POE 3.20: This Build Tanks Everything!
I can safely say this is the tankiest character that I ever played. The damage is amazing even in Uber boss fights.
How We Deal Damage?
First, let's talk about damage. Let's see what things I got on the damage side: our skill choice is Blade Trap.
You throw a trap and when it gets triggered, it will use your weapon and start spinning around, like cyclone. Therefore, it's important what weapon we are using. And we need to reach 100% accuracy rating and use a really cheap weapon, namely Ephemeral Edge Dusk Blade, which is a unique weapon. This weapon has a few important stat that are only exclusive to this weapon.
First and the most important part, attacks with this weapon have added Maximum Lightning Damage equal to 20% of Maximum Energy Shield, while also give us tons of Energy Shield. Therefore, we need lots of Energy Shield to benefit from this weapon. With that much Energy Shield, this weapon become over 1.5k elemental DPS weapon, which is superb for 1 Chaos Orb.
We can use 3 curse of our choice because we are using the newest unique ring, Anathema. Our curse limit is equal to our maximum power charges. Every character can have 3 charges, so we can add 3 curse to the build. It's up to you to go full offensive and use all the damage curse or use 2 damage and 1 defensive curse.
I took the defensive route because I have enough damage even with two curses. So, the offensive curses I'm using are: Elemental Weakness & Conductivity.
You can add punishment as your third curse if you want more damage. But I like to do this when I have a good balance in offense and defense.
On the defensive side, I have a tremendous surprise for you: Aspect of the Crab. This will give us Crab Barriers every half second and it will grant Physical Damage Reduction per crab stack. But when we take a hit, we will lose all the stacks. This is when we come in handy with our high evasion rating.
- We are using Grace for evasion rating, so we almost can't die from the monsters' basic attacks or projectiles.
- 100% Spell Suppression. This is coming from the tree.
- A unique boots Atziri's Step. This will give us a huge chuck of Spell Suppression and evasion.
- A Watcher's Eye. While Grace affects it, you have Increased Spell Suppression. The really interesting part is our Energy Shield.
Where Is The 17k Energy Shield Is Coming From?
Let's start with the biggest source: our chest piece, Ghostwrithe.
This chest alone gives us more than 7k Energy Shield because it will convert our Maximum Life to Energy Shield. From now, we can scale our Life and Energy Shield at the same time. Therefore, I have Life and Energy Shield on every single piece of gear.
We also stacked intelligence to get more Energy Shield. I reached over 800 intelligence.

We achieve this with intelligence on every gear slot, using a very cheap solution in our belt slot: Cyclopean Coil unique belt. This has good rolls and attributes. Catalyst can give 18% increased attributes.
Another big chuck of Energy Shield is coming from our amulet Presence of Chayula. It will also convert our Maximum Life to Energy Shield. You may already notice we are reserving a little less than 50% of our life. I'm using Arctic Armour with Arrogance Support, so I can become immune to Freeze. Maybe you wonder that we have that much energy shield, but what happens when we encountering with Chaos Damage? We just die?
What We Do Against Chaos Damage?
This is when another unique item came in: Esh's Visage unique shield. Chaos Damage taken does not bypass our Energy Shield while not on low life. Therefore, I mentioned our spell that are reserving life.
In short, don't reserve more that you 50% of your life and you will be safe from the Chaos Damage.
Flask Permanent Uptime - NO Mageblood
I mentioned earlier, we have a permanent flask uptime. We achieve this with a few simple things.

Maybe you wonder why I'm only using 3 flask. Because I'm using the Traitor Keystone form a Timeless Jewel. The Traitor gives 4 Flask Charges every 5 seconds for each empty Flask Slot. Alone, this is not enough to sustain our flask.
We need quality up our flasks with Hillock from the Betrayal mechanic and you need at least 26% Quality. You need him in research and he needs to be ranked 3 to get this option.
Energy Shield Regeneration
We have almost 3k Energy Shield regeneration. This is coming from our ascendancy. We get life regeneration when our trap is activated. Therefore, you see melee sometimes just throw the traps and POE Currency even there is no enemy nearby.
We convert this regeneration to Energy Shield with Zealot's Oath keystone. All life regeneration applies to energy.
Items
You should use a bunch of unique items in this build. Let's start with our weapon: Ephemeral Edge unique weapon. This weapon has a few important data that are only exclusive to this weapon.

- First and the most important part, attacks with this weapon have added maximum lightning damage equal to 20% of maximum Energy Shield while also give us tons of energy shield.
- Esh's Visage unique shield. Chaos Damage taken does not bypass our Energy Shield while not on low life. Thanks to this shield we can have only 600 life and not die in Chaos Damage.
- Ghostwrithe unique body armor. This is the reason we can scale our Energy Shield from our life. Because these items are converting our maximum life to Energy Shield while also give us tons of Chaos Resistance.
- Atziri's Step unique boots.This pair of boots give us spell suppression, life and a bunch of evasion rating. It's important to use this because we can't cap our spell suppression without this. Also, this pair of boots give us at least 100 plus Energy Shield because we are taking on the tree evasion and Energy Shield mastery +1 to energy shield per 8 evasion rating on boots.
- Presence of Chayula unique amulet. With this, we cannot be stunned and convert our Maximum Life to Energy Shield and we are anointing arcane focus for more energy shield.
- Anathema unique ring. With this ring, we can use 3 curse in the build. It also gives us intelligence and a little of Energy Shield.
- Cyclopean Coil unique belt. Because we are stacking intelligence, this is a cheap option to get high intelligence. Also, it will help us get the rest attributes equipment for our gear and gems. It is worth to mention that it also increases our damage with the lowest attributes we have.
Implicit
The following is implicit you can craft with the Eldritch Currency. Spam till you get:
On your gloves - Ghoul Clutches Sorcerer Gloves (Inflict Lightning Exposure On Hit. While there is a unique enemy nearby, there's 15% Increased Trap Throwing Speed).
On your helmet - Viper Veil Hubris Circlet (Physical Damage From Hits taken as cold, but every other element is good and conductivity has Increased Curse Effect).
Worth to mention: we are using a helm Enchantment Blade Trap rotates +1 times. Also, we have an aspect of Crab Skill. On this item, you can apply this mod from Blood Altar in the Menagerie.
Flasks - Important
Flasks we are using are Sapphire, Topaz and a Ruby Flask. You need the following mod on the flasks. The order doesn’t matter.
Only one mod needs to be present on all the flasks - Increased Charge Recovery and you need the highest tier nearly 50%.
When you crafting your flask, pay attention because there is a Hibrid Mod that also charges recovery. But you will get less flask effect.
The sub mods are:
- Regenerate 3% of life per second during effect. You can get this mod from the Betrayal mechanic when you are unveiling flasks.
- Reduced mana cost of skill during effect. You need to have mana cost on your blade because if you have a high flask effect, it will be free and you don’t get the inspiration stacks.
- Additional elemental resistance during effect. I’m using this because it was hard to get the resistance capped.
- Evasion rating during effect. It is suitable if you can be resistance capped without the effect of the previous mod.
Passive Tree
I just want to highlight a few things on the passive tree that you need for the build.
We are using 8 passive cluster jewel with Smite the Weak, Advance Guard and Veteran Defender.

We are using four point medium cluster jewels with Set and Forget, Guerilla Tactics, Energy From Within (This jewel will convert our life node to energy shield) unique jewel, Brutal Restraint Timeless Jewel (This will give you the Traitor keystone) and a Watcher’s Eye with gain maximum mana as extra energy shield.
While affected by grace, you have increased spell suppression. If you can’t find this combination or it’s too expensive for you, you only need the suppression while affected by grace.
Also Read: Best Divine Orbs Farming Strategies In Path Of Exile 3.20
Ascendancy
We are taking Saboteur as our ascendancy.
The notables in order are:

- First lab: You will take Perfect Crime because our mana cost in the early stages is high. This helps sustain our mana, also it gives us extra damage.
- Second lab: You will take Chain Reaction. It will increase the Blade Trap area effect, so it can hit bigger area and can overlap on bigger enemies.
- Third lab: You will take Pyromaniac. This is what I really like. In this ascendancy, you will get health regeneration and you will be immune to Shock and Ignite.
When you complete your Uber lab, take born in the shadow. This is our defensive part. You will take less damage from the blinded enemies while nearby enemies are also blinded.
Also Read: Path of Exile 3.21 + 3.22 + POE 2 VS Diablo 4?
Gem And Links
Gem and Gem links are starting with our fundamental skill in our body armor Divingert Blade Trap, Awakened Elemental Focus, Inspiration, Swift Assembly, Awakaned Elemental Damage and Trap and Mine Damage Support.
When you’re doing maps, switch out the Swift Assembly Support to Cluster Traps Support in our weapon and Arrogance with Arctic Armor and Enlighten level 3.
- In our gloves, we are casting Elemental Weakness, Anomalous Conductivity, and Enfeeble.
- In our boots, we are casting Flame Dash, Precision and Clarity.
- In our shield, we are casting Increased Duration, Bear Trap and Immortal Call.
- In our helmet, we are casting Summon Skitterbots, Discipline, Grace and Enlighten level 3.
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Today, we'll be sharing a powerful and versatile summoner build for Path of Exile 3.27: Arakaali's Fang Occultist. It excels at fast mapping and challenging high-difficulty bosses, and with sufficient investment, can even handle Uber-level content.
Notably, this build has significant room for improvement. Even the entry-level version is sufficient to complete the campaign without difficulty; and if you're willing to invest more PoE currency, it offers over 35 million DoT DPS and 1300 Energy Shield, making it a reliable choice for challenging most Atlas and Pinnacle Bosses.
Here, we'll focus on showcasing the ultimate version of this Arakaali's Fang build, including the equipment and skill tree setup required, as well as the final cost. Let's take a look!
How it works?
First, in Path of Exile 3.27, Arakaali's Fang Occultist is a poison-based summoner build that uses a unique dagger to summon damage-immune spiders. Damage is boosted through Minion Damage over Time Multiplier, Minion Attack Speed, and flat chaos/physical damage from Abyss Jewels.
The core mechanic involves using Desecrate, Divine Ire, and Writhing Jar to quickly summon up to 40 spiders. These spiders apply powerful poison effects, making it a powerful but gear-intensive build suitable for endgame boss fights and map farming.
How to increase Minion Attack Speed & DoT Multiplier?
Since the minions summoned by Arakaali's Fang are based on poison damage, the faster their attack speed, the faster they can stack poison, resulting in higher damage. Therefore, Minion Attack Speed is a crucial attribute for this build.
Most of the attack speed increase comes from specific passive skill nodes on three Large Cluster Jewels (such as Spiritual Command) and Increased Effect modifiers that boost minion attack speed. These modifiers can amplify the base attack speed bonus of small nodes, increasing it from 3% to 4%.
Furthermore, these Cluster Jewels can create new passive tree branches, allowing players to gain multiple small nodes with attack speed bonuses, significantly increasing minion attack speed, especially when combined with Call to the Slaughter passive.
Because we use a large number of small nodes surrounding three Large Cluster Jewels in this build, all these bonuses stack up to provide a significant DPS increase.
Another major source of minion attack speed comes from rings, and this attack speed is further boosted by Accelerating Catalyst.
Since this build is based on poison damage, Minion DoT Multi is also a very important stat, and a large amount of DoT Multi comes from Amanamu's Gaze Ghastly Eye Jewel. However, you need to equip at least 5 Jewels to get the maximum DoT benefit, three socketed in the skill tree and two in equipment.
Abyss Jewels
Speaking of Abyss Jewels, I must remind you that the added flat physical and chaos damage modifiers are very useful, so try to choose the highest tier modifiers you can afford.
Another important note is that Minion Attack Speed modifier can also be found on Abyss Jewels, but they become very expensive if they also have added flat damage modifiers. You can choose whether to add them based on your needs.
The final boost for this build comes from the unique Elegant Hubris Timeless Jewel, which provides us with three 80% increased minion damage nodes. Two of these nodes can be activated through the unique Impossible Escape Jewel with the Minion Instability variant. We chose not to activate the other node because it would require too many skill points. Nevertheless, all these settings allow this skill's DoT damage to exceed the cap.
How to stack Energy Shield regen?
Next, this build has over 1300 Energy Shield regeneration. How is this achieved?
First, our chest and helmet provide some life regeneration, and the three Large Cluster Jewels provide even more life regeneration. And because of the 35% Increased Effect modifiers, all the small nodes also provide a significant amount of life regeneration.
Another factor is the unique Rational Doctrine Jewel, which provides permanent Consecrated Ground, providing an additional 5% life regeneration.
Finally, when mapping, Cinderswallow Urn we wear also provides an additional 3% life regeneration. All of this life recovery will be converted into energy shield recovery through Zealot's Oath.
Gear
For Arakaali's Fang Occultist build in PoE 3.27, we need to focus on minion attack speed, poison damage bonuses, survivability, and key unique items to ensure continuous spider summoning. Balancing defensive and utility gems is also crucial for both mapping and boss fights. Here is our gear setup for your reference:
- Weapon: Arakaali's Fang Fiend Dagger
- Helmet: The Dark Monarch
- Amulet: Impresence
- Shield: The Square
- Boots: Paladin Boots
- Gloves: Paladin Gloves
- Body Armour: Sacred Chainmail
- Belt: Darkness Enthroned
- Rings: Miracle Twirl & Rage Spiral
- Flasks: Quicksilver, Quartz, Granite Flask, Cinderswallow Urn & The Writhing Jar
Passive Tree
For Passive Tree setup, our focus is on minion damage, attack speed, life/energy shield, and curses. We recommend using a large number of Cluster Jewels with Increased Effect and Minion Attack Speed modifiers for significant boosts, along with the key unique jewels Rational Doctrine and Amanamu's Gaze, and further customization and enhancement using Tattoos and Runegrafts.
Additionally, prioritize nodes near Witch/Occultist area and move towards the upper right, acquiring minion clusters, while also investing in life/energy shield to improve survivability and increasing curse effectiveness to enhance the power of Profane Bloom explosions.
Finally, the total cost for all upgrades in this build was approximately 130 Divine Orbs, with Timeless Jewel being the most expensive investment, but absolutely worth it! However, everyone's spending will certainly vary; you can remove or replace equipment as needed, entirely depending on your situation. Have fun!
Amidst the hype surrounding Druid, some older classes might be overlooked, but some of them can actually provide a great Path of Exile 2 experience thanks to other optimizations brought by patch 0.4.0, such as Mercenary.
This is mainly due to the new patch's enhancements to grenade-based skills and builds, and Mercenary happens to be the primary class for crossbows and elemental grenades.
More importantly, the update now allows crossbows to accumulate Rage through Eternal Rage skill, with each point increasing attack damage by 1%. You can then add other effective bonuses.
Based on this, we will introduce how Mercenary can level up through the campaign stages consisting of multiple acts using grenade-based skills and builds.
Act 1
According to the system and storyline, you will first land on the coast, where you can find your first crossbow, and Fragmentation Rounds and Frostbolt skills - use the latter to freeze enemies, then detonate them with the former.
This way, you can gain a large damage bonus through the increased damage to frozen targets. If the enemies are still alive, continue to bombard them with the subsequently unlocked Explosive Grenades.
Next, continue forward to obtain Multishot support gem and attach it to Explosive Grenades, and ideally obtain a gem that increases attack range to improve the character's overall damage.
With this configuration, you can charge all the way to Rust King boss, then unlock Flash Grenade to replace Explosive Grenades, and use its physical damage to clear enemies.
Note that for passive skills, as a mercenary, you need to fully upgrade all projectile damage, and also spec into Volatile Catalyst to gain enough grenades to deal with enemies by increasing cooldown recovery speed.
Based on this, continue to upgrade your crossbow and consume PoE 2 currency to craft your crossbow and other gear, ensuring higher damage output to deal with the boss Count Geonor.
Act 2
In this act, you will obtain Explosive Shot to detonate your grenades, and equip Double Barrel III, making reloading easier and more efficient. You will then fire three arrows instead of one, meaning more explosions.
Additionally, you will obtain Oil Grenade, which applies an exposed effect, reducing total elemental resistance by 20%, and creates an oil slick on the ground that you can ignite to deal greater area damage to enemies.
Importantly, starting from Act 2 you can choose an Ascendancy, and we recommend Tactician. This reduces the mana consume of sustained buffs and adds a stun effect to all projectile damage, immobilizing affected enemies.
If you acquire some Spirit Gems, be sure to equip Wind Dancer. It helps you quickly traverse areas and knocks back your opponents when you are hit. You can even equip a Life Leech support skill with it.
Act 3
Upon entering Act 3 and obtaining your first Jeweller's Orb, use it on Explosive Grenades to add Elemental Armament, dealing more damage to enemies and making it easier to add Mirage Archer skill.
This allows you to create a phantom when you perform a dodge roll, which will fire specific projectile skills. Based on this, you can also equip Voltaic Grenade to stack additional electrical effects to paralyze enemies.
It's worth noting that if you reached at least level 33 in Act 2, you can switch your crossbow to Cannonade Crossbow, as it provides additional projectile skills. If you only reach this level after entering Act 3, remember to go back to the previous act to find it.
At this stage, you also need to allocate passive skill points to nodes that increase AoE damage, armor, and evasion rating, allowing you to enter Act 4 in a stronger state.
Act 4
As a transitional act, if you don't want to consume time on extra experimentation, it's recommended that you continue using Explosive Shot and various grenade skills in Act 4.
However, in terms of passive skill point allocation, you can invest more in Weapon Set 1 & 2 skill points to gain increased attack speed, number of shots, and reload speed. Additionally, the range and elemental damage of grenades will also increase.
Interludes
As a transitional part connecting the campaign and the endgame, after entering Interludes, you will first unlock Rage mechanism to provide further assistance to your leveling.
Later, when you reach level 58, you can equip Eternal Rage to maintain a constant enraged state. Furthermore, during Interlude 3, you will gain additional spirit, bringing your total spirit points to 108.
This allows you to add and use support gems with greater freedom, resulting in approximately a 65% chance for your grenades to explode twice, dealing more damage.
If you're using a crossbow specifically designed for pure physical damage with Flash Grenade, you can also utilize Brutality skill. Don't forget to unlock Battle Trance in the passive skill tree for extra Rage.
Next, unlock Blazing Arms node to deal more fire damage and higher attack damage. By stacking more rage, you can expect to gain approximately 44% increased fire damage in total.
As you continue fighting and leveling up to around level 79 with this configuration and method, you'll be able to unlock a more valuable crossbow.
Afterward, you can craft this crossbow and integrate it with the unlocked gems and other gear to form a more cohesive Mercenary grenade build to tackle more challenging endgame content.
While there are many good leveling methods in Fate of the Vaal league, Mercenary and grenade combination is definitely worth experiencing! If you're planning to play a new character, give this guide a try!
As the latest league launched alongside Path of Exile 2 patch 0.4.0, the core mechanic of Fate of the Vaal is Temple of Atziri, reportedly inspired by Incursion league from the first game.
However, since its launch, Temple of Atziri has been plagued with issues. Initially, developers addressed player complaints about insufficient rewards, and have continued to make further optimizations intermittently.
On January 3rd, Path of Exile 2 released three Patch 0.4.0c hotfixes in less than 24 hours, all related to the temple mechanism, leading to speculation about what exactly was happening behind the scenes.
Based on this, this article will focus on Hotfix 14 (the latest at the time of writing) to analyze all the changes to Temple of Atziri and their impact.
Temple of Atziri mechanism overview
Although you should already be familiar with how to participate in this mechanism, it's still necessary to reiterate it for a better understanding of Hotfix content.
Throughout the league, you will encounter Vaal Beacons throughout the world. Defeating nearby monsters will charge the beacons. When five to six beacons are activated across multiple areas, a portal to Vaal Temple will open.
Inside the temple, you can use a console to place or upgrade up to 6 rooms on a 9x9 grid, then visit and complete them in sequence. Connecting rooms also increases the room level, thus increasing the difficulty and rewards.
Notably, Tier 3 rooms offer exclusive crafting opportunities, such as further corrupting items through Locus of Corruption, or Flesh Surgeon, which applies temporary but powerful modifiers to your character.
Patch 0.4.0c Hotfix 14 content
This Hotfix was released in the early morning of January 3rd, and its content reduces the number of unstable rooms by 30% when the temple closes, allowing the temple to stabilize at a maximum of around 60 rooms.
Theoretically, this fix allows you to build more interesting temples and provides more opportunities to kill bosses, potentially increasing your overall rewards.
Temple of Atziri is now slightly better to play, but that's about it. In fact, although Temple of Atziri was enhanced compared to its state after Hotfix 13, it is still a net nerf compared to earlier versions.
Will Hotfix 14 satisfy players?
According to the developers' intentions, you should now be able to kill the boss Architect more frequently and rebuild more effectively after defeating them. Furthermore, a shorter temple decay cycle means your survival rate during challenges will also increase.
However, due to differences in player skill and needs, the ideal outcome won't apply to everyone.
For top-tier players, especially the top 1% to 2%, who have already established sophisticated strategies, Hotfix 14 offers almost no benefit, and doesn't even compensate for the losses caused by previous fixes.
For casual players who haven't delved deep into the endgame - perhaps they've run Tier 15 maps but haven't fully mastered them - Hotfix 14 is better than all previous versions.
Furthermore, the reduced economic inflation in PoE 2 doesn't significantly affect these players, as they are not major participants in the economy. These players make up at least 90% of the player base.
The players truly negatively affected by Hotfix 14 are those who haven't reached the top tier but are striving to do so. For them, between Hotfix 12, 13, and 14, not only were their existing advantages stripped away, but they also have to continue facing inflation.
So, how you view Hotfix 14 depends on your current league progress. If you've only completed five or fewer Tier 15 maps, then Hotfix 13 & 14 are beneficial for you. If you've completed five to fifty high-level maps, then everything is a disaster for you.
And if you are one of the few top-tier players, aiming to stay ahead of others will make things easier for you, as it will be difficult for others to catch up in a short time. But if you want to earn more currency, you will definitely be disappointed.
Summary
While Temple of Atziri isn't a perfect mechanism, it's almost impossible for any game to satisfy all players with a particular gameplay mechanic or change, because the needs of different groups vary greatly.
However, the tricky part is that the community as a whole is currently pessimistic about the changes to Temple of Atziri, and many players have even stated that they have already or plan to temporarily stop playing Path of Exile 2 because of this.
We speculate that this is mainly because the development team's modifications to Temple of Atziri mostly involve tweaking various values, without fundamentally optimizing the inherently flawed mechanics.
Therefore, if things continue this way, no matter how many hotfixes are released, Temple of Atziri will remain a shaky "house of cards," unable to be fundamentally improved.
Although dissatisfaction with a single league mechanic won't significantly affect Path of Exile 2, player attrition is not a good sign. Therefore, if PoE 2 wants to release its official version sooner, it's best to address the underlying shortcomings reflected in Temple of Atziri.
In any case, we always have high expectations for Path of Exile 2, a game that excels in many aspects. So we hope the developers can resolve Temple of Atziri mechanics issue as soon as possible and get the game's development back on track.
Path of Exile 2 Patch 0.4.0 has been out for almost a month now, have you found the perfect build for you yet? If not, then this build guide might be exactly what you need.
The build we're sharing here is Mortar Cannon Warbringer. It's a top-tier and versatile one-button build that boasts massive damage output and excellent survivability. Its affordable gear and maintenance costs, along with its ease of use, make it an excellent build for league newcomers, and its powerful damage scaling capabilities will help you transition smoothly into the endgame.
Here, we'll discuss the build's mechanics, its advantages and disadvantages, and how to optimize the skill tree and gear setup to maximize Mortar Cannon Warbringer's damage potential. Let's take a look!
Ascendancy: Warbringer vs. Tactician
For this build's Ascendancy class, we chose Warbringer, but in 0.3.0, we used Tactician class.
This is because Warbringer Ascendancy in patch 0.4.0 is significantly stronger than before in both offense and defense, especially after the buffs in this league.
Now, Imploding Impacts increases all damage taken by all targets except the player, not just physical damage, when they have Fully Broken Armour effect. Since we deal both physical and elemental damage, this Ascendancy is now even more powerful because it also increases elemental damage taken by enemies. This is especially useful against powerful endgame bosses, allowing us to kill them quickly.
In contrast, Tactician focuses on defense through Pin and Deflection Rating, but it doesn't provide any damage reduction or mitigation.
On the other hand, Warbringer's Wooden Wall effect allows 20% of the damage received to be deducted from the health of the nearest totem first, and coupled with high armor, Warbringer is tankier than Tactician.
In addition, Warbringer's Answered Call allows us to summon an extra totem and grants us a skill that triggers Ancestral Spirits when we summon a totem. We can summon four different Ancestral Spirits, each providing different buffs.
Although Tactician's Cannons, Ready! sounds good, increasing totem skill speed by 30%, it's very clunky to use because totems only consume skills when firing projectiles. Since we can still use Pin, the loss from not choosing Tactician is minimal.
Therefore, overall, Warbringer Ascendancy is the best choice for this build in the 0.4.0 league.
Advantages and Disadvantages
Regarding the advantages of this build, I must say its DPS and map clearing speed are excellent. Best of all, this build is very cost-effective; so far, we've only spent 2 Divine Orbs and 340 Exalted Orbs to complete it.
Furthermore, this build offers a relatively safe playstyle. Because Ancestral Spirits you summon can help distract enemies, block attacks, and absorb some damage, you can simply hide behind them and throw grenades from a distance. In addition, there are 14,000 unbuffed armor points, as well as other forms of damage reduction and mitigation to enhance your survivability.
However, the disadvantages are also obvious. As a ranged build, we can't easily tank, meaning in boss fights, we must manually dodge high-damage attacks.
Another point to note is ground effects; because of poor visual effects, you must carefully observe and adjust your position cautiously.
There's also an off-field factor: yes, this build is quite demanding on hardware. If you have a decent computer, you might want to give it a try.
Equipment & Stats
For this build's equipment, our top choice is the unique armor: The Brass Dome, which is the source of most of our armor value. It's recommended to choose a version with higher armor value, although this may require you to invest more PoE 2 currency.
It's worth noting that the key to gaining increased armor is reducing your maximum elemental resistance. Here, we chose -1% to all Maximum Elemental Resistances to gain 721% increased Armour, which is sufficient because we can mitigate elemental damage through armor. Meanwhile, you should stack as much "Armour applying to Elemental Damage" modifier as possible on your armor pieces, helmets, and boots to help your build create a strong defensive barrier.
Additionally, with Tempered Defences node on the passive skill tree, we can easily achieve at least 100% of armor applying to elemental damage. And as mentioned before, we already have 14000 armor even without any buffs.
Therefore, it's crucial to stack as much armor value as possible on your belt and other armor pieces. It's best to choose gear with hybrid armor and evasion rating, as the key node Iron Reflexes converts all evasion rating into armor.
For weapons, Siege Crossbow is the obvious choice because it allows our Grenade skill to fire an extra projectile. It's recommended to choose a Siege Crossbow with at least 500 physical DPS and +6 to all projectile skill levels; other attributes are a bonus.
Next, you can stack flat physical damage on your gloves and jewelry. If you prefer a rare amulet, look for one that provides at least +3 to all projectile skill levels, which will give you the highest damage increase.
Gem Setup
The first support gem I use is Infernal Legion III. This support gem causes summoned minions to take 30% of their maximum life as fire damage per second and ignite nearby enemies, dealing 25% of the minion's maximum life as base fire damage.
More importantly, this gem synergizes well with Exposed Wounds node, causing all your attacks to reduce the armor of targets affected by ailments by 30%, meaning you can quickly reduce enemy armor to 0, completely breaking their defenses.
The only downside of this support gem is that Ancestral Spirits will die quickly. However, we can support them with Elemental Army to give them 30% extra elemental resistance.
Another way to prevent them from dying too quickly is to replace Infernal Legion III with Infernal Legion I. This way, the summoned minions will still burn nearby enemies, but will only deal 20% of their maximum life as fire damage per second.
For other gem setups, you can choose whatever you prefer. Here, we've chosen Cluster Grenade and Payload, which will increase our main grenade attack damage to 299-490% at gem levels 13-20, and gives a 50% chance to trigger another grenade attack.
Another reason we use so many grenades is that we've activated the passive skill - Demolitionist. This grants us 4% extra fire damage for each different grenade launched, based on the number of grenades launched in the past 8 seconds. This means that in boss fights, by continuously launching these grenades, we can easily gain 16% extra fire damage.
So if you want to add another support gem, Heft is also a good option, as it grants 30% extra maximum physical hit damage to supported skills. While not the best, it provides a decent damage boost and is affordable.
Skill Tree
Now, let's talk about the last part - the skill tree setup for Mortar Cannon Warbringer.
In the early game, when you don't have Mortar Cannon yet, it's best to only upgrade Grenade. Honestly, we tried Siege Ballista and Artillery Ballista before, but because of patch 0.4.0 changing their damage calculation, they became very weak. So, in the early stages, we only need to focus on projectile damage nodes and grenade nodes.
After that, quickly unlock the totem-related nodes to reduce the mana cost of summoning totems; and all AOE-related nodes, as AOE skills are very helpful for clearing mobs and fighting bosses. Here, we've activated Gem Enthusiast and Crystallised Immunities.
Gem Enthusiast grants you 5% maximum life, maximum mana, and movement speed bonus if you have at least 10 support gems socketed. Crystallised Immunities make you immune to one Elemental Ailment, namely Chill, Ignite, or Shock. However, you can adjust the support gems according to your current needs.
But note that this build has a relatively low intelligence stat. So, if you want to socket more blue gems to be immune to Chill effect, you need to increase intelligence on the passive tree.
In summary, in Path of Exile 2 patch 0.4.0, Mortar Cannon Warbringer build is a popular choice due to its excellent survivability, powerful damage output, and overall ease of use. It's a powerful and versatile build, especially suitable for the life-based Warrior class, and is both strong and satisfying to play. So, give it a try!





