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Path Of Exile 2 Items

PLATFORM

  • PC

SERVER

  • Early Access SC
  • Early Access HC
  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems

  • Essences

  • Soul Cores

  • Lvl 21 Gems

  • Runes

  • Pinnacle Keys & Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z

From Z to A

Lowest Price

Highest Price

  • Poecurrency Path Of Exile 2 Advanced Pelt Leggings#891596

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  • Poecurrency Path Of Exile 2 Hate Shatter Advanced Slim Mace#21693

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  • Poecurrency Path Of Exile 2 Corruption Trap Rawhide Belt#609602

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  • Poecurrency Path Of Exile 2 Oblivion Fingers#601444

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  • Poecurrency Path Of Exile 2 Morbid Pendant Stellar Amulet#376259

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  • Poecurrency Path Of Exile 2 Storm Skin Advanced Scale Mail#102547

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  • Poecurrency Path Of Exile 2 Blicht Band Unset Ring#783905

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  • Poecurrency Path Of Exile 2 Spirit Pelt Advanced Marabout Garb#823318

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  • Poecurrency Path Of Exile 2 Tempest Span#879006

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What Are The Differences Between Path Of Exile 2 & Path Of Exile?

Path of Exile 2 serves as the sequel to Path of Exile, offering notable enhancements:

  1. New Game Engine: Path of Exile 2 features an upgraded game engine for smoother graphics and enhanced visual effects.
  2. Expanded Storyline: Continuing the narrative of its predecessor, Path of Exile 2 delves deeper into the world's lore, offering players more story content to explore.
  3. Enhanced Skill System: Introducing a revamped skill system, Path of Exile 2 promises innovative skills and combinations for increased diversity and challenge.
  4. Improved Graphics & Audio: With the adoption of a new game engine, Path of Exile 2 boasts significantly enhanced graphics and sound effects, delivering a more realistic and immersive experience.

Overall, Path of Exile 2 builds upon the original's core gameplay while introducing various improvements, aiming to provide players with a fresh gaming experience.


What Are Path Of Exile 2 Items?

POE 2 Items play a pivotal role in the gameplay dynamics, sourced from various avenues including monster drops, quests, and player trading. They encompass a diverse range of categories within Path of Exile 2:

  • Weapons: Spanning swords, bows, wands, axes, and more, these armaments are wielded by characters to inflict damage.
  • Armor: Encompassing helmets, chestplates, gloves, boots, and shields, these provide defensive bonuses and safeguard characters.
  • Gems: Comprising skill gems and support gems, these can be embedded into weapons or armor to bestow new abilities or augment existing skills.
  • Flasks: These consumables confer temporary buffs or restore health to characters during combat scenarios.
  • Jewels: Serving as decorative items, they can be inserted into passive skill tree nodes to enhance character attributes or skills.
  • Currency: Including orbs and scrolls, these items serve as the principal means of trade and crafting within the game.
  • Maps: These special items grant access to high-level areas, offering increased challenge and rewards.

These categories represent merely a glimpse into the extensive array of Path of Exile 2 Items found in Path of Exile 2. Each item boasts its own unique attributes, allowing for limitless potential in character customization and gameplay styles.


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How To Complete The Challenging Jamanra, The Abomination Encounter In Path Of Exile 2? - Locations & Moves

How To Complete The Challenging Jamanra, The Abomination Encounter In Path Of Exile 2? - Locations & Moves

As you explore Act 2 of Path Of Exile 2 Early Access, you’ll chase Risen King through a desert area and defeat many other monsters along the way, before reaching Dreadnought, the end of the massive caravan, where you’ll fight Jamanra, the Abomination.

Although you’ve fought him before in previous content, Jamanra will appear in a new form in this fight and use completely different moves and mechanics, so don’t take him lightly just because you’ve fought him before.

As such, this guide will show you how to find and completely defeat Jamanra in Act 2 so that you can feel more confident and prepared for this challenging encounter.

Jamanra’s Location

As just introduced, Jamanra, the Abomination, is the final boss in Act 2. It is located at the end of Dreadnought Vanguard. You can find it after Dreadnought map. After passing through these two areas, you will reach Saddle of Dreadnought, where you will see Jamanra waiting for you.

You don’t have to worry about missing this boss, because it is part of Trail of Corruption quest. Only by successfully defeating it can your main quest move forward. But here I need to remind you that before entering the arena between you and Jamanra, it is best to spend a lot of POE 2 Exalted Orbs on your combat endurance and defense at the nearest checkpoint, because this is a boss with two combat phases.

Jamanra’s Actions

Only by knowing all the attacks of this boss can you avoid all of them in time and accurately and find the opportunity to attack it, so here are the different specific attacks used by Jamanra in each phase and some strategies you can use.

Phase 1

During this phase, Jamanra, the Abomination, will primarily attack you with his lightning-damaging spears, so you may want to place some gear with high lightning resistance in your build. If you invest more POE 2 Currency in gear, it may make your entire battle process smoother and easier.

In addition, some damage cannot be avoided, so you will need to use a lot of potions to help keep your health at a healthy level. This phase will last until his health is below 65%, at which point Jamanra will become unable to aim and destroy the entire arena, which means you are about to enter the second phase of the fight. Here are all the specific moves for the current first phase.

Spear Throw

Jamanra will throw a lightning spear in your direction. The advice here is to dodge it before it lands, which will maximize the chance of avoiding this spear with huge damage capabilities. In addition, the boss will use this attack repeatedly throughout the fight, so be careful.

Thunder

Here, the boss will still throw spears at you, but two of them and they do not deal elemental damage. They will explode when they land and then deal high damage to the area.

When you see these two spears flying towards you, move away from them to avoid getting hit. The final explosion damage is also quite large, so you should give yourself more room than you think you need.

Spire Chain

Jamanra will fire his spears in the same direction and then chain them together with lightning, which will cause additional lightning chains in the process. The evasion strategy you can use here is similar to Thunder Spires. Just avoid them as much as possible so that you can hit him hard from a larger safe range.

Spire Rails

During this action, you will see Jamanra’s spears move around the inner and outer circles in the center of the arena, releasing continuous lightning chains between the two circles. Normally, one spear will move clockwise around the inner circle, while the other will move counterclockwise around the outer circle, so try to stay out of range of both spears and stay away from the lightning chain in the middle.

Lightning Wave

The boss will send out a wave of lightning from both of his hands and move those lightning waves to either side of him in a sweeping motion. Since this attack starts at the front of the boss, you can try to move behind Jamanra quickly to avoid the powerful impact.

Sandstorm And King’s Attendants

At this point, you will see a sandstorm start to blow from one side of the arena, and King’s Attendant enemies will begin to spawn. There will be an NPC named Asala who will help you create a barrier to protect you from the sandstorm, so stay behind the barrier while you kill all the mobs that spawn.

Tracking Spires

Jamanra will pick up his spears again and let them fly around at random intervals. When they get close to each other, they will turn to attack you and send lightning chains between them. Because the position of the spears is constantly changing during this attack, you must also keep moving. If you are unfortunate enough to be hit, you should also use flask charge on yourself in time to restore your health quickly.

Phase 2

Phase 2 takes place in a slightly larger arena and features a new set of attacks. Here are all the moves that Jamanra uses in Phase 2.

Tornado

Jamanra will summon a number of moving tornadoes around this new arena, dealing heavy damage along the way. The boss can summon 2-3 of these tornadoes at once, so be sure to avoid them as they move.

Lightning Sword

In addition to the tornadoes, the boss will summon a sword overhead that is infused with lightning and then slammed into the ground in front of the boss, dealing heavy damage. Note that Jamanra will track your movements slightly before slamming into the ground, so wait until the last minute to dodge.

Spear Sweep

This is the first time the boss uses a spear in Phase 2, and it will sweep forward in a large arc to deal damage. You can avoid this damage by hiding behind the boss or moving away from him when the spear appears.

Spear Throw

This attack is an advanced version of the attack of the same name from Phase 1, where Jamanra throws a lightning spear that deals damage in a wide area when it lands. You can dodge this attack in the same way, but be careful to dodge at the last second.

Lightning Rocks

You will see black rocks appear around the arena, and they will chain together and emit lightning. Unlike Spires in Phase 1, these rocks do not move, so you just need to avoid walking through them.

As you can see from the above tricks, this phase can get very confusing, as all kinds of projectiles will fly all over the screen. Fortunately, each projectile has a relatively low damage capacity, and their main purpose is to distract you from the boss’s sword attacks.

These are some of the specific methods and strategies you can use to defeat Jamanra successfully in POE 2 Early Access. Hopefully, you can successfully complete this somewhat tough boss encounter with the help of this guide, and get the loot and experience points you need. Have fun!

How To Get All Unique Relics In Path Of Exile 2 And Make The Most Of Them?

How To Get All Unique Relics In Path Of Exile 2 And Make The Most Of Them?

As you run through maps in Path of Exile 2 Early Access, you can use Waystones that have been upgraded or have different modifiers to increase the difficulty of your exploration and obtain special rewards of higher quality. This mechanic also applies to Trial of Sekhemas, but here you need to spend POE 2 Items as Unique Relics.

These items will add some debuffs to the Trial of Sekhemas you are running to increase the difficulty of the fight against the final boss of Trial, Zarokh, the Temporal, but will reward you with special rewards that have significant benefits to your character. This guide will give you a detailed description of the types of Unique Relics and how to farm them to help you check the power of your build and DPS so that you can use them in the game.

All Unique Relics

There are 6 types of Unique Relics that you will encounter in the current POE 2 Early Access. It is important to note that all Unique Relics are onetime items, which means they will be destroyed after a single run, regardless of whether you have successfully completed Trial of Sekhemas or not.

Below are the names of the types of Unique Relics, the debuffs they add during the Trial, and the rewards they provide. You can choose these special offers based on your needs.

1. The Last Flame

This Relic will keep your maximum Honor at 1 in Trial of Sekhemas, which means that if you are hit by an enemy skill that damages Honor in Trial, you will most likely die. So you need to add some gear with strong Honor resistance to your build in such a Trial, and throw a lot of POE 2 Divine Orbs into it.

With the help of this Unique Relic, Zarokh will drop a Temporalis after you defeat it, which greatly reduces the cooldown of all spells of the wearer, allowing them to use their most powerful spells continuously without waiting for the timer.

2. The Peacemaker’s Draught

This is probably the most important debuff of all Unique Relics. It will leave you with no natural defense ability at all, and you can only rely on the armor or helmet gear in your build to achieve some very weak defense against Zarokh. This may require you to be extremely mobile and flexible so that you can avoid all attacks from this final boss in time.

If you defeat Zarokh in this difficult of Trial of Sekhemas, the number of Djinn Barya you get will increase significantly, which is the exclusive POE 2 Currency in this trial.

3. The Burden of Leadership

Although POE 2 has a unique map refresh mechanism, which allows you to have a very fresh gaming experience when exploring the same map at different times. However, this mechanism does not apply to Trial of Sekhemas, so if you farm in this trial many times, you can easily find a suitable place to farm POE 2 currency or Uniques.

But if you invest in The Burden of Leadership in this trial, it will make all the rooms on your Trial Map unknown, which will not only give you a very fresh exploration experience but also allow you to learn more strategies and skills to fight against enemies. After you successfully defeat the final Boss, you will find Sekhema’s Resolve in the drops.

4. The Remembered Tales

During your Trial of Sekhemas run, you can get some Boons after clearing each room, which is a buff against enemies you have in the next room. But in Trial with this Unique Relic, you will not be able to get Boons, so the difficulty of your battles in subsequent higher-level rooms will be greatly increased.

But fortunately, you can get Blessed Bonds after successfully defeating Zarokh, the Temporal, which will cause elemental exposure based on critical hits and status effects, and help you increase energy shield and dodge levels.

5. The Changing Seasons

The Last Flame just introduced will keep your maximum Honor at 1 throughout the trial, and this one will prevent you from restoring Honor in it. Once you suffer Honor damage, your Honor will become less and less, which will also greatly reduce your chances of survival in the trial.

In this case, Sandstorm Visage you get from the final boss might make the hard fight worth it, as it increases your maximum Energy Shield by 80-120, and Dexterity by 20-30.

6. The Desperate Alliance

The previous few are for debuffs throughout Trial, but this Unique Relic is for Zarokh, increasing the boss’s damage by 100% and reducing the damage it takes by 75%, which should make this already difficult boss encounter even more challenging.

But I think the final reward of Against the Darkness will balance it out a bit. When you place it in the jewel slot in your build, Small and Notable Passives around it will gain some additional modifiers.

How To Get Unique Relics?

Currently, there are two ways to get Unique Relics in POE 2. One is to defeat Zarokh, the Temporal, and find it from its loot during the regular run of Trial of Sekhemas. But it should be noted that you need a Djinn Barya of level 75 or above to invest in it.

The other way is to get it directly from the trading market in the game and other players using POE 2 Divine Orbs. It is worth reminding you that no matter which method you use, you may need to spend a lot of time and energy to cultivate, so please be mentally prepared.

The above is the specific role and acquisition method of Unique Relics in POE 2. I hope you can have a better experience in exploring trials and get better special rewards with their help. I wish you a happy game!

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