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News Tag: Diablo 4

  • What Does POE 2 Do Better Than Diablo 4? - Path of Exile 2 VS Diablo 4

    What Does POE 2 Do Better Than Diablo 4? - Path of Exile 2 VS Diablo 4

    Aug 10, 2023

    Here we’ll discuss two ARPG giants, Diablo 4 and Path of Exile 2, and compare them. We will introduce their game mechanics, character progression and endgame content, respectively.

    Gameplay

    Let’s start by discussing the depth and variety of POE 2’s gameplay. It offers an incredibly deep gameplay experience with a huge Skill Tree. This also means that players have countless possibilities for character building.

    In comparison, Diablo 4’s classes will be more fixed. And POE 2’s Skill Gem system allows players to customize and combine abilities in unique ways, providing unparalleled build variety.

    Content Updates & Expansion

    Let’s talk about content updates and expansions next. Now POE’s developers are constantly releasing expansions and content updates to ensure the game remains fresh and exciting.

    But now Diablo 4 has just been released, but as we have seen from history, their expansions and updates are less frequent, which makes it difficult to add content.

    Also Read: Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2

    League

    Next, let’s talk about leagues. Now POE introduces new temporary leagues regularly. It offers fresh mechanics and challenges that reinvigorate the gaming experience. And these leagues often bring unique rewards to players, encouraging players to explore new content and mechanics, while earning exclusive POE Items and cosmetics.

    And Diablo 4 has just released their first season - Season of The Malignant. Although they do have similar rewards to POE. But I don’t find it that refreshing, and the mechanics are still well-worn old ones introduced in the core gameplay.

    Trading Systems & Economy

    Let’s move on to the trading system and economy of both games. Now, in POE, the player-driven economy is much more robust and dynamic than Diablo 4’s current system. This helps create a sense of community and heightens the thrill of looting POE Currency.

    And Diablo 4’s approach to item classification and trading is less player-oriented. This can lead to players being less than happy with loot quests.

    Endgame

    Finally, let’s talk about the endgame content of these two games. Now, POE 2 endgame content includes a deep exploration of Invaded map. And provide a challenging and rewarding experience for players who reach the highest level.

    On the other hand, right now Diablo 4 lacks endgame content. But I’m sure they’ll generate more content. It’s just that in comparison, the current endgame content of POE 2 is indeed much more.

    Another disappointment with Diablo 4 is that they knew all this information before launching the game and still failed to create all this endgame content.

    Summarize

    In conclusion, GGG and POE developers have a strong bond with their player base while actively listening to their feedback and taking part in discussions. This forms a strong community bond that allows for better communication of more player-focused updates. This is where POE 2 differs from Diablo 4.

    Path of Exile 2 shows many advantages over Diablo 4. Plus, it boasts deeper gameplay, unparalleled character customization, frequent content updates, a fair monetization model, and developer engagement with the community.

    Although both games have their own advantages, POE is undoubtedly the ultimate choice for ARPG fans looking for immersive and endless fun. For these reasons, that’s why I believe POE 2 will truly be just as great as POE 1. Which game do you like better? I want to know your thoughts.

  • Discussion Of The Latest Private League In Path Of Exile 3.21! - Anomaleague 6

    Discussion Of The Latest Private League In Path Of Exile 3.21! - Anomaleague 6

    Jun 30, 2023

    Today we’ll be discussing the newest Private League in Path of Exile 3.21, Anomaleague 6. This is a 10-day Private League, and they will officially open the event entrance at 16:00 on June 30, which is today.

    So before you get started, I want to give you some advice. If you are playing with your friends, then you can’t miss this content. Long story short, let’s get started.

    Soft Rules

    Therefore, this Private League is inspired by Diablo 4 2026 Endgame Simulator or Exilecon 2 Waiting Room. If you want to take part, remember you don’t have to. Because you can only play builds that are comparable to Diablo 4 version in Path of Exile.

    So for the default Barbarian, if we have Berserker and Druid, we can play Chieftain and Necromancer. So we went with Assassin or Sorcerer, and Elementalist. Thus, if you want to play in this Private League, you can play one of these builds.

    How To Adjust The Difficulty?

    If you want to play Hard Mode, randomize your builds. In addition, we can also adjust the difficulty mode through Spin the Wheel. Here are Easy Mode, Medium Mode and Hard Mode. This just picks a random category for you. But at the moment we don’t know exactly how it works.

    For Hard Mode here, it usually gives you two Keystones and a skill. You can keep scrolling this until you get to something that isn’t completely bad. But if you want to play something completely random, choosing the default options will do the trick.

    Add Suffix

    If you play by the rules and opt for Diablo 4 build, just add “DIV” to the end of your character’s name. That way, we know you’re playing that game.

    This works for me as a native DIV for Diablo 4. However, if you want a random selection of builds, what you can do is add the suffix “RNDM” to the end of your name, like GuitaraholicRNDM. This way, we know you are playing.

    Facing the sudden Private League, many players are not ready yet, and I just got the news. And the special thing about this Private League is that it doesn’t give us time to plan in advance. Because this is a privately funded crowdfunded League, so if you want to take part, you must invest a certain amount of POE Currency.

    So if you have a few points around, and the point is full, and you want to make room. They’re going to crowdfund people. But we don’t expect the turnout to be too high, it’s just for people who are really burnt out but also kinda want to play a new POE League.

    Also Read: How To Build An Unkillable Beast In POE 3.21? - Molten Strike Pathfinder

    Precautions

    There is also additional information about a few other things. If you want to list POE items for free, you can list it by giving it away to someone else. It will show all the items, and all the items you see listed are free. So if you want to hang out with other people in your community, you can do so.

    Last but not least, you can opt-in to Discord Server if you want access to the roles and information. Then you have access to Path of Exile and normal leagues and Private League here.

    Final Thoughts

    In any case, this Private League is well worth your try. Maybe it will bring you a different gaming experience. Come and try it out.

  • What Exactly Caused Lightning Coil Shift In Popularity In POE 3.21?

    What Exactly Caused Lightning Coil Shift In Popularity In POE 3.21?

    Jun 29, 2023

    In Path of Exile 3.21 Crucible League, the Lightning Coil unique body armor quickly became one of the most popular pieces of gear in the game. 

    You can really begin to see this change properly when you compare this league compared to the last league 3.20 Sanctum. Through the comparison, it is not difficult to find that not only the popularity of Lightning Coil has greatly increased, but it is also applicable to all leagues.

    POE 3.19 Change

    Lighting Coil was buffed recently the modifier, which grants a percentage of physical damage from hits taken as lightning damage was increased from 30% to 50%. This is a huge change and overall a giant amount of damage shift gained from a single piece of gear.

    But the interesting thing about this change is that it happened in 3.19 Kalandra League and it wasn’t until Crucible League that this item really caught on in popularity. 

    So, what happened here? 

    It’s often the case that these sorts of improvements to items do take a while to actually garner attention. But in the case of Lightning Coil, the popularity shift actually happened largely because of another change.

    Pathfinder Rework 

    That was the rework of the Pathfinder ascendancy.

    Now, unlike the Saboteur rework, these changes quickly made Pathfinder when one of the strongest if not the strongest ascendancy in the game right now. And the play rate of the class skyrocketed.

    In the Softcore Trade League, the popularity of Pathfinder tripled from Sanctum to Crucible, and it’s just about doubled in every other league.

    Flask Setup 

    Pathfinder’s ability to consistently have a Ruby Topaz and Sapphire Flask acted all the time makes for a relatively low investment combination with the Lightning Coil to provide great defense against all elemental damage and physical damage from hits at the same time.

    The lightning resistance granted by the permanent Topaz Flask makes out gearing the huge amount of negative lightning resistance on the Lightning Coil unique body armor. It is much easier, as well. 

    With just the Lightning Coil equipped, half of all of the physical damage that you take from hits will be mitigated by your lightning resistance and then further still by the less damage taken modifier on the Topaz Flask itself. 

    Also Read: Everything You Need To Know About Creating Poison Soulrend Build In POE 3.21!

    Taste Of Hate 

    Pathfinder can then invest into a Taste of Hate unique flask whenever they’re able to afford it to replace the normal Sapphire Flask.

    And with just these two uniques along with some flask effects and perhaps an Eater of Worlds Helmet Implicit for some additional physical damage shift the character can pretty much ignore physical damage hits since the large majority of that damage will now be taken as elemental damage instead. 

    These builds no longer need to use Determination, which is a huge deal considering how impactful auras are. They could even continue to invest into this kind of setup deep into the endgame and eventually reach 100% or close to 100% of physical damage from Hits Taken’s elemental damage instead. 

    You can really begin to see how popular this combination mechanics has been in the Crucible League with 89% of builds using the Lightning Coil being Pathfinder and of those builds 86% are also using Taste of Hate.

    But the popularity of Lightning Coil has more to do with the lack of competition that this item has for the magnitude of damage shift that it provides.  

    Alternatives

    The closest option is the Cloak of Flame, which is somewhat comparable it provides 40% of physical damage taken as fire damage. And this item is not specific to hits. So, it also worked for things like Bleeding, which is actually quite strong and it also provides a large amount of resistance rather than the negative resistance that the Lightning Coil has. 

    But realistically, the Pathfinder doesn’t really need to gear much for resistance due to the flask setup. And the rest of the modifiers on Cloak of Flame are quite weak in comparison. It lacks any kind of life. The base provides a tiny amount of Energy Shield compared to the very respectable amount of armour renovation that you gain on the Lightning Coil. 

    This is not as favorable of an option, with only 0.8% of players using the Cloak of Flame compared to the 7% using Lightning Coil in Softcore Trade Crucible. And after that, the options start to become a lot less comparable and unveiled gravitious armor. Thus, the Betrayal mode that can have up to 18% physical damage shift and an Essence or a Conqueror Influence body armor can have up to 15%.

    With these options providing much lower amounts of damage shift, you’ll then need to start sacrificing more gear slots to pursue this kind of defense things, like the shield slot for example with the Dawnbreaker.

    Conclusion

    I do think it’s quite an interesting time for defenses in Path of Exile. We now have a lot of very strong options for the body armor slot. And each item has their own strengths and weaknesses. I really like that they cover a lot of ground in terms of different defense types and different synergies that can be paired with them and just a general preference towards specific ascendencies or different sides of the passive tree.

    I’m not sure what the future will bring for the Lightning Coil or POE Items like the Fourth Vow. Whether these receive some sort of nerfs or if they continue to introduce other interesting competing options, only time will tell. 

    But, in general, I do think it’s an interesting time. There is a lot of options that you have when it comes to gearing your defenses in Path of Exile right now. And that’s a big difference compared to what it used to be even six leagues went.

    The most powerful competitor of Path of Exile, Diablo 4 has been very popular recently. I don’t know what stage you are in. Are you racing against time to level up, or are you working hard to complete various in-game quests? No matter what you are doing, you will always encounter some difficulties. Therefore, I would like to recommend D4gold.com’s Diablo 4 Boosting Service here. In this way, you can achieve fast leveling, defeat difficult world bosses, obtain rare legendary items, etc. In short, this service can basically meet all your needs.

  • Why Patch 3.22 Is Very Likely To Include The Next Path Of Exile Atlas Expansion?

    Why Patch 3.22 Is Very Likely To Include The Next Path Of Exile Atlas Expansion?

    Jun 26, 2023

    We’re going to be talking a bit about Pinnacle Atlas Bosses. So, why am I talking about this? 

    You may have noticed that we haven’t had any new Atlas Bosses added to the game in quite a while. And that’s because the released Atlas expansions did have a reliable pattern at least. 

    Expansion Cycle 

    This has been the case ever since the Conquerors of the Atlas expansion, which introduced the Hunter, Redeemer, Crusader, and Warlord conqueror bosses as well as the Awakener of Worlds to the Atlas endgame along with huge changes to the Atlas map progression, including the introduction of Watchstones to modify Atlas regions.

    This update was introduced to the game alongside the Metamorph League in patch 3.9. Then every four leagues following 3.9 would include a massive Atlas expansion alongside its league release. 

    3.13 brought the Echoes of the Atlas expansion alongside the Ritual League. This Atlas expansion introduced the Maven as a new Pinnacle Boss along with the Maven’s Invitations and all of the the Maven’s Crucible encounters and the first iteration of the Atlas Skill Tree.

    Then, four leagues went by again and the Siege of the Atlas expansion was released in patch 3.17 alongside the Archnemesis League. This was the largest Atlas expansion today. It introduced four new Atlas Bosses, including two Pinnacle Bosses, the Eater of Worlds, and the Searing Exarch and their sub bosses - the Infinite Hunger and the Black Star.

    The small Atlas Passive Tree that was introduced in 3.13 was replaced with a Gigantic Atlas Passive Tree, allowing players to pursue any type of content that they liked in the endgame. A brand new gear influence system with all new POE Currency types was introduced and a new Atlas of Worlds with a reworked progression system, including Voidstones.

    Then, four leagues went by again and Crucible League 3.21 didn’t include an Atlas expansion. 

    ExileCon

    Why didn’t patch 3.21 introduce a new Atlas expansion alongside the Crucible League? 

    Well, the odds are almost definitely lies within ExileCon. You see, it’s very likely that GGG wanted to hold off on the Atlas expansion. So, they could hype it up ExileCon just like they did at the 2019 ExileCon with the Conquerors of the Atlas expansion. 

    Therefore, I’d say it’s quite likely that the 3.22 league will come alongside a massive Atlas expansion, which will add new Pinnacle Bosses and change or build on a lot of its endgame systems. That’s what GGG’s forum post was alluding to when they said you’ll be wanting to play 3.22. 

    Many thought this might mean that Path of Exile 2 or its beta was getting a secret launch in this league’s law. But being realistic, this was very wishful thinking. 

    Also Read: POE 3.21 Herald Of Thunder Elementalist Build - Hot Autobomber

    Path Of Exile 2

    But why didn’t ExileCon happen before the Crucible League?

    Well, GGG are trying to balance the tightrope between the release cadence of the current game and the marketing for Path of Exile 2.

    Only they know how far along the development of Path of Exile 2 actually is. So, their timing of ExileCon is very specific. They’re ready to show it off now. But they may not have been ready to show it off four or five months ago.

    POE 3.22 Atlas Expansion 

    So, what can we expect from an Atlas expansion in patch 3.22?

    I’m sure GGG will find a way to make the Atlas Passive Tree even more impressive somehow, and we may see another overhaul to the progression of the Atlas of Worlds or just some new additions that build on what we already have.

    But one thing that we may have a good idea on is the new Atlas Bosses. Because the bosses always follow the theme of the Core Supporter Packs. This was true for the 2020 Core Supporter Packs, which each followed their respective conqueror with the top tier pack, the Orion Supporter Pack being based around Sirus, Awakener of Worlds.

    Then, the 2021 Core Supporter Backs that were introduced prior to the release of the Echoes of the Atlas expansion followed the theme of previous league content. But the top tier pack, the Atlas Core Supporter, was heavily Maven themed, and these packs were released for purchase an entire month before patch 3.13 was launched.

    Then, the last set of Core Supporter Packs we had before the ones we have now is the 2022 Core Supported Packs (which were released in December 2021) were also based around those new Atlas Bosses. These bosses would be added five weeks later in the Siege of the Atlas expansion: 

    • The Nullifier Supporter Pack based on the Infinite Hunger 
    • The Annihilator Supporter Pack based on the Black Star
    • The Ravager Supporter Pack based on the Eater of Worlds 
    • The top tier pack (the Incinerator Supporter Pack) based on the Searing Exarch

    So, it’s very likely that the current supporter packs are a window into the future for the new Atlas Bosses we may be fighting in 3.22, right after ExileCon. And any one of these or all of these packs could represent a new boss. 

    But I really do believe that not only is 3.22 going to be a huge league for Path of Exile. With it following ExileCon, I’m sure GGG will have plenty of surprises at their sleeves. But I also think it’s going to introduce a massive Atlas expansion to the game as well. And this is also likely to be the final Atlas expansion before Path of Exile 2, which could mean we’ll be getting some hints as to the direction we’re going in for the next chapter of the game.

    Diablo 4 is hot. The reason why I want to mention it is that I think it is the biggest rival of Path of Exile as an ARPG. Of course, no matter what game you want to play well, you must have a certain currency base, and Diablo 4 is no exception. So, if you want to dominate Diablo 4, you have to prepare enough Diablo 4 Gold. Only in this way, you can achieve rapid leveling, buy and upgrade equipment, make powerful builds, etc.

  • Best Farming Strategy For Harbingers In POE 3.21 - Kirac’s Memory of Survivor Guilt

    Best Farming Strategy For Harbingers In POE 3.21 - Kirac’s Memory of Survivor Guilt

    Jun 21, 2023

    Did you ever feel like you are not dropping enough Fracturing Shards? Do you think Harbinger farming is boring? To change your mind, I’m going to reveal my best farming strategy for Harbingers.

    Farming Strategy 

    As you know, there are different ways to farm Harbingers:

    1. Mapping with Scarabs, Sextant, and a dedicated Atlas passive tree is the most popular choice right now. But it is not necessarily the most profitable or enjoyable. 

    2. Beached maps on the other side are just terrible in this meta. Because they are so slow and unrewarding. 

    3. There are still two other options though, which would be the Kirac’s Memories (Kirac’s Memory of Survivor Guilt & Kirac’s Memory of Phaaryl). 

    And the best one that we are going to review today is the Kirac’s Memory of Survivor Guilt.

    When playing this memory, players in areas are imbued with the form of Harbingers and every item they drop is replaced by a Currency Shards. Do you know what increases the amount of items dropped? It is because of the Magic Find and Party Play.

    This is a very unique mechanic for Harbinger farming. Because normally when you are mapping, Currency Shards do not scale in number with item quantity and not even with party play or item wrap.

    To verify if all of this is true, I made a very simple experiment. First, I removed all of my Magic Find gear. Then, I removed my jewels and then I filled my characters with Combustible Crimson Jewels that provide 10% reduced quantity in order to get minus 100% quantity.

    With this setup, no items can drop. But while you’re mapping, Currency Shards keep dropping as normal with and without Atlas passive notables are located. I also dropped a master memory, which means they are not affected by quantity at all. 

    Instead, when I tried Kirac’s Memory, Magic Find worked as expected and with a minus 100% quantity, no Currency Shards dropped for me whatsoever.

    Now that we confirmed this mechanic. Let’s take a closer look at the modifiers on the maps of the memory chain and you’ll find a very powerful mod. “Players have 4% chance to summon a pack of Harbingers monsters on kill.” You will get 5% chance on the Thicket Map, 6% chance on the Temple Map and 7% chance on the Racecourse Map

    If we want to abuse this mechanic as much as possible, we must increase the number of monsters in our maps. And since we cannot use the Sextant or Scarabs in memories, we only have two possible strategies, which would be Beyond and Delirium

    Also Read: POE 3.21 Herald Of Thunder Elementalist Build - Hot Autobomber

    You can draw Beyond on your map by chaos spamming and eventually getting a total of six modifiers by using an Exalted Orb. Remember, Beyond as incredible synergy with Harbingers. Because Harbingers monsters are spawned all close together, allowing to create a lot of Beyond portals. 

    Then, you can apply those Delirium Orbs and each Delirium Orb adds additional monsters. But in my opinion, you should really stop at 80% delirium and here is why.

    In this kind of memories, monsters are getting buffed with up to 40% increased damage. And 160% more light is really a lot and makes them incredibly talented. 100% delirium is going to be extremely tough and the monsters are so tanky that even very high budget builds become very slow, including the maps. 

    Another important factor you should consider is the starting location for your Kirac’s Memory. My favorite choice is quite surprising, rather unusual. It’s Desert Spring Map. This map has a high natural count of monsters and the boss spawns many little scorpions that can themselves spawn Harbingers.

    Now, when you apply a memory on the atlas, the path it creates always goes up. And Desert Spring is connected to many high monster count maps, such as Thicket, Burrows, Temple, and Tropical Island. While these are not the greatest layout on the atlas, all we care about again is simply the amount of monsters we kill in order to spawn Harbingers and optimize our profit.

    Profit Results

    Let’s now talk about profit. 

    First, we see the farming results for mapping. We got 5.3 Divine Orbs and 3.1 Divine Orbs per hour, assuming maps are about 2.5 minutes. This is with fairly low investment. But when we go to the Kirac’s Memory of Survivor Guilt. The results become much better, especially with Magic Find. 

    So, in standard, when we have 200 quantity the profit per hour as a solo player is 7.1 divines. And this is without counting the Mirror Shard that I dropped.

    Then, we got the party play. And in standard, you would gain almost 20 divines per hour when playing with about four men in a party. That’s really great. For league, if we consider that we can get up to 100 increased quantity of items found, we got something like 4.5 divines per hour and for party play almost 11.6 divines per hour.

    So, the potential for this strategy is much higher than just the flat values of Harbinger mapping. 

    Additionally, we should mention though that no Magic Find on these strategies isn’t really that great. These maps are very expensive to run. Because you have to roll each map composing the memory. So, your costs are quite high. 

    Also, it’s worth mentioning that maps take a long time to complete. It’s about 30 minutes in total for all four maps. You should keep that in mind if you’re planning your farming session around this type of strategy. 

    Conclusions

    Overall, the Kirac’s Memory Harbinger strategy requires a very high investment. But it really pays off and the gameplay for this type of content is extremely fun, with a lot of monsters constantly spawning and the Currency Shards dropping everywhere.

    On top, since you are only picking up POE Currency, resiling your loot will be super easy and fast. 

    By the way, Diablo 4, also an ARPG, has been released for a while. In order to strengthen their characters as soon as possible to achieve a better game experience, players are racing against time to level up. If you don’t have much time and experience, you might as well take a look at the Diablo 4 Boosting service provided by D4gold.com. Whether you just want to level up or get some rare items, this service can basically meet all your needs!

  • Path Of Exile 3.21 Arc Totems Hierophant Templar Build

    Path Of Exile 3.21 Arc Totems Hierophant Templar Build

    Jun 20, 2023

    The build I’m going to introduce today is super cheap and easy to play - Arc Totems Hierophant with the Templar class. On this build, we use many totems that cast the Arc skills for a fast and safe clear speed.

    Pros

    Here are all the pros of this build:

    • Cheap 
    • Safe Gameplay
    • Great Boss Damage
    • Great Clear Speed
    • Immunity To Curses
    • Excellent Starter
    • Awesome For Beginners
    • Easy To Build
    • Easy Leveling

    To list the pros of this build, I would start with how cheap and easy it is to complete your atlas using this build with almost no investment. 

    You have a powerful, safe, and fast character that will be the perfect POE Currency farmer for this and future builds.

    Cons

    Here are all the cons of this build:

    • No Evasion
    • No Spell Suppression
    • Passive Playstyle

    Now to list the cons, this build doesn’t have access to evasion or spell suppression. But don’t worry. Totem builds a very safe to play.

    Another issue is that some players might find this gameplay to be a little tedious and too easy. But as you know, this is just a matter of taste. 

    Budget

    As for budget, this is one of the cheapest builds in existence. You can get a destroying early endgame map with only around 35 Chaos Orbs. 

    To comfortably advance to Yellow Maps, I recommend investing around 90 Chaos Orbs. And for easily completing our atlas, I recommend investing around 3 Divine Orbs. But you can totally do it with less. 

    Unique Items

    This build needs three mandatory unique items, but they are normally very cheap and easy to get.

    The first one is the Soul Mantle Spidersilk Robe, that causes socketed gems to be supported by a level 20 Spell Totem. This grants us an extra support skill gem.

    We also need a Kikazaru Topaz Ring to counter the effects of curses. This is because of a side effect of Soul Mantle that will apply a random curse on you whenever a totem dies.

    Finally, we also need a Self-Flagellation Viridian Jewel that grants up to 20% increased damage for each curse on you. Thanks to Soul Mantle, you’ll be always with around 9 curses resulting in 180% increased damage.

    Clear Speed

    For clear speed, this build gets 9 out of 10. 

    Arc is an awesome skill that chains through many enemies and easily clear big packs. This build comes with four totems, casting this amazing skill.

    Also Read: POE 3.21 Herald Of Thunder Elementalist Build - Hot Autobomber

    Boss Damage

    The boss damage deserves 9 out of 10. 

    With the right debuffs and all four totems summoned, this build can take even big bosses down without any issue.

    Survivability

    For the survivability, I would also give it 9 out of 10.

    As a totem build, you will always be far from action while your totems do all the work. So, if you know how to mind your position, you can easily complete high tier maps with low grade gear.

    Above all, this build still comes with high armor and high block chance.

    That’s all for this build. By the way, if you want to dominate the recent hot Diablo 4, making different builds is also essential. Since some powerful skills can only be unlocked after reaching a certain level, the most important thing right now is to complete the leveling as quickly as possible. But it will be a boring and long process. Therefore, I recommend you to look at the Diablo 4 Boosting service provided by D4gold.com. Hope it can help you!

  • How Exactly The New Skill Gem System Is Going To Work In Path Of Exile 2?

    How Exactly The New Skill Gem System Is Going To Work In Path Of Exile 2?

    Jun 15, 2023

    We’re going to be talking a little about Path of Exile 2’s skill system and how they might balance it with regards to what we’ve seen in the two most recent teasers.

    New Skill Gem System

    Back in 2019, when Grinding Gear Games first announced Path of Exile 2, they also talked about its new skill gem system, which would reinvent the idea of sockets and links.

    Instead of having linked sockets on gear that you place both skill gems and relevant support gems in, you’d now be using sockets to play skill gems. And then, within those skill gems would be the support gems themselves.

    Along with this, there was the revelation that Path of Exile 2’s character builds wouldn’t just have one or two six-linked skills like we have in the current version of the game. Instead, they’d have up to eight fully supported skill gems to use. The increase in the number of slots means we need more skill gems. Therefore, before POE 2 is released, you must prepare a large amount of POE Currency in advance.

    How Do We Get There?

    With the only context that we have right now being the current game and the snippets of teaser content that we’ve seen, the question is just how do we go from what we have right now to what Path of Exile 2 is going to bring to the game?

    Looking at the current systems, it’s obvious that this new system wouldn’t just be able to fit right in. There’s major balanced red flags, like hit based skills and damage over time. Just think about cold DoT builds that already use their six-link to run a double 5-link with an additional 5-link in the gloves or helmet.

    If these builds are allowed to run a six-link Vortex, six-link Creeping Frost, six-link Cold Snap, and six link Wintertide Brand. And they all have durations and they all deal damage at the same time, which stacks as we know. It does in the current Path of Exile. Then, there’s going to be balance problems. So, how exactly might this new system work in Path of Exile 2.

    Looking at the teasers, there’s one thing that ties the two together and that’s the character’s use of many different abilities. We see the Witch using a lightning ability at the start of the first teaser with seemingly no cooldowns. But as the teaser progresses, we can see some larger and more impactful abilities like the storm cloudless at the Witch’s feet or the giant ice meteor.

    These abilities are never used twice in succession. And we can see a similar thing in the second teaser with this monk-like staff-wielding Melee character which uses a wave ability on the initial flea of monsters several times in succession.

    But once again, the larger looking abilities like this lightning style slam and something that looks similar to thunder are not used all that often. I think there’s many different interesting avenues that this can go down.

    Skill Cooldowns?

    But from these teasers alone, it may seem that some abilities have cooldowns and others may not. Could it be the case that builds will typically have access to one or two spammy skills and the rest may be situational potentially more impactful abilities?

    Movement animations

    This is especially interesting when you factor in the movement animations that are attached to some of these skills.

    We see the Witch using an ice meteor. But the casting animation moves her position back slightly away from the impact. And the same is true on several occasions during the second teaser where one of those characters slam looking abilities causes him to do a backflip and end up further back from the impact or the whirling staff ability, which looks somewhat similar to Cyclone but seemingly moves the character’s position avoiding enemy hits in the process.

    Could it be the case that these additional movements that look like they’re part of the abilities in the teasers are actually just support gems, which alter the skills casting animation, adding to the idea of having several utility style abilities? These abilities are more situational instead of spamming.

    Could it be the same about cooldowns? What if new support gems are added to massively increased damage compared to more traditional supports or add very useful utility but they also apply a cooldown to the ability?

    Also Read: Here's Everything We Know About Path Of Exile 2!

    Movement Skills?

    What of the movement in these teasers like the dodge roll that we see the witch character using?

    I’ve heard some discussion in other communities about the potential removal of movement abilities. But I’m not really convinced that this will happen.

    Even though the lack of movement skill showing the teaser is interesting, we do know that this is likely quite early progression into the story, which is why the teams have a generally slower pacing and you’re actually able to see all of the small interactions that are going on.

    I’d love to know what you guys think about this: how exactly do you think they’re going to make the new skill gem system work in Path of Exile 2 and how are we going to make that transition to get there? And could we see drastically different support gems that may alter casting animations or cooldowns of abilities?

    By the way, Diablo 4, which is also an ARPG, is also very popular recently. Many players spend a lot of energy and time in order to level up quickly. This is undoubtedly a long process. In order to help you achieve fast leveling, I recommend you to look at the Diablo 4 Boosting service of D4gold.com. I hope it can help you.

  • Where Does POE 2 Differ From The POE 1 Campaign?

    Where Does POE 2 Differ From The POE 1 Campaign?

    Jun 12, 2023

    One of the tremendous chunks of content Path of Exile 2 will usher in is a cutting edge 7-act campaign stated to be slightly shorter than and a massive improvement over the current POE 1 campaign. 

    This additional path to teach and hook new players in POE while leading all Exiles to its fast endgame will enable players to access the set of 19 new ascendancy classes, a host of new gems and start their tale of dark dicey redemption on a remote azomite island off the shores of Wraeclast.

    POE 2’s campaign is being built from the ground up as an infinitely repeatable experience for veterans and newbies alike. But how? 

    We learned most of this information during the initial reveal of POE 2 in November 2019 at ExcileCon and a nice slice more during the POE 2 Act 2 showcase in April 2021. Since then, nothing, though more will come at ExileCon 2023 at the end of July. 

    We’re building up to it if you are new to Path of Exile or would like a quick recap of the Path of Exile 1 campaign versus what we know about the upcoming Path of Exile 2 campaign. This is the place for you.

    The POE 1 Campaign Isn’t Disappearing 

    The Path of Exile 1 campaign is not going anywhere. It’s not disappearing. It’s not being locked away. 

    Instead, both Path of Exile 1 and Path of Exile 2’s campaigns will be available concurrently and should lead to the same endgame. Presently, this endgame would involve fragments of the Shaper and Elder, buzzed encounters with the Conquerors of the Atlas and Sirus, the Maven’s playful mind, memory and gambit Games, the Siege of the Atlas by the Eater of Worlds and Searing Exarch and everything else accessible by the current Atlas passive skill tree and map system like Synthesis, Betrayal, Bestiary and Incursion.

    When POE 2 releases, the next endgame edition or revamp will probably be mere months around the corner. Surely, the atlas shall experience some form of catastrophe then caused by the cleansing fire, the Tangle, Chaos itself, or let’s hope not more gods. Whatever that disaster will be, it’s not too long off.

    The Path Of POE 2’s Campaign Length 

    POE 2 campaign will be shorter than POE 1’s 10-act campaign. Confirmed by GGG at ExcileCon 2019, they know the current campaign is a bit too long and are actively addressing it with Path of Exile 2. 

    The goal with this is to quicken the road to POE’s endgame while also improving the pace of the campaign for players new and old. It will still be linear in the sense of progressing from Act 1 to 2 to 3 and so on. 

    But with its tightening, Grinding Gear Game seeks to spell bind new players in the POE experience and recapture past and present players with a highly variable high quality new campaign. Plus, any qualms you might have with other titles aren’t part of POE. Cinematics are near non-existent. All conversations can be skipped and there’s no backtracking. You’re always moving to the next battle and story step.

    Of course, this means folks who desire the optimal trail to endgame will probably always run the POE 2 campaign even though this is GGG’s overall goal. Those who arrive post Path of Exile 2 or are interested in a severe dose of nostalgia can always swap back to the POE 1 campaign, wash up near Lioneye’s Watch, overcome the trials of Dominus and final act boss Kitava in Oriath.

    You’ll Need To Play POE 2’s Campaign For New Ascendancies

    The 19 new ascendancy classes introduced in Path of Exile 2 will only be available by running through the new 7-act campaign at least initially. 

    The Lord’s Labyrinth will not be how characters ascend. Instead, a brand new system like the Lab or the Forbidden Sanctum will arrive. As it currently stands, once an account completes the new campaign at least once, all future characters can ascend to POE 2 ascendancies even if they choose to play through the first campaign. 

    This is also true for the POE 1 ascendancies. Once an account completes the POE 1 campaign at least once as many existing accounts will have already done by the time POE 2 releases, that account will be able to ascend into any POE 1 ascendancy even if they play the second campaign to reach endgame. 

    How this will work with the Trials of Ascendancy and Offerings to the Goddess in the Atlas and Maps is currently unknown.

    Why This POE Campaign Is So Replayable? 

    Campaign promises extreme replayability and randomization in every aspect, from map and monster design to quest and item drops. No two playthroughs should be too similar.

    GGG will achieve this through two facets: consistent forward movement and unpredictable but memorable area randomization. Unlike campaigns and other unnamed ARPG titles, you are always moving forward in Path of Exiles campaigns. Yes, you may get a quest and reward, such as POE Currency, from an NPC in town. But you need not return get a new quest, then run back to an area, then return, then get a new quest, then run back and add infant item. It’s shockingly simple but absent from Diablo 4 that recently released.

    Plus, both areas and the world itself will always be different in the campaign, whether it’s the placement of the area itself, something new in POE 2’s campaign. And the actual layout of a map to the contents in the area from league mechanics, monster packs, and exciting random loot and campaign in Path of Exile will remain bizarre and randomly generated, but understandable and predictable to Veterans of the game. Many players may disagree.

    But with a campaign like this or even in Path of Exile 1, there’s no need for an Adventure Mode. In a game like Diablo 4, it’s 100% needed.

    Way Better Bosses In POE 2 

    From Path of Exile 1 to Path of Exile 2, Grinding Gear Games has learned a ton about boss design. In POE 2’s campaign, every area will have at least a mini boss fight with every battle boasting, meaningful combat, and aesthetically pleasing effects. 

    Additionally, it’s likely many of these awesome bosses will become fights in POE’s endgame once POE 2 hits, as many area bosses and mini bosses are presently map bosses. If not, the majority of these map bosses are not compelling fights, it is a good chunk. If changed or updated to POE 2 bosses, this will immediately change. 

    The Grittier Story In POE 2 

    Finally, we know the story of Path of Exile 2’s campaign will be wildly different from the tale of Exile in the first campaign.

    In POE 1, our Exiles Adventure begins as we wash up on the shores of Wraeclast and Exile of Oriath, we trudge across the land and eventually defeat our oppressor Dominus before downing the original master Thaumaturge and slaying Gods like Tukohama, Solaris, Lunaris and Kitava. It’s quite the soaring of power level narratively.

    Opposite POE 1 and POE 2, we start the campaign as criminals sentenced to hang at the neck until dead. Luckily, the rope breaks, our character escapes and leaps into a whitewater river and washes up on its shoreline. 

    The story from there shall remain shrouded in mystery. But Grinding Gear Games would like to lower the narrative power level and keep the story relatively grounded. There will be more hack and slash and low fantasy for the campaign and less God slaying. 

    The Fight Against Adventure Mode In POE 

    Numerous Exiles seek an adventure mode of some sort to level past the campaign without needing to do the campaign essentially. 

    This would be a system that allowed characters to path from level 1 to around level 65 without touching a single campaign quest along the way. There have been a myriad of suggestions for this:

    Allow characters to endlessly Delve, let them go to the Rogue Harbor and Heist to endgame, rid of the barrier between the tutorial and endgame entirely and give characters a way to do maps beginning at level 1. Bring back an endless ledge and let us annihilate hordes of goat men for hours until we hit a reasonable endgame level.

    I disagree on all fronts, and I am on the side of the developers with this one. Adventure Mode is unnecessary with a campaign like Path of Exile’s. Adventure mode or something like it is obsolete and there’s no way it’s coming with POE 2 or beyond. Adventure Mode is necessary if the campaign is a tremendous slog bogged down with unskippable dialogue, constant back and forth between NPCs with arduous fetch and protect quests when it lacks overall constant action and improvement and it boasts no real choosable rewards.

    Additionally, muddying the content at endgame versus the content necessary when a character first starts lessens the sense of progression players feel. Moving from Act 1 to 2 and so on and so forth all the way to Maps, especially at the start of a league, is a great feeling that won’t be captured with something like Endless Delve or mapping from first level. 

    Path of Exile even with its first campaign and from what we’ve seen with its second campaign achieves highly in each of these spheres, Diablo 3 and now Diablo 4 do not and therefore need something akin to an Adventure Mode.

    Recently, a game Diablo 4, which is also an ARPG, is very popular among players. Most players are racing against time to level up to experience more challenging content. If you want to level up quickly, it will be a good choice to prepare a large amount of Diablo 4 Gold in advance. Hope you can have a better experience!

  • Knowing This Will Help You Unlock The Power In Your Build! - Path Of Exile Ascendancies Guide

    Knowing This Will Help You Unlock The Power In Your Build! - Path Of Exile Ascendancies Guide

    Jun 10, 2023

    Ascendancies in Path of Exile are your biggest power-ups. They also can majorly change the way your character plays. So, how do you get your Ascendancies? I’m going to show you the basics of how to get your Ascendancies, but also some hints and tips along your way to help you be more successful.

    How To Get Ascendancies?

    Ascendancies in Path of Exile are gained via the Labyrinth. Try to get into the Labyrinth for the first time, you have to run Trials of Ascendancy. These are scattered throughout the campaign. Each character gets eight Ascendancy points. But you only get two Ascendancy points from each Labyrinth.

    There are four different levels of Labyrinth to get these eight points. These labyrinths are named Normal, Cruel, Merciless and the Eternal Labyrinth. Most players call the last lab the Uber lab, not the Eternal lab. So you probably won’t hear that phrase very often.

    The first Labyrinth requires six Trials of Ascendancy to be completed first. The second and third require three more each and then the final one just requires an Offering to the Goddess.

    Thankfully, the completion of these trials is tied to your account per league, which means once you starters run these, you don’t need to run them again on any subsequent character. Even though the trials only take about 30 seconds to run a piece, this is actually really nice. Because they slow down your leveling, no end as you’ve got to find them first.

    Once you have the six Trials of Ascendancy for the normal Labyrinth, go to Act 3 and you’ll see the tomb type thing, which is called Ascendancy Plaque. And this tomb has six indicators on it that are glowing green. If you don’t have all the trials, you will have less than six glowing. Once you’re fully lit up, click on the front door and it will open upwards. You can now go in and grab the Waypoint. Once you have this, you can just get here from any Waypoint in the game. It’s much quicker.

    Where To Get Trials Of Ascendancy?

    So, what are these Trials of Ascendancy and where the hell do you get them?

    First off, their small areas are completely full of traps and luckily we know roughly where each of these is. The normal lab, but the first one is in Act 1 in the Lower Prison. The next two are in Act 2: the first one in the Crypt Level 1 and the second in the Chamber of Sins Level 2. The final three are located in Act 3 and they’re in the Crematorium, the Catacombs and the Imperial Garden.

    For the Cruel lab, these are located in Act 6 and Act 7. The Act 6 one is in the Prison and the Act 7 one is in the Crypt and the Chamber of Sin Level 2 again. And the most of the lab trials are in Act 8, 9 & 10, which are located in the Bath House, the Tunnels and the Ossuary, respectively.

    For the Uber lab, you used to have to find six Trials of Ascendancy randomly scattered throughout maps. Because it was RNG based, it could take days to get your last ascendancy. Thankfully, those days are gone and now all you need is an Offering to the Goddess, which you can get from a single one of these trials in maps. But these can still be quite annoying to find. So, I tend to run the Delve, which also has a chance to drop them .

    Apart from the normal lab, these are no joke and they will kill you if you’re trying to run them too early. So, when should you actually aim to run them? I won the first one somewhere between level 31 and 33 and this tends to coincide with me getting to the Crystal Veins Waypoint in Act 4.

    For Cruel lab, I tend to run this just before entering the temple to kill Arakaali at the end of Act 7. And for Merciless, I run this just before I kill the Kitava in Act 10. For Uber lab, I run this around level 80 and I want at least 4,000 life if I’m a Melee character. Non-meta characters can do much earlier. But they have to keep moving. If they get hit, you will get one shot crit.

    Also Read: Everything You Need To Know About Creating Poison Soulrend Build In POE 3.21!

    What To Expect When You Get Into The Labyrinth?

    You’ve already had trials now. What to expect when you get into the Labyrinth?

    The Labyrinths are made up of interconnected areas that form a maze. The higher the level of the Labyrinth, the more interconnected areas you’ll get to get to the end. It can be hard to find your way through the Labyrinth.

    Thankfully, a great set of guys has set up a resource to help you get through it introducing www.poelab.com. For each Labyrinth, someone runs it each day and then records the path through the Labyrinth. As a beginner, the key things you care about are as follows.

    The intellected lines between areas tell you roughly what side of the Arena the exit will be at. So, it could be top right, bottom right, or top left.

    The next thing you’ll care about is the areas marked with a ‘D’. This stands for Darkshrine. A Darkshrine is always located in a little offshoot in the area accessible by a switch. These can be hard to find until you get used to looking for them. Don’t try to give you a wide range of bonuses that will help you complete the lab.

    Most importantly, traps are disabled in the final trial. This disables traps in the final boss room, which will make the lab so much easier. Second up is some kind of power up for your character. These comes in many forms, such as character always crits or run really fast.

    As a minimum on my first run through each lab, except for the normal lab, I will go for these two in the normal lab traps are not in the final boss room, anyway. So, this one is kinda pointless. Once I’ve found these two, I’ll stop looking for Darkshrines. The final group of Darkshrines either make the boss drop extra things like Treasure Keys or unique items or they can give you two roles in the enchant thing in the final room, which enchant your gear.

    When running through the interconnected rooms, you want to find the shortest path to the end without going through any room that has the big dangerous trap icon. This has so many traps that it will probably kill most characters.

    Now, the ascendancy at the end of the Labyrinthy is protected by a boss named Izaro, and you’d have to fight him three times. The first time you need to drop him down to 33% health; the second time 66% health and then the final time, you kill him.

    Now, this boss is helped by different creatures that come up in the room. If you kill these bosses, you will drop fewer Treasure Keys. Each time you kill the boss and Treasure Keys open chests at the in the end of the Arena. These come in many flavors.

    It’s important to note that each time you fight Izaro, he gets stronger and stronger. To make yourself powerful, you’d better use POE Currency in advance to buy some better weapons and armors to equip yourself. In the last round, he come one shot most players because he crits almost every hit.

    Now, Izaro can also use two different kinds of weapons. One is a sword where he’ll do big swipes across the arena. The other’s a hammer where he creates a circle on the floor and does a big crash. I find the hammer is easier to deal with. You just need to get out of the circle. For the big blade, you have to try and work out where he’s going to fire it and keep rotating around him to make it less likely he’s goinr to actually hit you.

    By the way, Diablo 4 has been all the rage lately. Many players are basically in the leveling stage now. Because the higher the level, the greater the challenge. If you don’t want to spend most of your time on leveling, but want to challenge yourself more. You might as well take a look at D4gold.com’s Boosting service. Hope you can have a better gaming experience!

  • What Path Of Exile Is & What Path Of Exile 2 Means For It?

    What Path Of Exile Is & What Path Of Exile 2 Means For It?

    Jun 09, 2023

    Mere moments ago, we received the first glimpse of Path of Exile 2 since April 2021. Using as few words as possible, it was pristine.

    What We Just Saw About POE 2?

    The graphics looked wondrous from the jungle environments of the marauder’s homeland and moonlit lighting to elemental skill effects and bleeding monster design. The animations were fluid, unnaturally so even.

    The way the monsters reacted to spell blasts from the Witch was unnerving and amazing to see. The witch’s new voice, the showcased new skills, the potential of a dodge roll in POE, the bloody hauntingly awesome music and the best reveal of a logo I’ve ever seen......

    Everything meshed together to form a perfect sneak peek at Path of Exile 2 before the huge rundown of the Path of Exile expansion at ExileCon 2023.

    What POE 2 Really Is?

    Yes, you heard me correctly.

    Path of Exile showcased that the Summer Game Fest likely introduced it to a host of new players, especially with many catching on to the buzz around Diablo 4 in recent weeks. If that’s you, let me catch you up on what Path of Exile 2 is to any Path of Exile player present or in the future.

    Path of Exile is an action role-playing game. You kill monsters, finally level up and keep progressing your character across multiple systems, one of which is a massive Skill Tree.

    To begin, you run through a campaign in Path of Exile 1. That campaign has 10 Acts and acts as a tutorial. Once you reach the end, you hit the endgame, which in truth is just the start of Path of Exile. The endgame of POE is a behemoth. There’s no tiring of it and no lack of content. The developers of POE, Grinding Gear Games have been expanding on it since POE’s official launch in October 2013.

    With the release of a game so large, it could have been a true sequel, a completely different title and all of that could have been washed away. But they decided against it. Instead, even though Path of Exile 2 is being branded as a sequel to Path of Exile 1, it is an enormous expansion to the game. It’s overhauling the graphics, bringing them to a 2023 standard, updating the skill system to make it better for players new and old and adding a new 7-act campaign that can be played alongside the existing connect campaign.

    Both campaigns should meet at the same endgame. But the Path of Exile 2 campaign is going to be the modern sleek type of design showcased in the incredible trailer. Plus, all the POE Items, characters, and other things collected in Path of Exile 1 will of course be present in Path of Exile 2. They are the same game. The path that developers are taking saves all the hard work they put into POE 1 and hopefully brings in as many new players as a sequel should with Path of Exile 2.

    Also Read: Why GGG Is Silent On Path Of Exile 2?

    Why You Should Jump In Path of Exile?

    Path of Exile is more complicated than Diablo 4 most definitely. But it has a passionate community of helpful Exiles and incredible development team behind it and more than enough content to sink your teeth into for the next decade.

    With the release of Path of Exile 2, this truth will only strengthen. Join me on the road to Path of Exile 2. I’m so excited about ExileCon and what lies beyond. And I hope you are, too.

    If you just want to experience Diablo 4 right now, then I suggest that you must reserve a large amount of Diablo 4 Gold in advance. In this way, you can be far ahead of other players in many aspects, such as leveling, killing monsters, crafting weapons, etc. If you want to skip the long and single leveling process, you might as well take a look at D4gold.com’s Boosting service. In this way, you can enjoy the endless challenges that endgame brings to you faster!

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