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News Tag: Path Of Exile 3 23

  • Epic Fire-Centered Builds Ranking For Path Of Exile 3.23 Revealed

    Epic Fire-Centered Builds Ranking For Path Of Exile 3.23 Revealed

    Mar 07, 2024

    Today, I’m going to show you 3 exciting builds of Path Of Exile 3.23, especially designed for those who are eager to experience fire-themed builds. Whether you're a seasoned player or just starting out, these builds offer diverse gameplay experiences sure to ignite your enthusiasm like never before!

    1. Explosive Arrow

    First of all, let’s announce the first version that is loved by the majority of players. Enter the formidable Explosive Arrow Champion, a build renowned for its exceptional durability and strength, featuring the Duelist class. This build uses the Explosive Arrow skill on Ballistas to deliver tremendous hits that proliferate on your enemies.

    Pros & Cons

    To list the pros, I would start with how easy this build is to put together. You only need one mandatory unique item and not many other specific rare items. This one is perfect for starter build. This build is also very safe to play because with a totem playstyle, you just need to wait behind while they turn your enemies into ash.

    To list the cons, I would start saying that this build uses fire damage over time. This means that your boss damage will need a lot of investment to be amazing. However, you can easily kill map bosses with a low budget. This build is only not recommended for Uber boss farming.

    Budget

    As for the budget, you can get it by destroying early endgame maps with only around 55 chaos. To comfortably advance to yellow maps, you need to invest around 120 chaos. For easily completing your Atlas, I recommend investing around 4 divines, but you can totally do it with less.

    You only need one mandatory unique item for this build, the Dyaian Down heavy belt, which causes the Ignite to do damage a lot faster. This is great for killing bosses.

    Performance Ratings

    For clear speed, this build gets 8 out of 10. I took 2 points out because of this delay that Explosive Arrow has before exploding and proliferating your Ignites. This might feel a little clunky, but the clear speed is great to farm red maps.

    The boss damage also gets 8 out of 10. Fire damage over time builds need to invest many Divine Orbs to have a big single target damage, but this one, even on a low budget, will farm red map bosses without any issue.

    For the survivability, I’ll give it 10 out of 10. This is because we’re talking about a totem build where you just need to summon them and wait behind while they destroy and tank everything for you. You just need to mind your position, and above all that, this build also comes with high armor, evasion, and spell suppression.

    2. Infernal Flicker Strike

    Next, we have the super fast and powerful Infernal Flicker Strike Ascendant with the Scion class. This build uses the unique sword auto sacrifice to sustain the frenzy charges needed for you to keep flickering. But that’s not any auto flier build. This one also chills and shocks enemies for a lot more damage, clear speed, and survivability.

    Pros & Cons

    To list the pros of this build, I would start with its clear speed. Flicker is just incredibly fast and super cool to play. This build also counts with amazing boss damage and high survivability.

    To list the cons, the first thing that comes to my mind is that you’re always very close to enemies, which is a vulnerable position. Another issue is that you have little control over your character, making it hard for bosses where you need to mind your position or attack the right enemy.

    Budget

    As for the budget, you can get it by destroying early game maps with only around 90 chaos. To comfortably advance to yellow maps, you need to invest around 150 chaos, and for easily completing your Atlas, I recommend investing around 4 divines.

    You need 3 mandatory unique items for this build. The first and most important is the Oro's Sacrifice Infernal sword that allows you to maintain your frenzy. Charges always up even while flickering.

    Next, we also need a Call of the Void ring that causes your attacks to chill and shatter enemies. This ring might be a little expensive during the first days of a new league, but you’ll be fine without it while waiting for the prices to drop.

    Finally, we also need the Yoke of Suffering amulet that causes all of our damage to shock enemies for a lot more damage.

    Performance Ratings

    For clear speed, this build is surely a 10 out of 10. As any other flicker builds, this one is also insanely fast, so fast that some players can even play without getting nauseous.

    The boss damage is significant and deserves 9 out of 10. This build achieves high amounts of DPS capable of decimating even the big bosses in just seconds.

    For survivability, I’ll only give it 8 out of 10. Even though this build still has almost 100,000 effective HP because of high armor, evasion, and spell suppression, I had to take 2 points out because they’re always very close to enemies.

    3. Summon Range Spirits

    The last build of our fire-themed 3rd place selection is the Summon Range Spirits Guardian with the Templar class. As we all know, minion builds are among the best builds out there, and this one has the best cost-benefit. It’s a very simple and safe build for you to complete all content with little investment or effort, exceptional for beginners.

    Pros & Cons

    To get into the pros of this build, I would emphasize how accessible it is - super cheap, simple, and easy to play. It doesn’t need any mandatory unique items. This build is for everyone. It also boasts great boss damage and survivability. Above all, it has 3 damage auras totally for free and a minion that takes 20% of the damage for you.

    To let the cons start, saying that raging spirits have a short duration and you need to keep resummoning them during maps, which might reduce your speed a little. Other than that, this build also doesn’t have access to evasion or leech.

    Budget

    As for the budget, you can get it by destroying early endgame maps with only around 60 chaos to comfortably advance your yellow map. I recommend investing around 100 chaos for easily completing Altlas. Besides, I recommend investing around 4 divines, where you can totally do it with less.

    Performance Ratings

    For clear speed, it gets 8 out of 10. This is because you have to keep resummoning raging spirits, but even though the clear speed isn’t super fast, it’s perfectly fine for you to play and have a good time.

    The boss damage is substantial. It’s a 9 out of 10. If you apply all the buffs and maintain the spirit summon, you will easily reach over 15 million DPS, more than enough to decimate all endgame bosses in seconds.

    For survivability in this build, I’ll give it 10 out of 10. This is because we’re talking about a minion builder. You just need to summon them and wait behind while they destroy and tank everything for you. You just need to mind your position. With this build, even if they manage to reach you, you still have high armor and block chance, resulting in an effective HP of over 140,000.

  • How To Craft A Best Endgame Quiver In Path Of Exile 3.23? - Cold Conversion Quiver Craft Guide

    How To Craft A Best Endgame Quiver In Path Of Exile 3.23? - Cold Conversion Quiver Craft Guide

    Mar 06, 2024

    Here, we’ll show you a step-by-step guide to making a high-budget Cold Conversion Quiver. If you’re planning on making an endgame quiver for your Lightning Arrow or Tornado Shot builds in Path of Exile 3.23, then don’t miss this guide.

    Step 1: Prepare A Suitable Quiver Base

    First of all, before starting production, it is very important to prepare a suitable quiver base. The Quiver should have Fire Damage with Bow Attacks and the extra Arrow Fracturing mod on it, and it should be at least item level 81.

    If you could get an item with item level 86, that would be perfect. Because then you will increase the percentage of bow skill mod damage, depending on how much POE Currency you want to put into your quiver base.

    You have a variety of options, but the Heavy Arrow Quiver Bramble Bite would be the best option, but also the most expensive, costing me a total of 32 Divine Orbs.

    Of course, if your production budget is not high, just use a less quiver base, so that we can also stack two tiers of critical multipliers with Deafening Essence of Contempt. But we’re actually stacking three tiers here, and you need to be at least two tiers so it won’t be that bad.

    In theory, you could keep it and add the other two prefixes. Since we already have 22% attack speed, it’s very tempting, and maybe we should even keep this if the critical multiplier reaches three tiers, but that’s not the focus of this guide.

    What we have to do now is we have to remove the stun duration from the enemy, so we have to go back to the previous step and remove the Contempt. Like I said, if you remove the critical multiplier from Essences Craft or Bow Craft, you’ll have to use Essences again.

    Step 2: Make Cannot Roll Attack Modifiers

    Next, all we have to do is go back to our Crafting Bench and make the “Cannot roll Attack Modifiers”.

    Because our suffix is full, so the only thing we can get now is the prefix. We’ll be using Exalted Orbs to get max life and bow skill damage percentage increases. Since these are the only two non-attack prefixes, we obviously want them to have more stacks.

    In the end, we got a max life of +99, which was perfect. But both of our abilities get the lowest damage stack. I wasn’t happy with it and I wanted something better. So what I’m going to do now is use an Orb of Annulment and re-roll.

    The only thing we can delete now is max life. We can use these two skills or Cannot roll Attack Modifiers to protect all other mods.

    I know it’s a little weird, but that’s how the game works. So be careful when you use an Orb of Annulment here. If you delete Cannot roll Attack Modifiers, everything else will be deleted as well.

    Therefore, always be aware that if we remove the Cannot roll Attack Modifiers, we must re-imprint them onto the item, remove the max life, and remove the percentage of both.

    Step 3: Add Maximum Life

    So what we have to do now is add max life. Since we already had access to the Orb of Annulment, we deleted the Cannot roll Attack Modifiers and went back to Crafting Bench to recreate it. I know this process is a little annoying, but it’s part of making a quiver.

    We keep rolling until we get +80 max life, plus a 10% increase in damage for both skills is acceptable. Although this may seem a little boring, this is how deterministic crafting works. Regardless, at the end of the day we’re going to have a good quiver and that’s all that matters.

    All in all, making a good endgame quiver in Path of Exile 3.23 requires patience, resources, and even some luck. Hopefully, this guide will help you get a good starting point for creating a unique quiver.

  • Is This Infernal Flicker Strike Ascendant In Path Of Exile 3.23 Worth Trying? - My Personal Opinion

    Is This Infernal Flicker Strike Ascendant In Path Of Exile 3.23 Worth Trying? - My Personal Opinion

    Mar 05, 2024

    Greetings fellow Exiles, today we’re bringing you another build guide that’s been popular with many, Infernal Flicker Strike Ascendant. In this guide, we’ll show you everything you need to know about this build and give me my take on it. This guide can give you a preliminary idea of whether this build is right for you. Without further ado, let’s get started!

    Today’s build is a super fast and powerful Infernal Flicker Strike Ascendant with Scion class. This build requires the use of Unique Sword Oro’s Sacrifice to maintain Frenzy Charges required to maintain flickering, but this is not any Oro’s Flicker build. This build also chills and shocks enemies and has excellent damage, clear speed, and survivability.

    Pros & Cons

    To list the pros of this build, I would of course start with its excellent clear speed. Flicker Strike is very fast and super cool to play. And this build also comes with amazing boss damage and high survivability.

    As for the cons, the first thing that comes to my mind is that this build is always very close to the enemy, which means you can easily die if you’re not careful. Another issue is that you need to have a bit of control over your character, which makes it difficult to attack the right enemies while you’re paying attention to your position.

    Budget

    As for budget, you can easily destroy early endgame maps with an Infernal Flicker Strike build, which only requires about 90 Chaos Orbs. To easily advance to Yellow Maps, you’ll need to invest around 150 Chaos Orbs. But if you want to make it easier to complete your Atlas, I would recommend investing in about 4 Divine Orbs.

    Also, there are three mandatory unique items required to complete this build.

    The first and most important is Unique Sword Oro’s Sacrifice, which allows you to always have Frenzy Charges you need even when flickering.

    Next we also need a Call of the Void Unique Sapphire Ring. This will make your attacks chill enemies and help you crush them easily. This ring might be a little pricey in the first few days of the new league, but don’t worry, you’ll be fine without it while you wait for the price to drop.

    Finally, we need Yoke of Suffering Onyx Amulet, which allows all of our damage to shock the enemy, thus causing even more damage.

    Clear Speed

    It certainly deserves a perfect 10 for the clear speed of this build. Like any other Flicker build, this one is also very fast, so much so that some players can even clear all enemies on the screen in a matter of seconds.

    Boss Damage

    Notably, its boss damage is very high and deserves a 9 out of 10 rating. This build achieves very high DPS and can take out even big bosses in seconds.

    Survivability

    Now for this survivability, I only give it an 8 out of 10. Although this build still has nearly 100,000 effective HP because of its high armor, evasion and spell suppression, I had to take away two points because they are always very close to the enemy and you will die very easily.

    That’s it for today. Hey guys, what do you think of this Infernal Flicker Strike Ascendant? Please take a moment to tell me. I wish you all a great day and don’t forget to keep building.

  • An In-Depth Discussion Of The Deviation In Loot Drops For Different Batches Of Blueprint Wings In POE 3.23 Heist

    An In-Depth Discussion Of The Deviation In Loot Drops For Different Batches Of Blueprint Wings In POE 3.23 Heist

    Mar 02, 2024

    In this guide, I’d like to discuss a long-standing and important post on Path of Exile Reddit regarding loot drops after 1000 Blueprint Wings in Heist.

    This user, who is known for providing reliable information, ran two experiments that were done slightly differently and got some very different results. So, in terms of experimental results, let’s take a look at discovering the hidden drop rate bias in Heist expansion Blueprint Wings.

    Blueprint Wings Loot Drops

    Here, we are focusing on the drop rate of Tailoring and Tempering Orbs. Because this reveals potential drop bias for the first Blueprint Wings in Heist compared with subsequent Wings.

    The discovery raises questions among players about the differences between Blueprint Wings and factors that may affect the quality of loot. While further exploration is needed, these findings provide opportunities for community research in the upcoming patch 3.24.

    Drop Deviation

    Originally, the purpose of these posts was to test the drop rates of the various Uber Amulets added to Heist in POE 3.23. But now they don’t have that much information about those Uber Amulets.

    To their surprise, they got 49 Orbs. Of course, the orbs talked about here refer to Tailoring and Tempering Orbs.

    Specifically, there are 49 Orbs in the second batch of 1,000 Blueprint Wings, while there are 91 Orbs in the first batch of 1,000 Blueprint Wings. This was a wake-up call for me. Because slight deviations in the drop rate will cause POE Currency income we obtain from each run to be unstable.

    Run Differences Between Two Batches Of Blueprint Wings

    So I tried to make a test and analyze its statistics. The results showed that the difference between the two batches was unlikely to have occurred by chance.

    Now this got me thinking that maybe there was a systematic difference in the way this user conducted these two experiments. As it turns out, if you read all the rest of the text, it’s not hard to see that this is indeed the case.

    The major difference between the two batches of tests is that the first batch was run with fully unveiled Blueprint Wings. While the second batch runs with Single Wing Blueprints, and there are no extra wings unveiled on them, they just run as they were dropped. This is very important.

    This indicates a potential bias in Heist expansion’s first Wing test, and that it may have a lower drop rate compared to the second and subsequent Wings of the same Heist. Even so, the odds of such a difference between your first and second batch of Blueprint Wings are 1 in 2,241. I think this is something that needs to be explored more in the future.

    Final Thoughts

    Currently, many content creators and players want something fresh and are waiting for the release of POE 3.24. So I don’t think it’s possible to do any real serious testing of this in the remainder of POE 3.23.

    But when patch 3.24 comes out, I do think it’s going to be something really worth exploring. What is the difference between Blueprint’s first, second, third, and fourth wings? Are there any other factors that might change the type of loot you get from Blueprint Wings?

    For example, increasing the item quantity on a Blueprint will actually result in better Blueprint drops. Or does it have an impact on a bunch of factors that we know nothing about? These factors are things I’m looking forward to exploring during POE 3.24.

    Regardless, this post raises some very interesting questions. Although an answer has yet to be produced, hopefully this is something we can do as a community effort during the next patch. Maybe this will get you better loot. Good luck!

  • This Falling Zombie Saboteur Build Destroys All Bosses In POE 3.23 Endgame!

    This Falling Zombie Saboteur Build Destroys All Bosses In POE 3.23 Endgame!

    Feb 29, 2024

    In this guide, the build we will be bringing is Falling Zombie Saboteur. By combining the newly introduced skill gems in POE 3.23, it can automatically raise zombies from the sky to kill all enemies. Let’s find out!

    Raise Zombie Of Falling

    Affliction League introduces a new Transfigured Gem, Raise Zombie of Falling. This gem lifts Necromantic energy into the sky and condenses it into zombie minions. These minions attack uniquely, by falling to the ground and dealing with area damage, killing zombies in the process.

    How To Automatically Summon Zombies?

    To maximize the effect of this gem, we need to automatically summon these zombies.

    First, we link it to Cast while Channelling and Cyclone. Cyclone is an attack skill that allows you to spin infinitely. Cast while Channelling triggers the spell associated with it, which in this build is Raise Zombie of Falling.

    Just like that, we have a reliable way to automatically drop bodies to the ground. To do this, we took Perfect Crime node from Saboteur Ascendancy. This summons two minions, causing any spell that triggers to trigger twice. So now we have two zombies that drop every activation.

    However, the downside is significant, as this effectively doubles the mana cost of our spells. We have to do some work to fix the mana issue. Eldritch Battery, Discipline, and similar item mods are your best bet. Of course, I recommend you spend POE Currency to buy some mana potions for emergencies.

    How To Scale Minion Damage?

    With all this done, we now have an unlimited supply of zombies. So what else do we need to do?

    Since Raise Zombie of Falling is a minion spell, everything related to the minion modifies damage. Elegant Hubris can find shortcuts to deal damage to minions. There’s a lot going on with this gem, but essentially it uses a random seed to modify the surrounding passive.

    In order to grab these nodes without taking the path to reach them, we also use Impossible Escape Jewel, which allows us to save some skill points. Overall, we can increase minion damage by 320% with this combo.

    If you want to experience more fun, Mon’tregul’s Grasp is a must. This does decent damage to minions, but also causes enemies to explode, causing more commotion. Interestingly, it also makes the zombies bigger, which is fine with me.

    Mines

    Surprisingly, the next step is a mine. But we didn’t actually detonate them. Stormblast Mine is used here not for its explosion, but for its aura. Enemies near these mines take increased damage.

    We also used Icicle Mine of Sabotage, which has a critical chance aura. If we combine this with Saboteur’s Demolitions Specialist node, the mines’ aura effect is increased by 150% and gives them a hindering effect, slowing down enemies.

    To really make the most of this, we also need Destructive Apparatus, which increases the duration of the mines.

    In addition, we have a handy mine-induced aura that we can place while fighting, which allows us to get these bonuses in almost 10 seconds. We don’t need to keep placing these mines, just every time we encounter a boss or something else that requires a bit of killing. In fact, most bosses die before the mines become ineffective.

    To give our build more chance to crit, we also need to use Assassin’s Mark and Spirit Offering. Both are socketed into our helmet, which has a special Betrayal mod. This essentially allows us to cast these spells with one button instead of two.

    In order to always have corpses for Spirit Offering, we need Corpsewalker Unique Boots, which spawn a corpse every time we take a step.

    Spectre Auras

    You may have noticed that we are using Specters, which are new to Affliction League. Just like our mines, we use them for a halo effect.

    • Perfect Dancing Sword improves upon the impales we got from Dread Banner.
    • Perfect Pain Artist offers Zealotry and Critical Strike Multi.
    • Perfect Warlord is a handy defensive buff that uses Vitality and gives us Endurance Charges.

    The coolest thing here is how we keep our Specter friends alive. We took Life from Death passive found on Cluster Jewel. This will heal our Specter every time a minion dies.

    Defense

    Our major defenses are evasion and spell suppression. Since we are Saboteur, we also have access to Born in the Shadows. This node blinds nearby enemies and makes them weaker. So it is already difficult for the enemy to attack us.

    To take advantage of this, we decided to give Kintsugi Unique Body Armor a try. This increases your evasion if you’ve been hit recently and reduces the damage you take if you haven’t been hit. This is very effective for this build’s defense, especially during the game’s final boss fight.

    We also invest in infrastructure immunity. We became immune to Ignite and Shock thanks to Saboteur’s Pyromaniac node, and immune to Freeze by upgrading our Soul of the Brine King Pantheon. We’ve also reduced the chill effect by 50% here and another 50% on this ring.

    Finally, we get a decent amount of life regeneration, which comes from our Specter’s Vitality aura, a mod on our boots, and the handy Life from Death passive. It also has a mod that allows us to restore 2% of health if a minion died recently.

    Outro

    All in all, Raise Zombie of Falling is a powerful additional spell in Affliction League, but building around it can be tricky. This guide gives you a great way to do that. It’s powerful, fun, and maneuverable, making it your best choice for killing endgame bosses!

  • How To Craft Shaper Influenced Mace & Elder/Warlord Influenced Axe In POE 3.23? - Trauma Stacking Gear Crafting Guide

    How To Craft Shaper Influenced Mace & Elder/Warlord Influenced Axe In POE 3.23? - Trauma Stacking Gear Crafting Guide

    Feb 28, 2024

    Greetings Exile, today I will show you how to make Trauma Stacking weapons. We’ll be focusing on two key weapons, Two Handed Shaper-influenced Mace and One Handed Elder/Warlord influenced Axe that I’ve used in past builds.

    Before we get into that, let’s clarify what trauma stacking weapons are. These weapons are optimized for Trauma Support introduced in POE 3.22.

    Unlike traditional weapons, Trauma Stacking weapons do not require a flat physical damage prefix because Trauma Support provides flat physical damage based on the number of Trauma Stacks.

    As you accumulate attack skills, the faster you attack, the more Trauma Stacks you build, resulting in higher overall damage. Let’s get started now.

    Two Handed Shaper-Influenced Mace

    Let’s start making our mace. We need a Shaper-influenced Piledriver, preferably at least level 83. Of course, you can also choose to spend POE Currency to purchase directly.

    Step 1

    Our first step involves Fossil crafting. We will be using a combination of Corroded Fossil and Metallic Fossil. This combination ensures that we don’t roll any elemental or physical modifiers, significantly improving our chances of rolling modifiers. We then add 2 to the level of the socketed melee gem, and the damage of socketed skills increases by 20%.

    Step 2

    Our goal is to remove all modifiers except the prefix we need. If we accidentally cancel one prefix, we will have to go back to step one.

    Here’s a tip. If your item has open suffixes and only the two specific prefixes we need, you can make the prefixes unchangeable. You can use an Orb of Scouring, which will clear out all suffixes, leaving us with a clean base with only the prefix modifiers we need.

    Step 3

    The craft prefix cannot be changed. Use Aisling to unveil the prefix for increased physical damage and a chance of Poison, Impale, Blind, or Bleed. This happens 95% of the time if you unveil the suffix. Please use an Orb of Scouring and restart this step.

    Here’s a tip: if you unveil prefixes and miss the mods you need, check all three available prefixes, look for mods that don’t have attack tags and unveil them. Since Craft cannot roll attack modifiers, you can use Orbs of Annulment to safely remove unwanted mods. If all mods have attack tags, consider venturing to YOLO.

    Step 4

    The crafting prefix cannot be changed, and you need to use Harvest Crafting Bench to find the 27% Tier 1 attack speed. If not implemented, it cannot be repeated by crafting a prefix, and reforge speed will be required until Tier 1 attack speed is reached.

    If all suffixes are populated during reforge, the only options are YOLO or using Hinekora’s Lock.

    Step 5

    From now on at step five, your crafting process is deterministic and your weapon will not brick unless you have pepehands. If you removed the attack mod craft that didn’t roll, try Orbs of Annulment again and repeat slamming again until you hit the blast mod or the desired modifier.

    Step 6

    Using Tier 4 Hillock gains 30% weapon quality and crafting has a 10% chance of double damage from Crafting Bench. Finally, use Harvest Bench to enchant, which increases attack speed by 1% for every 8% of quality.

    One Handed Elder/Warlord Influenced Axes

    Continuing with our axe craft. We need two one-handed axes, one Elder influenced and one Warlord influenced. Make sure one basis is a Siege Axe and is at least item level 83.

    Step 1

    Our first step involves a small rolling damage overtime multiplier to bleed with this weapon on Elder influenced Axe hybrid, increasing the physical damage and attack speed prefix mode on Warlord influenced Axe.

    Step 2

    Use Orb of Scouring to combine them, making sure the last base is Siege Axe, and cancel all other modifiers except the specific ones we need. If you accidentally unchecked any required modifiers, go back to step one.

    Also, make sure you have only one specific influenced modifier per base that we need before using Orb of Scouring. If any base has multiple influenced modifiers, there is a risk of bricking items.

    Step 3

    Craft cannot roll attack modifiers and slam Exalted Orbs until you fill up all the prefixes. By doing this, you can safely remove the placeholder prefix later.

    Step 4

    The craft prefix cannot be changed and uses Harvest Bench’s reforge speed until it reaches 27% of Tier 1 attack speed.

    Step 5

    Craft prefix cannot be changed. Please use Aisling Unveil. If you accidentally deleted the attack speed mod, go back to step four. Here’s a tip: you can improve your chances of unveiling the correct mod by making a trigger socketed spell mod before unveiling.

    Step 6

    Craft cannot roll attack modifiers and uses Orbs of Annulment to remove our placeholder prefix mod. If it fails, restart the step. Otherwise, close your eyes and slam an Exalted Orb.

    Step 7

    As an ultimate step, use Crafting Bench to gain 20% physical damage over time multiplier, utilize tier 4 Hillock to gain 30% weapon quality, and finally apply Harvest enchantment to increase attack speed by 3%.

    This concludes this guide for making Trauma Stacking weapons. If you found this crafting guide helpful, please consider sharing it with other Exiles. Good luck.

  • How About This Vaal Ice Shot Deadeye Build In Path Of Exile 3.23?

    How About This Vaal Ice Shot Deadeye Build In Path Of Exile 3.23?

    Feb 26, 2024

    Welcome to another exciting build review! In this guide, we are bringing you Vaal Ice Shot Deadeye build. For those players who don’t know the ins and outs of this build, my build review provides all the information you need to decide if this build is right for you in just a few minutes. If this build is what you are looking for, then you cannot miss this guide. Let’s get started now.

    Today’s build is about my favorite Archer skill, Vaal Ice Shot Deadeye with Ranger class. Ice Shot is a great Archer skill that freezes enemies across the screen, resulting in many explosions.

    Just like I did with Lightning Arrow and Tornado Shot build, this guide will also contain two versions of that build, a budget version and a full version, each with its own POB and passive tree.

    So even if your POE Currency budget is low, you can start this build and upgrade this build later.

    Pros & Cons

    To list the pros of this build, I’d first like to talk about how powerful Vaal Ice Shot is against bosses. You don’t even need your Ballista to take out enemies in less than a second. And its clear speed is also very good, and it can kill many monsters with one shot.

    Now list the cons. What I’m trying to say is that this build isn’t very tanky even if you have some layers of defense. It’s important that you utilize your ranged attacks and stay out of harm’s way. If you don’t keep an eye on your position, you’ll likely die.

    Budget

    Regarding budget, with this build you can destroy early endgame maps and only need around 80 Chaos Orbs. Yellow Maps can be easily advanced by investing around 150 Chaos Orbs. You can also invest in about 4 Divine Orbs to easily complete Atlas. But if you choose the full version, you’ll need to invest at least 4 more Divine Orbs.

    In the budget version, you only need one mandatory unique item, Yoke of Suffering Amulet. It causes all of your elemental damage to be shocked, so enemies will also take more damage.

    On the full version, besides Yoke of Suffering, you will also need 2 unique items, namely Lioneye’s Fall and Thread of Hope Unique Jewels. They are expensive, but will greatly increase your damage.

    Clear Speed

    For clear speed, I would give it a 10 out of 10. This build will fire many projectiles with high attack speeds that chain off enemies and bounce off walls, freezing and exploding them all over the place. This is outstanding!

    Boss Damage

    Its boss damage is also huge, worth 10 out of 10. As I said, Vaal Ice Shot, as one of the strongest Vaal skills in the game, can easily destroy bosses. On top of that, you can also use our Ballista to deal with even more damage.

    Survivability

    For Survivability, I would give this build an 8 out of 10. Although this build has high armor, evasion, spell suppression and can kill enemies from a long distance, this build is not very tanky. If you don’t keep an eye on your position, you can die easy.

    That’s it for today. What do you think of this Vaal Ice Shot Deadeye build? If you have other ways to play with this build, please take a moment to let us know. Have a great day!

  • Dual Strike Of Ambidexterity Bleed Slayer In POE 3.23 Can Kill Everything With Ease!

    Dual Strike Of Ambidexterity Bleed Slayer In POE 3.23 Can Kill Everything With Ease!

    Feb 21, 2024

    Greetings Exile, here we will bring a powerful Dual Strike of Ambidexterity Bleed Slayer, which can help you kill everyone on the field easily. If you are interested in this build, then be sure not to miss this guide.

    POE 3.23 introduces a number of amazing gems, including Dual Strike of Ambidexterity. This is a Transfigured version of Dual Strike, requiring you to dual-wield two different weapon types. Your primary hand deals more damage, while your off-hand determines attack speed.

    My original plan was to dual wield Axe and Sword. The off-hand has a high attack speed sword and the primary hand has a high damage axe. But there was a problem with one support. Trauma Support I want to use does not work with the sword. So I re-selected Varunastra and we can now stack Trauma with it.

    Pros & Cons

    Now let’s move on to the gear used in this build. But before that, let’s take a look at some pros and cons of this setup.

    This build boasts impressive defenses: 100% Spell Suppression, a powerful 70,000 Armor, and maximum resistances, including the oft-overlooked Chaos resistance.

    This character is both a powerful boss and a reliable mapper. Its high adaptability makes it an excellent choice for a variety of gaming challenges.

    This build has a whopping 66% maximum health, making it effortless to maintain its survivability against Relentless enemies.

    Additionally, harnessing the power of 10 Endurance Charges and 10 Frenzy Charges, this build achieves superior physical damage reduction and a massive increase in overall damage output.

    Its shortcomings are also obvious. The melee nature of this build also brings inherent risks and challenges of close combat. And achieving optimal performance may require a significant POE Currency investment in high-end gear, making it harder for players on a budget to obtain it.

    And the build faces difficulties with specific map modifiers. For example, without leech or reduced life regeneration, too many stacks of Trauma can be fatal to your character.

    Weapons

    Let’s start by discussing our main hand arsenal. We are equipped with the sword Varunastra. Like all one-handed melee weapon types, it can benefit from modifiers.

    As with all one-handed weapons, it is Double Corruption, with the opportunity to Resolute Technique and Fortify implicit skills, giving us a 100% hit rate and the means to fortify ourselves.

    For the off-hand, we immediately equipped Siege Axe, which has the highest base attack speed among axes.

    Its prefixes include Bleed’s physical damage overtime multiplier and mods that increase physical damage over time and increase attack speed by 4%.

    As for suffixes, we increased the attack speed by 27%. Physical damage is multiplied over time and attack speed is increased when close to unique or rare enemies.

    Additionally, we’ve enchanted the axe to increase attack speed by 1% for every 8% increase in Harvest Bench quality.

    The rest of POE items you need to know about this build include:

    • Body Armor: Triumphant Lamellar
    • Helmet: Nightmare Bascinet
    • Gloves: Apothecary’s Gloves
    • Boots: Ralakesh’s Impatience
    • Belt: Corrupted Ryslatha’s Coil Studded Belt
    • Amulet: Stranglegasp
    • Rings: Synthesizing Ring & Kalandra’s Touch

    Gems

    Now let’s dive into the gems in our gear, which include:

    • Dual Strike of Ambidexterity: Main hand weapon damage increased by 50%, attack time with off-hand weapon.
    • Awakened Brutality: Increases our damage output.
    • Ruthless: Every third attack deals with 100% increased damage
    • Bleed Chance: Increases blood damage, with a 25% chance to cause blood and additional physical damage.
    • Volatility: Provides greater maximum physical attack damage. We can replace it with Awakened Melee Splash Support, while mapping for improved clearing capabilities.
    • Trauma: Grants flat physical damage per Trauma stack, while dual-wielding provides twice the flat physical damage per Trauma stack.

    Ascendancy

    For Ascendancy, we chose Warden of the Maji. I chose this Ascendancy to get the attack range from Tincture. Without enough range, attacks can feel underwhelming.

    Starting with Coated Blade, this allows us to use Oakbranch Tincture. This gives Culling Strike, increasing our strike range and causing enemies to take extra damage when they are low on health.

    Next, we will use Intensifying Suffusion, which will amplify Tincture effect of each flask slot.

    Then there’s Nature’s Concoction, which causes flasks in the socket near Tincture to gain Flask Charges and enhance the effect after hitting an enemy with the weapon.

    Finally, we choose Detect Evil, which prevents marked enemies from blocking or suppressing your attacks and marks notable enemies on your mini-map.

    That’s it for our Dual Strike of Ambidexterity Trauma Stacker Bleed Slayer build. I do realize that this build is quite expensive and I wouldn’t recommend it to anyone with an SSF or budget. But if you have enough budget, it will easily help you clear everything.

  • The Best Strategies To Master This Corpse Explode Poison Pathfinder In POE 3.23

    The Best Strategies To Master This Corpse Explode Poison Pathfinder In POE 3.23

    Feb 19, 2024

    Welcome to our Path of Exile 3.23 build guide, where we’ll be sharing my Corpse Explode Poison Pathfinder build. With this guide, you’ll find the best tips, strategies, and techniques for mastering this absolutely unique and explosive build.

    Build Concepts

    It all starts with Affliction League’s charms. We pay special attention to this delightful mod.

    When you cast Warcry, nearby corpses explode. The damage done by this explosion depends on the monster’s health. If we stack three charms, each corpse we detonate will deal 18% of its health as physical damage.

    At this point, we have a build. Cast Desecrate first to create a pile of corpses, then detonate them with Warcry. This is a good beginning. Of course, more POE Currency is essential if you are interested in making this build.

    How To Create An Automated Build?

    Let’s see how to create an engine to automate the build. Eternal Apple is an unusual shield built around Warcry. When you hold this thing and lose any Endurance Charges, you trigger the socketed Warcry skill.

    We can make sure we lose Endurance Charges with Replica Fragility Crimson Jewel, which pops up every second.

    What we need now is a way to continuously obtain charges. To do this, we need Enduring Composure Cluster Jewel Passive. With this, if we’ve been hit recently, we’ll definitely gain Endurance Charges every second.

    So, how do we make sure we always get hit so that we can consistently trigger Enduring Composure? You need a unique helm, Scold’s Bridle, which deals with physical damage to you based on the mana you spend.

    This build only has a few mana-consuming abilities, which are enough to deal with negligible self-damage and trigger Enduring Composure.

    Now we’re ready to use Unearth, a spell that fires projectiles to create corpses. It is linked to Cast when Stunned Support.

    So how do we make sure the hit is enough to stun us and automatically cast Unearth? The most effective method is Energy Shield Mastery. This will adjust our Stun Threshold so that it is based on our Energy Shield rather than health. This works very well as long as our Energy Shield is as small as possible.

    This setup also requires the use of Immutable Force, a gem that greatly increases our stun recovery.

    Warcry Cooldown Reduced

    The engine starts running! The first concern is our Warcry cooldown recovery rate. If our Warcrys are too slow, they trigger less than once per second and the build will feel anemic.

    However, Eternal Apple has some Warcry cooldown reduction built in. We can get more damage buffs with this combo.

    Also, we need to increase the quality of Warcry gems to 23%, which again increases our cooldown recovery rate to where it needs to be.

    Corpses

    Regarding corpses, we will also self-cast Desecrate when encountering difficult content such as bosses. The corpse limits for Unearth and Desecrate are separate, so it makes sense to have both.

    To get the most out of Desecrate, there’s a neat trick you may not know about. We actually get to choose what kind of corpse we want to create. If we pick up a Raise Specter gem and use it once, we can continue to summon corpses.

    We recommend that you find the corpse of Kitava’s Herald monster first, as it has high health and is perfect for our corpse explosion.

    How To Scale Damage?

    To amplify our damage, we’ve also built in poisons, implementing a 100% chance of being poisoned from these sources.

    Poison is a good choice here because multiple poison instances stack up when an object is hit by multiple explosions. With this setup, we can also take full advantage of Chaos damage scaling on the tree and debuffs like Wither.

    Build Defense

    This build of defense is tricky because we have some unique problems to solve.

    We didn’t invest in evasion because getting hit more often means more bodies. We also cannot use Energy Shield as we are trying to keep Stun Threshold as low as possible via the associated ES Mastery.

    However, there is an elegant solution, Bloodnotch. This gem restores life from stunning hits, and since we are often stunned, this is very effective.

    Otherwise, the focus is on mitigation. Our body armor, Lightning Coil, converts some of the physical damage we take into lightning damage, which is easier to mitigate. Our Taste of Hate also has similar properties, converting damage caused by physical attacks into cold damage. Defiance of Destiny provides life before each enemy attacks us.

    Bleed Immunity

    You’ll also notice that the fact that we don’t have a huge health pool, combined with the amount of self-damage we take, makes damage over time effects like Bleed especially dangerous. So we also went to great lengths to get Bleed immunity.

    Overall, Corpse Explode Poison Pathfinder build is smooth and effective, combining a variety of creative mechanics into one powerful machine. Depending on the budget, it excels at clearing difficult content, such as juiced maps and Simulacrums. It’s a little crazy, but it’s fun, and it’s very effective.

  • Key Information About The Potent Hexblast Mines Saboteur Build In POE 3.23

    Key Information About The Potent Hexblast Mines Saboteur Build In POE 3.23

    Feb 18, 2024

    Greetings and welcome to this Path of Exile 3.23 build review. Today, we'll be examining the explosive and formidable Hexblast Mines Saboteur with the Shadow class. So, without any more delay, let's begin our exploration.

    Hexblast

    Hexblast proves to be an interesting skill, demonstrating its efficacy by inflicting substantial additional damage upon enemies already afflicted with curses. Moreover, it unleashes a formidable burst of energy capable of annihilating all surrounding monsters. Hence, maintaining a state of curse upon our adversaries becomes paramount in maximizing the skill's potential impact.

    Budget

    As for the budget, this build is exceptionally budget-friendly. You can get it to destroy early endgame maps with only around 70 chaos. To comfortably advance to yellow maps, I recommend investing around 150 chaos orbs. And for easily completing Atlas maps, I recommend investing around 4 divine orbs.

    You only need 1 mandatory unique POE Item for this build: the Profane Proxy ring that causes one of your Skitterbots to have a curse aura. In this way, the enemies you hit with your Hexblast are always going to trigger the big area damage, increasing your clear speed.

    About The Build

    Pros: To list the pros of this build, I would start with how powerful it gets with low investment. You don't have to invest a substantial amount of POE Currency to execute this build effectively. With cheap and easy-to-find items, we’re going to make bosses disappear with chain reactions.

    Part of that is because Hexblast can naturally shock, freeze, and ignite enemies. And if that wasn’t good enough, it also considers the lowest resistance the enemy has before calculating the damage. This build is also very fast and deals a lot of area damage. It’s super satisfying to clear maps this way. Above all, you can throw your mines from a long distance and stay far from danger.

    Cons: Now, let’s discuss the cons. Some players just can’t get used to the detonation mechanic, but it’s worth to give it a try because I think mine builds have huge potential. Another downside is that this character is not very tanky. Because of that, you need to always mind your position, or you might die.

    Clear Speed: For clear speed, I’ll give this build 9 out of 10. The speed at which you maneuver is exceptional, and the explosive of your mines covers a wide area, swiftly dispatching multiple foes simultaneously. Navigating maps with this character feels remarkably seamless and effortless, making it a highly enjoyable experience for clearing out swathes of monsters.

    Boss Damage: The boss damage is also amazing, deserving 9 out of 10. Its ability to stack numerous mines and obliterate bosses with a monumental detonation is nothing short of awe-inspiring. Even with a low budget, the build exhibits an astonishing capacity for dealing immense single-target damage, showcasing its versatility and effectiveness in taking down formidable adversaries.

    Survivability: For survivability, I’ll give it 8 out of 10. Even though you have armor, evasion, spell suppression, and can throw your mines from a big distance, this build is still not very tanky and needs to stay still from time to time to deploy the mines.

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