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News Tag: POE Deadeye

  • Ice Shot Deadeye Build Info - POE 3.21 Crucible League

    Ice Shot Deadeye Build Info - POE 3.21 Crucible League

    Apr 26, 2023

    In POE 3.21, it's important to perform well because the build requires elite skills and relies heavily on sustain to survive. During periods of invulnerability, there are issues with getting hit, but it may be possible to use multiple life lasts to fix this.

    The most significant factor when choosing a build is how it feels to play. Even if the build is overpowered, it may be unpleasant to play, which can make it hard to enjoy the game. This particular build is very automated and requires minimal input, making it an S tier for me.

    To play, simply run around and use Ice Shot to kill enemies. It’s also possible to swap Ice Shot with Lightning Arrow, which has marginally welled clear, but Ice Shot deals more damage and has a better Vaal skill. Artillery Ballista is not used in this build. We can provide POE Currency and other Item for experiencing this build.

    Using a tanky Fall Ice Shot is now possible, but it can also be combined with Artillery Ballista for extra damage potential.

    However, having to drop four totems can become tedious, so using the one-shot firing squad is more preferable. Flask management shouldn't be an issue since they're automated and always up while you're mapping. Sustain is also great due to the instant leech Mastery, although you will need to keep track of your life flasks for Corrupted Blood.

    If you prefer not to use life flasks while mapping, you can replace them with Corrupted Blood Immunity on a triggered utility flask or a jewel implicit. Just be careful of random ground dots when backtracking on a map.

    Socket setups have become increasingly important in the game, so you'll need to make careful choices. Instead of using Artillery Ballista, some unconventional setups, such as a second Mana Forged Aero setup can be used for a similar effect.

    We are using Lightning Arrow in addition to Frenzy, not just out of laziness, but because we cannot use six links due to Shroud of the Lightless. We have linked Innervate to Lightning Arrow for additional damage in Ice Shot. Although it is essentially only a two-linked Lightning Arrow, it overlaps well with the extra projectiles we get from our tree and Dead Eye, noticeably improving our clear speed.

    We're not using multiple projectiles gem as it might reduce our damage potential against potentially tanky Essences or Expedition mobs, and having an additional multiplier is helpful. The additional projectiles do not affect our Vaal skill, so it would only weaken our overall damage.

    To make things easier, we're running Sniper's Mark with Mark on Hit, even though it compromises our build. While automating it reduces its effectiveness and lowers our damage output, it's convenient and frees up another socket for another support gem.

    Running an additional gem like Precision, which doubles the mana cost, takes up valuable space in our socket. Therefore, we have to run a lower level of Precision and use Life Mastery instead. Though, one can self-cast it if desired, but the trade-offs for automation are preferable instead.

    While it's tempting to use Blink Arrow in a bow build, Flame Dash is more effective as it's an instant skill that can be used to dodge things reliably. Although Blink Arrow is better suited for traversal, particularly with some cooldown reduction, I'd rather have the instantaneous skill.

    Lastly, I want to talk about why I'm still using Molten Shell, even though it's been nerfed, and we're not even scaling that much armor.

    In my opinion, I prefer Molten Shell even though Steelskin provides a larger shield. I enjoy having Molten Shell proc on a low-level cast and reduce damage taken. If you place Steelskin on your left click, it won't always be up when you're taking damage, so having Immortal Call might be a good idea for maps since we already have endurance charges.

    However, the duration is too short, so adding an additional socket with increased duration might be beneficial.

    Regarding itemization, each piece of equipment required an average investment of 30 to 50 Chaos Orb in the first week of the league, although most of it was self-crafted in some way, so I didn't keep track of all my expenses.

    Your ability to gear up may vary depending on market conditions and how good you are at finding deals. Nonetheless, gearing up should be relatively easy if you know what to look for. You can also get away with worse gear until you've farmed enough currency for endgame gear. To avoid going through every item on my character, it would be more useful to discuss how I scaled things and what stats I looked for in gear, specifically for offensive scaling.

    With builds like this, itemization is quite flexible. I chose to stack Abyss Jewels since they offer a lot of Elemental damage and paired that with the newly buffed Shroud of the Lightless and Darkness Enthroned, which synergize well with this build. These items are relatively inexpensive, making them an affordable option. In addition, I also looked for gear that would help me deal with hit-based foes.

    When it comes to Fizz builds, you can either go for Fizz conversion or pure Elemental. Fizz may have better scaling at the top end, but pure Elemental is much easier to build and generally less expensive to get to a good point. For scaling pure Elemental damage, the first step is to get a bow that has a lot of flat Elemental damage.

    One way to do this is to Spam Essences. Ideally, you'd also want a nice crit roll, so a Spine Bow base would be the best option as it has the highest balance of attack speed and crit chance. However, early on, a six-link Spine Bow can be pretty expensive. As an alternative, you can go for an Ivory Bow which has the same attack speed and crit as Spine Bow, but cheaper since we're not scaling Fizz.

    To scale damage, focus on getting flat damage, generic percent increases to elemental attack speed and crit multi anywhere you can. Since we're scaling every element, we can take advantage of Trinity to amplify our damage output.

    Even though Trinity's theme is based on using all three elements, you only need to have two of your highest elemental damage ranges overlap. It's fine if the third one is lower, but make sure a single element does not dominate.

    Also Read: POE 3.21 Deadeye Build Beginner's Guide

    In a try Elemental build, you can take advantage of the Shroud of Lightless penetration with eight Abyss Jewels to get 32 Le Pen. These Jewels are also a great source of flat damage.

    Additionally, the build emphasizes scaling off of projectile distance traveled. The distance where you get maximum benefit from this is around 70 units, which is a bit out of range of Mana Forged Arrows' targeting radius. Against bosses, you'll have to stand a little closer at least initially to get your buffs up.

  • Deadeye Build Beginner's Guide - POE 3.21 Crucible League

    Deadeye Build Beginner's Guide - POE 3.21 Crucible League

    Apr 20, 2023

    Path of Exile heavily relies on players grinding for loot. To maximize the speed at which they collect and accumulate loot drops, many players opt to play as the Deadeye class, which has a reputation for excellent skills in clearing out multiple packs of enemies with ease.

    Specifically, the Deadeye is known for her ability to stack up ridiculous amounts of speed while also shooting many projectiles at once, making her one of the most efficient classes for grinding loot and getting POE Currency in the game.

    The Deadeye in Path of Exile has gained widespread popularity among players, regardless of the league they play in. With recent buffs to bows and bow skills, the Deadeye has emerged as a viable starter character for many players seeking to maximize their gameplay experience.

    One skill that has particularly resonated with players is Lightning Arrow, which deals high damage even without significant investments in skill points or items. Boasting exceptional mobility and clear speed, the Deadeye's playstyle emphasizes strategic positioning and quick damage output.

    Lightning Arrow Can Be Used

    Lightning Arrow is a straightforward skill in Path of Exile; the character imbues arrows with lightning and shoots them to deal high damage.

    This skill is highly effective when used in combination with the Deadeye Ascendency. The Deadeye class is highly sought-after for one of its most desirable passives in the game, called Tailwind, which can significantly increase the character's speed and mobility.

    The buff in question allows the character to increase their animation speed with every use of a skill. This is not merely an improvement in movement or attack speed, but rather an increase in overall speed, enabling the character to move exceptionally quickly while clearing areas and farming items and currency at a much higher pace than other early game builds.

    This can be a highly advantageous attribute, allowing players to greatly enhance their efficiency and performance as they progress through the game.

    In addition, the Deadeye class in Path of Exile has the ability to stack a significant number of projectiles thanks to the "Endless Munitions" passive. Moreover, with the introduction of two additional passives on the Ranger side of the skill tree (specifically, the right-hand side), players can further increase the number of projectiles fired, making it unnecessary to use the "Greater Multiple Projectile Support" gem.

    These enhancements can greatly improve the Deadeye's damage output and make it a formidable character class for ranged combat in the game.

    In Path of Exile, specific passive abilities and items can increase the number of projectiles a player can fire with their ranged attacks. For example, the Master Fletcher passive allows players to fire additional projectiles with bow attacks, while the Multishot ability can increase the number of projectiles fired with any kind of ranged attack.

    Additionally, the Endless Munitions passive can enable players to fire up to four extra projectiles, adding significant damage potential to their attacks. By utilizing these enhancements, players can create formidable ranged builds capable of taking on even the toughest enemies in the game world.

    The build emphasizes high levels of evasion and spell suppression, which improves survivability but does not necessarily make it tanky. This approach is particularly useful for ranged builds such as bows, which rely on speed, mobility, and range rather than absorbing direct hits from enemies.

    By using these tactics, players can increase their chances of survival while dealing significant damage from afar.

    Also Read: Explosive Trap Trickster Build Tank Everything - Path Of Exile 3.21 League Starter

    Players can further enhance the effectiveness of the build by utilizing temporary buffs such as those received from shrines throughout the game world. Investing in shrine nodes on the Atlas skill tree in Path of Exile can increase the impact of these buffs and be highly advantageous for the build.

    For added speed and mobility, Kaom's Spirit gloves can provide free Rage generation, stacking with Tailwind to enhance movement and attack speed. These tactics can help players to further maximize the potential of their build and succeed in challenging encounters throughout the game world.

    For players looking to prioritize speed, damage, and clearing ability over tankiness, the Deadeye Ascendancy in Path of Exile can be an excellent choice.

    With enhanced projectile abilities and strategic passives, the Deadeye can deal significant damage from range, while investing in evasion and spell suppression to improve survivability.

    By utilizing temporary buffs and strategic item choices, such as Kaom's Spirit gloves and shrine nodes on the Atlas skill tree, players can further enhance their build's effectiveness and overcome tough challenges in the game world. Overall, the Deadeye build can offer a powerful playstyle for those who value mobility and damage output over tankiness.

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