SIGN UP

I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

LOG IN

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

News Tag: POE Defense Meta

  • What Changes Are Made To The Defense Meta In Path Of Exile 3.25?

    What Changes Are Made To The Defense Meta In Path Of Exile 3.25?

    Aug 29, 2024

    Path of Exile 3.25 brings a number of changes that completely change the defense meta. This doesn’t just affect the popular Archetypes in Settlers of Kalguur League, but more specifically how they are built and which mechanics are favored over others, which can largely be attributed to the overhaul of a melee in POE 3.25 and the resurgence of players choosing these builds again.

    Regardless of where the build is in Passive Skill Tree and which Archetype it belongs to, it has been affected by the changes made to the core defense composition in POE 3.25.

    Because ever since POE 3.16 introduced Spell Suppression and completely revised Evasion and Armour formula, while also making massive buffs to Grace and Determination, these Auras have been frequently used in many builds at the time.

    Since then, the game has slowly but surely become balanced around the presence of Spell Suppression, and many builds use either Grace or Determination, or even both Auras to bolster their defenses.

    But that all changes in a big way in POE 3.25. In this guide, let’s take a look at those changes and how they affect the defense meta.

    Changes & Impact Of Aura

    First, let’s talk about those Aura changes in Settlers of Kalguur, namely that both Grace and Determination were nerfed. But their nerfs were the result of another change that introduced numerous new Armor Base Types with fairly high Base Defenses.

    If we only look at this change in isolation and compare characters using these Auras in POE 3.24 and POE 3.25, the end result is actually not that important. Because the source of Base Defense is simply shifted, and the actual defense gained is only a minor change.

    You get more Base Defenses from gear, and less from Auras, but the total amount you actually have is somewhat similar to previous patches. However, this change is more significant because of the enormous shift in the number of characters actually using Grace and Determination Auras.

    According to statistics, in POE 3.24 Necropolis, 45% of players used Grace and 41% used Determination, with 16% of players using both Auras.

    Fast forward to POE 3.24 Settlers of Kalguur, and Grace usage has dropped significantly, with only 27% of characters using it, and Determination has seen a similar trend, with only 24% of characters using it. But the biggest drop is in the percentage of players using both Auras, from 16% to 4%.

    The reason for this drop is that the opportunity cost of using these Defensive Auras has increased significantly, while the benefits of using them with the average build are much less.

    Conversely, the amount of Base Defense gained from gear alone is now significant enough that you can build your Passive Skill Tree in a slightly different way to incorporate more Defensive Wheels for Evasion and Armour scaling, ultimately gaining the same amount of defensive stats.

    Endurance Charges

    There is another really big change related to this meta change, and that is the change to Endurance Charges. In previous patches, most players who used Grace and Determination or both saw this change, and they used them primarily to defend against monsters’ physical attacks. After all, that’s one of the most dangerous things you encounter when you first arrive on a map.

    Most monsters have basic physical attacks, some of which deal a lot of damage, which is the cause of a lot of death in early character development. Therefore, adding these Defensive Auras to many builds helps protect your character from these hits.

    But in POE 3.25, a lot of players no longer choose to use Defensive Auras, and instead turn to Endurance Charges, and invest a lot of POE Currency in them. This is because Endurance Charges have changed in Settlers of Kalguur.

    Now, instead of providing Elemental Resistance, they provide Elemental Damage Reduction. They still provide PDR, though, so each charge now provides 4% additional Physical Damage Reduction and 4% Elemental Damage Reduction. As a result, many builds are looking for ways to incorporate Endurance Charges into their setups.

    Block

    Another big change to defense in POE 3.25 is Block.

    But this change is a bit biased because of Gladiator rework and Svalinn Unique Shield. Because in both cases, investing in Block is mostly a foregone conclusion. But regardless, investing in Block is also achievable because of some major changes the developers made to Block node on Passive Skill Tree.

    For Gladiator, the changes to Versatile Combatant are huge, and its Block can be achieved by skill combinations such as Flicker Strike, Lightning Strike, Splitting Steel that use Ephemeral Edge, and utilize Block as one of the core defenses of these builds.

    Maximum Resistances

    Another big change is the introduction of Maximum Resistances to Regular Duel Modifiers, making these stats more accessible than ever before.

    You can now get up to 2% Maximum Elemental Resistances on a single Jewel Modifier, and these actually stack on a single Jewel. So you can get 2% Maximum Resistances of both Elemental types on a single Jewel, for a maximum of 4%.

    When we first saw this change, we immediately thought about how powerful this would be if Melding of the Flesh was used as this Jewel Modifier! This would make your Maximum Elemental Resistance equal to the highest one, allowing you to scale a single stat.

    Physical Damage Taken As

    Finally, we’ll talk about Damage Taken As, as access to Physical Damage Taken As Other Damage Types was nerfed significantly in POE 3.25.

    Many modifiers on crafted gear were removed or replaced, and you’re pretty much limited to getting Eldritch Implicit on non-unique gear. It’s interesting that this is the approach they took to balance items, rather than nerfing items like Lightning Coil or Cloak of Flame.

    This is probably the right thing to do, though. These items need to remain as powerful as they were before. After all, they are now competing with newer armors that are stronger and have higher Base Defenses.

    Outro

    Overall, the plethora of changes in Path of Exile 3.25 have drastically changed the defense meta in POB. It gives you more freedom to use your mana in a better way, and even things like Blood Magic become viable since you’re no longer forced to use a specific subset of Reservations.

    What do you think of the changes to the defense meta in this League update? Do you think it’s a buff or a nerf to your build? See you in-game!

Connecting to online customer service, please wait.

.