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News Tag: path of exile 2

  • How Does Damage Conversion Mechanic Work In Path Of Exile 2?

    How Does Damage Conversion Mechanic Work In Path Of Exile 2?

    Sep 14, 2024

    Path of Exile 2 Early Access will be officially launched on November 15th! So here, we will focus on the changes in the mechanics between Path of Exile 2 and 1 so that you are ready on the release day! This guide aims to introduce Damage Conversion mechanic in the game, such as converting to and gaining additional modifiers.

    In fact, this change is one of the biggest changes in the mechanic balance of POE 2, which not only has a great impact on a series of builds but also is equally important for GGG to balance the game in the future. So let’s get into Damage Conversion mechanic in Path of Exile 2.

    Different Forms Of Damage Conversion

    Typically, Damage Conversion has two forms: one is to convert a part of the damage of one type to another type, eliminating the source damage; the other is to add a part of the damage of one type to another type, keeping the source damage unchanged. These are defined as converting to modifiers and gaining as additional modifiers.

    Conversion Order

    Damage Conversion always follows the following conversion order: Physical → Lightning → Cold → Fire → Chaos.

    Although Damage Conversion only works in one direction, you can skip damage types to reach the next direction in Damage Conversion chain. For example, Physical Damage converts to Fire Damage, but you can’t go backwards. You can’t convert Chaos Damage to Lightning Damage.

    Therefore, you must invest in the correct equipment to ensure the successful and effective operation of Damage Conversion mechanism. Otherwise, you will not only waste your hard-earned POE Currency, but you may also be fatally hit by the enemy!

    In POE 1, however, damage always remembers its source damage type. For example, Physical Damage converted to Fire Damage will remember its physical source, meaning that modifiers applied to Physical Damage can still be applied to damage even if it’s processed as Fire Damage. Therefore, players can use modifiers for both Physical and Fire damage to scale this damage.

    Damage Conversion Priority

    Damage Conversions over 100% will now be scaled back to 100%. This only affects modifiers that are converted, not additional modifiers that are gained.

    However, there is a priority system for Damage Conversion, with the highest priority being any conversion that is considered a Skill Type Conversion. This is any conversion that exists on Skill Gems, such as the one on Smite Skill Gem.

    This also includes any conversions from Support Skill Gems, such as Physical to Lightning Support. These types of conversions have the highest priority and will not be scaled down if possible, and any other conversion modifiers, such as those from equipment modifiers or Passive Skill Tree, will be applied afterwards.

    As an example, let’s say a character is using Smite with Physical to Lightning Support, so 100% of their Physical Damage will be converted to Lightning Damage, which is all a Skill Type Conversion. If this character has Unique Gloves Hrimsorrow equipped, 100% of their Physical Damage will be converted to Cold Damage. But since 100% of the damage has already been converted via Skill Type Conversion, this modifier has no effect.

    Changes To Damage Conversion Mechanic

    Now in POE 2, there is a very important change to Damage Conversion mechanic, and that is that damage will no longer remember its source type.

    Using our previous example as a comparison, in POE 1, Physical Damage converted to Fire, and the player could scale this damage using modifiers for both Physical and Fire. But this is not the case in POE 2.

    The converted damage portion can only be scaled by the modifiers that apply to the final converted damage type, which is the damage being dealt. This is a vast change that will have a tremendous impact on build crafting. Because this will significantly change the way damage scales in a build that converts damage, and some of the vectors that were previously used to scale damage are gone in POE 2.

    Does The Change To Damage Conversion Mean A Nerf?

    Now the important thing to mention here is that this does not mean that Damage Conversion chains are necessarily useless in POE 2, because the modifiers that provide the additional damage are calculated before the conversion.

    For example, one modifier that is still very powerful in a Damage Conversion chain is that it provides additional Chaos Damage for each non-Chaos Damage type in the chain.

    Another interesting aspect of this change from a developer's perspective is balance. As mentioned before, the current Path of Exile has a strict Damage Conversion order. But we don’t know yet if this order will remain in POE 2, or how it will be enforced. They may keep the order, but simply to prevent looting in the presence of mirror conversions. They may also remove the order for general use, allowing for more possible conversions.

    But we don’t know anything about this, so you can safely assume for now that it will work exactly as it did in POE 1 until further notice. That’s Damage Conversion mechanic in Path of Exile 2, and knowing more about how it works will help you deal with all the enemies in the upcoming Early Access with aplomb!

  • You’ll Experience A Completely Unique Experience In Path Of Exile 2 Than In The First Game! - Differences Explained

    You’ll Experience A Completely Unique Experience In Path Of Exile 2 Than In The First Game! - Differences Explained

    Sep 12, 2024

    Path of Exile is a long-standing hack-and-slash MMO legend known for its detailed environments, engaging combat, and nearly endless content. Now, the developers want to take these famous aspects to the next level with the reimagined sequel Path of Exile 2. In this new game, you’ll experience a completely different game experience than the original game, such as changing some game mechanics to make the entire game more immersive.

    In addition, the official release time of Path of Exile 2 will be staggered with the update time of the first game, so you can enjoy exploring this new game! This guide will tell you exactly what the differences between the two games are, so that you can prepare.

    1. New Local Couch Co-Op

    In a game this large, the simplest changes are often the most important, such as Local Couch Co-Op, which is a feature that Path of Exile players have dreamed of. It’s officially here in the much-anticipated Path of Exile 2, and it’s not a one-off add-on.

    You can explore the dangerous land of Wraeclast with your family or friends in this feature, without having to sign up for a new account. This means you don’t need an extra console or copy of the game to help you farm some POE Items or face powerful bosses with your friends during your exploration.

    In addition, Local Couch Co-Op will attract more new players to start paying attention to this game, making it a great addition to the staying power that the series strives to achieve.

    2. Cross-Platform Synchronization

    Although everyone has different needs for cross-platform games, it would be more popular if a game had this feature. So in POE 2, not only is the synchronization of game accounts on different platforms realized, but also the synchronization of progress across platforms!

    In this way, you can use the same character to explore the same progress on different devices, and no longer regret creating a new character or missing out on valuable experience points and items.

    This change is very useful for some players who want to play games anytime and anywhere, because it is very convenient to switch very smoothly between game consoles and mobile gaming devices such as Steam Deck. As the audience of these devices becomes wider and wider, I believe that more games will achieve such cross-platform synchronization.

    3. Currency System Has Changed

    Unlike the original, the sequel will use Gold, which was more important in Path Of Exile 3.25, as the core resource and POE Currency of the entire game. You can pick up the loot dropped by the monsters you defeat or trade with Vendors.

    In addition, the rarity of the loot you get from fighting bosses will also affect the value of the currency you get, so boss encounters in Path Of Exile 2 are your principal source of gold and other rare currencies.

    It is unpredictable that other currencies, such as Orb of Alteration and Orb of Scouring, may be replaced by gold-based mechanics. However, it is worth noting that Alchemy and Transmutation shards in the game can still be obtained by disenchanting items.

    This change in the currency system mainly changes the relationship between you and Vendors, making item trading a more general tool for farming gold. This will make it easier for new players who have never tried this kind of game to fall in love with this game, because this currency system is very easy to learn and does not require too much brainpower.

    4. Comprehensive Changes To Gem System

    Another big change in POE 2 is about the gem system-you will not find gem sockets in weapons. But don’t worry, this is not to remove all gems, but to move all gem sockets to the gem menu next to it, where there will be 9 slots for various skill gems.

    But the number of this slot is not fixed. It depends on the rarity of your gems and the skills you want to link. You need to find some uncut gems and apply the skills you want to this gem, instead of looking for gems that already have skills.

    In the new game, these gems can provide a lot of customization options for your character and build. For example, support gems will provide you with more unique mechanisms based on the differences between skills and Classes. This means that you have more freedom when creating your own build, and each build or item will be more in line with your usage habits.

    5. New Weapon Types Added

    In many trailers, you should have learned that there will be four new weapon types for you to use in Path of Exile 2, which also provides more options for different player play styles.

    The first two major weapons to be introduced are the hybrid spear, which can be used for both melee and ranged combat, and the strength and intelligence flail that focuses on critical attacks. The other two are crossbows, which have different types of crossbows to deal with different types of enemies.

    These weapons will appear in the official version along with the exciting new classes in the game. These changes will make players’ personal play styles more unique and have more choices in weapons and builds, rather than just focusing on buffs.

    These are the differences you will experience in Path of Exile 2 compared to the original. Do these changes make you more excited about this new sequel? We will follow up on any subsequent changes and look forward to meeting it with you in this new game!

  • How Has Crowd Control Mechanic In Path Of Exile 2 Changed From Before? - Differences & Impacts

    How Has Crowd Control Mechanic In Path Of Exile 2 Changed From Before? - Differences & Impacts

    Sep 11, 2024

    Hello Exiles, Path of Exile 2 Early Access is finally confirmed to be released on November 15th! I believe you are already rubbing your hands and are ready to jump into the game. But don’t worry, here we will highlight the mechanic changes between PoE 2 and PoE 1 in the future so that you can be prepared before the release!

    In this guide, we will focus on introducing Crowd Control effects, such as Stun and Freeze, to see how exactly they work and how they differ from the same mechanics in Path of Exile 1.

    So this guide should be useful for anyone who is completely new to the series, and it will serve as a good resource for PoE 1 players to help them compare the mechanics of the two games and how they stack up against each other, whether they are new or old players.

    After the release of Path of Exile 2, it is very likely that league updates between the two games will be staggered, and some players will play both games at the same time and jump between the two leagues when new leagues are released. This inevitably makes it a bit jarring for some players to switch between two games with different mechanics, but this is where this guide comes into play. If you plan on jumping into POE 2, then don’t miss this guide!

    Crowd Control Effects & Differences

    Crowd Control effects in POE 2 include, but are not limited to, Stun and Freeze and a new effect that didn’t exist in POE 1, Electrocute. These effects prevent you from performing normal actions, but they can be implemented in different ways. For example, Freeze applies a 100% Action Speed Slow, preventing movement and the use of abilities, while Stun interrupts the action and then plays the stun animation, during which the stunned entity cannot perform any actions.

    Although the results of these Crowd Control effects are very similar, the major difference is how they are applied. For example, Freeze is inherently tied to Cold damage by default, and is inflicted by Cold damage that has a chance to Freeze or Critical Strike. With Stun, on the other hand, any type of damage can naturally cause Stun, but melee damage is more effective at causing Stun, while non-physical damage is less effective.

    Stun also has a new mechanic, Heavy Stun, which will build up over time and appear as another bar below the monster’s health bar. Heavy Stun will cause a significantly longer stagger animation, providing a larger opening for damage.

    Then we have Electrocute, which by default is caused by Lightning damage. But even if you have a 100% chance to do so, it doesn’t mean you will always cause this Crowd Control effect.

    Damage Threshold System

    This is because there is a Damage Threshold System that determines whether a strike will cause a Control effect on Freeze and Electrocute.

    This is an Ailment Threshold that is generally equivalent to the monster’s maximum life. You must have a chance to cause a Control effect or cast a Critical Strike, and must also cause enough damage for it to be effective.

    Using the monster’s Ailment Threshold as an example, for Freeze, a strike that causes 5% of the monster’s maximum life will have a base Freeze duration of 0.3 seconds, and any lower strike will not apply Freeze.

    However, you can re-roll modifiers to increase Freeze duration by spending POE Currency, which means you can go as low as 0.3 seconds. Freeze Threshold is smaller in damage relative to Ailment Threshold, though. For Stun, you can also adopt a similar system to set Stun Threshold.

    What Are The Affects Of The Changes To Control Effects?

    But the important thing is that Crowd Control effects have changed drastically in Path of Exile 2. Control effects that do not reach Threshold are not simply discarded like in POE 1, instead, they are added to a counter. This counter keeps track of all instances of Control effects of that type, and the counter adds the size of these instances together until they reach the required Threshold.

    Builds

    At this point, the effect will affect the entity, which means that some builds that were used to dealing multiple slight damages and could not reach Ailment Threshold of Control effect in POE 1 with a single hit can now finally shine in POE 2.

    This will also have a significant impact on build crafting, as you will be able to more reliably inflict these Control effects on enemies that were previously restricted from doing so.

    Bosses

    In addition, these settings will deal a lot of positive damage in a single hit. But the most notable impact of this change is on boss design. Because in POE 1, GGG was forced to make bosses immune to Freeze by limiting their minimum Action Speed, and they also needed to patch the ability for players to Stunlock bosses by making bosses immune to Stun for a long time after being stunned.

    But in POE 2, it will work very differently. Bosses will not have a minimum Action Speed ​​or Stun Immunity. Instead, when a boss is affected by a Control effect, the threshold that needs to be reached to inflict the same Control effect will increase, so players will need to wait longer and longer to apply these effects to the boss.

    However, this threshold scaling will also decay naturally over time in boss encounters, so you can take advantage of these Crowd Control effects even with low damage builds.

    This system with threshold scaling is largely to prevent over-application of Crowd Control effects to bosses, and to avoid situations in party games where players can stack a bunch of the same effects and keep stunning the boss.

    Overall, I have to say this is a great way to apply Crowd Control effects. When you apply these Control effects to a boss, you feel rewarded for really investing in them, which is really not that good in POE 1 at the moment. What do you think of this? Do you think there is room for improvement? See you in the game!

  • A Deep Dive Into All Sorceress Abilities We Know So Far In Path Of Exile 2

    A Deep Dive Into All Sorceress Abilities We Know So Far In Path Of Exile 2

    Jun 27, 2024

    Sorceress is one of the two Intelligence starting classes in Path of Exile 2. The class focuses primarily on Elemental Damage, Elemental Ailments, Mana and Energy Shield, which makes it somewhat similar to the Elementalist from POE 1.

    Here we’ll go over all Sorceress themed abilities we know so far. But just like in POE 1, you can of course use these skills on any class, not just Sorceress, this is just for marketing POE 2, to make all of these skills clearer and easier to understand for new players joining the series for the first time. Let’s get straight into it!

    Fireball

    Starting with Fireball, this skill looks very similar to the one in POE 1. But it functions differently, as it explodes on contact, forming a small fireball that shoots out in all directions. This is great for clearing out dense groups of monsters to speed up POE Currency farming efficiency.

    It’s also worth mentioning that Fireball was one of the showcase abilities, and it appeared in ExileCon Showcase as an Implicit skill granted by the weapon. The developers stated that this version of the skill can be cast for free.

    Spark

    Next up we have Spark, which is also very similar to its counterpart from POE 1, firing projectiles that appear to move around randomly and bounce off the terrain. During ExileCon Showcase, the developers mentioned that this skill would be better suited for clearing monsters if equipped with Pierce Support.

    Arc

    Arc is another Lightning skill. The character fires some lightning at a target enemy, which then chains to other nearby enemies. This skill is better suited for single targets, as it deals more damage to the first target it hits.

    Frostbolt

    Frostbolt is also very similar to its counterpart from POE 1, with the major difference as the projectile follows Chilled Ground that forms below it as it moves, and when the projectile collides with the terrain it actually explodes, dealing AOE cold damage. This will make it a key skill for clearing a lot of enclosed space in some map layouts.

    Ice Nova

    Next up is Ice Nova, a spell that increases the cold damage radius around the caster while also knocking back enemies, depending on how close they are to you. Ice Nova can also be used on a moving Frostbolt Projectile, and doing so will increase the power of Ice Nova, making it easier to freeze enemies.

    Cold Snap

    Cold Snap is another cold skill that interacts with Frostbolt Projectile. The skill can target frozen enemies, causing them to shatter and explode, dealing AOE cold damage.

    You’ll be able to use Cold Snap by targeting Frostbolt Projectiles, causing the skill to shatter all frozen enemies in the area around Frostbolt. Obviously, this means that the combination of Frostbolt, Ice Nova, and Cold Snap is great for clearing setups.

    Comet

    Then we have Comet, another cold-themed skill. This skill looks great. It has a long cast time, and it drops a giant Ice Ball at the target area, dealing a ton of cold damage. It’s worth noting that casting this skill actually moves the character back a bit, allowing for some repositioning counterattacks.

    Barrier Invocation

    Barrier Invocation is an interesting skill, one of the new Meta Skill Gems. It reserves Spirit to gain buffs, and the buffs will recharge the energy mechanic based on the amount of damage you deal to Energy Shield until the maximum energy threshold is reached. You can then use the skill again to consume the already accumulated energy to trigger socketed spells.

    It’s important to note here that in POE 2, triggered abilities work differently. Because the casting time of the triggered ability will directly affect the trigger condition, Barrier Invocation will use more stored energy to trigger a spell with a longer casting time than a spell with a shorter casting time.

    Cast On Shock

    This is another new Meta Skill Gem. It also accumulates energy when you shock an enemy, similar to Barrier Invocation, and the maximum amount of energy you can have is based on the casting time of the triggered ability. So if the skill has a longer casting time, it will take longer to accumulate the energy required to trigger the skill.

    Arctic Armour

    Arctic Armour is another skill that reserves Spirit, and it will grant you an Ice Barrier that builds up over time while stationary, and wears off pretty quickly. Once you start moving, the buff will make you immune to Freeze, and it will cause you to take less Physical and Fire damage per phase, which is accumulated while standing still.

    Importantly, from the looks of it, the less Physical and Fire damage Arctic Armour takes seems to work on other types of sustained damage as well. Not just hitting monsters, as long as Ice Barrier is up and active, they’ll take cold damage.

    Flame Wall

    Flame Wall seems to function exactly the same as it did in POE 1. It creates a wall of flames on the ground that deals sustained fire damage to enemies standing in it.

    If any enemies enter the area after it’s activated, they’ll take additional fire damage over time from the secondary debuff. Not only that, but this can also apply some extra fire damage by firing projectiles at enemies.

    Rolling Magma

    One protection skill that can be used with Flame Wall is Rolling Magma, which forms a bouncing Fiery Orb that deals AOE damage with each bounce. This skill also refreshes the number of remaining bounces when it passes through a Flame Wall.

    Solar Orb

    Next up we have Solar Orb, which creates a large Fire Orb at a location that will periodically explode for fire damage. Any enemy close enough to Fire Orb will also take ongoing fire damage, but recasting Solar Orb will actively replace the current Orb.

    Flameblast

    Flameblast is another classic skill from POE 1 that is slightly different in POE 2. This channeling skill will release explosions around Castle in the initial stages, but will shift to a larger area and deal more damage at higher stages. What’s more, Flameblast can also target an active Solar Orb to expand the blast radius at that location.

    Frost Bomb

    Frost Bomb will pulse in an area for its duration and apply Cold Exposure to nearby enemies. After the duration expires, Frost Bomb will explode, dealing massive cold damage.

    Mana Tempest

    Mana Tempest is a spell that boosts your other abilities while you’re standing in its area. This ability consumes your mana while you stay in Storm to power up your spells.

    Additionally, it adds chaining to Lightning Projectile and Beam spells so they can hit more enemies. However, be aware that Mana Tempest area disappears shortly after you leave it, just like in POE 1.

    Orb Of Storms

    Orb of Storms creates a stationary storm that periodically attacks nearby enemies, and this damage is then spread out to other enemies in the area. It’s worth noting that increasing your casting speed affects how often Orb of Storms triggers.

    Lightning Warp

    Lightning Warp looks pretty interesting, and it can be used to target an enemy and teleport to them. Once they’re in cold range, and teleport to an enemy that can deal cold damage, the enemy will explode in the area around them dealing lightning damage and creating Shocked Ground.

    This skill also highlights enemies in your vicinity that are in a cold radius, which you can then use to teleport to multiple targets in sequence.

    Lightning Conduit

    Lightning Conduit can be used to attack a group of enemies in a cone in front of the caster. If the enemy is already shocked, this lightning damage will do more damage, but will also then remove the shock.

    Frost Wall

    Frost Wall forms a wall of ice that prevents enemies from reaching you. If you take enough damage or an enemy moves in its direction, and the wall is stressed enough, it will explode. When it explodes, it will deal heavy AOE damage to enemies around the broken area of ​​the wall.

    Firestorm

    Firestorm is a duration-based fire spell that rains down fire at a target location that explodes on impact, dealing damage to enemies caught in the storm.

    Energy Remnants

    Energy Remnants is a Sorceress-themed skill. At this point, we know nothing about it, except for the name of the skill. However, the icon is the same as Arcane Cloak in POE 1, maybe with some color changes, so perhaps this skill will also achieve a very similar effect by consuming energy shields.

    Raging Spirit

    Finally, Raging Spirit. From what we know so far, this skill doesn’t actually appear on Sorceress skill list, so it’s likely a Sorceress-themed skill. But I feel like it might be somewhere in between, a minion skill.

    In POE 2, Raging Spirit can also be triggered by using fire spells. Whenever you use a fire spell, it summons Raging Spirit Minions, and the number of summoned Spirits can be increased by either boosting AOE of the fire spell you’re using or hitting more targets with projectile-based fire spells.

    Outro

    That’s all we know so far about Sorceress-themed abilities in Path of Exile 2. Again, remember, these are just thematic abilities, and you can absolutely use any of these abilities in any class you like. The choice is yours. See you next time!

  • What Are The Changes Coming To Passive Tree In Path Of Exile 2?

    What Are The Changes Coming To Passive Tree In Path Of Exile 2?

    Jun 21, 2024

    In this guide we’ll talk about some of the big changes we’ve learned about Passive Skill Tree in Path of Exile 2. These changes are derived from Path of Exile 1, from the extinction of Life node to the introduction of the brand new Weapon Passive Skill feature, here we cover everything you need to know. Let’s get started!

    Weapon Skill Tree Passive

    So let’s jump right into the most interesting change on this list, Weapon Skill Tree Passive in POE 2 Weapon Swap will be incorporated into normal gameplay, with a feature that allows you to choose which weapon set a specific skill will use when it is cast.

    For example, you can attach a Staff that provides gem levels for Fire skills to your Firestorm skill, while you may want to attach another weapon set that improves the effect of the shocks you cause to your Spark skill. When you cast one of these skills, you automatically switch to the weapon set it is attached to so that using that skill can benefit from the stats of that weapon.

    But as part of this feature, there will also be Weapon Skill Tree Passives, which are a portion of your character’s total Passive Skill allocation. This portion will come from Book of Skill during the campaign, and we don’t know exactly how many you’ll get, but I’d guess it’s around 20 or 25.

    These Passive Points differ from Skill Points you get from leveling up, in that they can be attached to a weapon set to be assigned to a specific Passive Skill Tree while that weapon set is active. This, combined with the previously mentioned feature, allows you to assign these weapon specific Passive Points to nodes that will benefit that specific weapon set and its attached skills.

    We could imagine a melee character using Two Hand Maces as an offensive weapon, and another Weapon Swap for a more defensive Flail and Shield combo. This character could then use their Weapon Passive Skill to deal more damage while Two Hand Maces is active. With the defensive Shield active, we could then choose to spend the points on a node that provides more armor or a chance to block.

    This feature will be part of the build in Path of Exile 2, making it less focused on just one Archetype, and allowing them to focus on other options for specific scenarios.

    Starting Position Of Characters

    The next big change coming to PoE 2 is the starting position of characters on Passive Skill Tree.

    In PoE 1, each class had a specific starting position, which was primarily determined by the class attribute alignment and Archetype category those classes belonged to.

    In Path of Exile 2, each class still has a specific starting position, but the positions have been moved. All classes will start in the middle of Skill Tree, and the position they face is once again defined by attribute and archetype alignment.

    Something to note here is the removal of Scion class in Path of Exile 2. In PoE 1, Scions started in the middle of the tree and could choose to leave the center in any direction they liked. This class was designed as a sort of Jackal Trades, bridging the gap between any possible unsupported archetypes by allowing easy access to specific areas of the tree in exchange for the mostly weaker Ascendency.

    But in POE 2, Scion is gone, and that’s because they’ve added two classes for each attribute alignment, which means there will be a total of six different Ascendency options for each starting position on Passive Skill Tree, helping to solve the problem that Scion solved before.

    You may also notice that the middle of the tree has changed significantly as well, with no routes going directly through the middle of the tree. The developers mentioned that the layout of the tree in POE 1 made it harder to balance, so they made it more direct to get from the class starting position to specific Keystones or Clusters by removing the middle of the tree.

    Life Node Removal

    Speaking of balance, the third notable change between Passive Skill Tree in POE 1 and POE 2 is that Skill Tree in POE 2 will not have Life nodes.

    Note that the decision to remove Life nodes would have had a tremendous impact on POE 1 if it was fully implemented, but POE 2 was designed from the beginning to have no Life nodes on the tree. When you think about it this way, this design decision actually makes a lot of sense.

    They can better balance the life of ordinary characters, and the life available to players will be largely determined by POE Currency they invest in equipment. At the same time, due to this change, space on Passive Skill Tree without Life nodes is freed up. By the way, there are a lot of Life nodes on POE 1 Skill Tree.

    These spaces can be used for more specific character defense investments, which is one of their goals for this change. The developers allow players to use these points to specialize in defense mechanics that make sense for the build they are playing.

    Cancel Masteries

    Another major change is that Path of Exile 2’s Passive Skill Tree will not have Masteries, at least at the beginning.

    Just like the design of no Life nodes on Skill Tree, the concept of no Masteries makes sense in the context of POE 2. After all, Passive Masteries system was originally created to solve the problem of locking unique build-enabling mechanics into specific areas of the tree.

    But POE 2’s skill system was designed to be very different from the beginning. It has performance abilities that can be combined with each other and a Support Gem system that limits characters to copies of a support gem. So it makes sense that these more niche offensive mechanics exist on the skills themselves or on specialized support gems that can enhance them.

    Travel Nodes Selectable Stats

    In addition, POE 2’s Travel Nodes will be stat selectable, providing lower but generally more meaningful stats. When selecting Travel Nodes, you can choose +5 Strength, Intelligence and Dexterity, helping you more easily meet the stat requirements of gear or abilities.

    This change is actually huge for leveling, especially considering that the socket colors are gone as well, so you’ll be able to more easily level up the way you want without being limited by your stats or gear sockets.

    That’s the major difference between the passive skill trees in Path of Exile 1 and Path of Exile 2.

    Outro

    So those are the top 5 changes we know about Passive Skill Tree in Path of Exile 2 so far. Let me know what you think of these changes and which changes (if any) you’re most excited about. I think it’s definitely those Weapon Skill Tree Passives, which could end up being an incredible feature! See you next time!

  • Will The Changes To Summon Raging Spirit Mechanics In POE 2 Surprise You?

    Will The Changes To Summon Raging Spirit Mechanics In POE 2 Surprise You?

    Jun 19, 2024

    In this guide, I want to talk about the iconic skill in Path of Exile, Summon Raging Spirit. Path of Exile 2 has changed its casting and skill effect in the form of an automatic skill that summons temporary minions whenever you use a fire spell.

    Here, we will talk about how SRS in POE 2 differs from POE 1 and explain the mechanics of this skill and how it can be applied to your build.

    Differences And Similarities

    It has to be said that the implementation of Summon Raging Spirit in Path of Exile 2 is really different. Here is a comparison of the two Support Gems.

    Raging Spirit in Path of Exile 2 retains Spirit while it is activated. Your fire spells also summon Raging Spirits, which are short-lived flying flaming skulls that will rush to nearby enemies and quickly attack them. Enemies will not attack these minions directly and can pass through them.

    There are also a lot of similarities between the actual minion mechanics of POE 2 and POE 1, which still summons a short-lived minion. It appears to have aggressive behavior and will rush to the enemy, and the enemy still will not directly engage it.

    These minions are just like they were in Path of Exile 1, and they will not collide with the enemy. At the same time, they still cannot attack the enemy, but 70% of physical damage is converted into fire instead of 100% of the current SRS in POE 1.

    This is pretty much the similarities and differences between the two skills, and it also shows where the new mechanics of this skill in Path of Exile 2 come in handy.

    Mechanics Explained

    I am very excited about the changes to this skill because not only can we use this Support Gem in POE 2, but GGG can use it to implement other new and old skills in POE 2.

    Since this Raging Spirit ability can reserve Spirit, and we know that Spirit is like a reservation resource in POE 2, it will most likely be used to reserve things like Auras or permanent minions.

    We actually saw this in a recent Witch gameplay preview, where permanent minions retain Spirit, and will automatically respawn after a short time as long as your other permanent minions haven’t died recently.

    We also have temporary minions, which don’t retain Spirit, but they consume resources like corpses to be summoned.

    In fact, in one discussion, the developers talked about a very interesting balance between permanent and temporary minions. Minion builds have extremely high single target damage output, but they lack clearing speed. So investing more POE Currency in improving temporary minions clearing speed is always our first strategy to optimize minion builds.

    But you can’t really use these temporary minions in boss fights because corpses are not very easy to obtain, and in Path of Exile 2, they will be more limited and there will be no Desecrate ability or anything like that, so players won’t be able to actually generate their own corpses.

    This is also what makes the Raging Spirit in POE 2 so interesting, because it’s between permanent and temporary minions. It does reserve Spirits just like permanent minions, but it does so in order to allow you to create temporary minions, which means that these temporary minions will be used in boss fight scenarios.

    SRS Synergy With Fire Spells

    Let’s take a look at the interaction here and see how it works with your Fire spells.

    The Reservation ability allows you to summon Raging Spirits when you use a Fire spell. Any spell with the Fire tag will do.

    We achieve this by casting two rows of Fire Area spells to summon one Spirit per 1.5 meter radius, besides which the projectiles from the Fire spells can also summon a Spirit when they hit. This immediately gives you two very interesting ways to scale this ability so that you can summon more Raging Spirits every time you cast those Fire spells.

    Besides this, you can also think about scaling Fire spell Area of ​​Effect. Imagine a giant explosion of fire and summoning a swarm of Raging Spirits. I’m not actually sure if it summons Spirits at the location where the spell hits the enemy, or if they spawn next to the corpse, but it will be interesting to see how exactly it works.

    Of course, you can also go the projectile route with a Fire spell that fires projectiles, and you can adjust the number of projectiles so you can hit more enemies and summon more minions. Or, you can use a mechanic like Chain or Pierce so you can have a projectile go through multiple enemies and summon multiple minions that way.

    Final Thoughts

    I can already imagine a Fire Mage throwing Fireballs and summoning a bunch of Raging Spirits in a Popcorn setup, with the minions instantly exploding on top of the enemies, which sounds pretty fun.

    This is pretty crazy when you think about it, because this ability simply doesn’t make sense in the context of POE 1, because we didn’t have builds like Spellcaster. They were dealing damage with their abilities, while also summoning minions, and the minions themselves dealing tons of damage.

    I really think this is one thing I’m most excited about POE 2. This combination of Archetypes really wasn’t possible in POE 1. And POE 2 gives players more opportunities to have more and more freedom. Anyway, I love this, and that’s what this guide will be all about.

    All in all, this Support Gem has me really excited about what else might be coming to Path of Exile 2. Do you have any crazy ideas about how they could implement other parts of POE 1’s abilities into POE 2 in new ways? Let me know what you think of SRS in POE 2.

  • A Deep Dive Into Witch Class Gameplay In Path Of Exile 2

    A Deep Dive Into Witch Class Gameplay In Path Of Exile 2

    Jun 12, 2024

    Greetings, Exiles! I’m sure you all have received the sad news recently that Path of Exile 2 closed beta, originally scheduled for June 7, 2024, has been postponed, with the developers stating that it will be released “towards the end” in 2024.

    However, this also means that we have more time to prepare for a better gaming experience when we enter POE 2. In this guide, we will reveal the gameplay of Witch. So, Witch main players, please don’t miss this guide.

    Minion Mechanics

    In Path of Exile 2, you can play as Witch, Mistress of Death and Decay, commanding your hordes of the undead and launching attacks on enemies.

    Most classes have access to some kind of minions, but if you want to control an army, Witch may be the ideal class choice for you.

    In POE 2, most minions do not need to be summoned manually. Celebrant Sceptre gives the player a couple of free warriors, as well as another resource called Spirit, which you can use to acquire any minions you want. You can see this Spirit Bar above the mana.

    On the skills screen, you can choose the composition of your army and choose between the various minion variants available. Since this is a level-two area, we can only afford one more minion. However, when minions die, they are automatically resurrected as long as no other minions have died recently. So, before your next battle, all your minions will be resurrected.

    You can also command your minions with a dedicated button, telling them to move to a specific location, attack a specific enemy, or even open a chest or portal for you.

    We also have temporary minions. Besides this, many minions have command skills that depend on the type of minion you summoned.

    Skills

    Next, let’s talk about the spells available to Witch class.

    Unearth

    First up is Unearth, which creates some bone constructs if it kills a monster or hits the corpse of a monster. They can’t take many hits and have a limited lifespan, but you can build a proper army with them.

    Contagion

    I also use some debuffs with monsters when my minions attack. The first one we can use here is Contagion. If a monster dies with Contagion, it spreads to nearby enemies. And with each spread, the damage increases. So it’s a good idea to try to keep the infection going.

    If any corpse is infected when you summon minions, then the minions will also be infected. Every time they hit an enemy, they will continue to infect the enemy. So it’s great to have an army of infected hordes of the undead.

    Essence Drain

    We can also use another chaos debuff called Essence Drain. This effect has a higher degen on a single target. If the monster is also infected with Contagion, then Essence Drain will spread as well, which can turn into a real disaster.

    Bone Storm

    I can use a channeling skill like Bone Storm, which creates a devastating burst of sharp spikes. Note that the longer you channel this skill, the more damage it will cause.

    Pain Offering

    We also have a skill called Pain Offering. These skills allow you to pierce one of your skeletons with a big spike of bone to buff all of your other minions. It makes all of our other minions faster and do more damage.

    Profane Ritual

    After a battle, we usually have some extra corpses that we don’t want to waste. Profane Ritual can generate Power Charge by consuming corpses, which can buff some of my other spells. If we use it to summon Zombies, we can create more powerful super Zombies that don’t even need corpses to summon them.

    We can also use Power Charge to channel Bone Storm. If I do this, it adds a devastating AoE.

    Minion Types

    Finally, it’s time to focus on the types of minions that Witch can summon.

    Zombies

    The first one that comes to mind must be Zombies, which are extremely tanky minions. Although they require corpses to summon and won’t resurrect if they die, they are quite tough and can increase the number of your minions.

    What’s more, many minions also have command skills. You can command them to deploy Gas Cloud Arrow on the battlefield to deal some sustained damage.

    Skeletal Arsonist

    In addition, we can summon Skeletal Arsonists, who can throw small Fire Grenades. Besides this, they have a command skill that can detonate your minions with low health. When you see the red indicator, use this skill and the minion will explode.

    These bone constructs are especially good because they expire quickly, anyway. So, you can go and farm this area’s boss, Carrion Crone, with all the tools you find to earn a good amount of POE Currency.

    Storm Mages

    That’s the type of minions you can get in the level two area. But let’s see what the higher level minion gameplay is like.

    In a level 30 area, besides still having our trusty warriors, there are many types of minions to choose from, such as Brutes for stunning or Ice Mages for freezing, most of which come with their own special abilities or command skills.

    You can also stun enemies by using multiple Storm Mages: a Cleric to heal and revive my minions, and Reavers for high damage. You can also enrage them before the fight to slowly kill them, but Cleric should be able to keep enemies alive while my minions attack.

    Storm Mages has a useful skill if a lot of your minions die. He can summon a Lightning Storm to hit the location of each Dead Skeleton in your army.

    Monster Corpse

    In POE 2, even non-boss monsters can be very devastating, such as Faridun Impaler. It has a wide variety of abilities and is difficult to defeat. But maybe we can make better use of its corpse.

    By using Bind Spectre gems, we can take the corpse of any enemy and capture its spirit so that I can use it as a minion. Any monster can be captured, but the spirit cost depends on how powerful the monster is.

    Such a powerful enemy requires a lot of spirit, so I have to summon a lot of other minions, but it does seem worth it. If Spectre dies like other minions, it will respawn after a short time.

    All in all, Witch in Path of Exile 2 seems to have received some amazing quality of life updates to cater to her unique play style. Her various minion mechanics and gameplay will bring a lot of fun to the game. Even for those who don’t like minion builds, the diverse gameplay of Witch class will make you shine!

  • Gameplay & Walkthrough Guide For Druid In Path Of Exile 2

    Gameplay & Walkthrough Guide For Druid In Path Of Exile 2

    Aug 30, 2023

    In POE 2, you can choose from 12 character classes. Each character has a combination of the key attributes they focus on. Today I want to show you a character who is good at Strength and Intelligence, Druid.

    In Human form, Druid is a spell caster, channeling Fury of Nature on the battlefield. But when you get closer, you will see why Druid also pays attention to Strength. He can transform himself into one of several beasts.

    Bear Form Gameplay

    Today, we’re going to show off his Bear form. The transition in POE 2 happens automatically when you use the bear attack. With Bear Maul, your character turns into a bear and swings. Using a spell, your character turns back into a human and casts it. Hitting enemies with your Bear Maul attack accumulates Rage, which increases your attack damage. So your bear gets stronger with each attack.

    While the bears are big and strong, this isn’t a pure Strength class. You don’t have as much armor as a Warrior. To protect yourself from larger groups, you need to consider a skill like Furious Slam. This skill is mainly for stun rather than damage. So it’s pretty useful if you’re mobbed by smaller monsters and just need to get out of there.

    Of course, like any POE 2 character, you can always use the dodge roll to get out of danger. Since bears are the slowest of all Druid’s forms, it’s crucial to make sure the dodge is reliable and able to get you out of any situation.

    When you dodge in animal form, your character instantly transforms back so you can dodge. You can even convert halfway through. Of course, doing this means that you have to pay some POE Currency and time costs that you have to transform again. But it’s certainly much better than death.

    Next, I want to talk about Ferocious Roar, which is a rare POE Item in Bear form. It allows you to adopt any Warcry skills that other classes might use. You can also insert Seismic Cry gems into Ferocious Roar.

    In fact, you can connect multiple Warcry and use them together. Seismic Cry pushes enemy back and has a chance to be stunned. If there are any severely stunned enemies within range of Warcry, then your next Slam skill will be enhanced by twice the number of Slams.

    Human Form Gameplay

    We’ve covered this Druid Bear side, but what about him as a spell caster? Of course, right now we want to maximize the time you spend in Druid animal form. So most spells against Druid tend to be things that last a long time or provide tactical options on the battlefield.

    The first and probably easiest of these is Lightning Storm. Throw it on the ground and you’ll get an area where monsters are constantly being struck by lightning. This is a debuff that increases all damage done to them.

    This is followed by Tornado, which sucks monsters into it, allowing you to split teams and tackle groups individually. Or pin monsters in place to build combos with your other abilities. Tornado doesn’t really move enormous monsters, so you can actually use it to separate bosses from their minions as well.

    Druid also can summon animal companions. This is another very useful defense. Wolves howl when summoned, inflicting a temporary debuff on enemies. This makes them more vulnerable to critical hits and gives you a reason to re-summon them in combat.

    The last Druid spell we’re going to discuss today is Volcano. You can cast it quickly, and it spawns some projectiles. Or you can hold the button to channel it longer, which will cause it to fire a bunch of projectiles when it spawns, dealing with more damage. Volcano fires small projectiles over a long period, so this is another wonderful ability to cast before Druid turns into a bear.

    Currently, in our Human and Bear form, channeling spells are all active, and spirit reserved. This means that any channeling skills we use as bears will technically cast Lightning Storm as well.

    Skill Tree

    Finally, we come to the skill tree. Bear's form counts as another weapon set for a professional, so he also gets a tree. If you turn on the passive tree, you can see how close we are to a Melee Damage cluster and Spell Damage cluster.

    I can assign these passive abilities to our Human or Bear form. When I switch between Human and Bear forms, my passive skills are automatically reassigned.

    With a bit of customization, our build can combine many active skills to achieve some really interesting effects. Meanwhile, your skill tree will automatically reconfigure at the right time, as will your buffs. You can even auto-cast certain abilities.

    Many abilities interact with each other, and the ability you choose to use depends on the situation you are in. At the right moment, you might combine all your skills into one baffling combo. Get some satisfying screen-covering spam and do some baffling damage.

    The above are some skills and gameplay demonstrations for Druid in POE 2. There is more content to play and experience. Let us look forward to POE 2.

  • What Does POE 2 Do Better Than Diablo 4? - Path of Exile 2 VS Diablo 4

    What Does POE 2 Do Better Than Diablo 4? - Path of Exile 2 VS Diablo 4

    Aug 10, 2023

    Here we’ll discuss two ARPG giants, Diablo 4 and Path of Exile 2, and compare them. We will introduce their game mechanics, character progression and endgame content, respectively.

    Gameplay

    Let’s start by discussing the depth and variety of POE 2’s gameplay. It offers an incredibly deep gameplay experience with a huge Skill Tree. This also means that players have countless possibilities for character building.

    In comparison, Diablo 4’s classes will be more fixed. And POE 2’s Skill Gem system allows players to customize and combine abilities in unique ways, providing unparalleled build variety.

    Content Updates & Expansion

    Let’s talk about content updates and expansions next. Now POE’s developers are constantly releasing expansions and content updates to ensure the game remains fresh and exciting.

    But now Diablo 4 has just been released, but as we have seen from history, their expansions and updates are less frequent, which makes it difficult to add content.

    Also Read: Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2

    League

    Next, let’s talk about leagues. Now POE introduces new temporary leagues regularly. It offers fresh mechanics and challenges that reinvigorate the gaming experience. And these leagues often bring unique rewards to players, encouraging players to explore new content and mechanics, while earning exclusive POE Items and cosmetics.

    And Diablo 4 has just released their first season - Season of The Malignant. Although they do have similar rewards to POE. But I don’t find it that refreshing, and the mechanics are still well-worn old ones introduced in the core gameplay.

    Trading Systems & Economy

    Let’s move on to the trading system and economy of both games. Now, in POE, the player-driven economy is much more robust and dynamic than Diablo 4’s current system. This helps create a sense of community and heightens the thrill of looting POE Currency.

    And Diablo 4’s approach to item classification and trading is less player-oriented. This can lead to players being less than happy with loot quests.

    Endgame

    Finally, let’s talk about the endgame content of these two games. Now, POE 2 endgame content includes a deep exploration of Invaded map. And provide a challenging and rewarding experience for players who reach the highest level.

    On the other hand, right now Diablo 4 lacks endgame content. But I’m sure they’ll generate more content. It’s just that in comparison, the current endgame content of POE 2 is indeed much more.

    Another disappointment with Diablo 4 is that they knew all this information before launching the game and still failed to create all this endgame content.

    Summarize

    In conclusion, GGG and POE developers have a strong bond with their player base while actively listening to their feedback and taking part in discussions. This forms a strong community bond that allows for better communication of more player-focused updates. This is where POE 2 differs from Diablo 4.

    Path of Exile 2 shows many advantages over Diablo 4. Plus, it boasts deeper gameplay, unparalleled character customization, frequent content updates, a fair monetization model, and developer engagement with the community.

    Although both games have their own advantages, POE is undoubtedly the ultimate choice for ARPG fans looking for immersive and endless fun. For these reasons, that’s why I believe POE 2 will truly be just as great as POE 1. Which game do you like better? I want to know your thoughts.

  • Is Path Of Exile 2 Now Standalone? - My Personal Opinion

    Is Path Of Exile 2 Now Standalone? - My Personal Opinion

    Aug 05, 2023

    Last week was the long-awaited ExileCon 2023. While many of us were eager to hear all of the new details on Path of Exile 2 and the new Challenge League, GGG started the show off with a shocking announcement: 

    Path of Exile 2 would no longer be an expansion to Path of Exile 1, and would now be a standalone game. Both games will receive updates and staggered challenge leagues, so players can play one or both games going forwards. 

    This is a huge change, and the community has had very mixed reactions to it. Here, I want to talk a bit about why I think this is happening, what this means for POE going forwards, some concerns, and how I feel about it. 

    GGG didn’t spend a lot of time explaining the reasons behind the change. Only that it became clear to them that POE 2 needed to be a separate game as they continued development. 

    However, to me, the reasons seem very clear. Since the original announcement of POE 2, there’s been unease and discontent in the POE community. There was a feeling, partially due to developer statements, that POE 2 was going to have to slow the game down somewhat when it launched. That the insane screen-clearing speed of the modern Path of Exile was just too much to be the baseline of this new game, and that GGG would have to slow things down. 

    There was also the feeling that GGG would need to slow things down gradually in POE 1 as we got closer and closer to the launch of POE 2, in order to ease players into it. 

    Players who have been playing POE 1 for the last few years, or god forbid, visited the subreddit, will know the extreme outrage that happened when GGG did, in fact, try to slow the game down. Patches 3.15 and 3.19 were received extremely negatively by the community. 

    To the point, GGG had to effectively roll back many of the changes they had made, publicly go in front of the community to explain where things had gone wrong, and even permanently withdraw from engaging with the community on the subreddit, in order to protect themselves from the extreme, disproportionate toxicity. 

    It’s clear that part of why Path of Exile is so beloved is because of the extreme, absurd map-clearing speed you can achieve. And that large portions of the community will absolutely hate any attempts to curtail that. 

    But that isn’t the sort of game the devs want to make. And, if we’re being honest, perhaps isn’t the sort of game the general gaming public wants to play, either. After all, one of the major goals of POE 2 is to bring in new players who previously didn’t enjoy POE. 

    When looked at through that lens, the original plan to make POE 2 into an expansion for PoE is really the root cause of these problems. If GGG went with their original plan of having POE 2 effectively replace POE 1, they would run the risk of alienating their entire current player base of POE 1 players. But if they instead compromised on their vision for POE 2, they’d run the risk of having the game not be different enough to bring in new players, and stifle their ability to create an experience that was wildly different from PoE 1. 

    Having them be two separate games solves these problems. They can keep the fast gameplay of POE 1, while also providing a slower, different, and more combat-focused experience in POE 2. So, what does this mean going forwards? 

    It means we’re going to have two different flavors of Path of Exile. We’ll be getting twice as many challenge leagues per year as both POE 1 and POE 2 will be receiving their own, different, challenge leagues, and players will be able to play whichever seems more appealing to them or both.

    This also means that they can have POE 2 diverge in some pretty wild ways from POE 1. They’ve already previewed that many currency items have been overhauled, and some have been removed, presumably with the goal of making currency more useful for actually crafting your own POE Items. Not to mention all the crazy new weapon-swap features, which will completely change how players create builds! 

    However, there are a number of major concerns that remain mostly unaddressed. The biggest one is what the impact of split development resources will have on POE 1. Will it still continue to get major development support? Will the challenge leagues end up being small and lackluster? Will POE 1 development end suddenly after a few years? I think that as far as challenge leagues go, I’m not really concerned. 

    There was a comment during ExileCon stating that for the last few years, the development team of POE 1 has been mostly just 8 people. If that’s true, it shows that they can still create some incredible leagues on a shoestring budget. And I’d expect support for POE 1 to continue indefinitely as long as there remains even a small, dedicated community. 

    The bigger concern, I think, is the issues in POE 1 that we’ve been hearing POE 2 would fix for years now. Melee builds, large swathes of useless underpowered skills, balance issues with ascendancies and archetypes…... Will they just end up remaining bad forever now? Will we ever see major balance changes again? Or, will POE 1 just keep chugging along, with players feeling more and more pigeonholed into specific archetypes and skills? 

    I think this is something GGG needs to directly address. It’s not just enough to know that they intend to continue updating and creating challenge leagues for POE 1. We need to hear that they’re committed to having it be its own game with its own distinct playstyle, and not just a glorified POE 1 classic server. 

    Also Read: Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2

    However, my biggest concern is the economic impacts of splitting the player base across two games. POE relies on having players to trade with, and the trade system requires players to be online currently in order to trade. If you’ve ever tried to play a regular challenge league after something like a Flashback league has started, you know it can be nearly impossible to do any trades. Everyone has switched over to playing the new Flashback league, and the league feels basically over, whether or not you personally want to keep playing. 

    Chris pitched the idea that POE 1 leagues may launch something like 4 weeks before a new POE 2 league, giving them about the lifespan of a Flashback event. 

    If you want to be a dedicated POE 1 player, you may find that you can only realistically play the game within these short 4 week windows. Similarly, playing POE 2 late in the league after the POE 1 league has already launched may have similar issues. 

    I think if GGG is going to go down this path, they need to seriously consider changing their stance on offline trading in POE. There needs to be some way of still getting the items you need, even when the majority of players have switched to playing the other game. Otherwise, both games will end up suffering. 

    I know GGG is dead-set against anything with instant buyout, but if they implemented something that let you buy offline items and then you received them some amount of time later (even days later, perhaps), it would really fix this issue and allow players to buy previously listed items even after that player has moved onto the other game’s challenge league. And maybe even give these players a reason to switch back, once they’re bored with the new league, to a pile of POE Currency they can use to dive back in! 

    Having said all of that, despite these concerns, I would say that I am feeling very positive about this decision. I think that had they continued down the path of having POE 2 be an expansion, it would have been disastrous. Either the game would have been too slow, or not different enough. Now, not only do we get to keep playing the game we know and love, but we get to play two different takes on Path of Exile. 

    I’ve said before that I find the idea of Ruthless extremely exciting. I’ve been playing POE since Closed Beta, and I will play and enjoy other ARPGs that are a fair bit slower than POE. As much as I love the insane clear speed you can reach in POE, I also feel like I’d enjoy a much slower experience, with a bigger emphasis on combat and moment-to-moment gameplay. And I feel that POE 2 is going to be exactly that. And I get to have both! And I get to have twice as many challenge leagues per year! 

    To me, this just means more Path of Exile, and I absolutely love it. I hope GGG can nail this and have two different versions of POE that appeal to both of these playstyles. I’m really excited to see what they have cooking for POE 2, and explore a game that’s going to be both new and familiar! 

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