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Which Build Will Help You Get A Head Start In POE 3.24 League? - RF Bodyswap Chieftain Build Guide

Mar 01, 2024 Author: POECurrency.com

With Path of Exile 3.24 League coming up, I wanted to try out Righteous Fire Bodyswap Chieftain for my League starter test. This setup scales damage from max life, making us very comfortable in early progression.

This guide details RF Bodyswap Chieftain build overview and synergies, and discusses ascendancy options and campaign progress based on early testing.

Which Build Will Help You Get A Head Start In POE 3.24 League? - RF Bodyswap Chieftain Build Guide

When Will POE 3.24 Be Released?

Before we start building tests, let’s turn our attention to POE 3.24. We don’t have a specific release date yet. However, we discovered that the developer provided information about Path of Exile 3.24 expansion schedule in a news article. It states that they plan to launch in late March and livestream around mid-March.

My impression is that POE 3.24 was released on March 29th, and the live broadcast was released 8 days before that, on March 21st. But it’s also possible that it will be released on March 22nd and live streamed on March 14th.

We’re almost certain that this is the case, as the revelation of the expansion’s name always happens two weeks before the reveal livestream, which is today. So if no names are revealed today, we would definitely expect POE 3.24 to be released on March 29th, maybe even later.

Ability Changes

Anyway, whenever POE 3.24 is released, I’ve already started testing the launch build for the new league. Before jumping in, what I need to tell you is that preparing some POE Currency is essential if you want to complete this build.

Going back to the release of Affliction League, I actually originally wanted to try out RF Bodyswap Chieftain. But both abilities have undergone major changes in POE 3.23.

Righteous Fire has the biggest change, with the flat base damage disappearing entirely in favor of an increase in scaling based purely on maximum life and energy shield.

Path of Exile Bodyswap

While the changes to Bodyswap are smaller, but still significant, the quality stat now provides more damage from the pre-existing max life stat on the gem. It takes 4% of your max life as base fire damage, with a mass of 20%, and now adds a 4% on top of that, for 8% of max life as base fire damage.

Of course, this can be extended further with things like Ashes of the Stars or Enhance Support. So the idea with this synergy is that you’re able to scale damage purely based on max life, rather than the more typical gem level scaling.

My impression is that this combo will be very good at the start of the league, as the new RF just wants to hit a lot of life nodes. This will put your secondary damage capabilities behind Fire Trap or Scorching Ray. But for Bodyswap, this is not the case. Since you can scale a lot of damage to both abilities just by scaling life, that’s why Chieftain has the advantage.

Chieftain Ascendancy

This build makes the most of Chieftain. We’re going to use Bodyswap to ignite, and RF has done a bunch of fire damage over time. Since your character is considered stationary when using Bodyswap, nearby enemies will have very good uptime with a fixed negative 20% fire resistance.

In this setup, since we’re using Righteous Fire, we’ll have a prime chance of universal ignition, plus Fire Mastery, for increased damage against ignited targets. These explosions are just too fun to miss.

Path of Exile: Righteous Fire Chieftain Build

Damage Scaling

This setup has been great for a league starter so far. While I haven’t had a ton of time to test it out yet, the characters have just arrived on the map and leveling up throughout the campaign is an absolute breeze.

In the early stages of the campaign, RF’s damage is just insane. Level 1 Righteous Fire deals with 39 base fire damage per second, and an additional 35% of maximum life and energy shield as base damage.

Therefore, for a character with a maximum life of 400, it will deal 179 base fire damage per second. The new scaling is now purely based on 70% of maximum health and energy shield, which will cause 280 base fire damage per second on a character with 400 life.

This increases the damage by around 56%, and you can imagine how much easier this makes campaign leveling. Because you can basically focus on clicking Life Regenerated node on the passive tree and grab the fire resistance on the gear.

Labyrinth Ascendancy

I took Tasalio, Cleansing Water, from the first Labyrinth. Since this is so good early on, you basically don’t have to worry about resistance from this point on. Just grab the fire resistance and everything else will fall into place. So it’s really nice to get good gear there.

In the second Labyrinth, I took Ramako, Sun’s Light and switched my curse from Flammability to Punishment.

For the third Labyrinth, if you gave up Rise of the Phoenix, it makes the most sense to take Valako, Storm’s Embrace. But I chose to take Hinekora, Death’s Fury because once you start mapping with Hinekora, you know you made the right choice.

Path of Exile: Labyrinth Guide

Bodyswap Corpse Damage

One thing I want to mention about Bodyswap that I haven’t discussed before is the corpse part of the capability. Besides dealing damage based on your maximum life, it will also prioritize and explode corpses.

This damage is scaled based on the corpse’s life, which is 7.9% on a level 20 gem, the same scaling as Detonate Dead. This part of the ability is actually pretty important, and the components of this ability can really work to your advantage in arenas and areas with multiple high-level monsters.

In short, this RF Bodyswap Chieftain is definitely one of the best starting builds for POE 3.24 league, and its powerful damage can help you go more smoothly in the early stages of the new league!

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Path of Exile 2 Patch 1.0 Leak? Are Death Summary and New Weapons Hinting at Future Content?
Path of Exile 2 Patch 1.0 Leak? Are Death Summary and New Weapons Hinting at Future Content?

The official Path of Exile 2 developer video recently released, showcasing performance optimizations and how they addressed major performance issues and improved overall stability. However, players quickly noticed several gameplay clips that seemed to reveal unreleased new content, sparking heated discussions within the community.

These clips didn't resemble typical development or debugging footage; they looked like completed future features that had turned up in the public video. While the official Path of Exile 2 team hasn't commented, these details have led many players to speculate whether they are related to Patch 1.0.

Of course, all of this remains speculation, and the official team hasn't confirmed any new features or classes. However, considering POE 2's past practice of subtly hinting at future updates in their development logs, and with ExileCon and Patch 1.0 approaching, these hidden details might be a prelude to a future update.

Death Summary

One of the most anticipated features is the brief Show Death Summary option that flashes on the death screen. In the current Path of Exile 2 Patch 0.5, players typically only have the option to return to a checkpoint after death, without knowing the exact mechanic that killed them.

The community has long hoped that Path of Exile 2 would include a death log or damage analysis feature, allowing players to clearly understand the cause of their death instead of relying solely on guesswork to replay the battle.

However, the developers have consistently stated that they will not include a death replay or summary system for POE 2. They believe that character deaths are often influenced by a combination of factors, including numerous damage sources, damage reduction calculations, damage over time, and server-side computations.

Furthermore, a complete death analysis function might expose game bugs, thus hindering the development of this feature.

However, the developers' recent stance seems to have changed. To investigate issues causing game crashes, the development team appears to have created an internal replay system for POE 2. This tool allows them to replay gameplay and more quickly identify the causes of crashes.

The current replay system is primarily used for diagnosing performance issues. Its overall interface is geared towards technical debugging and remains quite rudimentary, even displaying some development-related computational data, making it unsuitable for direct user access. However, the content revealed this time is significantly different.

In the video, a brand-new Show Death Summary button appears for the first time on Path of Exile 2 death screen, positioned right next to the respawn option. From a UI design perspective, it resembles a fully designed and ready-to-be-released feature.

While PoE 2 hasn't proclaimed plans for Death Summary, considering the revealed UI and the already completed replay system, this feature is likely already in development. However, this doesn't mean it will be released in Patch 0.5; I believe Patch 1.0 would be the most reasonable release date.

For an ARPG, this is a highly innovative feature. It would be incredibly cool if we could have a complete replay system like those in Age of Mythology, Age of Empires, or Dota 2 in the future.

Unrevealed Weapons

Besides the changes to POE 2 death screen, another detail that has sparked even more discussion is the appearance of new weapons currently unavailable in the video. In the official gameplay footage, several pieces of equipment with complete attributes appeared on the ground.

These items are not simple test models, but possess full data including real names, physical damage, critical hit chance, and attack speed. They include two two-handed swords and one dagger, which are not currently part of the regular weapon types available in Path of Exile 2.

I don't know how POE 2 developers will design these weapons to differentiate them from existing weapons; making all melee weapons unique is undoubtedly a daunting task.

It's worth noting that these equipment names contain DNT symbol. We are currently unsure what this label represents; it could stand for Do Not Trade, or it could simply be an internal testing marker used during development.

POE 2 developers haven't explained this, so its true meaning remains unknown. However, the very existence of these weapons is enough to generate a great deal of speculation among players.

New Class Speculation

Why are the appearances of swords and daggers so important? The key point is that these classes may have a direct connection to those not yet available in Path of Exile 2. According to currently available information, POE2 is ultimately planned to have 12 classes. Patch 0.5 has already released 8 classes, with the remaining four being Marauder, Templar, Duelist, and Shadow.

Among these unreleased classes, the connection between Duelist and swords is very clear. They typically represent high-speed melee combat, precise attacks, and two-handed weapon playstyles. Therefore, when two-handed swords appeared in official videos, many players immediately associated them with Duelist.

Meanwhile, Shadow is another class attracting much attention. As a typical agility-based class, Shadow was known in Path of Exile 1 for its daggers, poisons, Chaos damage, and high-speed movement attacks.

In fact, the official POE 2 team has previously confirmed that Duelist and swords will be added to POE 2 in the future. Meanwhile, the development team has stated that they hope Patch 1.0 will significantly exceed the content scale of Patch 0.5. The current Patch 0.5 already brought substantial updates to the game, especially in terms of significantly expanding endgame gameplay. 

Therefore, if they want to deliver content beyond player expectations in Patch 1.0, adding sword-type weapons and Shadow-related daggers, traps, and other mechanics could be important directions. With the addition of these new items, we will see more build options, continuously crafting new core gear using Path of Exile 2 Currency.

However, the currently revealed content does not guarantee that these new classes will be immediately released in Patch 1.0. No specific release date for any new classes has been proclaimed, so players need to remain cautious. Undeniably, the hidden information in the official video has become a recent focus of discussion within POE 2 community.

While it's not official confirmation, it at least indicates that the developers are continuing to push forward with development. POE2 has indeed experienced a relatively low period recently, with some player attention declining, and they have been addressing some core issues in the game.

However, with more content under development, the community expects PoE 2 to see recent changes. Currently, many players speculate that Gamescom at the end of the month may bring more news, including Patch 1.0 and more development information before and after ExileCon.

PoE 3.29 Curse of the Allflame Challenge Guide: The Fastest Way to Get All Cosmetic Rewards Without Wasting Time
PoE 3.29 Curse of the Allflame Challenge Guide: The Fastest Way to Get All Cosmetic Rewards Without Wasting Time

Path of Exile 3.29 Curse of the Allflame series has 40 challenges, but you only need to complete 36 to unlock all the core cosmetic rewards.

Similar to previous series, PoE 3.29 Challenges cover multiple aspects. For players who want to collect this season's limited content, planning challenge order is more important than blindly completing all the tasks.

This PoE 3.29 Curse of the Allflame Challenge Guide will organize your strategy to help you obtain all cosmetic rewards faster.

Cosmetic Rewards

After completing 36 Challenges, you can unlock all the major PoE 3.29 Cosmetic rewards, including a special slime-style Back Attachment, a unique Portal Effect, an Eel Pet, and an Oceanic Weapon Effect.

Among the rewards, Portal Effect and Oceanic Weapon Effect are the most valuable, as they significantly alter the visual effects of your PoE character entering the map and attacking.

Early Game Challenges

Most early PoE 3.29 challenges are relatively simple, such as Beginner's Basics, Act Adversaries, Possessive Pantheons, and Deep Dive. These tasks primarily require you to complete campaign process and experience Curse of the Allflame League mechanic.

League Mechanic can be accessed through Sovereign near waypoint. You'll need to use Dead Man's Sulphur for crafting and complete the relevant Voyage content. These tasks are essentially part of the normal Path of Exile progression and don't require additional time investment.

In Ingrained Increases and Legendary Leagues challenges, you need to repeatedly complete different League Mechanics. The most recommended method is using scarabs. Strongbox, Shrine, and Essence are all very easy to complete; you simply need to use the corresponding Scarab to enter the map.

If you need to complete more League Encounter challenges, it's recommended to choose those that are easily triggered repeatedly, such as using Scarabs to add Strongbox, Shrine, and Abyss mechanics to the map.

For Harvest-related challenges, you can combine them with Atlas Tree nodes to increase the Harvest spawn rate and Lifeforce rewards, while also obtaining a large amount of Path of Exile Currency.

Atlas Accomplishment requires you to complete all Non-Unique Maps and obtain a Bonus Objective. This challenge usually completes naturally as you farm PoE Atlases.

Utilizing Trade Sites

The best way to improve challenge efficiency is to make good use of trade sites. For example, Peddler's Produce requires you to complete multiple vendor recipes. A relatively simple method is to directly consult the official PoE wiki, exchange for basic gear with 20% quality through trade sites, and then sell it to a vendor.

For example, reaching 20% ​​Quality on a regular Armor will grant you Armourer's Scrap, 20% Quality on a regular Weapon will grant you Blacksmith's Whetstone, and 20% Quality on a Flask will grant you Glassblower's Bauble. These recipes don't require crafting; you can simply exchange materials on trade site to complete them.

Chromatic Crafting requires you to equip 15 different colored sockets. Many players try to craft them themselves, but it's unnecessary. The easiest way is to obtain 6-socket gear from trade site, find multiple different colored socket combinations, equip them, and challenge will be completed automatically.

Remarkable Realms requires completing 15 unique maps. Most unique maps can be obtained directly from trade site. I don't recommend Hall of Grandmasters because PvP characters there are very difficult to deal with, and some NPCs even have defenses close to those of real player gear. Choose low-priced, low-difficulty PoE Unique Maps.

Corrupted Crystals Challenge requires completing multiple Corrupted-related objectives. The fastest way is to acquire numerous Level 20 Gems through trade site. Use Vaal Orb to corrupt, then equip these gems. This will allow you to quickly meet Corrupted Gems requirement, which is more efficient than upgrading Gems yourself.

Boss and Encounter Challenges

Taxing Tasks require completing multiple special Paths of Exile Encounters. I recommend Abyssal Depths, Blighted Maps, Breach Marshal, and Expedition Logbooks.

Expedition Logbook is very simple; just enter PoE map and activate 10 Remnants. You don't need to actually complete the entire logbook. Blighted Maps are also suitable for quick completion because they require no high investment; ordinary maps suffice.

Bountiful Bloodlines require defeating multiple special bosses. You can choose Trialmaster, King in the Mists, and Feral. Other bosses such as Katarina, Lysia, and Delve Boss are more costly to challenge and are not recommended as targets.

Mercenary Challenge

Mercenary content in Curse of the Allflame is also a key focus of challenge. For example, tasks like Savage Sellswords, Claim items with Infamous Modifiers, and Complete maps with Mercenary Scarabs can all be solved using Mercenary Scarabs.

When encountering a mercenary, hold down Alt to view equipment affixes and look for items with Infamous or Infamous Modifiers. If you want to increase the number of rare monsters in Path of Exile, you can also use Adversary Scarabs.

High-Tier Map Challenges

Trustworthy Teachers require you to complete POE Tier 16 maps with at least 80% item quantity. A relatively stable method is to improve Map Modifier Effect and Quantity nodes in Atlas.

It's recommended to use Sulphite Scarabs for Niko missions or Bestiary Scarabs for Einhar missions. These can be completed quickly on Strand maps because of their short routes and high monster-clearing efficiency.

Modified Maps and Excruciating Echoes Challenges are typically completed as the game progresses. You should choose maps like Mesa with simple boss routes to quickly defeat the boss and complete the challenge.

Excruciating Echoes requires Memory content and a high PoE Item Quantity. You can choose Memory of Trauma because the boss drop rewards are valuable, reducing cost pressure.

The last few challenges usually belong to PoE Endgame phase, requiring extensive farming of T16 maps and demanding a certain level of character strength, map yield, and skill. For Level 100 Challenges, you can use Beyond Atlas Tree, Red Altars, and multiple Scarabs to increase map density and improve experience output per map.

For Nightmare Maps Challenges, it's recommended to choose maps with simple boss mechanics and clear routes, such as Fortress. Compared to other complex maps, Fortress makes it easier to find the boss and reduces the probability of failure because of map mechanics or travel time.

If your build lacks survivability when tackling challenging Path of Exile maps, choose map affixes that better suit your playstyle and pair them with special Scarabs to reduce the pressure from map modifiers, increasing the stability of completing challenges.

If your goal is simply to obtain all cosmetics, I don't recommend forcing yourself to complete all tasks. You can choose to skip Horrific Halls, Apex Assailants, and Intrigued Interlopers. These challenges either require extremely high PoE build strength or are significantly more costly.

Horrific Halls, in particular, requires completing 100% of Delirious Nightmare Map and achieving 150% Item Quantity, which is very demanding for most builds.

Not all 40 challenges in PoE 3.29 Curse of the Allflame are worth completing. If your goal is to unlock all cosmetic rewards, completing 36 is sufficient. With proper planning, even average players can reliably obtain all seasonal cosmetic rewards.

Path of Exile 2 Patch 0.5.0 Rarity Bot Changes | Why Gravebind No Longer Works and What Replaced It?
Path of Exile 2 Patch 0.5.0 Rarity Bot Changes | Why Gravebind No Longer Works and What Replaced It?

In Path of Exile 2, Rarity Bot playstyle is a very unique economy-focused approach designed specifically for multiplayer mapping. Instead of dealing damage by yourself, you stack Item Rarity and execute mechanics to help your party obtain higher-value loot drops.

There are not many players who choose this playstyle because your main role is supporting the team, almost like a robot following other players around. In addition, this setup was weakened in PoE 2 Patch 0.5.0. Although it remains effective, the gameplay is now very different compared to the previous League.

The Core of Rarity Bot Playstyle

The Fate of the Vaal League

In PoE 2 Patch 0.4.0, there were actually quite a few players choosing Rarity Bot playstyle. Its core item was Gravebind Rope Cuffs, which counted all enemies killed near you as your own kills, allowing you to benefit from additional loot bonuses.

You could also equip items such as Palm of the Dreamer Shrine Sceptre, Fixation of Yix Stellar Amulet, Alchemist's Boon, or various aura skills to provide damage bonuses and recovery effects for your teammates.

You did not need to cast spells or actively fight. You could freely chat, pick up loot, and even help your teammates collect PoE 2 currency. Your main responsibility was simply staying close to the team and maintaining the required range, making it a very relaxed playstyle overall.

Runes of Aldur League

However, this playstyle received a major nerf in Runes of Aldur League. Gravebind Rope Cuffs gained a devastating negative modifier in Patch 0.5.0: your other Item Rarity bonuses no longer apply. This means that when using these gloves, you can only gain around 20% increased rarity.

As a result, Rarity Bot setup from The Fate of the Vaal League no longer works effectively in PoE 2 Patch 0.5.0. Fortunately, the player community discovered an alternative solution.

Legacy of Deathblow

In Patch 0.5.0, you need to replace the gloves with Horror's Flight Engraved Bracers and socket a Legacy of Deathblow Rune into them.

Legacy of Deathblow Rune grants the culling strike ability, allowing all of your skills to execute enemies:

Normal monsters are executed at 35% health, Magic monsters are executed at 20% health, Rare monsters are executed at 10% health, Unique monsters are executed at 5% health.

Culling Strike Threshold can be further increased through equipment. For example, certain Myris Uxor Covert Hood items can provide 100% increased execution threshold. By combining multiple item modifiers, you can significantly improve your execution efficiency.

However, Legacy of Deathblow Rune costs around 200 Divine Orbs. For new players who want to try this playstyle, the entry requirement is extremely high, which may be one of the main reasons why the number of Rarity Bot players has dropped significantly.

If you want to give this build a try, you can buy PoE 2 Divine Orbs at PoEcurrency.com. Rarity Bot playstyle yields excellent returns, so you'll be able to recoup your investment quickly.

Because you need to equip Legacy of Deathblow Rune, your passive tree must allocate many Culling Strike Threshold nodes. This heavily restricts your passive choices, making it difficult to invest in curse and aura improvements. As a result, both your team buff potential and personal survivability are reduced.

New Equipment and Passive Choices

Although Rarity Bot playstyle faces many challenges in Runes of Aldur League, there are still several ways to increase Item Rarity:

  • Rite of Passage Golden Charm: Increases Item Rarity found by 15%.
  • Magnum Opus node: For every empty flask slot, Charm effects are increased by 100%. This can greatly enhance the effect of Rite of Passage.
  • Wondertrap Silk Slippers: Provides a large amount of Item Rarity while in Low Life status.
  • Mageblood Utility Belt: Greatly helps Rarity Bots maintain resistances while reaching higher Item Rarity limits.

Gameplay Feel and Damage Contribution

The current League's Rarity Bot setup feels much more active. Since triggering executions requires you to actively use skills, you are no longer just a passive follower. You must continuously cast abilities. This creates a double-edged effect because it changes both the gameplay style and the overall experience.

From a damage contribution perspective, previous Rarity Bots dealt almost no damage themselves. However, with the execution mechanic in the current League, you can instantly kill enemies once they reach the execution threshold, meaning you are now contributing real damage instead of simply acting as an AFK support character.

Strategies Suitable for Rarity Bot

Patch 0.5 completely redesigned Endgame system. For normal players, most strategies still provide decent returns, but the situation is completely different for Rarity Bots. Almost none of the redesigned content benefits this playstyle.

  • Grand Expedition: Most rewards come from explosives obtained through Versium Remnants, while Divine Orb drops are relatively limited. Rarity Bots have very little impact on this content.
  • Breach: Most rewards come from Breach completion rewards, which are not affected by Rarity Bots.
  • Delirium: Item Rarity and party size have no significant impact on the number of Simulacrum Splinter drops.

Currently, the only clearly effective option is Abyss content. It provides a large number of monsters that can be executed, and Item Rarity can influence the drop rate of Omen of Lights. Temple content is still usable, but it has been heavily weakened, further limiting the performance of Rarity Bot builds.

Overall, Rarity Bot support playstyle performs quite poorly in Runes of Aldur League. It requires significant investment and has limited applications. However, this playstyle still has a dedicated player base, and many players hope it can receive further improvements in PoE 2 Patch 1.0.

PoE 2 Patch 0.5 Ancestral Cry Titan Build: One Heavy Hit Can Destroy the Entire Battlefield
PoE 2 Patch 0.5 Ancestral Cry Titan Build: One Heavy Hit Can Destroy the Entire Battlefield

PoE 2 Patch 0.5 introduced Concussive Runes, bringing new possibilities to melee gameplay. This Concussive Ancestral Cry Titan build is a powerful build specifically designed around this mechanic.

It chains together Heavy Stun, Ancestral Cry, Armor Explosion, and Herald effect, turning a single normal attack into the starting point of a series of explosions.

The biggest feature of this build is its incredibly smooth pacing.

The character doesn't need to stop and wait for skill rotations; by constantly approaching enemies with high-speed movement, the first hit inflicts Heavy Stun, after which Concussive Runes and various explosions automatically take over the battlefield. Clearing maps is essentially a matter of charging straight in, with monsters falling one after another behind you.

Core Mechanics

In PoE 2, this build revolves around a simple loop: Attack enemy - Cause Heavy Stun - Trigger Concussive Runes Shockwaves - Destroy armor and trigger explosions - Herald effect continues to spread damage.

Return of the Ancients's Concussive Runes unleashes Shockwaves on Heavy Stun enemies, and this build has numerous Stun buffs. Through the area-of-effect buffs of Hulking Form, Sine Aequo Grand Manchettes, and Overwhelming Presence, most monsters will enter a Heavy Stun state after the first attack.

This is crucial because much of the build's damage only applies to Heavy Stun enemies.

Effects like Crushing Impacts and Smash provide additional damage after enemies are controlled. Against bosses, these damage spikes activate simultaneously as Stun gauge begins to build, resulting in a very rapid decrease in health.

Concussive Runes themselves also contribute to clearing mobs. Their impact range can grow, and with Runes' shield and area-of-effect buffs, a single heavy attack can cover a large area in front.

Armor Explosion provides an additional layer of damage. Equipped with Wolf Charm, the character continuously damages enemy armor, triggering an explosion upon armor breakage.

Combined with Herald of Thunder and Herald of Ice, multiple explosion effects can be chained together. In actual gameplay, it's common for a single enemy to be stunned, wiping out surrounding enemies as well.

Ancestral Cry

Another unique feature of this build is the triggering method for Ancestral Cry.

In Patch 0.5, normally Glory needs to be accumulated to unleash Ancestral Cry. Here, Animus Exchange is used to quickly acquire Glory.

Animus Exchange itself consumes Mana, so when paired with Lifetap, it becomes a life cost. Combined with Second Wind III, this allows for continuous skill activation. Since Zerphi's Infamy also consumes life, this combination quickly replenishes Glory.

In PoE 2, casting Animus Exchange twice consecutively will activate Ancestral Cry. It's recommended to use instant health potions to avoid health stress affecting gameplay.

Weapon Set 2 is crucial here. It needs to have a skill effect duration bonus and also requires a hammer that provides +5 melee skill level.

Note that Ancestral Cry must be configured in two weapon slots simultaneously. Switching to Weapon Set 2 when casting grants the skill level and duration bonuses from that set; then switching back to Weapon Set 1 raises the skill level to 38.

After casting, using skills like Earthshatter set to Weapon Set 1 and switching back will restore the damage boost from Weapon Set 1.

If your Animus Exchange is only level 20, two casts might not fully fill Glory slot. In this case, you can replace Second Wind III with Uhtred's Constellation to allow the skill to be cast three times consecutively.

This build requires moderate investment to reach its full potential. Core upgrades include a high-level hammer, skill level bonuses, key unique items, and optimized Concussive Runes. While the build can function on a lower budget, additional PoE 2 Currency greatly improves damage, clear speed, and consistency.

Skill Combinations

This build's main damage output revolves around Ancestral Cry.

Ancestral Cry is paired with Voran's Siege, Zerphi's Infamy, Rakiata's Flow, and Concussive Runes.

Since a large portion of the damage in this build in Return of the Ancients comes from elemental bonus damage, Rakiata's Flow effectively supplements the overall output.

Earthshatter primarily serves to switch weapon sets. After casting Ancestral Cry, use Earthshatter to switch back to Weapon Set 1, regaining damage and passive effects.

Of course, it can also be used as a single-target PoE 2 skill, but in actual combat, the enhanced Ancestral Cry is sufficient to handle most targets.

The two Heralds are Herald of Thunder and Herald of Ice. Herald of Thunder provides Lightning damage and status effects, while Herald of Ice helps supplement control. 

Since Cold damage itself doesn't easily cause a stun, Concussive Runes are included here, allowing armor penetration and bonus damage to help trigger control chains. 

Wind Dancer is used as a defensive skill, incorporating Concussive Runes. When enemies attack the character, Runes are triggered, and the character recovers status through Armour Explosion, Life Leech III, and other methods.

Passive Skill Tree

In Patch 0.5, the passive skill choices for this build primarily revolve around Stun, area-of-effect, and Elemental Armament.

Heavy Stun-related nodes are core, as a significant amount of additional damage is applied simultaneously when the boss enters Stun. Area-of-effect effects increase the coverage of Concussive Runes and Herald Explosion, while Elemental Armament further enhances Herald of Thunder and Herald of Ice.

If your PoE 2 gear allows, you can choose a hammer with Stun accumulation affix for more consistent first-hit control. However, this build does not rely on attack speed; skill level and base damage are always higher priority attributes.

The greatest appeal of this Concussive Ancestral Cry Titan set lies in its combination of the impactful melee combat of PoE 2 Return of the Ancients with explosive map clearing. After a powerful punch lands, the enemy's armor, health, and formation all crumble together.

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