Some Problems I Found Out In Resolve And Reward Mechanics In POE The Forbidden Sanctum
Dec 28, 2022 Source: POECURRENCY
Path of Exile The Forbidden Sanctum has been live for a while now. While I'm happy to be able to play the base game changes and new Atlas Tree again, I'm actually quite fond of the Sanctum as well. So I think it still has a lot of potential to be developed, the following are some of my personal views.
The one I want to talk about most is a new mechanic introduced to the Sanctum. It's called Resolve. If you have experienced this mechanic, you should know that this mechanic actually plays a vital role in whether or not the Sanctum can be successfully run. But I found that it still has some problems. The first problem is that Resolve loss is not telegraphed consistently.
Resolve
*I think to fix this, the Resolve loss from non unique enemies hits should be eliminated. Since they're a staple of Wraeclast, they shouldn't affect your character in any way. In my opinion, the way to increase the difficulty by adding so many small enemies in the Sanctum is not very appropriate. I think these little enemies should be removed and replaced with traps, or you can just be there to fill your flask, like in the Labyrinth.
*Secondly, the problem I want to talk about is that Resolve loss is out of proportion to the perceived danger the hit poses to your character. To solve this problem, I think developers can incorporate defense into the calculation of Resolve loss by coupling Resolve loss to damage taken, and then mitigating it with Resolve. Minimum Resolve loss equal to 5% of Resolve when entering the room. Increased number of dangers (like guards or traps) in different rooms. Resolve loss of hits will be proportional to their attack or cast time.
For tanky, low dps characters, if they want to finish the Sanctum as quickly as possible, they need to keep an eye on the Resolve level and find a way to get out of the Sanctum quickly. Therefore, it would make sense to include the individual threat levels of hits taken. Minimum resolve loss, which is not insignificant for everyone, can be balanced around the sanctum and should really only be applied when the unique guard enemies have non-telegram attacks (or for extremely tanky characters). Most attacks should be obvious and painful. This is combined with removing useless mobs (or their Resolve damage). So, only finishing one room will definitely be more of a threat, maybe x amount of guards per hallway or adding camouflaged traps to each room, only only the trained eye will see and cause a certain amount of Resolve damage, despite your characters defenses.
Reward
*Regarding the rewards of the Sanctum, I also feel that there are some issues that need to be resolved. The first is that Boons and Aureus Coins do not offer an exciting counterpart to Afflictions. In response to this problem, I think three kinds of random Boons can be placed in the bonus room. A Resolve that affects you, a bonus that affects you, and a character power that affects you. You can pick a reward at random and buy it with Aureus Coins. The coin economy should have multiple rewards competing for your wallet, with Accursed Pacts offering an alternative way of payment.
I've never played a Roguelike, but I think the increase in average danger per room should come with the ability to shape your run more. Tackle more rooms by giving you breathing room, more choice bonuses, such as increasing the chance/amount of specific reward types, or directly increasing movement speed, HP, defense, damage types, ailment confluxes, keystones, damage conversion, charges, shrines.
*Second, I don't think the rewards in the Sanctum are diverse enough. If it wants to fix this, I think the devs could add new reward types to everything in the game.
The current Sanctum is not interesting enough in terms of rewards, if you don't like the gameplay, there's no reason to actually play it. So, just radically diversify your three-way reward options. First, choose the reward type. The instant option will provide it like a loot chest, the floor option ending will add valuable qualities to it, and the Sanctum option ending will turn it into a competitive and valuable option. The same thing should happen with relics. The Merchant can sell a random selection of all rewards, such as a ritual tab for coins. Sure it is powercreep, but honestly, who cares. The only thing that really matters is that the difficulty is proportional to the rewards. Developers can introduce special reward types in Hell, such as the proposed portal gem as an account bound reward, or make them void after the league ends. The point of all of this is that Sanctum is the tie for the current league, and of course it's perfectly acceptable to balance it playing with other l egacy content in the future. This should be fine if recombinators exist.
Another thing I want to remind is that if you want to run the Sanctum better, it is very necessary to use POE Currency to get some excellent weapons and equipment.
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Path Of Exile’s Player Base Is Surging And Surpassing Its Sequel!
In December of last year, the beloved Path of Exile released its sequel, becoming one of the most concurrently played games on Steam. Although the player base churn in POE was not too severe at the time, the number of daily active players and total players was declining.
But now, nearly three months after the release of POE 2, a new event has brought numerous players back to the game: during the Legacy of Phrecia event, the number of concurrent players reached a peak of 91,948, while POE 2 was only 80,879 at its peak, which is far more than the sequel!
But strangely, the number of concurrent players of the sequel was not greatly affected during the event, so where did all these players come from? And although POE may never break the heights set by POE 2, what are the reasons behind this phenomenal popularity? Will we see this again in the future?
These questions are the topics that are currently being focused on in the player community and social platforms, and this guide will answer these questions for you one by one based on the existing information and leaks. Whether you are a loyal fan of the original game or a player who is exploring the sequel and hesitating whether to enter POE to try it, the answers here may give you a correct direction.
Reasons For The Popularity Of POE
First of all, let’s take a look at why the original POE has set off such a phenomenal popularity, that is, because its game content has not been updated or improved for a very long time. Previously, Path of Exile would update four leagues every year, and each one would bring a lot of game content updates to players, such as new mechanisms, new bosses, and new POE 2 Items.
Before the early access release of POE 2 last year, in order to ensure the normal operation of the sequel, the developer used all the work teams that originally worked on POE 1 to develop POE 2, which led to the delay of the league that should have been updated in the original game. Although POE 3.25 Settlers Of Kalguur League was highly praised by players before, players lost interest in it during this long period of repeated grinding and exploration.
When this Path of Exile 2 was released in advance, it was thought that Grinding Gear Games would return the staff of the original game, but they did not. They have been solving some minor problems that POE 2 players have been struggling with, and officially announced that they will continue to use this team to develop the sequel until the release of Patch 0.2.0.
This caused some players who were loyal to the original game to protest because the developer broke the promise to treat both games equally to all players. After that, the players in the original game had no hope for new leagues or new patches, and jokingly called this the longest drought period in POE.
But fortunately, after announcing this news, the developer released a notice about the Legacy of Phrecia event to be held in POE, which will last for a month. And announced that it would destroy all existing classes and replace them with new game-changing ascendancies, which means that all 19 ascendancies will be redesigned, and those gear that could only be upgraded with POE Currency have also received some upgrades and improvements.
This was unexpected for all players, and made players feel that they had wrongly blamed Grinding Gear Games before, because this kind of experimental design also requires a very long time to study and explore. So many players who had given up the original game before began to return, and some players who were used to the old design also wanted to try these new game rules and gameplay, which gave this long-dormant game a new lease on life.
Why Hasn’t The Number Of Concurrent Players In POE 2 Decreased?
Although POE and POE 2 are both games of the same genre and have the same unique systems, they are fundamentally different because the original Path of Exile has decades of updates and quality of life upgrades, with the depth and level design that most pleases players, and it is difficult for new games to catch up with this depth of game content in a short period.
Especially the endgame of POE 2, although it uses a lot of data from the original to determine what players want in it. For players who have only tried this sequel, this exciting and difficult battle makes it a different game experience, but for fans of the original, the endgame here is not pleasing to them.
So the explosion of POE has little impact on the player group of POE 2, because the two groups essentially like completely different things, and there will be a steady stream of new players during the current POE 2 Early Access period, because they all want to try the extremely difficult gaming experience of farming POE 2 Currency.
Most importantly, one of POE’s most impressive feats is that it can retain players longer than other games. On July 1 last year, Settlers Of Kalguur League was able to reach 228,398 concurrent online players, which is the highest record for the game. At the end of July, the number remained at 163,118, which is a very outstanding number for a game that has existed for more than ten years.
The last question is, can POE maintain this super high popularity and move forward steadily? The answer is yes, because the sequel is currently only released in Early Access, and the official release time and game content are not completely determined, which leads to the players becoming bored again after the experience time is over. At this time, a POE with a better game experience and similar gameplay may become their next prey.
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How To Choose The Best Starting Build In Legacy Of Phrecia Event In POE 3.25? - Pyroclast Mine Polytheist Build
As you all know, after more than 6 months of POE 3.25, the developers finally responded to the subsequent league update of POE 1, but we did not get any news about the 3.26 expansion, but instead announced that POE 3.26 would be postponed indefinitely. This news has caused a lot of anger among fans of the original game. Perhaps in order to calm the anger of the players, GGG recently chose to launch a new event, Legacy of Phrecia Event, to divert the attention of the players.
The event starts at 12 pm PST on February 20, 2025 and lasts until 1 pm PST on March 23, 2025. Players will face a series of unique challenges and experience major changes in the class system.
To perform better in this event, you must prepare an excellent build. Here we’re sharing our event starter build, Pyroclast Mine Polytheist, to help you get a head start in Legacy of Phrecia Event!
Build Overview
Recently, seeing the rise of Polytheist ascendancy class, we wanted to use it to make a build that uses skills with both Projectiles and Nova tags. The only skill that meets this requirement is Pyroclast Mine.
With Pyroclast Mine, we can hit the same enemy multiple times with a single explosion. First the initial explosion of Mine, then the projectile AoE for each explosion, and finally these fireworks-like explosions. If you like flashy builds, this one is for you.
What we’re showing here is mapping with Pyroclast Mine using a 4-Link setup, so how far can this setup take us?
In reality, since we need to stick to a budget and make sure we can complete Legacy of Phrecia Event with the least amount of POE Currency cost, our equipment is pretty crappy, focusing mainly on life, resistance, and a few attributes. Tremor Rod in particular is definitely the most cost-effective choice for this build, and should at least get you into red maps.
In addition, we only use 2 Auras, Grace and Summon Skitterbots. Since Flammability is tied to Arcanist Brand and Detonate Mines is tied to Automation, it will trigger automatically.
It is recommended that you can get Detonate Mines Skill Gem as early as possible to save extra clicks. If you don’t want to invest in it, there is a Mine Mastery that also allows you to detonate mines while moving. You can unassign it when you don’t need it.
Although we don’t use Astral Projector in this build, so sometimes the explosion won’t fall on the boss, the overall damage feels good, especially when we get Ascendancy, which will be more powerful.
Ascendancy
For Ascendancy, we would grab Devout of Lunaris first. The quality of life brought by this node is unparalleled. However, if you want more defense, then you can get Devout of Garukhan or Devout of Solaris first, and finally Devout of Ralakesh, mainly because we are already using Charged Mines Support.
Passive Tree
Now, let’s move on to the passive tree for this build. We have different levels of the tree, so if you don’t know which nodes to choose, you can follow the upgrade tree here. We usually start with some damage and life nodes here, and then go to Shadow. Also, get all Mine nodes, Life nodes, and Reservation nodes here, and then finish the build at level 95.
Gem Setup
Next, we have different gems set for endgame and early/mid game. You can re-check them when you are ready to lower your health.
If you are using Pyroclast Mine of Sabotage, you can change it here. However, it is not recommended that you switch to it before getting Mana Reservation node and equipment.
Pyroclast Mine of Sabotage does much more damage than normal Mine, but it also reserves much more mana than normal Mine. So, until you can switch to Transfigured Mine, just use the normal Mine. They function the same, the only difference is the amount of damage.
In addition to Grace and Summon Skitterbots, this build also uses Discipline. It is connected to Arrogance to preserve life instead of mana, so that we can do Pain Attunement when life is low, giving us 30% more spell damage.
Once you get Whispers of Doom anoint on your Amulet, you can use another curse, which is Assassin’s Mark. Before getting Pyroclast Mine, you can upgrade as you usually do with Templars, that is, use Rolling Magma, Holy Flame Totem and Flame Wall.
Gear Setup
Now, to the most important part, the gear.
The gear for this build is very simple, you just need to focus on getting life, resistance and attributes. Among them, Mine Throwing Speed should be made on your weapons and helmets, which will make a huge difference and provide you with a smoother map experience.
You can also try to get a belt with Mine Throwing Speed, or make your own using Essence of Zeal. Once you get enough POE currency, you can slowly upgrade your gear.
Since this is an evasion character, it has low health, so getting energy shields is also important. So we use Evasion Base or ES Base as our armor, combined with Grace and our Ascendancy, our evasion chance should be pretty high.
Another important stat is spell suppression chance. Although there are some on the passive tree, it should be easy to limit spell suppression if your gear is all rare. What’s more, you should also have your Eldritch Mods at this point.
Note that the endgame setup of this build is expensive. It’s only for those who really want to invest in the build and try some of the hardest content in the game. If you’re just using this build to accumulate some Divine Orbs and move on to the next build, then I think you can stop at the mid-game setup.
Victario’s Influence is a great body armor for this build. You can even get up to +4 gem levels with Corruption alone. Additionally, it provides higher reservation efficiency, which is very necessary for Pyroclast Mine of Sabotage, and the increased AoE and aura effects are obviously nice to have as well.
Finally, Replica Dragonfang’s Flight is great for boosting our damage, as it provides 3 additional gem levels. This reservation mod is great, as it also reduces life reservations for Discipline.
Anyway, that’s all for this Pyroclast Mine Polytheist build. Hopefully, the servers will be stable during Legacy of Phrecia Event, and we’ll see you there!
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Path Of Exile 3.26 May Be Saying Goodbye To Players! - My Personal Prediction
During the period of Path of Exile 2 Early Access, do players still remember POE 3.25, which was released in July last year? Yes, Settlers of Kalguur league lasted for over 6 months, but we still had no news about the next league.
However, recently GGG finally responded to this issue. Unfortunately, they did not specify the release time of POE 3.26, but brought the bad news that the next league will be postponed indefinitely. Yes, this league postponement is indefinite, and it may last for a long time.
Therefore, here we are mainly to help you understand the actual future of POE 1, and why I think you should be prepared for POE 1 to be completely closed after patch 3.26.
The Player Group Split Between POE 1 And 2
Two weeks after the release of POE 2, there are a few things that you should be able to see clearly. On the one hand, there is a clear split in the players, and on the other hand, there is a rather large difference between POE 1 subreddit and POE 2.
Looking at the data from the past few years, the number of players in POE 2 Early Access is on average higher than any POE 1 league. There are more than 1 million people registered for Early Access on Steam alone, which is at least $30 million in revenue, and that’s considering people pre-ordered the minimum $30 Supporter Pack.
However, for GGG, it’s not just about money, they have to keep players happy to retain them. Of course, they can also afford to lose players, because these people will still participate in POE 1.
What we want to emphasize here is that there are actually two types of players who have diametrically opposed views on the game. Some POE 1 players like the fast-paced endgame experience, with wide explosions appearing on the screen, blowing up the map one after another, and they only need to wait a moment to click on POE Currency and rare items dropped by the boss. But there is another group of people coming from games like Elden Ring who want the endgame to be like POE 2 campaign. These are completely different audiences.
POE 2 Bugs Appear Frequently
At the same time, there are some serious issues with POE 2 that affect the gaming experience and need to be resolved urgently. I mean some of these issues may even make your computer explode, turn your GPU into a smoke screen, or you will wake up to find that your account has been hacked.
The most serious problems are not game balance, but bugs and crashes. One of the things is the careless Windows 11 24H2 update, which caused a lot of CPU problems in the game, especially a serious crash on our loading screen. When players open portals between maps, we have to enable and disable multi-threading, or sacrifice half of the CPU capacity to run this game.
We must understand that it will take Microsoft a few years to replace the useless DEI to solve these problems. Anyway, we can only hope that GGG will be able to fix their game after this bad Windows update. After all, it is just one of the serious problems they are currently solving.
1.5 months have passed since Early Access release, and POE 2 players are still eagerly waiting for a ton of fixes and endgame issues that need to be changed.
POE 1 Might Be Ready To Terminate?
Meanwhile, POE 1 subreddit is on the verge of a nuclear explosion, because more than 6 months have passed since GGG released POE 3.25 update, and we have never seen such a crisis.
Before, the developer was crucified for testing a new idea in a few leagues, but now suddenly everyone wants to see him resurrected. To be honest, we do live in the age of prophecy, and maybe we may see it soon.
But what’s worse is that more people suspect that this may be their farewell to Path of Exile 1 development. Because unless the two development teams are completely separated, you can’t maintain league updates for 2 games every 3 to 4 months. Chris Wilson himself admitted this as early as 2019.
Developers May Be Stretched Thin
You can feel the pressure from embedding the core content of the old game into the new one. They had less than a few weeks to make the endgame, which they have been working on for years.
I mean, it’s probably been 5 or 6 years since we saw a snippet of POE 2 Act at ExileCon 2019. And the carefully polished 3 Acts we see today took 6-7 years. Rumor has it that there will be more details on these contents after the official release.
So, like we mentioned before, GGG made millions of dollars from POE 2 Early Access, but their only ongoing income comes from POE 1 League, which also requires development and maintenance costs. It’s a gray area to draw the line between which one must take priority now.
After the release, the developers have clearly shown less enthusiasm for completing the remaining 3 Acts of POE 2. Honestly, ask yourself which is more important? POE 2 endgame or POE 2 Acts 4, 5, and 6?
I believe most people want to fix the endgame and continue its development. But this is where I am deeply critical. If you want to make a brand new game, then why bring back the endgame mechanics from the old game that require you to kill and clear quickly? Many POE 2 players want the endgame to be slowed down, but these mechanics are the same requirements of the old game. So, GGG must decide which group of players they must cater to. If they want to separate the game, then they should completely avoid the content from POE 1 in POE 2.
My point is that if GGG pushes hard now, both games have quite strong momentum, they will succeed in winning over both player bases. This is an opportunity that cannot be missed, and this has been proven many times.
The Success Of POE 2 Sacrificed The Development Of The Previous Game
There are many people who are deeply concerned about POE 1. Because Settlers of Kalguur is the best state of POE 1 league update so far, many players returned because of the update of patch 3.25.
But the thing is, currently GGG is still using developers from POE 1 team to develop POE 2. These developers are literally the best developers in any action RPG.
Nevertheless, GGG has good reasons to allocate more resources to POE 2 at the expense of the expansion of POE 1. Like I mentioned before, POE 2 currently has more players and everyone is a paying customer. Second, POE 2 has been a tremendous success at the beginning. Despite the criticism, once they start adding crafting, endgame mechanics, and challenge leagues, the scope of success of POE 2 will be much larger.
Final Thoughts
However, this is not a priority at the moment, GGG can always balance the game, but for a large group of POE 1 players say, 6 months without any content, it’s really hard! So it is recommended that GGG first put all resources into fixing the major issues in patch 0.2.0, and once that is done as soon as possible, they can save the rest for the release of POE 3.26. In this way, Path of Exile can keep the momentum and effectively complete both without losing more players.
In short, prioritize the right things and let the right people do the right job to improve efficiency. This may help the two games run at the same time. GGG must decide and plan the overall strategy to usher in a better future. Looking forward to seeing the early arrival of POE 3.26!
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How To Choose The Best Build For The Latest POE 3.25 Settlers Of Kalguur Event? - Cold Tornado Occultist Build Guide
Exiles, I’m back with my Cold Tornado Occultist build! As a low-life crit build, it performs particularly well in boss damage and map clearing. With the official launch of POE 3.25 Settlers of Kalguur Event, if you like to experience super-fast mapping and dominate the battlefield with clever tactics and exciting damage output, then don’t miss this powerful build!
Here, we will talk in detail about the pros and cons of this Cold Tornado Occultist and the equipment settings, so that you can better master it in the latest Settlers Event and win more loot.
Pros & Cons
In POE 3.25, Tornado has become one of the favorite skills of many players in this game, especially for some avid fans of Totem mechanism. The reason why they like Tornado so much is that it works a bit like Totem. You don’t even need to aim, stand still, or get close to the monster. Just run away after casting it, and it will cause damage and kill the monster. So, with this build, you can greatly improve the efficiency of farming Divine Lantern in Settlers of Kalguur Event.
Speaking of its advantages, it must be mentioned that this build has amazing damage. For regular Tornado builds, having solid defense is often the core competitiveness, but their DPS of only 12 million makes many offensive players give up it as the first choice. Therefore, here, we want to try to improve the disadvantages of this build, that is, to increase its DPS and make a crit build that can easily complete Tier 17 maps and Uber bosses.
Of course, there is no doubt that this has prime requirements for your budget, and you need to invest in at least 40 Divine Orbs. This will bring your DPS to 24 million, and your level 29 Tornado will easily make your crit multiplier exceed 500%.
So why do we choose to use a low-life build? This is mainly because it is also very easy to get started, and you are able to easily deal high damage by stacking multiple attack auras. Of course, the disadvantage is also obvious, that is, there is no spell suppression, because it is difficult to integrate it into this build, and it requires several mandatory POE items.
In addition to this, except for Energy Shield Mastery “10% Less Physical Damage Taken while on Full Energy Shield”, you do not have any physical damage mitigation or reduction, which means that this build is extremely easy to die from physical damage. It cannot withstand huge physical blows. Although blocking helps a lot, you still have to dodge these blows manually in the end.
Offense
This build uses 3 curses: Elemental Weakness, Frostbite and Assassin’s Mark. Previously, some players said that Herald of Purity and Herald of Ice were also good choices, but later after many trials, Summon Skitterbots were clearly more advantageous because it caused more damage.
In addition, this build has 9 Power Charges all the time, so allocating Inner Conviction keystone is a breeze. It has been very easy to deal with areas like Abomination Map. Facing 3 bosses spawning at the same time is not a problem. Like said before, it doesn’t matter where you cast the skills, because the skills will move, and the boss will die, anyway.
Defense
Of course, this does not mean that this build has no defense. For example, damage avoidance is okay for this build. It has about 40% attack block and 60% spell block. Chill and Freeze will also come in handy when surrounded by monsters.
Thanks to having such high spell block, you can have the easiest Uber Elder killing experience. You can run around without worrying about these elusive purple balls. And having high Energy Shield and fast recovery through leech and Energy Shield recharge is also crucial to survival. If your resistance is also capped, including chaos resistance, and immunity to all Elemental Ailments.
Gear Choice
For gear choices for this build, Void Battery must be mentioned first, which is one of the best unique wands in POE 3.25. Trust me, this is a wise choice, because for a Power Charge Stacking build, there is nothing better than it.
Prism Guardian and Shavronne’s Wrappings are a must for this low-life build to work. If you are trying to squeeze as much attack blocking as possible out of your gear setup, Crown of the Inward Eye may be essential for you, but it is also a high demand for your budget. Because a good roll with this implicit requires at least 20 Divine Orbs. Of course, you can also choose to corrupt some helmets yourself, and if you are lucky, you will get the result you want after a few attempts.
Presence of Chayula is very useful for Stun Immunity, don’t sacrifice this position for anything else. In addition, +3 to the gem level is too good to miss. It not only increases your damage but also increases the movement speed of Tornado build.
Passive Skill Tree
You can easily get Stun Immunity through Occultist’s Vile Bastion, but to get this, you have to sacrifice one of the passive skills, which I don’t think is worth it.
There is also Immutable Force here, which seems to be quite good, and the stun is almost unnoticeable. Combat Focus needs to be placed correctly to get the effect. Please note that “With 40 total Dexterity and Strength” here does not mean that all stats need to get 40 points. For example, here, having 40 points of Strength meets the requirement.
As for other passive skill choices, it is recommended that you prioritize those that provide Energy Shield, Reservation Efficiency, Power Charge and Critical Hit.
The above is all about this Cold Tornado Occultist build. To be honest, the arrival of the new Settlers of Kalguur Event is unexpected, but I hope this build can bring you a pleasant experience in this new event! Although this new event is a bit boring with only Divine Lantern, it is understandable considering that GGG had to transfer most of its resources to POE 2. Anyway, good luck to you!
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Predictions On POE 3.26 Release Date And The Upcoming Settlers Of Kalguur Event
Hello Exiles, we are in the season of spoilers for Path of Exile 2 recently, and a lot of content about this new sequel has been revealed, but our topic today is related to POE 1, namely the possible release date of patch 3.26, the end time of the current POE 3.25 Settlers of Kalguur expansion, the recently announced new Settlers of Kalguur Event, and how we can prepare for it.
To be honest, this event may not bring any exciting new content, but with POE 3.25 league cycle already more than halfway through, it may be an interesting new event to attract many players to return. Here, let’s take a closer look.
Why POE 3.26 May Be Released Next Year?
Let’s first take a look at the possible update time of POE 3.26. Before Grinding Gear Games pushed back the release date of Path of Exile 2 Early Access from November 15th to December 6th, many players had been speculating that patch 3.26 would not be released this year.
The reason for this is simply because of its commercial reality. Because GGG wants to launch their biggest release ever in POE 2 Early Access, they don’t want to release a minor 4 weeks later to steal their limelight. With this factor in mind, it will be difficult for you to see the news that POE 3.26 will be released on December 13th if it follows the previous update cycle.
And because of Christmas holiday, you will also most likely not see them release it around December 20th or 27th. So it is also expected by many people that Path of Exile 3.26 will be released next year. And GGG’s recent post has proved that this speculation is correct, but not just next year.
But honestly, next year is late enough that even a decline in player interest in POE 3.26 is unlikely to be a factor in delaying it to next year. So we’re going to hazard a guess that they never planned to launch Path of Exile 3.26 this year.
We think the developers originally planned to launch it in the 1st or 2nd week of January, but now it will be the 4th or 5th week of January instead. It’s worth noting that they haven’t locked in specific numbers yet. They hope to achieve it in late January, but this is by no means a firm promise. This means that POE 3.26 may also be delayed until February. And depending on the progress of Path of Exile 2 Early Access, maybe it will be brought forward to mid-January. We just know that it won’t be this year.
New Settlers Of Kalguur Event
In any case, this means that Settlers of Kalguur League will be extended until 2025. But one thing GGG knows is that once players get everything they want in this league, these people tend to stop playing, which is part of the reason why Standard League is not as popular as Temporary leagues. Of course, although not everyone who plays Settlers of Kalguur league gets everything they want, many people do.
In Temporary leagues, it is more realistic for players to get the next upgrade, while in Standard, few people reach that point in Settlers of Kalguur, which makes them feel that the next upgrade is out of reach and they are just waiting for something new to do. So, in order to bridge the gap and give players a brand new experience, the developers also took the opportunity to launch the new Settlers of Kalguur Event.
This is a fresh start with a twist, and it will bring some content that differs slightly from the base game. This Settlers of Kalguur Event will start soon. If you are in a similar time zone in United States, it will start on November 7th, but if you are in Australian time zone, it will start on November 8th.
What Are The Features Of The New Event?
This new-look event offers a brand new economy and ladder reset that functions very similarly to the base version of Settlers of Kalguur. On top of that, it also includes enemy modifiers for each zone, which was a key feature of the previous Necropolis league. However, unlike Necropolis, these modifiers only grant rewards, including bonuses to aspects such as POE Currency or item drop chance and enemy pack size.
The addition of this Necropolis mechanic will be a positive change, and their main impact will be for more casual players, as they will make gear drops faster. Especially if you’re the type of player who still wants to get a lot of Chaos Orbs while advancing Atlas, running this event will definitely make you earn a lot of money.
This new league event will run in parallel with the existing Settlers of Kalguur league, so you can continue to play with your current character if you wish. However, if you choose to participate in the new event league and reach level 50 on any character, you will receive a mandatory Settlers Mystery Box, which includes a random cosmetic selected from the new additions in POE 3.25. If you already own all of them, you will receive two Polaris Mystery Boxes instead.
As for the available game modes for this event, when it was originally announced, there were only two versions, namely Softcore Trade and Solo Self-Found Hardcore modes. But later, GGG changed the announcement and added Hardcore and Solo Self-Found versions.
It is worth noting that it does not look like there will be any support for Ruthless mode. Of course, there will not be much demand from the player community for this, so this is unlikely to change, and it looks like there will only be four different versions running.
How To Prepare For The New Event?
If you plan to participate in Softcore Trade version of the event, then here are some tips that may help you.
You can try to play with your partners as a cooperative group, use the guild warehouse to trade resources between each other, and try to prepare each other to pass milestone encounters to obtain a large amount of wealth. At the end of a period after the group has run a few times, maybe 10 days, or maybe the end of the second weekend, you can go your separate ways and split the loot at that time. However, you have a lot of things to do to make this happen, because making it as fair as possible is key.
Anyway, that’s all we know about the possible release date of POE 3.26 and the upcoming Settlers of Kalguur Event. If you’re interested in being a part of the event, then grab your chance and prepare early!
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How Does This Ice Crash Of Cadence Slayer Perform In Path Of Exile 3.25?
Exiles, POE 3.25 league progress has passed more than halfway. Which one do you think is your best build in Settlers of Kalguur? If you haven’t chosen yet, then don’t miss this guide. Here, we will bring you a build that is definitely worth trying for melee enthusiasts, Ice Crash of Cadence Slayer, which will definitely exceed your expectations!
Build Overview
Ice Crash of Cadence build in Path of Exile 3.25 offers a unique play style that utilizes dual-wielding weapons for powerful AOE melee attacks. This build utilizes the unique mechanics of Ice Crash of Cadence Slayer to maximize cold damage, AoE, and overall damage effects, making it very effective in both single-target and group encounters.
By focusing on alternating slams with main-hand and off-hand weapons, players can deal significant damage and control large areas. Here we will talk about how to optimize Ice Crash of Cadence Slayer in POE 3.25 to ensure you maximize your damage output.
Defense
For this build, the defense not only looks good but also feels good, mainly because of the huge debuff caused by Chill, Frozen, and Maim, which reduces the enemy’s movement speed by 30%. Coupled with the fact that the bosses in Settlers of Kalguur league have low health and damage, they are still easy to deal with as long as you don’t roll some crazy or impossible map mods.
As a melee character, getting close to the enemy is inevitable. Especially for this build, you have to get very close to the enemy to fully play the role of melee support. But don’t worry, except for the occasional death when fighting Tier 17 Boss and Uber Boss, most of the time you are very safe.
This is all because this build has 23 Fortification, 7 Endurance Charges, and Spell Suppression. Although this build is not immortal, the defense is still very solid, and even if you make a few mistakes here and there, the punishment will not be that severe.
As you can see, not only can this build take some big hits, but Life Leech, Life Regen, and Life Flasks are all great for quickly restoring our lives. But be careful, sometimes it’s hard to notice the ground effect because of the visual effects of Ice Crash. So move carefully and avoid death.
Why Choose Slayer Ascendancy?
For Ascendancy, it is recommended that you choose Slayer because it provides more damage, AoE, and defense.
This build is built around Ascendancy passive skill, Masterful Form, which allows your maximum Endurance Charges to be equal to your maximum Frenzy Charges. What you need to do is stack as many Frenzy Charges as possible, then equip Ralakesh’s Impatience, and after waiting for the bang, you will have the maximum Charges permanently. In this case, you can get 7 Frenzy Charges and 7 Endurance Charges.
It is worth noting that Endurance Charges now also provide 4% elemental damage reduction on top of physical damage reduction, which is a tremendous boost for defense.
If you don’t play Slayer, you can also choose Juggernaut. This is a well-rounded Ascendancy that also provides a ton of damage, AoE, and defense. On top of that, the quality of life you get from its Unstoppable passive skill is unmatched.
And Juggernaut is especially good when you’re using Arn’s Anguish, as it can easily generate Endurance Charges, which are then converted into Brutal Charges, which have a 3% chance to deal triple damage each time. Therefore, if you’re playing Juggernaut, stacking Endurance Charges makes more sense.
If you don’t mind sacrificing some tankiness for higher DPS, then Berserker is also a viable choice. And if you have a lower POE Currency budget, it may perform better than Slayer. Because Slayer tends to require you to equip some rare equipment to reach its maximum potential.
Gear Choice
As mentioned before, this build stacks Frenzy Charges, so attack speed is one of the top priorities for damage scaling.
On top of that, you can also go for crit, with a crit multiplier of around 500%. Therefore, two One Hand Swords with good attack speed and crit are also important for this build.
You can get a triple damage bonus by using Arn’s Anguish. And keeping your Brutal Charges at max while mapping is not a problem either, because Endurance Charge on Melee Stun Support is linked to Leap Slam, so that you can very easily refresh the duration of your Brutal Charges while jumping from pack to pack.
However, when fighting bosses, you have to rely on Enduring Cry, because it provides 2 additional Brutal Charges each time. This can be a bit annoying though, because you have to press Enduring Cry every 5 seconds to refresh the duration.
Note that this build does not use Admiral’s Arrogance, so its Rage needs some boost to reach max. And Admiral’s Arrogance is a new gauntlet that is great for keeping your Rage at max. But because we don’t use it, we will have to give up some spell suppression. So, this build is more suitable for farming strategies that don’t require you to stop. For example, Strongboxes, Legions and Harbingers.
In addition, using explosions from Herald of Ice can give you a very satisfying clearing speed. And you can also get more AoE in Sand Stance, but if you feel that AoE is enough to clear, you can switch to Blood Stance for more DPS.
In short, this Ice Crash of Cadence Slayer build in POE 3.25 provides a powerful and unique play style for melee enthusiasts who like to deal heavy AOE damage and freeze enemies. With the right equipment selection, passive skill tree planning, and strategic use of Ascendancy passive skill, players can effectively dominate single-target and group encounters. So, hurry up and try it out and crush all enemies with overwhelming force!