mitigation provided by Maximum Resistances becomes larger and larger as it approaches the 90% cap compared to Less Damage Taken, thus taking Saffell’s Frame example to its extreme.
Assuming a character’s flask effect is increased by 120%, the old Elemental Flask resistance will reduce the damage by 790 points, and 44% resistance will reduce the remaining 210 points of damage, and the character will take 118 points of damage.
The new Elemental Flask resistance will be increased to 90%, with the resistance mitigating 900 damage and the character taking 100 damage. In this example, the character using the new Flask setup takes approximately 15% less damage compared to the old Flask setup.
However, the biggest impact this change will have is on very high-end Pathfinder or Mageblood setups. These setups use things like Melding of the Flesh to achieve 90% elemental resistance, or Transcendence with Loreweave.
In both cases, the new Elemental Flask now no longer provides additional mitigation. Going from providing Less Damage Taken modifier to not providing any additional benefits to build that already have 90% Maximum Element Resistances or locking Maximum Resistances via Loreweave.
Elemental Penetration can also break the new Elemental Flask. Let’s use a Shaper’s Orb as an example.
It deals 13,000 points of cold damage to a character with 75% Cold Resistance and 80% Flask Effect, with 25% Cold Penetration. The old Sapphire Flask resistance will mitigate 6,500 points of damage, with the remaining 6,500 points reduced by 36%, leaving the character taking 4,160 points of damage.
The new Sapphire Flask resistance will be increased to 84%, the resistance will mitigate 7,670 points of damage, and the character will take 5,330 points of damage. So, in this example, the new Sapphire Flask setup does approximately 28% more damage than the old Flask setup.
But the new Ruby Flask does bring some interesting potential to Chieftain’s Valako. There is now some potential to combine Traitor Keystone Timeless with Melding of the Flesh and Flask effects to enhance another ascendancy of Elemental Flask, making room for other gear options.
Overall, the changes to Flask are a huge nerf to defense against high-end setups like Pathfinder and Mageblood. These settings have completely lost the huge Less Damage Taken modifier, which would have affected the meta for entry-level Valdo’s Maps and Uber boss farming builds.
But in some more niche setups, these changes may be a small gain. These changes also provide some potential for Melding of the Flesh on Chieftain and other Ascendancy.
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View MoreExiles, the arrival of Dawn Of The Hunt League has brought us some new classes and Ascendancies, which also gives us more options for endgame builds. And here, an excellent league starter build we want to recommend is the new Lich Ascendancy based on Witch class, which is Essence Drain Contagion Lich.
Lich is a very interesting Ascendancy class. It not only brings a new gameplay, but also is extremely powerful, causing a lot of damage in both the early and late game.
And Lich has perfect synergy with Essence Drain, because it has powerful defense nodes like Soulless Form and Eternal Life. And Lich class is also one of the few Ascendancy skills that Essence Drain will have a strong damage multiplier when using Eldritch Empowerment.
Essence Drain deals damage on top of regular hits, as well as secondary damage over time debuff that lasts for a set amount of time. When combined with Contagion skill, the damage over time spreads between groups of monsters, turning our primary damage into a large-scale clearing skill, and you can see groups of monsters on the screen exploding in an instant!
So, as the name suggests, this build revolves around two core mechanics, Essence Drain and Contagion. Now, let’s break down its mechanics.
As we said before, the core damage skills of this build are Essence Drain and Contagion, a combination that has actually been widely used since the early days of Path of Exile 1.
First, let’s understand the mechanics of Contagion, which is to apply a debuff to a single enemy and deal chaos damage over time. When an enemy affected by Contagion dies, it spreads all debuffs, including Contagion, to nearby enemies, and increases damage by +100% per jump, stacking up to 300%. This is really crazy!
For Essence Drain, after you fire a projectile, it can apply a powerful Chaos Damage over Time debuff to enemies. Currently, in POE 2, Essence Drain is the only skill besides Contagion that can apply a high Chaos Damage over Time debuff. So when an enemy affected by Contagion is killed by Essence Drain, its powerful Chaos Damage over Time will also spread to nearby enemies along with Contagion debuff.
In Path of Exile 2, this playstyle was initially adopted by a few Acolyte of Chayula Ascendancy players, making this class, which was not doing well in the early Early Access period, competitive.
However, after the release of Dawn Of The Hunt, Eternal Life mechanic of Lich class clearly proved that it was a better choice for this playstyle. Eternal Life Ascendancy node of Lich stipulates that life cannot be modified while having Energy Shield. At first glance, this seems to have two benefits, one is that as long as you have Energy Shield, you can prevent being killed instantly, and the other is that you are immune to chaos damage when Energy Shield is activated.
But the key is that when used in conjunction with Soulless Form passive skill, 10% of the damage will penetrate the energy shield. And after having Eternal Life, these penetration damage cannot modify life, which actually means that the penetration rate is converted into damage reduction.
The core equipment of this build includes Atziri’s Disdain Gold Circlet, which makes 10% of the damage penetrate energy shield, and it also increases energy shield based on maximum life. In addition to this, you can also get Heavy Buffer, which increases maximum energy shield by 40% and makes 5% of the damage penetrate energy shield.
The combination of Soulless Form, Atziri’s Disdain and Heavy Buffer can get a total of 25% of the damage bypassing energy shield, which is equivalent to 25% flat damage reduction, which is extremely powerful.
Considering that the key equipment of this build is Atziri’s Disdain, we adjust its modifier priority to: Chaos Skill Gem Level > Chaos Damage > Spell Damage.
Currently, the price of Atziri’s Disdain on the market is very affordable, usually 1 Exalted Orb can be obtained, but the price of wands that provide chaos damage is relatively high, so if you want to get a continuous chaos damage debuff, then you may have to buy POE 2 Currency to get them.
In addition, thanks to the unique mechanism of Lich’s Eternal Life, defensive equipment can use life and energy shield at the same time, avoiding dependence on a single attribute, which greatly reduces the difficulty of obtaining defensive equipment. Therefore, except for expensive weapons, other equipment is still affordable.
In the character panel statistics, we can see that the damage per second (DPS) of Essence Drain Contagion Lich is 52,000, and the effective health value is 28,000 under normal circumstances.
As a Contagion Lich build with Eternal Life, you can apply various curse debuffs, chaos resistance, or take advantage of low life bonuses to get additional damage bonuses. Therefore, you can use it to clear all non-chaos immune content.
For the advantages of this build, we will consider that Contagion’s spread mechanism makes it extremely fast to clear the field, and the continuous damage gameplay allows you to clear all enemies in just a few seconds!
Of course, the disadvantages are also obvious. First, Essence Drain and Contagion are both single-target skills, so you can only trigger the spread effect when attacking the same enemy, and missing this combo will make you vulnerable. Secondly, running this build requires at least 2 active skills, which greatly increases the complexity of the buttons.
According to the current statistics for the new league, Lich has a usage rate of 13% in the ladder class, ranking second. Atziri’s Disdain maintains a usage rate of about 6% in the entire ladder ranking, making it the seventh most used unique item. The combination of Essence Drain and Contagion currently has a usage rate of about 7%, ranking 15th among all active skills.
There is no doubt that the build is relatively popular, probably because Lich is currently too powerful, but you have to consider that if Lich is nerfed, the effectiveness of this build may be severely affected.
When you enter the endgame content provided by the very popular Path of Exile 2 Early Access, the first thing you need to focus on is how to earn corresponding skill points for your Atlas passive tree faster and easier.
Normally, you can get some Atlas passive skill points by defeating the final boss on the map or completing tasks, but in the latest Dawn of the Hunt League, you can also get additional skill points by finding and cleaning Corrupted Nexus.
The addition of this new endgame mechanism has gradually improved the shortcomings of the lack of depth in the endgame content of POE 2 that has been criticized by players before, and has increased the curiosity of many players who love challenges to explore it.
With the exception of the first Corrupted Nexus in the game, the locations of the Corrupted Nexus maps are completely random, So in this guide, we’ll show you a few ways to find and clean up Corrupted Nexus this difficult content and quickly earn Atlas passive skill points.
In short, Corrupted Nexus is a special map in Atlas that contains some corrupted monsters and a Beyond boss that you need to defeat. This map only appears in zones and biomes affected by combined corruption, so you can identify it by the neon red corruption icon.
To enter Corrupted Nexus, you need to prepare a Waystone with at least 4 modifiers to unlock it. It is worth mentioning that the tier and modifier number of Waystones you have after entering the endgame is not high, so you really need to buy POE 2 Currency to increase and effectively roll the modifiers you have.
However, if you fail to complete this Corrupted Nexus, it will disappear, so make sure the modifiers of Waystones will not interfere with your exploration. In addition, the monsters and bosses in Corrupted Nexus are more challenging than those in the same level maps, so you also need to upgrade and reinforce your own build.
Although there is a very obvious red icon on Corrupted Nexus map, you cannot immediately see the location of this special map under the cover of Fog of War. Usually, you may need to unlock all the explorable maps on 2-3 screens to encounter a zone containing a Corrupted Nexus, which is very unfavorable for you who want to effectively farm Atlas passive skill points in it.
But fortunately, there are now two tricks to help you quickly determine the location of Corrupted Nexus and the direction you are heading on Atlas. First, you need to find a Corrupted Nexus, a black stone spire that is clearly corrupted. If you can’t find the exact location of the stone spire, you can keep shrinking the endgame map until it is the smallest, and then identify its location through a black miasma.
In addition, you can also expand the entire POE 2 endgame map to the maximum and check whether each tower is surrounded by red corruption, because in general, there is a prime chance of a Contaminated Nexus being present near a Contaminated Tower. Through these two methods, you can clearly determine the approximate location of this profitable map and start exploring it.
Once you have found the exact location of Corrupted Nexus, you can start to plan to farm Atlas passive skill points in it. In this process, you can get 2 Atlas skill points every time you unlock and complete a run with the required Waystone.
So you need to repeat the cycle 15 times to get the 30 Atlas skill points that Corrupted Nexus can provide you. The remaining 10 are hidden in other special maps and battles, such as you and Xesht, Kosis or Omniphobia, etc. However, keep in mind that you can’t use a Tier 15 Waystone to unlock Corrupted Nexus and gain 30 Atlas skill points all at once.
The sign of completing a Corrupted Nexus map is that you have cleared the map of Beyond Bosses. There are currently only 3 Beyond Bosses on this map - The Skittermind, The Eater of Flesh, and The Pale Angel. They all have over 10,000 health points, but are not very resistant to elemental damage.
So when fighting them, be sure to prioritize casting elemental attacks that can cause great damage to them, and upgrade your defensive gear in your build as soon as possible to ensure your own safety during longer encounters. After you defeat them, you have completed the task of cleansing Corrupted Nexus.
After cleaning, nearby corrupted maps will be transformed into cleansed maps, which contain multiple monsters and bosses to challenge. On top of that, these maps will also reward you with Fracturing Orbs, which is one of the most valuable currencies in the game.
Above is an overview of the new endgame mechanics called Corrupted Nexus in Path of Exile 2 Dawn of the Hunt League, and a look at how you can explore. Hopefully, with the help of this guide, you can find this special map more quickly and farm Atlas skill points more easily to make your build more powerful. I wish you a happy game.
As you explore in Path of Exile 2 Early Access, you will definitely have to deal with the topic of mapping correctly, whether you are in the leveling stage or the endgame stage, and mapping will require numerous Waystones of different levels.
Once your inventory is low, your exploration may be forced to slow down or stop, especially in high-level challenges. So players have been looking for some ways to store Waystones stably in POE 2.
It is worth celebrating that the process of obtaining Waystones in the endgame stage of Path of Exile 2 Dawn of the Hunt League has been greatly simplified and the drop rate is higher, making it easier to keep Waystones.
This means that the previous methods of obtaining Waystones in the game are no longer used, so this guide will introduce you to some effective strategies and steps to keep the number of Waystones within a stable range.
In the current POE 2 game content, the most effective way to maintain Waystones is to use some of the high-value Waystones on some more profitable endgame map nodes, such as Boss Maps, which will give you a 100% chance of picking up Waystones of a higher tier than Waystones used to enter the map.
For example, if you enter a Boss map node with a Tier 10 Waystone, after you defeat the boss in it, it will drop at least one Tier 11 Waystone. Although you may need to buy POE 2 Currency to upgrade the offensive and defensive capabilities of the build, this method is the best way to quickly increase your Waystones by one Tier because it has no drop rate.
In addition, even if you enter a map node without a final boss but with a final rare monster, you will at least get a Waystone of the same Tier as you unlocked the map. In short, as long as you complete any Boss Map, you will get at least one Waystone of the same Tier or higher.
You may also get some Waystones from chests or monsters while exploring, but be aware that this strategy does not work for Tier 16 and above Waystones.
Once you complete the quests given to you by Doryani in POE 2 endgame, you will unlock some nodes on Atlas skill tree, some of which will provide you with this buff for increasing the drop rate of Waystones. For example:
Once you complete Tier 4 maps, you will be able to unlock all three nodes, and you will have a very efficient experience farming Waystones, as long as you can use them wisely. In addition, if you have previously unlocked other Atlas passive skill points, you can respec them using POE 2 Gold.
In the endgame exploration, one of the most common confusions among players is why Waystones are consumed so quickly? One of the key reasons is that the build you use is not the most perfect endgame build, which will cause you to die frequently in battles with bosses, rare monsters, or even ordinary monsters.
Once you experience death, all Waystones and POE 2 Currency you just invested in this map will be burned. So the advice here is to go to the player community or social platform as soon as possible to check the best endgame build that suits you best, so as to reduce the number of times you die in battle.
Similarly, some of the combat methods you used in the leveling stage may not be applicable in the endgame, so you also need to change your combat strategy and game style to expand your possibility of earning more and higher-tier Waystones in these maps.
Although in the current POE 2, many players have always been impressed by the currency such as Regal Orb and Exalted Orb, which can only be used for trading or crafting, but if you use it to upgrade Waystones, you may be surprised.
You can think of Waystones as a kind of craftable item in the game. The more currency you invest in it, the more rewards you get. This is a very beautiful, virtuous circle, but the premise is that you don’t die in the exploration.
For Tier 1-5 Waystones, you can invest in Orbs of Augmentation and Orbs of Transmutation, which allows you to upgrade your regular items into magical items. For tier 6-10 Waystones, you can invest in Regal Orbs, which turn them into rare items. Regal Orbs, POE 2 Exalted Orbs, Vaal Orbs, and Delirium Instills allow for maximum enhancement of tier 11-16 Waystones.
As you level up your Waystones, you may also roll over the modifiers on them. There are two main types of modifiers you should be looking at: modifiers that increase the drop rate of Waystones (by at least 200%) and modifiers that increase the rarity of items in the exploration area, both of which will make your mapping process very profitable.
In addition, modifiers that increase the number or rarity of monsters in the exploration area are also good results to roll, but this means that you will face a higher difficulty when you enter the map unlocked with this Waystone, so please do it according to your ability.
The above are some methods and strategies you can use to keep your Waystones in a stable range in POE 2 Dawn of the Hunt League. Hopefully, you can use this guide to farm Waystones more effectively and explore more interesting endgame stages with them. Have fun playing!
Since the early access release of Path of Exile 2, players have been discussing its complexity and high difficulty, because it is not easy to understand how the game’s level system interacts with each other, even those who have been exploring the original game for a long time cannot fully understand it.
After POE 2 launched the latest Dawn of the Hunt league a few weeks ago, the addition of many new mechanisms and new content has made players more confused about the game, especially the interaction effects of the three types of charges (Power Charges, Frenzy Charges, and Endurance Charges) and other game resources in Path of Exile 2.
Since the source and casting of Endurance Charges in POE 2 are all related to Warrior build, and with Dawn of the Hunt League bringing the new Smith of Kitava Ascendancy to this class with strong survivability and damage capabilities, this guide will provide an introduction to Endurance Charges for players who focus on this play style.
In fact, you can think of Endurance Charges as a kind of buff effect in POE 2, which will give some auxiliary attacks some buffs. The specific way it works is that you need to obtain some Endurance Charges through the skill gems, support gems, gear and activated passive skill nodes you place in your build, and then use the skills, support gems or gear that can consume this charge to achieve the effect of gaining buffs.
It should be noted here that only gear that clearly indicates that it can interact with Endurance Charges in the item description can participate in this operation. In addition, the three types of charges cannot be interchanged because the interaction effects they have are completely different.
Not only that, the effectiveness of the bonus Endurance Charges is related to the skill that consumes it and the rarity and level of the gear, so here it is recommended that you buy POE 2 Currency to upgrade the important items in your build as much as possible.
As mentioned above, the main way to obtain Endurance Charges in Path of Exile 2 is from the skills of Warrior class, but that is not all. The following are all the specific sources of Endurance Charges and their specific effects.
Once you’ve earned some Endurance Charges, you need to choose the right skills or gear to use them, either for devastating damage or solid defense. Here are the main ways you spend Endurance Charges in POE 2.
Before you start to build the best build for your character, the default maximum number of Endurance Charges you have at a time is 3. However, in actual exploration, this number cannot provide effective benefits for skills or gear that consume high Endurance Charges, so you can try the following methods to increase your maximum Endurance Charges.
The above is an overview of Endurance Charges in the current POE 2 Dawn of the Hunt League and how to use them. I hope you can use this charge that can greatly upgrade your survivability and damage ability to gain a better exploration experience in this new league and rank among the top. I wish you a happy game!