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The Easiest Way Of Making Plus Two Amulets In POE The Forbidden Sanctum

Jan 09, 2023

Today, we're going to be covering how to create plus two Amulets. today we're going to go to craftofxl.com and then create new item. Obviously, you can do this on any base. It needs to be at least item level 75, that's when you can start getting the gem levels and I don't have any influence on these.

The first thing you should do is a alteration craft until you get plus one Skill Gems and this is usually like 1 600 Alts on average. Obviously, you can get lucky. But I've had sometimes where it takes three or four thousand Volts to get it. So, that's a pain.

Next, you want a Regal and the outcome isn't super important. This is a big chance of breaking the Prefixes, but this is an okay outcome. So, I'll show you what happens on on each outcome. Since we have plus one Skill Gems and Maximum Mana, now we can do Multi-mod and then Prefixes Cannot Be Changed and you Cannot roll Attack Modifiers.

Now, the important thing here is we have one open Prefix. This is important because what we're going to do is add it first and then remove. So, if you had two Prefixes here this would not work. I'll give a quick example. So, if now we wanted to make this plus two Fire, it would give us that error and that's changed fairly recently. So, let's say I wanted to make this a plus to Fire Boom. It's now guaranteed plus two Fire. The problem with this is obvious. It will keep the Mana there. No matter what and this works with everything plus one Chao Orbs plus one Cold and one Lightning, etc. So, this is a really really good way of getting a plus two Amulets.

What if you don't want the Mana there, well you can take a higher risk when you do have the two Prefixes instead of Prefixes Cannot Be Changed. You can just craft a random Suffix. So, what changes now is that you have a 66 chance of getting plus two. You have a 33 chance that it'll remove the plus one Skill Germ and just make it plus one. But you do have so 66 chance with this that you will end up getting the plus two completely. And you have a 33 chance whether it's going to be with the Mana or without the Mana. So, it's the best case scenario with this one, if you do want to use this instead of Annulling.Then, 33 chance that it removes the Mana and then you have plus one's Skill Germ plus one Fire and the other Suffixes.

Next, here's a couple of different things you can do for Suffixes. You can now craft Life and you have a couple of options here. You can craft Life and you could exalt it three times and hope for yourself fixes. This would be insanely good because they had Tier one dot multi. But that's not super realistic, it's also not what I did for my Envelope. So, I had breaks Prefixes. It was slightly easier but if you want to have a good chance of still having an open Prefix, what you can do is you do Maximum Mana.

poe Amulet

Then, first craft whatever doesn't really matter. You don't have to craft Life at this stage. Minecraft Life and then Prefixes Cannot Be Changed. So, there's a couple of things you can do now. Reforged Chao Orbs is really nice because this ends up guaranteeing Chao Orbs.

I think you are supposed to be able to do a veiled Chaos Orb. But craft device that throws an error. I've reported that because I'm pretty sure you should be able to avail Chaos Orbs at this point. That is a little risky, so is the referred Chaos Orb. Because it could fill up the Suffixes. But there's not really a huge deal because it's not like you're not gonna fill them up anyway. If you do this, what you can do after hitting Chaos Orbs is you can do Multi-mod Life and then whatever else you want. This is pretty nice. You could also just craft Life and exalt two Suffixes, so those are the choices you have there.

And you could also play a player along with the Prefixes Cannot Be Changed to unveiled Caterina craft now if you're wondering why don't we at this stage just do Prefixes Cannot Be Changed and and refresh Chaos Orbs like why do we do the Multi-mod. Well, the problem is that it says Prefixes Cannot Be Changed that means the ones that are already there. It doesn't mean it can't add something that isn't there before, so it can actually end up breaking your Prefix now.

Let's go all the way back and look at some of the other things. What if you've augmented it first? What if it looks like this honestly like Annulling it down, until it's just plus one Skill Germ? This is actually pretty good because then we can do what we had before except we have no risky Prefix. So if you do get a plus one else Skill Germs and you can have three or Multi-mod Prefixes Cannot Be Changed and Cannot roll Attack Modifiers. Now, you can literally guarantee it plus one of whatever you want. You can play around with that and that's very very nice. You can like finish the Amulet. What about this is actually very easy.

So, now we can do Prefix Cannot Be Changed in Scour. However, then it's blue again. This is an issue as well. Hitting two cell fixes is not great obviously. You can hold them off. At this point, we don't really have much we can do we could scour. We could a null, but with two it's kind of annoying. So, ideally laying it down is probably your most efficient bet. But, at least that's some ways to make Amulets and I hope that helps.

It is obviously it does end up costing a lot of Divine Orbs but Divine Orbs are pretty easy to get from the Sanctum this week.

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