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Path Of Exile 2 Items

PLATFORM

  • PC

SERVER

  • Early Access SC
  • Early Access HC
  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems

  • Essences

  • Soul Cores

  • Lvl 21 Gems

  • Runes

  • Pinnacle Keys & Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z

From Z to A

Lowest Price

Highest Price

  • Poecurrency Path Of Exile 2 Hate Shatter Advanced Slim Mace#21693

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  • Poecurrency Path Of Exile 2 Morbid Pendant Stellar Amulet#376259

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  • Poecurrency Path Of Exile 2 Storm Skin Advanced Scale Mail#102547

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  • Poecurrency Path Of Exile 2 Rapture Urge Advanced Secured Leggings#506238

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  • Poecurrency Path Of Exile 2 Corruption Breaker Stoic Sceptre#813106

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  • Poecurrency Path Of Exile 2 Bramble Spell Ashen Staff#157834

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  • Poecurrency Path Of Exile 2 Blicht Band Unset Ring#783905

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  • Poecurrency Path Of Exile 2 Loath Call Advanced Voodoo Focus#724521

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  • Poecurrency Path Of Exile 2 Armageddon Gyre Emerald Ring#194548

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  • Poecurrency Path Of Exile 2 Dread Thresher Advanced Slim Mace#534657

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  • Poecurrency Path Of Exile 2 Doom Branch Siphoning Wand#791729

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  • Poecurrency Path Of Exile 2 Corpse Pile Voltaic Staff#928842

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  • Poecurrency Path Of Exile 2 Bramble Nock Advanced Shortbow

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  • Poecurrency Path Of Exile 2 Vengeance Call

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  • Poecurrency Path Of Exile 2 Demon Charm Crimson Amulet

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  • Poecurrency Path Of Exile 2 Gale Halo Advanced Feathered Tiara

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  • Poecurrency Path Of Exile 2 Spirit Girdle Linen Belt

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  • Poecurrency Path Of Exile 2 Rune Clasp Lapis Amulet

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  • Poecurrency Path Of Exile 2 Dusk Core Bombard Crossbow#102648

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  • Poecurrency Path Of Exile 2 Vortex Shell Advanced Votive Raiment#407093

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  • Poecurrency Path Of Exile 2 Miracle Thread Long Belt

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What Are The Differences Between Path Of Exile 2 & Path Of Exile?

Path of Exile 2 serves as the sequel to Path of Exile, offering notable enhancements:

  1. New Game Engine: Path of Exile 2 features an upgraded game engine for smoother graphics and enhanced visual effects.
  2. Expanded Storyline: Continuing the narrative of its predecessor, Path of Exile 2 delves deeper into the world's lore, offering players more story content to explore.
  3. Enhanced Skill System: Introducing a revamped skill system, Path of Exile 2 promises innovative skills and combinations for increased diversity and challenge.
  4. Improved Graphics & Audio: With the adoption of a new game engine, Path of Exile 2 boasts significantly enhanced graphics and sound effects, delivering a more realistic and immersive experience.

Overall, Path of Exile 2 builds upon the original's core gameplay while introducing various improvements, aiming to provide players with a fresh gaming experience.


What Are Path Of Exile 2 Items?

POE 2 Items play a pivotal role in the gameplay dynamics, sourced from various avenues including monster drops, quests, and player trading. They encompass a diverse range of categories within Path of Exile 2:

  • Weapons: Spanning swords, bows, wands, axes, and more, these armaments are wielded by characters to inflict damage.
  • Armor: Encompassing helmets, chestplates, gloves, boots, and shields, these provide defensive bonuses and safeguard characters.
  • Gems: Comprising skill gems and support gems, these can be embedded into weapons or armor to bestow new abilities or augment existing skills.
  • Flasks: These consumables confer temporary buffs or restore health to characters during combat scenarios.
  • Jewels: Serving as decorative items, they can be inserted into passive skill tree nodes to enhance character attributes or skills.
  • Currency: Including orbs and scrolls, these items serve as the principal means of trade and crafting within the game.
  • Maps: These special items grant access to high-level areas, offering increased challenge and rewards.

These categories represent merely a glimpse into the extensive array of Path of Exile 2 Items found in Path of Exile 2. Each item boasts its own unique attributes, allowing for limitless potential in character customization and gameplay styles.


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1: Determine your platform (PC/PS/XBOX) and server

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    *Buy various currency items, click "ADD TO CART" one by one, and click "Checkout"

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What Options Does Gas Grenade Deadeye Build In Path Of Exile 2 Need For Different Stages? - Skills & Gear

What Options Does Gas Grenade Deadeye Build In Path Of Exile 2 Need For Different Stages? - Skills & Gear

Of the all classes currently available in Path of Exile 2 Early Access, Deadeye is the character with the fastest movement speed, so you can create a highly flexible character build around it.

You might choose a bow as a more practical weapon for this build, but it is worth mentioning that this class with extraordinary mobility can interact very interestingly with crossbows. Under this combination, Gas Grenade Deadeye build comes into being, which uses Explosive Shot to detonate groups of enemies while you throw Gas Grenades.

If you choose the right options for this Gas Grenade Deadeye build, you will have a very good tool for running maps and farming loot, and even completing some challenges in the endgame stage. But choosing the right and effective skills or gear for a build in POE 2 can be a very troublesome thing, but don’t worry, this guide will show you one by one.

About Gas Grenade Deadeye Build

While Witchhunter, which also uses a crossbow, has its own detonation effect, Deadeye’s additional skill speed, movement speed, and additional projectiles make it the best choice for quickly clearing maps.

When you first make this build, you may want to focus on Lightning Arrow, and then fully transition to Gas Grenade when you reach level 22. Although you need to press multiple buttons when you fight with this component, you may feel that it is very smooth and not hectic due to the powerful abilities of Deadeye itself.

Skill Gems

As mentioned above, you can use Lightning Arrow and Lightning Rod together at the beginning, so your basic skill rotation is to throw Lightning Rod near the enemy and then cast Lightning Arrow to deal heavy damage to the enemy.

You can use this skill combination until you unlock Orb of Storms. After this skill is available, you can cast it before Lightning Rod to lay a good foundation for all subsequent heavy damage.

If you have a Level 4 Uncut Spirit Gem, remember to cut it into Herald of Thunder, which can help you get a super buff to your clearing speed. During this skill rotation, you may encounter some mana problems. You can use Thief’s Torment to help you alleviate the impact of this problem on you.

However, its farming cost and trading cost are very high, and it is difficult to obtain for low-level characters. So the best way here is to buy POE 2 Currency to upgrade your current mana bottles or upgrade gear that can provide you with enough spirit to maximize the utilization of Herald of Thunder.

At around level 22, you can start using Gas Grenade, remember to change your weapon to Crossbow. Then focus on obtaining those nodes related to grenades and those unspecified grant Pierce, Chain, etc.

At this time, your skill rotation can become throwing Gas Grenade into the previously cast Flame Wall and firing some Gas Grenades at it. If you have a free skill gem slot, you can also add Flash Grenade to your build to easily stun bosses.

In addition, Oil Grenade can help you slow down the enemy’s advance and attack speed, which is also a very useful skill gem. If you want to deal more damage to the enemy, you can apply Fire Exposure to it, and remember to use Encumbrance and Strip Away to increase the effect of these two debuffs.

It is worth mentioning that after you unlock Explosive Shot, you can move the lower-level skill gem Flame Wall out of your build to deal with more challenging battles. If you find the multi-button play style troublesome, you can always use Radiant Grief or Birth of Fury to automate your Ignites, making it essentially a one-button build.

Best Passive Skills

When choosing passive skills, consider Blur, Eagle Eye, Clean Shot, Heavy Ammunition, and Careful Aim before you reach level 22, which will give your Lightning Arrow a higher Projectile Damage node to quickly farm POE 2 currency and experience points.

Once you reach level 22, you can focus on the effect of Gas Grenade. But before switching, you need to get Cluster Bombs, Volatile Catalyst, and Volatile Grenades to maximize the benefits of this important skill.

In addition, you can also invest in some defensive passive nodes in Gas Grenade Deadeye build, such as Leather Bound Gauntlets and Feel No Pain. Since Evasion is an important operation for you to defend in battle, Afterimage and Backup Plan, which are beneficial to it, are also your focus.

What’s more, passive nodes that increase Attack Speed, Accuracy Rating, Area of ​​Effect, Cooldown Recovery, and Damage to Two-Handed Weapons are also the key points you can unlock.

For some players who like to use super high damage capabilities to defeat enemies or bosses in one fell swoop, the three passive skill points of Jack of all Trades, Repeating Explosives, and Sand in the Eyes may give them the best gaming experience.

About Gear

Since DPS of Gas Grenade Deadeye build scales directly with the level of Crossbow, spend some POE 2 Divine Orbs to upgrade it after every 10-15 levels of your character, and regularly look for crossbows with higher physical damage and faster attack speed, such as Bombard Crossbow.

For the other gear slots, the attribute gains you focus on are similar to other builds, such as Max Life, Elemental Resistances, Attributes, and Mana Regen. You may also focus on Life Regen when facing bosses or enemies with high damage capabilities.

These are some of the skills and gear options that can be selected for Gas Grenade Deadeye build in the current POE 2 Early Access. I hope that with the help of this guide, you can quickly unleash the power of this build and use it for more fun exploration. I wish you a happy game!

Why Is Patch 0.2.0 Dawn Of The Hunt The Key To Change Path Of Exile 2 State?

Why Is Patch 0.2.0 Dawn Of The Hunt The Key To Change Path Of Exile 2 State?

The first major patch during Path of Exile 2 Early Access is finally coming, and the new season mechanism brought by this update will also be fully unveiled. We will be able to see the results of GGG’s busy work in the past 4 months, and see whether the new season mechanism can make POE 2 completely break through the limitations of the original and create a new myth.

There is no doubt that this patch 0.2.0 will bring a lot of new content, new classes, Ascendancy system expansion, new Skill and Support Gems, new weapon base types, new Passive Skill Tree and Keystones, as well as new maps and stories waiting to be explored. Many players who quit the game before because of the limited content in the early access can come back, and this update provides a lot of fresh content to play.

However, although the content of this update is exciting, I must say that these are not the most important part of this patch, because this will be the first time GGG really has the opportunity to solve the problem of the state of the game.

Original Update Plan Disrupted

The original plan was that GGG would release updates to Path of Exile 2 Early Access when they needed to address issues such as interaction bugs or over- and under-mechanics, and they did exactly that in the beginning.

They released several updates that fixed major bugs and toned down over-performance builds. However, the latter was not particularly well received, after all, many players follow creator builds. Therefore, when creators walk a fine line between expected interactions and bug abuse, it is bound to end badly, and a group of players are left with an empty shell of a build with no good way to rework them.

The solution here could be to temporarily reduce the cost of respec skill points. Although players may still be disappointed that their builds are crushed, these changes can save the character without having to launch a brand new one. After all, players should understand that it is only Early Access at the moment, and anything can change at any time.

But as time went on, these changes seemed to become less and less popular, so much so that GGG made a major decision. Instead of patching the game regularly during Early Access, they decided to go against their original plan and release larger league-style updates that bundled all the changes and new additions together. They are now starting to treat POE 2 Early Access as a complete product, just like they did with POE 1.

But this change in plan was not directly communicated to players, and the ridiculously unbalanced mechanics and economic systems were not controlled. Anyway, at the moment, we are on the verge of the next big update, so for us, the question is what exactly will Path of Exile 2 be after patch 0.2.0 is released on April 4th?

Endgame And Campaign Are Too Different

Now, the game basically feels like it has been divided into two parts. If you haven’t played Path of Exile before, you can even think that the campaign and endgame are two completely different games.

The campaign from Act 1 to Act 3 feels like the game they have been presenting for many years, with a slower and more methodical gameplay and a focus on engaging boss battles. However, once you start Cruel Difficulty, the pace of the game gets out of control.

Honestly, this isn’t actually a big problem, though, as replacing Cruel Acts with Act 4-6 in the future may solve this problem.

The focus of this problem is in the endgame. You get the exact opposite in the endgame, and the pace is completely lost. At this point, the characters are much faster, and the monster power is ridiculous, with white monsters doing more damage than even elite enemies. Hordes of monsters rampage through the endgame, and the balance is completely off.

We don’t know if this is really the intention of the endgame. Because if you want to survive in the endgame, your only way out seems to be to buy POE 2 Currency and achieve a rapid leap in character power. Is pay-to-win the ultimate destination of every game?

POE 2’s Subsequent Development Speculation

However, as of now, we simply don’t know whether Path of Exile 2 is intended to be just an upgraded version of the first game, with system updates such as a new gem and slot system, a more refined entry experience, and a fresh start to deal with the inevitable growth in power.

Or, as we speculate, POE 2 endgame should be more like what we have seen in all the previews and demos over the past 5 years or so, gradually shifting to slower gameplay, emphasizing skill combinations, and more meaningful combat.

Endgame Gameplay

At ExileCon 2023, developer Rory Rackham answered a question discussing character recovery in the endgame and how players should deal with dangerous moments when being hit by monsters.

Looking at POE 1, constant regeneration or other means of recovery means that enemies need to deal tremendous damage to kill you, and any changes to leech or recovery in POE 2 are designed to counter it. This is definitely a good thing, making your character pay a higher price to get high regeneration.

Additionally, they rebalanced around boss fights again, bringing all of this stuff to a window where the character is in great danger after getting hit hard. The presence of a danger window that allows players to react to getting hit is a good idea compared to POE 1, but it’s not what we have right now in POE 2’s endgame. So to be honest, we don’t really know if POE 2 will be as fast as the original in the endgame, or if it will be the slower, more methodical game we expect.

But even if they don’t immediately state their intentions in the reveal, the patch notes tell the story for us. It can be seen that at the moment, we are at a crossroads for POE 2, and patch 0.2.0 is about to take it in a direction. What can you expect to see in this Dawn of the Hunt update? Everything is waiting to be revealed in the live broadcast on March 27th. Stay tuned!

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